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EVE New Citizens Q&A

 
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A couple of Newbie questions

Author
Ralph King-Griffin
New Eden Tech Support
#21 - 2016-04-14 19:36:47 UTC
Vinyl LP wrote:
I am now highly debating buying 10-15 skill injectors to speed up the process a bit.

If you can get guidance for the roles you are going to jump into then by all means go ahead,
be aware though that you will be mauled by more experianced players regardless of what they or you are flying and how much sp or isk you throw at the situation.

Keep your lerning losses cheap.
Iria Ahrens
Space Perverts and Forum Pirates
#22 - 2016-04-15 18:34:46 UTC
Tipa Riot wrote:
Well, being able to fly Incursions (the "elite" PvE content) as an ISK source is a long train or a couple hundred bucks spent on injectors, and what is if you do not like it finally? Why not keeping the 64B ISK for injectors in your wallet and do PvP for the next 10 years never doing PvE again? Buying injectors to train faster into an ISK making activity is less than pointless ...


Emphasis added.

Seriously, don't even look at the long range stuff, anything that looks skill intensive is one of those long term goals to keep the game interesting later on.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2016-04-16 13:09:23 UTC
Solonius Rex wrote:
Tipa Riot wrote:
Well, being able to fly Incursions (the "elite" PvE content) as an ISK source is a long train or a couple hundred bucks spent on injectors, and what is if you do not like it finally? Why not keeping the 64B ISK for injectors in your wallet and do PvP for the next 10 years never doing PvE again? Buying injectors to train faster into an ISK making activity is less than pointless ...


He said he would only consider buying 10-15 skill injectors, which is like 6-9 bill.

And so far ive made about 30-40 bill in isk/LP from incursions.

So i wont say its not a viable tactic. I wouldnt do it, but id understand, and it would make somewhat fiscal sense.

This does not change the fact that he could spend all of that and then try incursions and 15 minutes into it realize that he does not like them at all.

This is why again and again I tell new players to try everything and train most what they do most but prioritize shorter training times over longer and work on support skills a lot until they have a good handle on what they like.

When ever I see new players asking a question like this I think it is a hold-over from games where you need to pick a role and class and then level that up to level cap and then get it all decked out in purples before you can even try raiding it.

This is Eve and that mindset has no place here IMHO. Whenever a new player asks me question come from that perspective I feel the best thing that I can do for them is help them to drop it. Stop them from thinking along the lines of level caps, maxing things out, and committing to long term leveling investments before even trying stuff out.

While I have told people here that you can do most things in this game with very low skill points, running logi for incursion fleets is one of the notable exceptions. However they can run logi for PvP fleets with very low skill points. I believe every PvP fleet is more than happy to bring along another logi pilot. Even if they are no more than one more target to soak up ewar they are helpful.

Want to talk? Join Cara's channel in game: House Forelli

Solonius Rex
Federal Navy Academy
Gallente Federation
#24 - 2016-04-17 13:58:43 UTC
ergherhdfgh wrote:
Solonius Rex wrote:
Tipa Riot wrote:
Well, being able to fly Incursions (the "elite" PvE content) as an ISK source is a long train or a couple hundred bucks spent on injectors, and what is if you do not like it finally? Why not keeping the 64B ISK for injectors in your wallet and do PvP for the next 10 years never doing PvE again? Buying injectors to train faster into an ISK making activity is less than pointless ...


He said he would only consider buying 10-15 skill injectors, which is like 6-9 bill.

And so far ive made about 30-40 bill in isk/LP from incursions.

So i wont say its not a viable tactic. I wouldnt do it, but id understand, and it would make somewhat fiscal sense.

This does not change the fact that he could spend all of that and then try incursions and 15 minutes into it realize that he does not like them at all.

This is why again and again I tell new players to try everything and train most what they do most but prioritize shorter training times over longer and work on support skills a lot until they have a good handle on what they like.

When ever I see new players asking a question like this I think it is a hold-over from games where you need to pick a role and class and then level that up to level cap and then get it all decked out in purples before you can even try raiding it.

This is Eve and that mindset has no place here IMHO. Whenever a new player asks me question come from that perspective I feel the best thing that I can do for them is help them to drop it. Stop them from thinking along the lines of level caps, maxing things out, and committing to long term leveling investments before even trying stuff out.

While I have told people here that you can do most things in this game with very low skill points, running logi for incursion fleets is one of the notable exceptions. However they can run logi for PvP fleets with very low skill points. I believe every PvP fleet is more than happy to bring along another logi pilot. Even if they are no more than one more target to soak up ewar they are helpful.


