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So it is Nova (footage) ! What do you want in the FPS ?

Author
Mister Ripley
Ministry of War
Amarr Empire
#21 - 2016-04-21 19:53:00 UTC
All I want is "One Universe, One War"!

I expect F2P will mean XP-Boost, Gold Ammo, better Items for AUR. If they do that it will be no different than any other generic shooter crap. An EVE "Skin" will not attract anybody.


Captain Africa
GRIM MARCH
#22 - 2016-04-21 19:57:17 UTC
Mister Ripley wrote:
All I want is "One Universe, One War"!

I expect F2P will mean XP-Boost, Gold Ammo, better Items for AUR. If they do that it will be no different than any other generic shooter crap. An EVE "Skin" will not attract anybody.




Bro I couldnt agree with you more .."One Universe, One War " was what completely sold me.
Mister Ripley
Ministry of War
Amarr Empire
#23 - 2016-04-21 20:14:56 UTC
Captain Africa wrote:
Mister Ripley wrote:
All I want is "One Universe, One War"!

I expect F2P will mean XP-Boost, Gold Ammo, better Items for AUR. If they do that it will be no different than any other generic shooter crap. An EVE "Skin" will not attract anybody.




Bro I couldnt agree with you more .."One Universe, One War " was what completely sold me.

To be honest I actually don't really know what makes me so ecstatic just thinking about loging in Mister Ripley into Valkyrie or Nova and kick ass. I'm a pretty bad at EVE Big smile, but I'm a pretty good shooter player. And Mister Ripley is kinda my EVE Universe identity. All my friends know this char. I would pay full price for Nova + sub to play both games with my char. It would actually be kinda cool to have Nova as part of my EVE Universe subscription or something like that.

But on the other side, all of this was already discussed to death as Dust was announced and as Project Legion was announced. CCP will make some generic crap and milk it with stuff for $$$ on every corner.
Johan Civire
Caldari Provisions
Caldari State
#24 - 2016-04-21 20:27:42 UTC
Isaac Armer wrote:
Kharamete wrote:
Captain Africa wrote:
..oh and it is free to play :)


I don't think that is a bonus for games. In my experience, and granted that this experience may be down to bad luck, games which are free to play force devs to spend half their time thinking up gimmicks to make the players open their wallets to buy items.


And it also opens you up to playing with idiotic 14 year old as*hats. I would gladly pay an extra $15/mo to bar anyone under 18 years old from playing any game I play


^^
This is exactly what i want but to bad it will never happens.
Celthric Kanerian
Viziam
Amarr Empire
#25 - 2016-04-21 21:28:47 UTC  |  Edited by: Celthric Kanerian
Interesting...
Captain Africa
GRIM MARCH
#26 - 2016-04-21 21:40:32 UTC  |  Edited by: Captain Africa
Johan Civire wrote:
Isaac Armer wrote:
Kharamete wrote:
Captain Africa wrote:
..oh and it is free to play :)


I don't think that is a bonus for games. In my experience, and granted that this experience may be down to bad luck, games which are free to play force devs to spend half their time thinking up gimmicks to make the players open their wallets to buy items.


And it also opens you up to playing with idiotic 14 year old as*hats. I would gladly pay an extra $15/mo to bar anyone under 18 years old from playing any game I play


^^
This is exactly what i want but to bad it will never happens.


Johan to a degree I have to agree with you , I played dust extensively and yes there was a few "knuckle heads" but at the same token I had a 12 year old in my dust corp. Initially I was very hesitant to except his application but in the end i went **** it ...This little guy turned out to be one of my best Dust players and he kicked ass...Yes sometimes the kid worked on my nerves but so did a lot of other grown ups...I think the harshness of eve and dust get rid of those needy kids very quickly. You have to have some character to stick to something challenging .

