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This Week in EVE #116 - Week 15/2016

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2016-04-15 15:55:19 UTC  |  Edited by: CCP Phantom
"This week in EVE" is a weekly overview of EVE Online related news and events and shows what is going on in EVE Online. The focus of this overview is on official news from CCP: For example, dev blogs and important forum posts by CCP developers, the ever evolving background story and upcoming events. The previous weekly overview can be found here.

The current "This week in EVE" gives an overview of the previous week from April 9 to 15

Dev blogs and announcements
Fanfest 2016 – Cosplay Friday & The Silent Auction - Feedback
During Fanfest 2016 the traditional Cosplay and charity Silent Auction are always special highlights. This year we are looking forward to awesome outfits and brilliant costumes made by players for EVE Fanfest! We also have information about the Silent Auction which includes five decommissioned blades from Tranquility, a very rare EVE: Valkyrie Xbox controller and more.

Hashtag Swag! The Fanfest 2016 Store! - Feedback
Swag for Fanfest is here! If you are visiting Fanfest, then you can check out the EVE Store with its fantastic items right at Harpa. If you are not visiting Fanfest, then maybe you have a friend who can bring you some items? In any case check out the blog to get some overview of the available items.

Fanfest Beer
What would be Fanfest without beer? This year we asked our friends from the brewery right next to CCP to create three special Fanfest beers. The result is awesome and very tasty (personally confirmed!). Uncasking of the Fanfest beer takes place on Monday, April 18. Get ready!

Updates on EVE: Citadel
The high level overview site EVE Updates provides valuable information about EVE Online, events and development news. Check out the EVE: Citadel section for an appealing high level feature overview of the upcoming expansion on April 27!

World News
Amarr Heirs-Elect Visit Sequestered Royal Heirs in Dam-Torsad Ahead of Championship Finals
The Heirs-elect of the Royal Houses of Amarr have been on formal visits to the current Royal Heirs this week, ahead of the YC118 Championship Finals of the Imperial Succession Trials. The final bouts of the Imperial Succession Trials will be held on the evening of Friday April 22nd, before an elite audience of dignitaries, including a significant number of capsuleer pilots from across New Eden.


Audio and Videos
The Scope – Conflict continues as MBC advance on the North
Alton Haveri from "The Scope" news agency reports on the conflict in the northern regions of New Eden as The Imperium come under increased pressure from the Moneybadger Coalition.

This is EVE Fanfest (2016)
EVE Fanfest brings EVE Online, EVE: Valkyrie, and Gunjack players and developers together for an incredible three-day gathering in beautiful Reykjavik, Iceland, full of presentations, tournaments, hands-on demos, developer roundtables, parties, pub crawls, and community camaraderie. This video shows why Fanfest is such a unique experience!

EVE Online: Citadel Expansion Theme (2016)
The musical theme for the EVE Online: Citadel expansion has been released. Tune into this thrilling theme and get ready for the Citadel expansion which will be released April 27!


EVE: Citadel expansion on April 27
Improvements to the camera
The new camera is going to receive further improvements, for example the return of the rightclick-drag camera pan and tilt.

Anchoring restrictions for some wormholes
The new Citadels can be anchored throughout solar systems, they are not bound to moon orbits. However, there are several anchoring restrictions to prevent abuse. For example, it won't be possible to anchor Citadels in shattered or hive wormholes, nor in Thera.

Citadel build prices
The Citadel build prices vary in accordance with the market prices of the build materials. If the material prices increase, the build costs will increase. If the material prices drop, the resulting build costs will be decrease. And of course, market speculations can result in change of prices as well.

Citadel cannot scramble while invulnerable
Citadels can be nicely customized, for example with offensive and defensive modules. If you fit warp scrambling capabilities to the Citadel, then you won't be able to use that capability while the Citadel is invulnerable.

[url=https://forums.eveonline.com/default.aspx?g=posts&m=6429460#post6429460]Manufacturing not available at Citadels in the...

