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[Proposal] a Mayday call option

First post
Author
D'Tell Annoh
Machiavellian Empire
Test Alliance Please Ignore
#21 - 2011-12-19 23:03:06 UTC
Goose99 wrote:
D'Tell Annoh wrote:
How would people be notified that there was a mayday call going out? I am imagining someone setting off a smartbomb at the undock in Jita and a thousand popups appearing all at once on every single player's screen that is within 3 systems.

Perhaps it could be something in local and it would appear on the warp to drop-down?

It would have to be unobtrusive.

Of course, someone is going to find a way to grief with this, you know that.


Come to the disco party.Cool
Hahaha... I stand corrected.

Of course people will grief with this. <--- fixed
Gris X
xDECOYx
DECOY
#22 - 2012-01-20 00:57:39 UTC  |  Edited by: Gris X
Gerrick Palivorn wrote:
I like it, but don't limit sec status. Mayday calls drop a beacon that lasts 60 Seconds and shows up in the overview, it's basic function is simular to how a cyno behaives in the overview. Then anybody and everybody can show up to save you or kill you and the guy attacking you. Would be a very interesting thing to have in game.

As a measure to prevent abuse, you must be agressing or agressed by another player to call the Mayday.


This seems like a great way to use existing features, but I think only pilots not flagged as pirates or with active gcc could issue a Mayday, and no pirates could see the resulting beacon. As for the beacon, it would disappeared when the ship issuing the mayday is blown up.

Furthermore, a message could appear in local up to a few systems around indicating a mayday call. People could disable mayday calls from their chat, and for those that do not the chat line would just say "Concord reports: Mayday in System"

For the sake of the story, Concord would simply not relay pilots flagged as pirates (-5 or less) due to their known current status, for those that want a story-based explanation.

Last but not least, each pilot would only have one Mayday call per day, to avoid spamming those.
Della Monk
Monastery of Drakes
#23 - 2012-01-20 22:55:19 UTC
Distress signals that may or may not be traps are a wonderful scifi staple. Remove the sec status requirement, anybody can warp to them, have their own overview category so you can mitigate spam and it could certainly be fun.
Heck, have npc distress signals like the beacons we've got now but dynamic. Some legitimate transports under attack by rats, some traps, fun for all.
Triana
Aliastra
#24 - 2012-01-21 11:04:12 UTC
Wont work, will be abused by people having high sec alt or something.

ie: pirate setup trap, hisec alt broadcast mayday, pilot arrive to help, pilot get jumped by pirates....

so, good intention, not gonna work
Earl Eve
The Flowerpot Men
#25 - 2012-01-21 22:11:19 UTC  |  Edited by: Earl Eve
This has been proposed a number of times over the years and as my experience grew realized there are a few other game mechanics that fulfill a similar role..a lot of the points against have been addressed earlier..standing fleets for corps enable guys to broadcast or shout for help and you just warp to your corpie or alliance bud..etc etc.. However a possible variation would be to skill it a comms skill or something similar which give the ability to broadcast /receive a distress and have the higher the skill the further you can broadcast and the higher the skill the more accurate your warp in would be..and maybe only make the broadcast available to corpies or alliance members..and have it a module based transmit/receive item which takes up a slot..it then becomes a choice has to how much u spend and what you lose to fly with it etc etc.. a high enuff skill perhaps could allow pirates to intercept other corp/alliances maydays..it could open up a whole new skill set with new modules ..communications..broadcast skills-comms jamming-etc..make it harder for fleets to warp to 0 if the fleet pilots don't have the skills to receive broadcasts

A top of the head thought can be refined or shot down..
Thryson
Riemannian Manifold Torus
#26 - 2012-01-23 16:49:00 UTC  |  Edited by: Thryson
Don't limit sec status and yes I am down for the grief
Jalmari Huitsikko
Avanto
Hole Control
#27 - 2012-01-23 21:23:41 UTC  |  Edited by: Jalmari Huitsikko
I NEED HELP IM AT THE BELT

No actually I like this idea.

