These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Wardec Abuse - Future of New Players

First post
Author
TheDamned
Imperial Academy
Amarr Empire
#1 - 2016-04-18 19:17:01 UTC
So, I see a lot of threads started and closed due to just blatant rants to be followed by arguments which I'm sure will happen here, but as a player active within the past 3 months, over 50m SP injected (yes, CCP got lots of cash from me and I feel entitled to speak my opinion), I have seen some pretty serious abuses of the Wardec system that will ultimately drive new players out.

The thing CCP has to remember is that a. This is a game. A game that changes constantly with new rules, restrictions as well as additions to the playing field. That being said, currently, Eve is heavily tilted towards the favor of veteran corporations with ISK to burn which lets face is really what dictates who has more power over others in Eve.

Mercenary Corporations that have the ability to wade through piles of corporations and cherry pick those with least potential to fight back or of lesser means to fight back if they chose to and then initiate hundreds of these war decs at a time to me a lazy approach to providing end game content to veteran players at the expense of new players.

As someone who launched a new corporation and recruited new players to teach and get established in EVE in pilots chosen career path only to setup a POS, get things moving just to end up in 2 blind wardecs, once of which with a 97% efficiency resulting in us having to either turtle up and cower in station under fear of losses we couldn't afford or B. disband active members of the corp and start a new chat channel to stay in contact until things blow over thus halting our progression in the game over all is a sheer kick in the face to players like myself and to the new members we aimed to help.

CCP, think about it this way. If the board were wiped clean today and everyone had to start from scratch. Would we have Corps war-deccing 100 corps at once? If the answer is no, then there is a severe imbalance. Of course those who benefit substantially from this imbalance will be the first to say "suck it up", but who would say otherwise when they rake in ISK and killmails so easily with little risk?

Quite simply a new industry corp with new players should not have to dodge an unprovoked, soley profiteering war against veteran players for as long as the aggressors want it to go on. It ultimately costs these corps nothing to prey on weaker/new corps and multiply that profit potential in droves with limitless decs.

If a corp had to focus their efforts to say 5 wardecs, they would be much more selective of their targets and it would let the newer corps rise up a bit and establish themselves before being sought after as a target worth deccing. This is the only way to level this playing field a bit.

Suppressing the growth of new corporations trying to teach new players to enjoy the game and establish themselves is not going to help increase the player base.

An no CCP, people buying your PLEX to inject skills or obtain sums of cash isn't going to be the answer for 98% of your new players so if thats your intent in allowing this, I may be time for me to sell off and cut my losses because I honestly can't support that kind of mentality behind a development company running a game.

Please do something soon to help your new members enjoy Eve and level the playing field so that every new account isn't just feeder fish for established player corps. The best way to increase retention is to enable progress.

Thank you.


Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2016-04-18 19:26:02 UTC
These war dec whines get old fast. The best way to avoid a war dec is to enjoy the 87.5 percent of new eden where war decs don't matter very much or at all.
Bumblefck
Kerensky Initiatives
#3 - 2016-04-18 19:26:19 UTC
I don't want your stuff, just the fresh SP, please :)

Perfection is a dish best served like wasabi .

Bumble's Space Log

TheDamned
Imperial Academy
Amarr Empire
#4 - 2016-04-18 19:27:22 UTC  |  Edited by: TheDamned
They do get old and I'm sure will continue until something is done about the inspiration for them.
The fact that there are so many should be a clue...

I love your profile photo by the way. Nice!
Bumblefck
Kerensky Initiatives
#5 - 2016-04-18 19:28:30 UTC
TheDamned wrote:
]I love your profile photo by the way. Nice!





Thanks!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Paranoid Loyd
#6 - 2016-04-18 19:31:56 UTC
If my goal is to destroy corps and yours is to make one thrive, why does my goal constitute abuse?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Bumblefck
Kerensky Initiatives
#7 - 2016-04-18 19:33:51 UTC
Paranoid Loyd wrote:
If my goal is to destroy corps and yours is to make one thrive, why does my goal constitute abuse?