Isk making is a lot like grinding in other MMOs. The most efficient methods of making it, isnt what most people would consider the most enjoyable aspects of the game. Incursions by far is one of the more easier and safer methods of raking in ISK. I mean, i used to mine when i first started playing. I didnt enjoy it one bit, cause it was boring, but i needed the Isk.

And besides, hes gonna need the support skills if hes going to be doing incursions. Even the skills that allow you to use Meta4 large guns, makes you go through the basics of all the other weapons in that class before attianing it. Not to mention, Adaptive Invulnerability sheild 2 and T2 damage amplifiers are somewhat necessary bases to cover as well.

Also, hes not talking about maxing out into incursions or anything like that. He clearly stated that his end goal is to participate in PVP, and ive already pointed out to him that in most cases, hes not going to be using large guns in PVP.

Everything about PVP and PVE other than possibly the use of large guns are necessarily interchangeable and can be used for both things. So if he wants to use the skill injectors to get the entry-level skills and basics that are needed for both incursion and PVP, Im not going to tell him that its not a viable tactic.
Vinyl LP
State War Academy
Caldari State
#25 - 2016-04-18 06:38:37 UTC
Thank you all for your advice!

Incursions would indeed just be to support my PvP addiction, seeing that logi skills transfer easily from incursion to PvP I figured it would be the best option.

Plus I like to help people stay alive. The only question I have now is...


People mentioned that some logi need 2 to get cap share so... how does cap chaining work? What?
Ralph King-Griffin
New Eden Tech Support
#26 - 2016-04-18 07:03:33 UTC
Ideal example here,

Two pilots flying guardians
each with two cap transfers and the rest of the highs are remote armour reps.
Each guard puts one cap transfer on the other ,
at logi v you are each giving the other more cap than it would take to run both cap transfers.

You now have free cap to give to anyone in the fleet that might need it.
This is what the reppers run on.
The more gaurdians you have the bigger the pool of cap you generate, the more reps you can run ect ect.

Get enough of them togeather and they generate so much hp and cap that you cant break them with any reasonable amount of dps.
At this point you have to volly through (have enough raw alpha to oneshot) whatever they are repping to have a hope of killing anything.

Vinyl LP
State War Academy
Caldari State
#27 - 2016-04-18 07:22:39 UTC
That sounds... Broken? Is this something that is going to get the nerf hammer or is it working as intended?

I take that Scythe / Guardian / Basilik are the most commonly used?

I think I am going for the Scythe first. Focused on getting cap management skills first.
Ralph King-Griffin
New Eden Tech Support
#28 - 2016-04-18 10:14:28 UTC
Nope, thats just how logi scales with numbers, you do need a LOT of people working togeather to get to that level
you dont normally see that scale of it though,
at least not in my experiance anyway, all of tje logi chains i have shot at,been bacjed by or been part of have all been breakable, juat not necisarily by those presant at the time.
Two or three guardians would be the norm in small gang if there were any at all, which is fairly killable.

Capital logi is changing soon, sub capital will remain the same for the forseable future.

The ones i see the most of would be the guardian and the oneros (its early here so forgive my butchery of names).
Pandora Carrollon
Provi Rapid Response
#29 - 2016-04-18 17:55:49 UTC
You're getting some good advice from some very experienced players. I'll give you some of my newbie experience to add on to that and what has worked well for me:

Listen to others and learn from them. Looks like you have that one in hand, so... excellent!

Don't sweat the Skill Points. Most skills you will need you should not need to train above level 3 yet if you are still learning. Up to Level 3, skills train rapid, so try out a lot and find out what you really like.

Logistics (healing) is something even I am dabbling with, but it's not a glory game. You are in it for someone else's benefit in the Killboards so even if your Logistics ship can fight some, realize that you will get your ISK from either whom you are servicing or any fleet shares. Normally, Logistics is a fleet thing so you are getting stuff from Corporations. If your corp is smart and has ISK... THEY should be purchasing your ship since it benefits all of the combatants. Corps sometimes pay their Logistic/Support flyers straight ISK amounts for services rendered. How it works is up to each Corp.

Fly, have fun and play with the game to start. Specializing sounds fun but soon you can be in a grind situation and you don't have the ability to do 'other things' as well as you do that specialized thing and it feels like you are starting over. Some folks don't like that feeling and leave the game. So stay general until you are comfortable you could do 3-4 things in the game if you get bored doing what you wanted to start.

I'd also hold off on the mass injector purchase, buy a couple and train a lot of little stuff up to level 3. It can really help your game for cheap. Also, concentrate on the ship fit skills too: Power management, Capacitor Management, Drone Controls (if you fly drone ships), Targeting, Gunnery (long/short), etc. Those have carry over to almost all ships.
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