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Fleet Commander Ship

Author
Khan Wrenth
Viziam
Amarr Empire
#21 - 2016-06-28 17:24:25 UTC
Sonya Corvinus wrote:
I think the correct answer you're looking for is to have backup FCs. Someone shouldn't get special treatment in battle just because a corp/alliance sees them as an FC.

This sounds precisely right.

I'm currently training up command ships and links and all that. I wouldn't dream of being the only person on the field that has the critical warfare links my FC wants. Even right now, I have to imagine FC's have a backup plan in case their primary link ships get probed down and are forced to jump to a new safe, or outright attacked and killed.

Command ships, even without links, look like great ships on paper, which is why I'm training them. Being backup links for the inevitable "on-grid" is just a bonus. Any serious FC should have backups in mind when this time comes. Heck, more people ought to fly these ships in every fleet - make the enemy guess which ones are flying links, and which ones are regular!
Old Pervert
Perkone
Caldari State
#22 - 2016-06-28 20:52:23 UTC
I know little about this, and it would be an insane project to undertake, but it might be interesting if being an FC was more like an RTS rather than a spaceplane shooter game. Perhaps the goal of eve is to play eve... perhaps the goal is to win the fight even if it means not actually playing the game. A strange game. The only winning move is to not play. How about a nice game of chess?

I would envision it as follows. The FC can be in any ship they want, in any system, in any region. They can be docked up in a station on the other side of the universe.

They gain a new camera view which looks like the current (ability to toggle the tactical overlay and what-not). Except they have a list of ships in their fleet that they can choose to view from. Essentially, no different than being on grid and choosing to look at another ship (friendly only of course).

They gain information based on what their fleet sees, which is presented to them as relevant from the currently selected fleet member ship. If you want to see health for a ship, someone needs to have that ship locked. Anything overview-related would be visible to the FC as aggregated from the fleet. This would also allow them to see friendly target locks as well.

They'd have no lock time, soon as the data is available, clicking on a ship would immediately show the available information.

They would of course have the ability to initiate fleet warps, broadcasts, etc.

This wouldn't be a module, it would simply be a new camera view available to them (accessible from within stations too of course) that they can toggle on and off at will.
Sonya Corvinus
Grant Village
#23 - 2016-06-28 20:58:08 UTC
"no one is safe, and consents to PvP as soon as they undock* "












*apart from FCs, they should be 100% safe all the time, apparently
Nevyn Auscent
Broke Sauce
#24 - 2016-06-28 21:57:43 UTC
As mentioned in the last thread on this a week or so ago.....
DPS caps on all ships.
Now you can't insti pop anyone, so everyone gets to enjoy a longer individual time in fleet fights, and gets to attempt actions to save their ship.
Squad commanders before more important with target calling, not 250 people shooting one target but 25 squads shooting different targets makes more room for errors.

And the FC can choose to super tank fit with no weapons if they want to be more resilient on grid, or they can choose to standard fit with ability to do personal damage.

Choices are good, more players engaged is good.
Old Pervert
Perkone
Caldari State
#25 - 2016-06-29 17:25:59 UTC
Nevyn Auscent wrote:
As mentioned in the last thread on this a week or so ago.....
DPS caps on all ships.
Now you can't insti pop anyone, so everyone gets to enjoy a longer individual time in fleet fights, and gets to attempt actions to save their ship.
Squad commanders before more important with target calling, not 250 people shooting one target but 25 squads shooting different targets makes more room for errors.

And the FC can choose to super tank fit with no weapons if they want to be more resilient on grid, or they can choose to standard fit with ability to do personal damage.

Choices are good, more players engaged is good.


Blops groups would be completely neutered by this. I've plans to train into a widow specifically so that myself and 2-3 other friends can drop on people. Taking away burst dps means we're on grid for longer, with collectively 8 billion isk on the grid. Risk/reward ratio goes to hell if you cap dps.

Hisec gankers would also like to have a word with you; would be very hard to gank freighters if there was a cap, as concord would actually be able to protect rather than just punish (and who really wants that, except the freighter pilots?).
Sonya Corvinus
Grant Village
#26 - 2016-06-29 17:29:37 UTC
Nevyn Auscent wrote:
As mentioned in the last thread on this a week or so ago.....
DPS caps on all ships.
Now you can't insti pop anyone, so everyone gets to enjoy a longer individual time in fleet fights, and gets to attempt actions to save their ship.
Squad commanders before more important with target calling, not 250 people shooting one target but 25 squads shooting different targets makes more room for errors.

And the FC can choose to super tank fit with no weapons if they want to be more resilient on grid, or they can choose to standard fit with ability to do personal damage.

Choices are good, more players engaged is good.


Only 15% of people live in null, and maybe half of those participate in large scale fleets. Why should we make sweeping changes to all ships for the benefit of such a small minority of the playerbase at the expense of the other 90+%?
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