Because he's a paying customer, dammit

Perfection is a dish best served like wasabi .

Bumble's Space Log

Commander Spurty
#8 - 2016-04-18 19:33:54 UTC
Not sure you've posted in the correct forum, however, wardecs are just awful and the wrong solution to a problem.

Any and every argument for them is "Easily taken apart". Zero goal is ever set and Zero goal is ever achieved. 'Straw goals' are often thrown around, but they just show the person using them doesn't understand the problem.

Removing them from the game would be bad as there are only 3 restrictions of highsec and those don't go deep enough to lead highly motivated players away.

I'd offer that any Pirate ship / module / implant should be outlawed in highsec. You have made your billions, you want to spend it on a really nice officer fit ship? It's time for you to move out of highsec.

The longer we wait for this to become a 'thing', the harder CCP will have to work to accomplish this 'end game content'.

Perhaps they can just send it all to some low-sec systems like they do for returning customers who have stuff stuck in outposts in null.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Paranoid Loyd
#9 - 2016-04-18 19:36:58 UTC  |  Edited by: Paranoid Loyd
BTW, your shitposting with your other toon is why you have wardecs. You come off as someone who "didn't do nothing to no one," when it comes to wardecs, this is rarely the case, your case is no exception.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dani Gallar
Doomheim
#10 - 2016-04-18 19:43:19 UTC  |  Edited by: Dani Gallar
Short answer: Stay out of High-Sec.

Long answer: Stay out of High-Sec and realize that a newly formed Corp will be a juicy target, especially if it's filled with players inexperienced in PvP and with few members. EVE is a cutthroat game, it's core is PvP and almost every aspect of the game is centered around the idea of player competing for Space, resources or really anything.

Limiting this in any way would thus also mean limiting EVE and even if it would make your playstyle more comfortable it would also seriously weaken the game for a majority of it's players (yes, even most 'PvE'-guys like myself like EVE for what it is and don´t want to change it into some mainstream space MMO).

The idea that you should have any more sway over what CCP choose to do then say ... myself or any other player just because you have wasted IRL money on Skill Injectors is ... well I'm lost for words really.

Also don´t ever use the word 'entitled' ... it's one of those 'magic words' that makes other players such as view you and any ideas you put forward in shall I say a less favorable light.

Finally: What is so wrong with the idea that older corporations with experienced players in charge does better then a newly formed corporation with no experience what so ever ... isn´t that exactly how it works IRL ?
TheDamned
Imperial Academy
Amarr Empire
#11 - 2016-04-18 19:57:45 UTC  |  Edited by: TheDamned
Dani Gallar wrote:
Short answer: Stay out of High-Sec.

Long answer: Stay out of High-Sec and realize that a newly formed Corp will be a juicy target, especially if it's filled with players inexperienced in PvP and with few members. EVE is a cutthroat game, it's core is PvP and almost every aspect of the game is centered around the idea of player competing for Space, resources or really anything.

This just proves my point. It can be a PVP game without it being a feeding frenzy on newer players and their efforts to establish themselves.

Limiting this in any way would thus also mean limiting EVE and even if it would make your playstyle more comfortable it would also seriously weaken the game for a majority of it's players (yes, even most 'PvE'-guys like myself like EVE for what it is and don´t want to change it into some mainstream space MMO).


So victims of such an abused mechanic should suck it up but leveling the playing field is too "limiting"?


The idea that you should have any more sway over what CCP choose to do then say ... myself or any other player just because you have wasted IRL money on Skill Injectors is ... well I'm lost for words really.

I said I felt entitled to my opinion, not entitled to change the way things are personally. Make your argument, but try not to put words in my mouth when doing so.

Also don´t ever use the word 'entitled' ... it's one of those 'magic words' that makes other players such as view you and any ideas you put forward in shall I say a less favorable light.

