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pilgrim in 0.0 AB vs MWD?

Author
Moana Pozzi
Cosmos Industrial
Cosmos Origins
#1 - 2011-12-17 23:36:27 UTC
Better fit an AB or an MWD?

*Please no dual prop solutions*

I want to roam solo in null with my pilgrim (i usually did in low); for escaping bubbles and camps, better use MWD? or still AB give enough survivability? AB is cool for avoiding damage and control distance during engagment, but i think is totally trash for travelling in camps and bubbles..

any hint?

thx.
m.
Nalha Saldana
Aliastra
Gallente Federation
#2 - 2011-12-17 23:46:32 UTC
Win by dictating range with MWD and use tracking disruptors, not speed tank.
1-Up Mushroom
Imperial Academy
Amarr Empire
#3 - 2011-12-18 00:45:41 UTC
Doesn't Pilgrim get Cov Ops Cloak? So it wouldn't matter much if you have AB or MWD in low-sec for gates
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Luba Cibre
Global Song Setup
#4 - 2011-12-18 00:58:29 UTC
1-Up Mushroom wrote:
Doesn't Pilgrim get Cov Ops Cloak? So it wouldn't matter much if you have AB or MWD in low-sec for gates

Improve your reading skills...he wants to roam 0.0 and there are bubbles. Without a MWD you can get decloaked by an approaching interceptor towards your last position before you're left the bubble.

"Nothing essential happens in the absence of noise." 

Jhagiti Tyran
Caldari Provisions
Caldari State
#5 - 2011-12-18 02:41:26 UTC
MWD is probably your best choice, obviously the AB is great for sig tanking but its just to slow in situations where you need the mobility to burn out of a bubble or back to a gate, burning away from a target that suddenly found reinforcements would be hard as well and you might not get to range quick enough. If you have a scout and are not jumping into anywhere blind you might be able to get away with just an afterburner though.

Don't be to eager to dismiss dual prop either because in certain situations it is a massive advantage, the only problem with dual prop and the Pilgrim is fitting and you have to lose something valuable like a tracking disruptor.
Moana Pozzi
Cosmos Industrial
Cosmos Origins
#6 - 2011-12-18 10:54:26 UTC
Nalha Saldana wrote:
Win by dictating range with MWD and use tracking disruptors, not speed tank.


Pilgrim's bonuses are on the amount of energy neutralized, not range. Usually u engage in scram/neut range with scram/web. AB is good to mitigate missile damage. And usually u may get scrammed too, so AB is good, but yes in 0.0 MWD must the choice.

Thanks for replies. i will make some test.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#7 - 2011-12-19 16:50:25 UTC
Moana Pozzi wrote:
Nalha Saldana wrote:
Win by dictating range with MWD and use tracking disruptors, not speed tank.


Pilgrim's bonuses are on the amount of energy neutralized, not range. Usually u engage in scram/neut range with scram/web. AB is good to mitigate missile damage. And usually u may get scrammed too, so AB is good, but yes in 0.0 MWD must the choice.

Thanks for replies. i will make some test.

The overall conclusion here (AB is good because you want to be able to speedtank inside scram/web range) is sound...but the logic is off (Pilgrim pilots simply avoid missile ships, as neither neuts nor TD help you much against them). Besides, you may be able to TDtank even without an AB, experimentation is welcome!
Naomi Knight
Ministry of War
Amarr Empire
#8 - 2011-12-20 00:27:09 UTC
mwd sux , it doesnt have the neut range bonus ,so it should be close and it is not fast enough to control range outside web range-->ab
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#9 - 2011-12-20 01:26:47 UTC  |  Edited by: PotatoOverdose
MWD blows up your sig so you shouldn't be using it in combat. Pilgrim has a covert ops cloak for getting in optimal range of the target. Once in range, most pilgrims fit a web to keep the target in range. The only thing a pilgrim can use a mwd for is getting out of gatecamps. Problem is, the pilgrim is a fairly slow ship inherently, and the fact that you will have an armor plate (which will slow you down even further) wont help you any.

A Pilgrim is the easiest covops capable ship to catch in a gatecamp, as such you really should have a scout when operating in nullsec. Alternatively, you could be real savvy about reading/interpreting dotlan, the ingame map, and local movements.