But yea if i had a choice tbh I also would rather pay a sub not just for your reasons but also to know that money wise the game is supported for long term development.
Mr Epeen
It's All About Me
#27 - 2016-04-21 21:43:19 UTC
As stated, this is still pretty much pre-alpha. And it's not like CCP hasn't gotten a ton of experience in how to do an EVE FPS completely wrong.

I have faith that they'll get it - if not right - at least a large step in the right direction this time. This will be the third iteration, after all. They must have some sense on what to do to both make it a fun shooter and tie it into the EVE universe by now.

Fingers crossed.

Mr Epeen Cool
W33b3l
The Scope
Gallente Federation
#28 - 2016-04-22 00:14:05 UTC
"If I wanted a picture of a space ship I would draw one and put it on my F-ing wall!" lol

I can play with younger people if they actually play the game decently and dont screech into a microphone. The bad ones fallow the good ones though.

I didnt realize Fanfest was going on, I'll have to look for the videos once they are uploaded. As for this game, I have no real hopes for it. I'll just keep playing Battlefield 4 until Battlefield 5 comes out. The captians quarters are forever "Barbies avatar dress up dream house" and nothing else. We will never be able to do anything on foot FPS style that directly effects eve unless the devs completely loose there minds and finally decide to kill the game, and to many of the original devs are gone to make this shooter any better then that POS DOOM beta thats out right now. Devs that didnt start with or play EVE = copy whats already out there and say its new.

EVE could use some more depth though I agree with that. Im sitting in space out in lowsec and typing on the forums because I dont feel like shooting red squares or harvesting white ones.
Indahmawar Fazmarai
#29 - 2016-04-22 06:51:00 UTC
W33b3l wrote:
"If I wanted a picture of a space ship I would draw one and put it on my F-ing wall!" lol

I can play with younger people if they actually play the game decently and dont screech into a microphone. The bad ones fallow the good ones though.

I didnt realize Fanfest was going on, I'll have to look for the videos once they are uploaded. As for this game, I have no real hopes for it. I'll just keep playing Battlefield 4 until Battlefield 5 comes out. The captians quarters are forever "Barbies avatar dress up dream house" and nothing else. We will never be able to do anything on foot FPS style that directly effects eve unless the devs completely loose there minds and finally decide to kill the game, and to many of the original devs are gone to make this shooter any better then that POS DOOM beta thats out right now. Devs that didnt start with or play EVE = copy whats already out there and say its new.

EVE could use some more depth though I agree with that. Im sitting in space out in lowsec and typing on the forums because I dont feel like shooting red squares or harvesting white ones.


As I've stated a few times, the reasons why Incarna was necessary have not gone away. We are on Plan B and it's not looking good. We've gone from "The ultimate Science Fiction simulation" to "One universe, one war" to "One franchise, many games" to "We 'r VR!!" to...

Meanwhile next week will be the launch of EVE's first great expansion in two years and the community feels like a mix of "meh" and "grrr" and "doh". There is no "woaaaah!!!", and the tricky thing is that Citadels are the coolest of the new structures. Anything coming after them will be even more "meh" and "grrr" and "doh" since future structures will be specialyzed tools for certain minoritary trades. So one kinda wonders who exactly betted the farm to this development plan.
Ainara Aideron
Center for Advanced Studies
Gallente Federation
#30 - 2016-06-25 11:29:15 UTC
Bumping this thread up again from far down.

I think that what has been told and shown of the gameplay in Nova so far looks good. Not much have been detailed of what will be the scope of the game yet, but here are some features that I would like to see:

I would like Nova to be based on what is already in EVE's lore and game mechanics, have loads of customization options, don't have class-locked gameplay and the possibilitiy to choose between everything from a full-on action strategy or deeper tactical mechanics within the same game maps.

Have an idea that may help make all these things possible and that is quite simple in itself, it is bacically to have the ability to remote control drones either indirectly, or directly where you control the drone from a first person view.