Finally: What is so wrong with the idea that older corporations with experienced players in charge does better then a newly formed corporation with no experience what so ever ... isn´t that exactly how it works IRL ?


I never said a veteran corp shouldn't be able to prosper more efficiently than a new corp. They shouldn't be able to prosper at the expense of an endless list of newer corps.

I also find it funny that someone in an NPC corp that doesn't have to deal with such mechanics saying they shouldn't change. Hmmm.


If EVE is based on Risk vs. Reward, where is the Risk in deccing 200 newbie corps to blow up their mining barges for mods and killmails while they try to make an effort to establish themselves?
Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2016-04-18 20:04:05 UTC
The advice is sound: stop it with the highsec.

Highsec wars and such is bottom-feeding. So any mechanic is apt to be abused by bottom-feeders.


Were it up to me™ nobody would be declaring wars in highsec without their own assets such as a station or citadel that can be attacked ("skin in the game") or nullsec sov. An asset-less corp would not be allowed to declare war. A sov-holding corp may still rely on highsec trade to get top ISK for produce, so they have skin in the game as well.


Not having any holdings but being able to blanket dec is a poor mechanic that is long past due for change.


But indeed, were it not for nullsec sucking so much over the years, highsec would be irrelevant. There was once a time when a killboard full of highsec noobship/frigate/noob-pods was an embarrassment.

Bring back DEEEEP Space!

Lulu Lunette
Savage Moon Society
#13 - 2016-04-18 20:05:30 UTC
I think wardecs are pretty stupid but IMO so is highsec. What is it supposed to be exactly? If you want a completely safe haven then I think a good trade is to take away any pve that nets over 10m an hour.

Also, are you sure you recruited new players? Spies!

@lunettelulu7

TheDamned
Imperial Academy
Amarr Empire
#14 - 2016-04-18 20:06:12 UTC
Herzog Wolfhammer wrote:
The advice is sound: stop it with the highsec.

Highsec wars and such is bottom-feeding. So any mechanic is apt to be abused by bottom-feeders.


Were it up to me™ nobody would be declaring wars in highsec without their own assets such as a station or citadel that can be attacked ("skin in the game") or nullsec sov. An asset-less corp would not be allowed to declare war. A sov-holding corp may still rely on highsec trade to get top ISK for produce, so they have skin in the game as well.


Not having any holdings but being able to blanket dec is a poor mechanic that is long past due for change.


But indeed, were it not for nullsec sucking so much over the years, highsec would be irrelevant. There was once a time when a killboard full of highsec noobship/frigate/noob-pods was an embarrassment.



Thank you!
Black Pedro
Mine.
#15 - 2016-04-18 20:18:41 UTC
TheDamned wrote:
Quite simply a new industry corp with new players should not have to dodge an unprovoked, soley profiteering war against veteran players for as long as the aggressors want it to go on. It ultimately costs these corps nothing to prey on weaker/new corps and multiply that profit potential in droves with limitless decs.
Think of it this way: if you could make yourself safe from everyone else in the game, how would you compete with the established veterans who would just use the same mechanics to avoid attack and out-compete you? Players need to be vulnerable to each other and they definitely cannot have the option to make themselves safe by making themselves weak or recruiting new players. That would just make the optimal strategy to make your industrial operation as weak as possible (or exploit and bubble-wrap new players away from the real game) so you can enjoy free protection.

If your abilities do not let you deal with the weakened rump of mechanic that is wardecs, perhaps it is your strategy that is flawed, not the game design.

TheDamned wrote:
If a corp had to focus their efforts to say 5 wardecs, they would be much more selective of their targets and it would let the newer corps rise up a bit and establish themselves before being sought after as a target worth deccing. This is the only way to level this playing field a bit.
CCP spent much effort during the last wardec revamp to try to make mercenaries a viable profession. Why would they now cut that profession of at the knees by limiting a Corp to an arbitrary number of wardecs? Besides, according to your logic wouldn't they still prey on the easiest and weakest of the corps for the "easy kills" you accuse them of only wanting?