CCP Phantom - Senior Community Developer

Rayford Carpathia
ImperiaI Federation
Goonswarm Federation
#2 - 2016-04-15 17:21:32 UTC
First! Big smile

"Things don't get better because you want them to. Starting now, we have to live in the real world. If you don't fight, you die." - Rick Grimes, The Walking Dead

Cristl
#3 - 2016-04-15 17:31:51 UTC
First to spot RAZOR
Dragosta DinTei
Voidlings
V0IDLINGS
#4 - 2016-04-15 18:52:56 UTC
Hey CCP Phantom, you have a little mistake on the code here

CCP Phantom wrote:

Manufacturing not available at Citadels in the first release
Originally considered to be part of the initial Citadel release, we have decided that [url]https://forums.eveonline.com/default.aspx?g=posts&m=6434524#post6434524]ship repulsors and tractor beams will be available later[/url] and will not, as originally planned, get released with the Citadel expansion.

Sylvia Kildare
Kinetic Fury
#5 - 2016-04-15 19:30:30 UTC
CCP Phantom wrote:

EVE: Citadel expansion on April 27
Improvements to the camera
The new camera is going to receive further improvements, for example the return of the rightclick-drag camera pan and tilt.


Thank goodness! That's the main thing I've been missing from the old camera when using the new one. The tracking offset would be nice to have working like the old tracking offset did, but right-click-dragging view around is so tough to get by without. YAY!
Indahmawar Fazmarai
#6 - 2016-04-16 07:14:41 UTC
CCP Phantom wrote:

(...)
EVE Online: Citadel Expansion Theme (2016)
The musical theme for the EVE Online: Citadel expansion has been released. Tune into this thrilling theme and get ready for the Citadel expansion which will be released April 27!
(...)


Nice theme, it has a cool analog vibe to it. Bear

Anyway as expansion themes go, I'm always partial to Hyperion's space meows! P

CCP Phantom
C C P
C C P Alliance
#7 - 2016-04-16 09:58:47 UTC
Dragosta DinTei wrote:
Hey CCP Phantom, you have a little mistake on the code here

Thank you! I have fixed that mistake now.

CCP Phantom - Senior Community Developer

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#8 - 2016-04-16 20:50:31 UTC  |  Edited by: NovaCat13
Quote:
Daily Opportunities
When you log into EVE, you will be often greeted by a vibrant universe full of interesting things that draws you in. In the past the 24 hour skill queue was a subtle incentive to log often into EVE, now we are considering a difference encouragement: a skillpoint reward for logging in. CCP Rise brings further details and explanations, please read them first before providing some feedback. The reward will be also limited to the first character completing the daily task on each account. Worries about the nature of the EVE sandbox might naturally arise, but the development history, especially the increase of freedom and power to players with the Citadel expansion and previous releases, should speak a clear enough language.


Still not convinced

https://www.youtube.com/watch?v=ER9vJy5PiCc

https://www.youtube.com/watch?v=DPwkG2KEBjc

Quote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system – training.

Just say NO to Dailies

Axhind
Eternity INC.
Goonswarm Federation
#9 - 2016-04-17 11:48:12 UTC
Quote:
Daily Opportunities
When you log into EVE, you will be often greeted by a vibrant universe full of interesting things that draws you in. In the past the 24 hour skill queue was a subtle incentive to log often into EVE, now we are considering a difference encouragement: a skillpoint reward for logging in. CCP Rise brings further details and explanations, please read them first before providing some feedback. The reward will be also limited to the first character completing the daily task on each account. Worries about the nature of the EVE sandbox might naturally arise, but the development history, especially the increase of freedom and power to players with the Citadel expansion and previous releases, should speak a clear enough language.


Biggest pile of crap to come out of CCP for ages. Dailies is what burns out players and ruins sandbox. As to citadels they are still orders of magnitude worse choice than NPC stations. So much for sandbox where everyone is staying in NPC stations that are invulnerable and can't be attacked in any way what so ever.

