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Removing ECM and re-aligning EWAR

Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#1 - 2016-04-23 18:57:23 UTC
Why remove ECM?
ECM has three massive downsides: it's binary, it's chance based, and it's uncounterable by piloting. ECM being binary is bad because it is either 100% effective or it is 0% effective. With sensor damps or TDs I can still lock, shoot, etc. at reduced effectiveness. Chance based EWAR is bad because it is unpredictable. No one likes fights coming down to a dice roll. ECM being uncounterable by piloting is bad because if I am jammed there is nothing I can do to become unjammed while most other EWARs i can counter through piloting. If I am lock range sensor damped I can just get closer to my target, if I am pointed I can burn out of point range, etc.

By removing ECM we are left with a hole that needs to be filled by a new EWAR. Luck for us there are three big groups of weapon systems: turrets, missiles, and drones. TDs and MGD are all ready in game. So all we need is Drone Tracking Disruptors (DTDs) to be added to the game. They would function by being applied to the ship, and that would mess with the ship's drones, as it is impractical to field a ship with 5 DTDs to disrupt 5 drones.

Re-alignment:
Each race has core weapon systems,core traits, and an RP foe. For example: Caldari are shield tanked missile/hybrid ships that hate the Gallente. The Gallente on the other hand are armor tanked drone/hybrid ships that hate the Caldari. By playing off these core weapon systems and core traits we can make an RP based EWAR re-alignment that makes sense.

End result:
http://i.imgur.com/3UyoRmc.png

Text version:

Amarr:

  1. Tracking Disruption
  2. Energy Neutralizers

Caldari:

  1. Drone Disruption
  2. Sensor Dampening

Gallente:

  1. Missile Guidance Disruption
  2. Warp Disruptor/Scram Range

Minmatar:

  1. Target Paining
  2. Stasis Webification Range


The EWARS:
The T1 EWARS are counters to their RP foe. Gallente use drones and Caldari use missiles. Their T1 EWAR counters each other's primary weapon. Amarr have low signature radius and Minmatar use turrets. Their T1 EWAR counters each other. T2 EWARs, which are typically more powerful, are relatively balanced. Sensor Dampening is a fair, balanced, and coutnerable EWAR that can achieve similar effects as ECM without much of the frustration.

Thoughts?
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2016-04-23 18:57:32 UTC
Saved for FAQ
Lugh Crow-Slave
#3 - 2016-04-23 19:07:15 UTC  |  Edited by: Lugh Crow-Slave
Aliventi wrote:
Saved for FAQ


Reported for redundant

Also your reasons show a vast lack in understanding ewar

First binary is not bad you may think it is but that is opinion

Second any ecm pilot worth his salt has great control over the effectiveness of his jams. ECM is the most player interactive ewar in game abs has the most gameplay tied to it

Finally with damps you only think you can still lock but when my arazu has you damped down to 3km you're not locking my fleet built to kite
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2016-04-23 19:24:11 UTC
Lugh Crow-Slave wrote:
Aliventi wrote:
Saved for FAQ


Reported for redundant

Also your reasons show a vast lack in understanding ewar

First binary is not bad you may think it is but that is opinion

Second any ecm pilot worth his salt has great control over the effectiveness of his jams. ECM is the most player interactive ewar in game abs has the most gameplay tied to it

Finally with damps you only think you can still lock but when my arazu has you damped down to 3km you're not locking my fleet built to kite

Glad to see you showed up Mr. I-Must-Always-Be-Right. I am going to thoroughly enjoy shutting you down with my extensive knowledge of EWAR and Eve's game mechanics.

Binary is bad when it comes to EWAR. TDs, SDs, MGDs, Webs, etc. are all not binary. That's what makes them great. Imagine webs instantly stopping your ship. That is a comparable example to what we are dealing with when it comes to ECM. In addition, non-brinary EWAR can be stacking penalized. Which means that you can go ahead and throw all you want on me, just know that each one is less effective than the last.

The only EWAR that is binary, aside from ECM, is warp disruption. The only reason that one is okay is because you can't be 64% effective at warping. Either you can warp or you can't.

