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Marauders are now useless

First post
Author
Yong Shin
Center for Advanced Studies
Gallente Federation
#61 - 2016-05-12 21:25:41 UTC
Doddy wrote:
Jung-Hwa Stenier-Tian wrote:
If Marauders are losing EWAR immunity I will be unsubscribing. It's already impossible to run L4s without them because of broken NPC EWAR. I have about 20 consecutive minutes of free time a day to play so I don't have time to sit jammed for six weeks by a single NPC frigate.

A 5% nerf doesn't sound like much on the face of it, but 5% of "permanently jammed/disrupted/dampened" is still "permanently jammed/disrupted/dampened".

It wouldn't even be necessary if CCP could be bothered to make NPC EWAR reasonable, but with the present system of "there is a single Guristas elite frigate in existence in New Eden, therefore all 20,000 players on the server are permajammed" it is an absolute requirement for 100% immunity.

Either make NPC EWAR less utterly insane or restore Bastion Module. It's a bizzare change to make that will render mission running entirely pointless. Unless that's the whole point, of course. In which case just remove missions.


No, 5% of tracking disrupted means those rats who would knock 50k off the range of a non bastion ship will knock 2.5k off the range of a bastion ship, probably less thanks to stacking. If you can't deal with 2.5k less effective range (on a ship with a built in range bonus no less) you are beyond hope. 99% of people will never notice it, because they are not terrible.


I believe he is referring to bugged state of NPC ewar in which they sometimes completely ignore ewar resistances of any kind, which I doubt has even been fixed yet. He is not talking about the specific Guristas rats you are speaking of.

https://forums.eveonline.com/default.aspx?g=posts&m=6441161
Frostys Virpio
State War Academy
Caldari State
#62 - 2016-05-17 15:06:23 UTC
PAPULA wrote:
I am just saying that he only tanked 65k damage, and he had 2 cap boosters.
I would expect him to tank at least 100k.
Straight

I am just saying alone marauder in pvp is not very good.


The guy got killed too fast for his over 11 seconds rep cycle to help much. He got a little less than 5 cycle worth of rep from both his repairer. The 65k figure does not take resist into account but raw HP lost. He spent about a minute into armor total before going boom.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#63 - 2016-05-17 15:12:12 UTC
Frostys Virpio wrote:
PAPULA wrote:
I am just saying that he only tanked 65k damage, and he had 2 cap boosters.
I would expect him to tank at least 100k.
Straight

I am just saying alone marauder in pvp is not very good.


The guy got killed too fast for his over 11 seconds rep cycle to help much. He got a little less than 5 cycle worth of rep from both his repairer. The 65k figure does not take resist into account but raw HP lost. He spent about a minute into armor total before going boom.


its a really bad example, last one i lost tanked 260k raw damage before dying, no links or implants

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*