The remote control can be more or less direct, as these drones have advanced AI. Like the drones you control with your ship in eve, set the action you want them to perform and they will do the rest themselves. However, sometimes it is better to be in direct control, as there will be cases where you will need very precise actions. In these cases, the view in the visor in your helmet, and therefore your monitor, will change to the view from that of what you are controlling, giving a first person view from the drone's viewpoint. The sizes and types of drones would depend on their uses and the missions, and if it is in stations, ships or planetside.

To make it realistically based on what is already in EVE's lore and game mechanics, I thought of the possible settings Nova could have in New Eden and abilities that ships have in eve as a basis and tried to find an equivalent that could be used in Nova.
The best reasons I see to go out on these kind of missions, is to extract items from a location belonging to another faction, sort of infiltration mission with attacker/defender or a setting to find items from an external site like one for exploration, where you race to claim the valuable loot. There would also be settings where there wouldn't be much use for mercs, because more firepower is needed. Then the remote control can go directly from the capsule through your ship that is in orbit not too far away (maybe good for a VR setting also?).

Which technologies would be possible to transfer from ships to the Nova suits? there is a limit to how much there can be , but it doesn't matter much when you can remote control drones and, when on planets, even landgoing drone vehicles. Remote controlling doesn't need a lot of power, the power lies in what you are controlling. There would still be the ships and vehicles you control from inside when on planets, but the abilities between these and those you can remote control wouldn't necessarily have to be very different, it is more of a tactical decision if you want to be aboard or not, protection and efficient movement, or tactical advantages.

So for the possible types and abilities of the drones themselves, this sets the basis for a lot of customization options. It could have uses such as scouting ahead, where the point of view would change to be that of the drone which you are controlling, or abilities like making it cover you while you find cover, and boosting your shields. cloak, remote repair, remote shield others, e-war.

The choice to utilize drones and customizations open the possibility to make the gameplay more open classed. Using drones should not be tied to any particular class, allowing combination set-ups with character and drone, for example character maxed for dps and drone focused on remote shielding. If everyone want to be the same role, then they can make their characters that role and then let the drones do the other.

Utilizing one or more drones should not be a must though and it presents a challenge to focus both on yourself and the drone simultaneously, even though it has its own AI. There is the risk losing the drone if it gets destroyed and one will only have a limited number of them across the team to remote control in a map, so if they are destroyed, you will be back to your own.

The drone control allows for deeper tactics in game, as you can effectively be two places at the same time and run different strategies.
Rovinia
Exotic Dancers Union
SONS of BANE
#31 - 2016-06-25 12:22:45 UTC  |  Edited by: Rovinia
I played it at Fanfest this Year. In it's current state it seems to be a solid Team shooter, not more, not less. The problem is that the competition in the Shooter segment on the PC is pretty high, so i'm not sure if "solid" will be enough. But i had some fun playing it.

The bummer came in the "debriefing-chamber" where you could talk to the devs and give your oppinion about the game. Unfortunately the willingness to make a meaningful link to Eve seems to be pretty low. The argument was that it is not good to force Eve players to participate in a shooter if they don't really want to play it. So things like boarding ships etc. are off the table as far as i know. An argument i can understand.

It's just sad that other potentials like a new form of exploration (docking on sleeper sites, explore it and perhaps have nice skirmishes with other scavengers while your ship get's stolen) seem not to be on the to do list too. I see a lot of potential here and thus it's free to play, nobody would be forced to buy an extra game to enjoy the new content. Just click the button next to "captains quarter". But as it seems: Won't happen Sad

But the game is not finished, it's still in a quite early stage so things can change... But don't expect a second Planetside 2 or something. Also, as i understood it, the "Project" in "Project Nova" is in the title for a reason. It's a project and it's not sure if it will see a release.
Sustrai Aditua
Intandofisa
#32 - 2016-06-25 20:10:12 UTC
THIS IS A SPACESHIP GAME


Can you believe that? You must want Star Wars The Old Republic or something.

If we get chased by zombies, I'm tripping you.

