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Warfare & Tactics

 
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Ammo type?

Author
Maykid Achilles
No-Mercy
Shadow Ultimatum
#1 - 2016-04-15 17:40:55 UTC
Hey everyone,
So I'm diving head into PvP but have a couple questions about ammo type.
So currently I'm mainly focusing on projectile and a little bit of hybrids. My question is, how do you know which ammo type to use and why? I watched a few YouTube videos and a few streams but it's still a little bit fuzzy on what to use and when to switch.

Any help would be greatly appreciated!!

-Maykid
Paranoid Loyd
#2 - 2016-04-15 18:13:54 UTC
If you have intel on the ships you will be fighting, use the appropriate ammo, when in doubt, shoot Thermal.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Stormin
Imperial Academy
Amarr Empire
#3 - 2016-04-15 18:18:49 UTC
Maykid Achilles wrote:
Hey everyone,
So I'm diving head into PvP but have a couple questions about ammo type.
So currently I'm mainly focusing on projectile and a little bit of hybrids. My question is, how do you know which ammo type to use and why? I watched a few YouTube videos and a few streams but it's still a little bit fuzzy on what to use and when to switch.

Any help would be greatly appreciated!!

-Maykid


I'm still learning myself so I may have missed something, but so far these are things I've been trying to think about in regards to ammo.

- The range of the ammo vs the opponents expected range. For example you want to stay away from blasters so using a longer range ammo is best.

- The damage type of the ammo. If you're using projectiles you can pick the dmg type, EM vs Shields, EXP vs armor etc.

- Tracking speed. Some ammo have tracking reductions, this may not be useful for fast moving targets.

Something else to think about is the bonuses your ship receives. You may be able to make use of lower tracking higher dmg ammos or project short range ammo out to longer ranges because of your ship.



Oreb Wing
Last Rites.
#4 - 2016-04-15 22:04:56 UTC
Close range weapon systems t2 ammo: High dps& reduced tracking vs longer range with similar penalty.
Long range weapon systems t2 ammo: Slightly higher dps, shortest range & bonus to tracking vs longest range with reduced tracking.

All t1 and navy ammo usually have cap usage and damage type variances. Mostly people use closest highest dps. I've seen some people use unconventional ammo types very well too, like navy standard on beams and thorium on rails. With missiles you just memorize naming scheme for damage type and each rocket or missile with have the t2 respective types.
Iyokus Patrouette
University of Caille
Gallente Federation
#5 - 2016-04-18 05:59:42 UTC
Paranoid Loyd wrote:
when in doubt, shoot Thermal.


This was my motto for most of my noob career.

---- Advocate for the initiation of purple coloured wormholes----

Lexiana Del'Amore
Nouvelle Rouvenor
#6 - 2016-04-18 11:28:41 UTC
EM vs Shield...
EX Vs Armour...

exceptions are made when it comes to T2 ships with T2 resists...
Mabego Tetrimon
Spiritus Draconis
#7 - 2016-04-18 12:38:13 UTC
need to look up what ship you will fight.........make a decission on what the enemy will tank (shield, armor or hull) ---you can decide that often by looking how many low or med slots the enemy ship has----.......if you have decided for tank (shield or armor, hull doesnt matter as all same resists) then look up the weak spot on resists of your enemy ship....and then load the needed ammo....
Aluka 7th
#8 - 2016-04-24 10:31:34 UTC  |  Edited by: Aluka 7th
Hybrids (blasters) its easy choice.
Close range vs ships that are smaller (frig/cruiser with none or one web on them) - Navy anti-matter
Close range vs ships that are bigger or webbed well - Void
Med range vs everything - Null

For projectiles (AC) AND missiles its better or worse because you have more choices.
T1 shield tanker you want to shoot with EM (EMP ammo)but if you see shield hardener animation them shoot TM (primary)/ KIN (secondary).
T1 armor tanker you should shoot with EXP (Fusion ammo) but if you see armor hardener animation that go with KIN.
Tech 2 ships are "harder" to guess because they are flown by experienced pilots and usually omnitanked.
Rule of the thumb
- T2 minmatar go with lot of KIN (Titanium sabot with tracking bonus and no range penalty for fast minmatar ships)
- T2 amarr go with lot of TM (Phased plasma)
- T2 galente go with lot of EXP (Fusion)
- T2 caldari go with lot of EM. (EMP)
Thermal Damage
Star Nation
Goonswarm Federation
#9 - 2016-04-24 20:28:30 UTC
Thermal Damage best damage

I was found guilty of Nitshe by the CoCaP

Serendipity Lost
Repo Industries
#10 - 2016-04-27 18:09:17 UTC
Never use javelin - ever. Faction antimatter is just better. The small dps boost above antimatter doesn't justify the range penalty.
Thermal Damage
Star Nation
Goonswarm Federation
#11 - 2016-04-27 19:09:48 UTC
Serendipity Lost wrote:
Never use javelin - ever. Faction antimatter is just better. The small dps boost above antimatter doesn't justify the range penalty.


You haven't considered all factors.

I was found guilty of Nitshe by the CoCaP