Fake mayday calls <3

But it has to be PUBLIC BROADCAST
Earl Eve
The Flowerpot Men
#28 - 2012-01-26 20:54:14 UTC
Haha..everyone who responds to a mayday becomes flashy red to anyone aggressing the mayday pilot ..or something like that..
Benteen
Atra Mortis Industries
#29 - 2012-03-20 19:40:04 UTC
Velicitia wrote:
1. get in a corp
2. fleet up
3. "I NEED HELP GUYS!" when **** hits the fan
4. The cavalry arrives


Um... actually... not always, I've lost several ships where help from people in corp / alliance might have saved them. There were standing fleets when I was out in 0.0 that basically listened for someone calling for support so that they could go and dock and cower in the station instead (no matter how much we would have out gunned the attackers).
Blatant Forum Alt
Doomheim
#30 - 2012-03-20 20:37:14 UTC
Benteen wrote:
Velicitia wrote:
1. get in a corp
2. fleet up
3. "I NEED HELP GUYS!" when **** hits the fan
4. The cavalry arrives


Um... actually... not always, I've lost several ships where help from people in corp / alliance might have saved them. There were standing fleets when I was out in 0.0 that basically listened for someone calling for support so that they could go and dock and cower in the station instead (no matter how much we would have out gunned the attackers).


Sounds like someone is suffering from shitcorpitis.

Also, the way the OP keeps insisting that the beacon is sec status dependant, and his constant use of the word piwates, downgrades this from crap idea to gank butthurt whine thread.
Morgan North
Dark-Rising
Wrecking Machine.
#31 - 2012-03-21 06:45:09 UTC
I fail to understand why nobody has suggested that people who get the beacon and can warp to it aren't +5's or +10's in corporation/alliance/personal standings list rather than anyone else.
Smiling Menace
The Scope
Gallente Federation
#32 - 2012-03-21 15:50:23 UTC
Morgan North wrote:
I fail to understand why nobody has suggested that people who get the beacon and can warp to it aren't +5's or +10's in corporation/alliance/personal standings list rather than anyone else.


Well as this idea is mainly for hi sec people, it would be a nightmare setting everyone blue in local that says they may help. By the time you did that, they'd be dead anyway.

And, EVE pilots being the devious little souls that they are, what's to stop someone saying they will help to be set +5 etc only for them to gank you anyway?

Standings are an indicator of intent, not a guarantee of intent. Blues will nuke you for lulz if they want to.
Gris X
xDECOYx
DECOY
#33 - 2012-03-23 06:31:27 UTC
Blatant Forum Alt wrote:
[quote=Benteen][quote=Velicitia]Also, the way the OP keeps insisting that the beacon is sec status dependant, and his constant use of the word piwates, downgrades this from crap idea to gank butthurt whine thread.


You are, of course, entitled to your opinion, but you are mistaken, as whining is not the reason for this proposal.

The reason is as follow:

Imagine Corps whose goal would be to fight piracy, and not commit piracy and agression themselves... Corp that would be willing to police the areas that Concord does not touch, Low Sec especially.. In the current state of the game, very few Corps would do that successfully, because there is no way they can scan and jump to the location of a fight, if they would be willing to help defend a victim they do not know in time.

By deciding to emit a MayDay call that can only be visible to non-pirates and agressors at the time of the Mayday, there would be a mechanic for groups of vigilants to help out carebears. These corps could establish Patrols to help around. Limiting the feature because of sec gives a reasonable hope to the person emitting the Mayday that they will not just add insult to injury. Sure, newcomers could decide to jump in and take the SS hit. but knowing that at the time of pushing the MayDay button, the SS status of responders would not be set that way is a psychological factor that is not negligeable.

Right now, this is mostly impossible to try to help a victim without already be in corp/fleet, because the time of a fight otside of major engagements usually does not allow scanning and jumping to the location, hence the idea of the Mayday beacon to help in that aspect.

Of course, I am totally seeing why pirates/agressors would not like this idea, and this is fine. As I said everyone is entitled to their opinion.

As a late thought on this, a Mayday would only be usable in deep space i.e. not on grid of a station or a gate, as options already exists in these areas for the victims, and the locations are already easier to jump to anyway.
Darius III
Interstellar eXodus
#34 - 2012-03-24 21:17:26 UTC
I like this. +1

Hmmm

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