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Fighter feedback

Author
Aeon Veritas
Federal Navy Academy
Gallente Federation
#1 - 2016-04-13 15:59:13 UTC  |  Edited by: Aeon Veritas
While checking the stats of the new Fighters I observed some discrepancies.

First of all: There are no T1 Attack and Heavy Attack Fighters seeded in the market Sad or at least not in Lonetrek...

2. The Locust I has a different mass (10000kg) and volume (1000m³) than the other Space Superiority Fighters (mass 400kg, volume 800m³).

3. The T1 Space Superiority Fighter have on all resistances 0% and gain 60% on all resistances with the Evasive Maneuvers ability.
While the T2 Space Superiority Fighter have on 2 resistances 0% and one with 15% and one with 30%. But they only gain 40% with the Evasive Maneuvers ability, which means max. 58% for the stock 30% resistance.
That way they have a worse resistances as the T1s and only have 140 shield HP more...


4. The Templar and Malleus I & II have doubled optimal range compared to the other Attack / Heavy Attack Fighters.

5. The Einherji and Tyrfing I & II have doubled Accuracy Falloff compared to the other Attack / Heavy Attack Fighters.

That was it already what I noticed, fly save o7
Aeon Veritas
Federal Navy Academy
Gallente Federation
#2 - 2016-04-16 06:59:28 UTC  |  Edited by: Aeon Veritas
Well, the second point has been solved with the last patch.

And all Space Superiority Fighter T1 and T2 now gain 50% on all resistances with the Evasive Maneuvers ability.
Which is an okay sollution, I think. Thanks for that.

Regarding points 4 and 5: No change there.
Is this intentional in terms of givig them the racial distinction for the range brackets, but not yet fully developed?

Another thing which caught my attention is that the fighters get even in station loaded one by one, resulting in this message if you try to undock during this procedure:
Quote:
Cannot undock whilst fighter launch tubes are busy. Please wait for the current fighter activity to complete.
I think it would be more favourable to load the complete squadron at once while docked.
In space I agree with the current mechanic to load them one by one to implement some kind of "reloading time".

Edit:
And the F1 - F3 buttons for the fighter abilitys are currently not working for me.
Can please someone confirm?

On a general note: Is it possible to have the fighter behave more like drones?
When you currently activate a targeted ability and they are out of range they just fly to the target and orbit it, you have to activate the ability a second time to have the fighter actually do something.
Would be far more intuitive if they could auto activate the ability as soon they are in range, if no other orders recived in the mean time.
Lugh Crow-Slave
#3 - 2016-04-16 13:23:53 UTC
F1-f3 work for me make sure fighters are selected
Sepheir Sepheron
State War Academy
Caldari State
#4 - 2016-04-18 16:38:47 UTC
Starting to think CCP hates the Caldari caps. The ECM from Scarab is a joke. They have as much strength as normal heavy ECM drones + 0.1. The Dragonfly is meh in comparsion to any of the other fighters, too.
Lugh Crow-Slave
#5 - 2016-04-18 21:32:57 UTC  |  Edited by: Lugh Crow-Slave
Sepheir Sepheron wrote:
Starting to think CCP hates the Caldari caps. The ECM from Scarab is a joke. They have as much strength as normal heavy ECM drones + 0.1. The Dragonfly is meh in comparsion to any of the other fighters, too.


dragon fly would be fine if they gave it racial range

but scarab needs much mor ecm all the others are on par with or better than a t2 local mod

but tbh none of them are worth losing 1/3 your dps



speaking of ecm fighters are still vulnerable to it
Aeon Veritas
Federal Navy Academy
Gallente Federation
#6 - 2016-04-20 06:05:13 UTC
Lugh Crow-Slave wrote:
F1-f3 work for me make sure fighters are selected

Thanks for the feedback, unfortunately it took me a while to test again.
Now it is properly working for me.