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Player Features and Ideas Discussion

 
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Because Falcon!

Author
Hulleyn
Immortal's Council
#1 - 2016-04-18 23:29:02 UTC
Regardless of whether you think ecm is balanced or not, most people can agree that it is not good game design. It is all or nothing both for the aggressor and for the victim. Not to mention it provides a gtfo option in a game where getting fights and catching someone can be a time and skill intensive activity.
My proposed solution : leave the chance based mechanic. But instead of breaking targets and preventing 99% of fits from functioning at all, make it so the pilot cannot activate or deactivate any modules while jammed. Maybe even lock out navigation commands, like orbit and manual piloting. All target locks remain and any running modules (scram, guns, ect) continue to function.

What this will do : ecm will come in line with other ewar. It will be incredible in certain situations and tactically ineffective in others. That frig that set a close orbit and scrammed you won't care of you jam him, just like a missile or nuet boat ignores tracking disruptors or passive fits ignore nuets. But locking someones guns prevents primary switching, maybe locks them out of their cap booster, and may allow kiting ships to pull range. Jams would also prevent targets warping away (unless the command to warp was already sent before jam), activating an mjd, or remote repping. Overall, it will increase the number of fights and make for more interesting tactical choices then "decloak, spam Jams, hope they succeed or I die in a fire."

What does the community think?
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2016-04-19 00:32:41 UTC
So its 100% chance of having an effect? Great, now I'll just have every gang member use ecm drones and when we come up against another gang they may take one if us down, but after that they cant switch target, maneuver or even warp away. Some of them won't even be able to activate their tank and the ones that have will burn their own cap.

Yeah. Seems great.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#3 - 2016-04-19 00:37:44 UTC
so you want to make some one a sitting target for getting jammed.

ECM is already only effective in certain situations, if you don't use the right jammer you don't jam that target, and multispec jammers have less effectiveness and higher drawbacks as is.

Disabling is not ecm, that would be hacking to cause a system lock out.

overall your idea to drop jamming down only increase its effectiveness in another way, stopping cap boosters, remote repping to the one being jammed, stoping warp/mjd really?

ECM is used in either 1 of 2 ways

you jam your target and run

or

you jam your target and keep firing

I overcame a whole corporation using jams, the mechanics are there for different ways so its not that OP.

the way it sounds is you want to use all jammers in your mids and no tackle...

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Wanda Fayne
#4 - 2016-04-19 01:30:27 UTC
Came expecting Falcon.

Left disappointed

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Hulleyn
Immortal's Council
#5 - 2016-04-19 02:05:52 UTC
Sorry, I guess that wasn't totally clear. It would still be a chance based effect. Still based on sensor type and strength. The only difference would be instead of locking a shop from doing anything out only locks it from changing what it is already doing. And have it effect navigation may be too much, so that was optional.
Iain Cariaba
#6 - 2016-04-19 02:19:22 UTC
Roll

Nothing more need be said.
William Rokov
Better go yolo
Yolo Brothers
#7 - 2016-04-19 11:41:19 UTC
ECM need full rework.
Not 100% chance of effect in optimal range is just stupid and making the game less consistent. Nothing works like that in eve - every other module get 100% chance on optimal range.

Effect of ecm is worst possible solution for the whole game: almost everything in eve made about locking target (any ewar, disruptors, turrets, neuts, etc.). You cant play around it at all.

So ecm cant be changed a bit, it should be totally reworked. The only cure for it is just to remove ecm mechanics completely and make something else for caldari.

No links, no scouts. True solo pvp pilot.

Lucy Callagan
Goryn Clade
#8 - 2016-04-19 15:55:42 UTC
2/10

**** troll
Frostys Virpio
State War Academy
Caldari State
#9 - 2016-04-19 16:10:55 UTC
Fit falcon for full ECM of one type.

Setup bait alt in the most stupid ship type like a rookie ship on gate.

Wait for idiot of the right race to kill your "useless" alt.

Uncloak and jam.

Kill poor guy while he can't even try to follow you of jump a gate after his weapon timer is over.

If your jam fails, cloak since he obviously can't have you locked yet.

Now that would really make the game a whole lot more fun when engaging a falcon.
Bumblefck
Kerensky Initiatives
#10 - 2016-04-19 20:43:39 UTC
I kind of wish an actual falcon would appear and sweep down to grab both your and your thread, soar up into the sky - all three of you - and consider you food for a brief second, before hurriedly changing its mind and dropping both of you into the sea like the toxic jetsam you are.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Tuatha'De Danann
Immortal's Council
#11 - 2016-04-21 00:13:01 UTC
I'm not sure people are reading the idea completely here. This would be strictly less effective than ecm as it is now. You could still fight, lock people ect. You just couldn't activate modules while jammed. So you could lock that cloaky Falcon to prevent a recloak. As it is now the Falcon can recloak the moment it hits one jam. Also the OP clearly stated that having the module effect the ability to warp or jump may be over powered, and it is. So just have it lock out modules.you can still navigate ,lock people ,ect, you just can't hit your modules while jammed. Much more interesting than the current mechanic anyway.
Iain Cariaba
#12 - 2016-04-21 02:01:41 UTC
Tuatha'De Danann wrote:
I'm not sure people are reading the idea completely here. This would be strictly less effective than ecm as it is now. You could still fight, lock people ect. You just couldn't activate modules while jammed. So you could lock that cloaky Falcon to prevent a recloak. As it is now the Falcon can recloak the moment it hits one jam. Also the OP clearly stated that having the module effect the ability to warp or jump may be over powered, and it is. So just have it lock out modules.you can still navigate ,lock people ,ect, you just can't hit your modules while jammed. Much more interesting than the current mechanic anyway.

Want to keep a Falcon from hiding behind a cloak?

Bring more friends. Half a dozen people is usually two more than a Falcon can jam.
Mix up the ships in your fleet. Multi-spectral ECM has a lower strength than the racial ones, which have even lower strength against races they don't target. I know having a specific doctrine gives a feeling of solidarity and all, but makes it very easy for ewar pilots to plan for you.
Have a couple fleet members fit sebos and ECCM scripts. Like all ECM ships, that Falcon pilot is sacrificing a lot of tank to jam you. If just a few people escape being jammed, you'll shred him pretty easily.