MidnightWyvern
The Bosena Accords
Warclone Initiative
#33 - 2016-06-25 21:48:58 UTC
Captain Africa wrote:
1. Please connect it to EvE pve for GOD sake ! CCP Ghost this would be your hook , line and sinker for new players in terms of getting new players immersed in the world of EVE.

Project Nova Footage :
https://www.youtube.com/watch?v=YLGdp9lp2Kw

https://www.youtube.com/watch?v=Togcb1rNnko&ebc=ANyPxKoulRNt5eXNtx8MV-uvTFMSaUuKTs_nfQK3qVgsoXejLhPk69aAHeze9UcEcsx3-ZGAy4vr5BwTPDbCWh5eImZmM3RiNw

Project Nova - PC World Article on Nova maybe putting things in perspective :
http://www.pcworld.com/article/3060034/software/hands-on-ccps-project-nova-melds-fast-action-gunplay-with-eve-onlines-universe.html

Nope.

CCP Rattati already said gameplay links are FAR off the table for now. The only EVE link they'll consider is possibly economic.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Shallanna Yassavi
Imperial Academy
Amarr Empire
#34 - 2016-06-26 10:51:39 UTC
Shiny.

What about Valkyrie gameplay links? Will someone in a Valkyrie ship ever be able to strafe someone in Nova, and will someone in Nova be able to AA someone in Valkyrie?

(Since it's only EVE-flavored and not that one-universe thing, I think I'll pass)

What about making it ground-based first-person sandbox?

A signature :o

Ainara Aideron
Center for Advanced Studies
Gallente Federation
#35 - 2016-07-07 18:30:01 UTC  |  Edited by: Ainara Aideron
Making it a bit more of it's own sandbox is a good idea, I think that was some of the plan with Legion. Even though Nova is a bit scaled back when compared with Legion, maybe some of the same elements could still work.
Nana Skalski
Taisaanat Kotei
#36 - 2016-07-08 08:32:28 UTC
What I want:

1. Faces, customization of them like in EVE.
2. Mecha, the walking machine that can be customized with anti infantry and anti vehicle weaponry, fairly slow.
3. Ground artillery.
4. Ties to EVE market and economy.
5. PvE mode with rogue drones using the multiplayer maps.
Memphis Baas
#37 - 2016-07-08 11:51:49 UTC
They need to animate that viewport, because if the scenario is truly taking place in a carrier, it won't be sitting still in orbit near a planet. Looks much nicer to see a heated battle outside the ship.

They need to steal some of the plots from the EVE missions and implement match scenarios, not just "capture the flag". Start with rescue the damn damsel, and go from there. Include timed scenarios where the objective must be accomplished before the ship blows up, due to a battle outside.

Personally, I'd like to see 1 or 4 single-player campaigns (let players choose Amarr, Minmatar, Caldari, Gallente and give them a start scenario based on race) that progressively take you through learning the controls and also learning some of the EVE lore. End the single-player campaign with a cliff-hanger, and continue the plot into a multiplayer campaign that starts off being cooperative PVE (to learn to play in a group) then continue into 16 vs. 16 PVP.

Provide periodic DLCs that continue this campaign, with more and more lore-based setups and maps and goals, to justify the cost of the DLC.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#38 - 2016-07-08 17:00:19 UTC
Same as valk it looks plain dull and ultimately boring.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Trader20
Hedion University
Amarr Empire
#39 - 2016-07-08 17:39:51 UTC  |  Edited by: Trader20
Hype

So glad CCP doesn't listen to the haters of eve deviating from just spaceship combat.

Keep up the good work CCP and ignore the haters, they've been looking for a reason to leave since their first day.
Aurelius Oshidashi
Crystalline.
Fraternity.
#40 - 2016-07-08 20:22:07 UTC
So awesome! Im done with shooters, but totally support any spin off from Eve online that tries to integrate with our New Eden universe. That's unprecedented, eventually CCP will succeed and it's going to be so cool!
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