But dailies will for sure fix all the problems. Just as fozzie sov and focus on small gang pvp clearly pushed the numbers up but then the new great war dropped them again. Or maybe it was the other way around. Give us the sandbox and stop trying to turn EVE into a classical MMO (all of which are dying without a single exception).
Indahmawar Fazmarai
#10 - 2016-05-22 07:48:59 UTC
Apparently nothing has happened in EVE for the last 5 weeks... P


(Guess: CCP are on vacation after the long push to Fanfest and the release of Citadel)


(Pet theory: Citadel has fizzled compared to CCP's expectations and the company is thinking what to do about it before the players notice that something is wrong)
sero Hita
Science and Trade Institute
Caldari State
#11 - 2016-05-23 07:03:05 UTC  |  Edited by: sero Hita
Indahmawar Fazmarai wrote:



(Pet theory: Citadel has fizzled compared to CCP's expectations and the company is thinking what to do about it before the players notice that something is wrong)


You keep saying this, but looking at the large amount deployed (see O7 show) and the content my alliance has had defending so far, my personal opinion is you are very wrong. What are your proofs to support this? It seems to me you are just postulating things without hold in reality these days. Like your claim server population is dropping when the trend is rising (Using some obscene yearly PCU number approach. If you want to use this, you would also need the data for year 2017 to evaluate if this citadels has affected anything. Ie. a year before, at implementation and a year after). And if you answer this with your rubicon tifoil bs again, you go back to being hidden on these forums.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Indahmawar Fazmarai
#12 - 2016-05-25 12:57:44 UTC
sero Hita wrote:
Indahmawar Fazmarai wrote:



(Pet theory: Citadel has fizzled compared to CCP's expectations and the company is thinking what to do about it before the players notice that something is wrong)


You keep saying this, but looking at the large amount deployed (see O7 show) and the content my alliance has had defending so far, my personal opinion is you are very wrong. What are your proofs to support this? It seems to me you are just postulating things without hold in reality these days. Like your claim server population is dropping when the trend is rising (Using some obscene yearly PCU number approach. If you want to use this, you would also need the data for year 2017 to evaluate if this citadels has affected anything. Ie. a year before, at implementation and a year after). And if you answer this with your rubicon tifoil bs again, you go back to being hidden on these forums.


I said it's a pet theory, my actual guess on CCP's lack of communciation is the vacation thing.

This being said, I don't know what are CCP's benchmarks to see whether Citadel is a success or don't. Maybe they are OK if the PCU keeps going down as those who don't have a use for Citadel let their subs lapse and the minority using Citadel contents can't compensate for that lost population.

Weekend by weekend, server population peaks at 2,000 players below last years', when it already was low compared to 2014, and even lower compared to 2013. The first sundays after Citadel have peaked a bit above 39,000 PCU, whereas last year's peaked at 41,000.

Thus Citadel hasn't improved server population compared to last year.
sero Hita
Science and Trade Institute
Caldari State
#13 - 2016-05-26 21:18:18 UTC
Indahmawar Fazmarai wrote:
sero Hita wrote:
Indahmawar Fazmarai wrote:



(Pet theory: Citadel has fizzled compared to CCP's expectations and the company is thinking what to do about it before the players notice that something is wrong)


You keep saying this, but looking at the large amount deployed (see O7 show) and the content my alliance has had defending so far, my personal opinion is you are very wrong. What are your proofs to support this? It seems to me you are just postulating things without hold in reality these days. Like your claim server population is dropping when the trend is rising (Using some obscene yearly PCU number approach. If you want to use this, you would also need the data for year 2017 to evaluate if this citadels has affected anything. Ie. a year before, at implementation and a year after). And if you answer this with your rubicon tifoil bs again, you go back to being hidden on these forums.


I said it's a pet theory, my actual guess on CCP's lack of communciation is the vacation thing.

This being said, I don't know what are CCP's benchmarks to see whether Citadel is a success or don't. Maybe they are OK if the PCU keeps going down as those who don't have a use for Citadel let their subs lapse and the minority using Citadel contents can't compensate for that lost population.

Weekend by weekend, server population peaks at 2,000 players below last years', when it already was low compared to 2014, and even lower compared to 2013. The first sundays after Citadel have peaked a bit above 39,000 PCU, whereas last year's peaked at 41,000.

Thus Citadel hasn't improved server population compared to last year.


So you completely ignore my point, that your year to year comparison is misrepresenting the truth.

1) the trend for last half year is not falling, it is in fact slightly increasing from the local minimum from jul 2015- jan 2016. I think it is dishonest to use year to year comparrisons, and ignore the developing trend in PCU (Which is not a very scientific thing to do). The right way to present it : The player activity measured in PCU is lower than a year ago, but the trend is that average PCU is slowly increasing / has stabilized in the last half year. Which is different from "server population is dropping. the end". But this does ofc. not fit your narrative.