Wardecs could be improved, sure, as the fact that mercenaries have to declare hundreds of wars to get any content indicates. But limiting them to a handful isn't going to do anything but put the mechanic completely in the ground. At the very least, you would have to make changes to guarantee that those five wars would be much more productive than the current typical war, which is something players like you who seem to abhor any conflict would very much not like I imagine.
Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#16 - 2016-04-18 20:30:31 UTC
I have posted about this topic. Recently. Took a lot of flak for it. And I have subsequently changed my mind about it.

There are too many High Sec War Decs... If you expect a game that isn't Eve.

Eve is rough, harsh, unforgiving. She gives you the whole universe, and thousands of capsuleers ready to take whatever you manage scrounge for yourself.

I was "forced" to go hang out in W-space because "I can't do anything in High Sec"... and found out its way more fun, a much better time spent. I surface, sell loot, and take in far more ISK (and am further toward my own goals) as a result.

Those war deccing corps are paying for content just the same as you pay for content by injecting. Don't give it to them. Don't be easy targets, set up logistics for your newbean corp mates, get a cheap doctrine and have fun being blown up, or blob up and really take it to them.

No one has a right to operate unfettered in this game. That does not exist. This is a sandbox in a playground at a school with no principals or deans to enforce "Play nice, Kids!" There is always Another Nerf Coming (to paraphrase the 'savior of highsec'), and asking/complaining for them is only going to get you more war decs. If you try to post behind an alt, it does not matter, everyone who knows anything knows how to find out who you really are.

Take lemons and make lemonade. Newbeans: switch queue to a new toon and build an out of corp hauling alt. Find a W-space to invade and set up PI there. Hire mercs to lead a fleet against the war deccers. Mine in cheap builds and dare them to fight you while cloaked battleships lay in wait. Join with spectre fleet and fight in the war. Learn up some jump clone skills and jump the entire corp to the other side of the galaxy from where you last kill mails came from. Set up a night on comms to teach skills in lectures. Go over fitting skills.

These are ideas of ways to make lemonade that I could brainstorm up in just a few moments, and I bet you would have a much better response to your post if you solicited "I was war decced, now what?" rather than try to pretend this game is something other than it is. I have learned this lesson. You cannot change Eve (the gesault of the game and the players and the devs), you can only change how *you* Eve. And for any problem you can come up with in Eve, there are a myriad of solutions. Find them, exploit them, profit, and win. No matter how you solve your issue yourself, I bet you will have far more fun than throwing your hands up and surrendering, even if you fail. If you aim for nothing, you will hit it every time.

Fly Safe o7.

TheDamned
Imperial Academy
Amarr Empire
#17 - 2016-04-18 20:33:30 UTC
Because a lot of these bottom feeding corps didnt rise up under the same suppression they now bestow on other corps.

Many of you have been playing for a long time and have had ample time to establish yourselves. Sure, there were always challenges but you also had much more choice in what challenges you felt ready to face. New players today dont really have that choice between suicide gankers, high sec war deccing corps, etc. It's a mechanic that simply needs to be limited and or balanced a great deal.

You can't say "eve is hard, deal with it" because groups of people wanting to make war-deccing more risky or more "intelligent" than it currently is. There really is no excuse for being able to blanket dec every industrial/newbie corp in the game for constant easy kills. That to me is an exploit.

If a merc corp can easily look through a corporations kill mails and see, "hey, these guys suck, fly expensive ships to run missions or mine a lot, we should blow them all up and laugh ourselves to the bank" and have nothing to risk, then, that is not balanced in anyway shape or form and needs to be redone or pulled from the game until it can be balanced.