Generally speaking, any gatecamp that can decloak your ab+cloak pilgrim wont have any issues decloaking your mwd+cloak pilgrim. This is why most pilgrims are AB fit, because the MWD just doesn't give you all that much utility.
jimmyjam
Fire Mandrill
#10 - 2011-12-20 02:08:12 UTC
Ive been flying my pilgrim in null sec for years AB is def a must most gate camps where i live syndicate are not really well organized so it works out for me really well.
Moana Pozzi
Cosmos Industrial
Cosmos Origins
#11 - 2011-12-20 07:24:26 UTC
jimmyjam wrote:
Ive been flying my pilgrim in null sec for years AB is def a must most gate camps where i live syndicate are not really well organized so it works out for me really well.


What to do when a ceptor with assigned drones begin to burn toward you? with AB i think is pretty impossible reapproach the gate... only hope is exit from the bubble cloaking and changing direction right?
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#12 - 2011-12-20 08:39:53 UTC  |  Edited by: Rel'k Bloodlor
I fly duel, as a MWD will coast you out of bubbles and let you close quikly. The AB+one turet disruptor will let you kite one ship with med guns or bigger and stay close to targets that scram and web longenuff to cap them out.

I use a long point over a sracm/web as Im a force recon and get to chouse my fights.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Capital T
Doomheim
#13 - 2011-12-20 09:24:40 UTC
I use this fit...


[Pilgrim, pvp combat]

3x Medium Energy Neutralizer II
Covert Ops Cloaking Device II

Warp Scrambler II
Stasis Webifier II
Tracking Disruptor II
Medium Capacitor Booster II (Cap Booster 800)
10MN Afterburner II

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II
2x Energized Adaptive Nano Membrane II

Medium Ancillary Current Router I
Medium Trimark Armor Pump I

5x drones TII

Use of a 3% pwrgrid implant is required...

I don't use a mwd on the pilgrim, why? Cause I don't need it. My purpose with this fit is cov ops, and getting in range to completely tackle a target. I have a scram, so if my opponent has a mwd, he aint going no where... if he has an ab, with a web, and if I'm webbed, I still can keep in range. :)

fly reckless...

notice three med neuts... cap satable with booster... buffer tank gives me 43k ehp omni 70% min resists... which is more than enough tank for selected targets, and a fleet behind me to provide support. They warp to me, after I uncloak and pin my target down.
Moana Pozzi
Cosmos Industrial
Cosmos Origins
#14 - 2011-12-20 14:23:15 UTC
Capital T wrote:

I don't use a mwd on the pilgrim, why? Cause I don't need it. My purpose with this fit is cov ops, and getting in range to completely tackle a target. I have a scram, so if my opponent has a mwd, he aint going no where... if he has an ab, with a web, and if I'm webbed, I still can keep in range. :)


problem is not tackling or not a target... problems are exit or avoid camps with bubbles in 0.0 (NULL SEC). the thread was about this. If MWD become necessary for 0.0 roaming in solo.

btw thanks for the fit, but i prefer one with a repairer. 0.0 NPC or with SOV may not have stations. :\ how to repair without station?
Capital T
Doomheim
#15 - 2011-12-20 19:42:23 UTC
Moana Pozzi wrote:
Capital T wrote:

I don't use a mwd on the pilgrim, why? Cause I don't need it. My purpose with this fit is cov ops, and getting in range to completely tackle a target. I have a scram, so if my opponent has a mwd, he aint going no where... if he has an ab, with a web, and if I'm webbed, I still can keep in range. :)


problem is not tackling or not a target... problems are exit or avoid camps with bubbles in 0.0 (NULL SEC). the thread was about this. If MWD become necessary for 0.0 roaming in solo.

btw thanks for the fit, but i prefer one with a repairer. 0.0 NPC or with SOV may not have stations. :\ how to repair without station?


I agree, I failed to read the OP correctly. ya a mwd and cloak for k space null sec I desire. and for solo work, yea use a repper... :)
Luba Cibre
Global Song Setup
#16 - 2011-12-20 19:44:16 UTC
Moana Pozzi wrote:
how to repair without station?

Bring 5 Light Armor Maintenance Bots.

"Nothing essential happens in the absence of noise." 

Kahega Amielden
Rifterlings
#17 - 2011-12-20 19:49:33 UTC
Depends on how heavily-camped the area of nullsec is. Even with just an AB they still have to decloak you and point/web you before you burn back to the gate/warp away. There are certainly camps around that can do this, and you would certainly be more vulnerable doing so, but whether or not this overrides the combat advantages of an AB depends on where you are and what you're hunting.


Quote:
Bring 5 Light Armor Maintenance Bots.


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