2) You cannot claim that citadels has not improved server population, when the trend is rising and it has just been implemented. Like I already wrote if you want to do this, you need the data from april 2015, 2016 and 2017, as the effect needs to be observed over a longer time span. Without the 2017, you have not allowed for the long time effects of the citadels to manifest. So you stop speculating for half a year to a year from now IMO.

I really hope you would consider what I have written, and stop posting manipulative misinformation as it gets super tiresome over time to read.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Darkblad
#14 - 2016-05-27 17:28:45 UTC
Did this series come to an end?
Indahmawar Fazmarai
#15 - 2016-05-29 07:14:40 UTC
sero Hita wrote:
Indahmawar Fazmarai wrote:
sero Hita wrote:
Indahmawar Fazmarai wrote:



(Pet theory: Citadel has fizzled compared to CCP's expectations and the company is thinking what to do about it before the players notice that something is wrong)


You keep saying this, but looking at the large amount deployed (see O7 show) and the content my alliance has had defending so far, my personal opinion is you are very wrong. What are your proofs to support this? It seems to me you are just postulating things without hold in reality these days. Like your claim server population is dropping when the trend is rising (Using some obscene yearly PCU number approach. If you want to use this, you would also need the data for year 2017 to evaluate if this citadels has affected anything. Ie. a year before, at implementation and a year after). And if you answer this with your rubicon tifoil bs again, you go back to being hidden on these forums.


I said it's a pet theory, my actual guess on CCP's lack of communciation is the vacation thing.

This being said, I don't know what are CCP's benchmarks to see whether Citadel is a success or don't. Maybe they are OK if the PCU keeps going down as those who don't have a use for Citadel let their subs lapse and the minority using Citadel contents can't compensate for that lost population.

Weekend by weekend, server population peaks at 2,000 players below last years', when it already was low compared to 2014, and even lower compared to 2013. The first sundays after Citadel have peaked a bit above 39,000 PCU, whereas last year's peaked at 41,000.

Thus Citadel hasn't improved server population compared to last year.


So you completely ignore my point, that your year to year comparison is misrepresenting the truth.

1) the trend for last half year is not falling, it is in fact slightly increasing from the local minimum from jul 2015- jan 2016. I think it is dishonest to use year to year comparrisons, and ignore the developing trend in PCU (Which is not a very scientific thing to do). The right way to present it : The player activity measured in PCU is lower than a year ago, but the trend is that average PCU is slowly increasing / has stabilized in the last half year. Which is different from "server population is dropping. the end". But this does ofc. not fit your narrative.

2) You cannot claim that citadels has not improved server population, when the trend is rising and it has just been implemented. Like I already wrote if you want to do this, you need the data from april 2015, 2016 and 2017, as the effect needs to be observed over a longer time span. Without the 2017, you have not allowed for the long time effects of the citadels to manifest. So you stop speculating for half a year to a year from now IMO.

I really hope you would consider what I have written, and stop posting manipulative misinformation as it gets super tiresome over time to read.


Year to year comparison accounts for seasonal trends. February is the top of the PCU and the bottom is between June and September. Also accounts for how well is doing the game compared to past years, as a result of everything done (or don't) in that year.

As for the ongoing trends, currently the best Citadel can expect is to improve the seasonal decay of summertime (that is, keep the PCU higher than past years, compared to previous months of past years).

FAI in 2015 average PCU for Q1 was 30k, then by Q2 dropped to 26k, Q3 to 23k and Q4 also had 23k. Q1/2016 haves an average of 23k and Q2 is likely to end with 24k, thus we can see that Q2/2016 has seen events with a positive impact on PCU, like a big war in nullsec, but also those events haven't reverted the yearly trend of losing players in the server.

Since my subscription is ending shortly for a break, I may check PCU after my break and see how it's fared through summer and Q3. But I wouldn't bet on seeing PCU rise in the near future (say, until 2018), based on CCP's development plans and their minoritary impact on population. As I've said, Citadels are the more appealing of the new structures, and thus the ones more likely to cause a uptick in population as people returns to enjoy them. The other structures will appeal to (or will be shoved down the throath of) smaller population niches and thus will have a diminished impact on PCU compared to Citadels.

But then, maybe a growing PCU is to CCP what Sov is to Goons: "we didn't want it anyway".