I can lock your kiting fleet. I just need to be within lock range. Go ahead and drop that to 3km. All I need to do is get within 3km. That is something that ECM doesn't provide.
Lugh Crow-Slave
#5 - 2016-04-23 19:30:35 UTC
Lol "the other ones aren't like this so this one shouldn't be either"

The other ewar are are also just boring to use spread and activate or focus and activate there is little to no micro with them

And I have listed ways to give ecm a stacking penalty in a way that fits with its gameplay and builds on it in the past. Give ecm mods a remote eccm effect

There are only two issues with ECM right now

1 there is no stacking penalty

2 you can permanently jam ships with lower strength
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#6 - 2016-04-23 19:56:18 UTC  |  Edited by: Aliventi
Lugh Crow-Slave wrote:
Lol "the other ones aren't like this so this one shouldn't be either"

The other ewar are are also just boring to use spread and activate or focus and activate there is little to no micro with them

And I have listed ways to give ecm a stacking penalty in a way that fits with its gameplay and builds on it in the past. Give ecm mods a remote eccm effect

There are only two issues with ECM right now

1 there is no stacking penalty

2 you can permanently jam ships with lower strength

You see the issue with what you just stated is that it is your opinion. Your opinion is that ECM should be stacking penalized. Your opinion is that there are only two issues with ECM.

ECM is unconterable by piloting: Fact.
ECM is chance based: Fact.
ECM is binary: Fact.
ECM is incredibly frustrating: Opinion. You see the difference between that opinion and your opinion is that "ECM is frustrating" is a wildly held opinion, not an opinion by a character who has a grand total of 66 kills since 2012.

Your lack of EWAR balancing knowledge is easily displayed by your complete lack of issue with ECM being uncoutnerable by piloting, ECM being binary, and ECM being chance based. ECM is legitimately the ONLY EWAR that is uncounterable by piloting. Very few people enjoy being virtually useless on the battlefield. But don't worry: Lugh Crow-Slave has no issue with that. Also, you have no issue with ECM being a chanced based mechanic? Are you kidding me? RNG has no place in Eve when it comes to EWAR. ECM won't work if it isn't binary. How are you going to apply a "partial" jam to a ship?

ECM cannot be saved because it is binary, chance based, and uncounterable by piloting. That is what makes ECM effective. That is what makes ECM useable. That is what makes ECM unfixable.The bottom line is if something can't be fixed then it should be removed. If we remove ECM then we need other types of EWAR for the EWAR ships to be bonus towards. Which brings us right back around to the idea in my opening post.
Lugh Crow-Slave
#7 - 2016-04-23 20:26:29 UTC
ECM is controllable by the pilot

Ecm should be chance based (but is not always)

If you are useless just because you are jammed you're not trying hard enough

RNG is all over eve look at any turret based damage

ECM is frustrating but so are most things in eve
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#8 - 2016-04-23 20:39:04 UTC
Lugh Crow-Slave wrote:
ECM is controllable by the pilot

Ecm should be chance based (but is not always)

If you are useless just because you are jammed you're not trying hard enough

RNG is all over eve look at any turret based damage

ECM is frustrating but so are most things in eve

Okay. Thank you for making it painfully clear that you have no real argument, didn't read what I said, and don't know what you are talking about.

1. I never said anything about ECM being controllable by the pilot. idk what issue you think there is there, but I never made one.
2. ECM can be chance based all it wants. At the end of the day it is one of those 3 key things that can't be fix and are key reasons why ECM should be removed.
3. Lugh Crow-Slave: "If you are jammed you are just not trying hard enough to target the enemy ship!" <-- Oh boy did we find a winner
4. I never said RNG didn't belong in Eve. I said it had no place in EWAR. If you understood the turret damage formula you would understand that mathematically the expected value isn't random.
5. Again, your opinion is showing.
Lugh Crow-Slave
#9 - 2016-04-23 20:51:27 UTC  |  Edited by: Lugh Crow-Slave
Now I'm beginning to wonder if you're a troll did you read what you said o.O


The first bullet point you listed in your last post was

"ECM is uncontrollable by pilot:fact"

There is nothing to fix about it being chance based

I said nothing about trying hard enough to lock an enemy ship you can be useful without one

Even after the tracking formula you still have RNG and what is wrong with RNG in ewar?