Tigh Edatosmi
Dromedaworks inc
Test Alliance Please Ignore
#18 - 2016-04-18 20:47:14 UTC
TheDamned wrote:


You can't say "eve is hard, deal with it"


Some of us will offer more than "Deal with it":

1. When you chose your home system, did you use Dotlan to look at the kill frequency? Did you check that over a significant amount of time?
2. Did you set up out of corp hauling alts? You can turn off training on a main, and make a simple hauling alt, in about 2 days as a new player. There is a guide at Uniwiki.
3. Did you get to know your neighbors? Reach out, find out how often things get messy in your home area?
4. Did you reach out to other new player friendly corporations who have been successful and ask how they did it?
5. Did you create a more positive post to inquire about the above? Not only here, but on other forums?
6. Did you turn off the API access for your corp to Zkillboard so that if an NPC corp player suicide ganks your corpmates, it does not show up? (making you look like less of a 'juicy' target?)
7. Did you even try to hire some more PvP orientated players to do the dirty work? Some argue this asks for more war decs, but why not find out for yourself?
8. How much money per hour do you expect to make in HS? At what point, ISK/hr, would it be too much with zero risk? At what point would making isk (what rate per hour) would it be unfair to low sec and null sec and WH players who face much higher risk?

I hope you get the point. Eve is good because you are forced to actually *try*. There are plenty of zero strategy, point and click, get 'coins and points' games. Its not just "Eve is hard, deal with it", its "Eve is hard, and when you do beat it, even one small situation, you will actually have accomplished something." Something that is arguably real, that you overcame obstacles, not had them watered down for you.

War deccing is not broken. Please, look at my history, I am new to this point of view, so be assured I have considered both sides.
Maekchu
Doomheim
#19 - 2016-04-18 20:52:29 UTC  |  Edited by: Maekchu
TheDamned wrote:
If a merc corp can easily look through a corporations kill mails and see, "hey, these guys suck, fly expensive ships to run missions or mine a lot, we should blow them all up and laugh ourselves to the bank" and have nothing to risk, then, that is not balanced in anyway shape or form and needs to be redone or pulled from the game until it can be balanced.

What? So basically you are saying, that because people are making dumb decisions the game should be balanced around these people unable to think properly?

People who suck at PvP and choose to fly around in purple fitted ships are their own decisions. People should have this choice, just as people should have the choice of wardeccing these people. Obviously, the carebears also have the choice of learning PvP and fighting back. Often they will not make this choice, but instead come here on the forums and beg CCP to make changes to balance the game in their favour.

But EvE is a sandbox and no playstyle is "correct". You might not enjoy being the "victim" of highsec wardecs, but it is your own choice to be in that role. The freedom to be a rampaging PvPer, a griefing maniac or a paranoid carebear is what makes this game great. If you do not enjoy being the "victim", then you should take measures and learn about the game so you are no longer in this role.

Basically, stop beggin CCP to make changes to accomodate your playstyle and start making choices that will benefit you instead. If you cannot put in the effort to make the game enjoyable for yourself, then this game is simply not for you.
Black Pedro
Mine.
#20 - 2016-04-18 20:55:32 UTC
TheDamned wrote:
Because a lot of these bottom feeding corps didnt rise up under the same suppression they now bestow on other corps.
Eve is turning 13 years old in two weeks. Almost everyone playing now had to deal with more established players when they first started.

Further, highsec has never been safer. Suicide ganking has never been more difficult or costly and is probably occurring near historic lows. Baiting, can flipping, and highsec AWOXing have been effectively patched out of the game, and wardecs can be trivially dodged at next to no cost. Not only has highsec been made much more safe, the rewards available, particularly from incursions, are on par with the best income sources in the game. Add to that skill injectors, and there never has been an easier time to be a new player living in highsec.

You are not suppose to be safe in New Eden by design, even when you are new. The fact that certain conflict in this game, including in highsec, is not balanced is working as intended.

There are plenty of ways to deal with wars. Figure them out, or make friends with someone who has. Maybe even try to reach out to those "bottom feeders" who have more experience at playing the game than you seem to.
123Next pageLast page