Of course an opinion is showing in my argument so is yours I mean your three main points against ecm is entirely based on opinion

EDIT

Or was number 5 about things being frustrating because again yeah frustration is entirely based on the person but if we wanted to get rid of things just because a lot of ppl found them frustrating

Then ganking would go

Blobbing would go

War decs would go

Sovereignty would go

Player run economy would go

Just to name a few
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#10 - 2016-04-23 20:57:59 UTC
Lugh Crow-Slave wrote:
Now I'm beginning to wonder if you're a troll did you read what you said o.O

The first bullet point you listed in your last post was

"ECM is uncontrollable by pilot:fact"
Just to name a few

Aliventi wrote:
ECM is unconterable by piloting: Fact.

Don't worry mate. Reading is hard. I don't hold it against you.


Let's get back on topic! Any actual feedback about my idea from people who can read and know what they are talking about?
Lugh Crow-Slave
#11 - 2016-04-23 21:02:37 UTC
Lol was reading on a phone so I suppose I interpreted a real word in place of your fake one.

But still ecm can be countered effectively in sure you have to be able to think of a few ways hell they just buffed one
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#12 - 2016-04-23 21:09:15 UTC
Lugh Crow-Slave wrote:
Lol was reading on a phone so I suppose I interpreted a real word in place of your fake one.

But still ecm can be countered effectively in sure you have to be able to think of a few ways hell they just buffed one

There is a difference between the words "pilot" and "piloting."
Lugh Crow-Slave
#13 - 2016-04-23 21:24:23 UTC
Not the word I was talking about but okay it can still be effectively countered by proper piloting
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#14 - 2016-04-23 21:29:49 UTC
Lugh Crow-Slave wrote:
Not the word I was talking about but okay it can still be effectively countered by proper piloting

And how do you think piloting counters ECM? Tell us all.
Lugh Crow-Slave
#15 - 2016-04-23 21:35:47 UTC
Well the simplest one is to pull range but the more effective one is built into the hulls of ecm ships. They ate caldari meaning they have the highest sig and lowest scan res in the game(ecm ships having an even greater penalty to scan res). What this means is you will most likely lock first making damps a very powerful counter to ecm. Another thing built into ecm is for it to be effective you need to use it on some of the softest ships in the game and give up even more tank in order to fit them. This means so long as one person in your fleet is not jammed they are quickly run off feild
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#16 - 2016-04-23 21:41:20 UTC
Lugh Crow-Slave wrote:
Well the simplest one is to pull range but the more effective one is built into the hulls of ecm ships. They ate caldari meaning they have the highest sig and lowest scan res in the game(ecm ships having an even greater penalty to scan res). What this means is you will most likely lock first making damps a very powerful counter to ecm. Another thing built into ecm is for it to be effective you need to use it on some of the softest ships in the game and give up even more tank in order to fit them. This means so long as one person in your fleet is not jammed they are quickly run off feild

Thank you for making it astoundingly clear you don't understand. "Couterable by piloting", as defined in my first post which you clearly didn't read, is the ability to counter the effects of being jammed through piloting. In other words, once you are jammed what can you do to become unjammed? With target range damps I can burn closer. With webs I can burn out of range. When jammed there is nothing I can do. That is the issue. Which given your inexperience in PvP I can see why you wouldn't understand that.
Lugh Crow-Slave
#17 - 2016-04-23 21:46:38 UTC
The last option I gave involved getting a fleet mate in-jammed. But why should there always be a way out of a **** up.

How do I get out of a vindi web scram with your definition of piloting or a grappler +scram

How do I counter damps against a fleet built to use them properly
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#18 - 2016-04-23 21:52:06 UTC
Lugh Crow-Slave wrote:
The last option I gave involved getting a fleet mate in-jammed. But why should there always be a way out of a **** up.

How do I get out of a vindi web scram with your definition of piloting or a grappler +scram

How do I counter damps against a fleet built to use them properly

You are mistaking probability with possibility. There is a possibility that I can get out of web range of a Vindi, there may not be a big probability that I can. With ECM there is no possibility, and therefore no probability, that I can become unjammed before the 20 seconds elapses.
Lugh Crow-Slave
#19 - 2016-04-23 21:53:34 UTC  |  Edited by: Lugh Crow-Slave
There is a guaranty you will if the ecm is damped down or forced off feild

Edit or if the pilot was an idiot and warped away or flew out of range

The same way you're getting out of a vindi range
Kieron VonDeux
#20 - 2016-04-23 21:55:46 UTC
ECM should be changed to simply breaking target lock, but you are still allowed to lock again. Of course module and drone cycle times would have to be rebalanced.

Note: Make the default cycle times really long but bonus a cycle time reduction on specialty jammer ships.

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