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Why the differences in EHP and HP/S values between PYFA, EFT and EVE?

Author
Han KeShen
A Shytte Corporation
#1 - 2016-04-11 15:45:49 UTC
Hi guys, I need some help here, not in fitting a ship, but help to understand why there are differences between what EFT and PYFA tell me and what the EVE fitting panel tells me – and should I presume that ‘EVE rules’ or not.

The differences I'm talking about here are in the calculated EHP for a fit where PYFA, EFT and EVE all produce different figures, and in the recharge rate as shown in the EVE fit.

So, looking at the calculated EHP (leaving aside the differences between PYFA and EFT) there is a big difference in published numbers of the tools compared to EVE itself.

For example, I have a Gila fit where I was trying to balance hp/s against DPS, and this includes

EM Ward Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
10MN Afterburner II

Drone Damage Amplifier II
Drone Damage Amplifier II
Shield Power Relay II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II

With my implants and with the AIF turned on, PYFA gives the total EHP as 50.6k, EFT gives 49k but EVE give it as 40k

Why the big difference between the tools and EVE itself?

Now I have noticed that in PYFA there’s a 4th line of percentages that comes up with “all skill prerequisites met” when you hover over the icon – these are set at 25% and the 40k EHP of EVE multiplied by 1.25 is 50k which is close enough to PYFA’s 50.6k and EFT's 49k for me. Is this the reason behind the difference (this row isn’t shown in EFT)?

So, first question……..as a general rule, can I just take the EVE figure shown and multiply it by 1.25 to get the ‘true’ EHP value (ie as shown in the fitting tools)?

And is this true for all ships that if you have all skills needed, you get a 25% uplift in EHP?

Next, recharge rates. Here both EFT and PYFA agree that, again with everything ‘turned on’, the shield recharge rate is 353 hp/s, but EVE shows a mere 122 hp/s which kind of backfires on my 'higher recharge rate' quest.

So, second question… which is the 'right' value, and if it’s not EVE, how should I modify what I see in EVE to get to the correct value?

…or do I presume that, since it’s all relative any way because everyone else gets these differences, whatever EVE shows is correct (but what use then are the tool totals??)

Many thanks.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#2 - 2016-04-11 16:28:02 UTC  |  Edited by: W0lf Crendraven
in game always takes the lowest resitance into account, for armor and shield. So in eve you are almost shown the least possible ehp you could have.

So a 100hp in shield armour and hull with 0/50/50/100 in shield and 100/50/50/0 in armour and 50/50/50/50 in hull will have 0 resitance in shield, 0 resitance in armor and 50% in hull in eve for the calculation. SO in eve this ship would have 400ehp

Eft takes the average, so you have a 50% average in all 3, meaning you have 600 ehp.
Han KeShen
A Shytte Corporation
#3 - 2016-04-11 18:21:10 UTC
I was there with you right up to where you said "100hp"......
Han KeShen
A Shytte Corporation
#4 - 2016-04-11 18:37:03 UTC
So this is quite important since has a direct affect on how you play...

What are the real, in-game defensive and shield recharge rate values - what we see in PYFA/EFT or what we see in EVE 'cos there's a big difference.

...and 10k more shields or 230 more hp/s recharge is not insignificant.
Ralph King-Griffin
New Eden Tech Support
#5 - 2016-04-11 18:58:21 UTC
The way to think of it is the client tells you your ehp based off your resist hole, eft off what you arevtanking.

Tbh though you should get a feel for it just by looking at your resist profile, i can eyeball a problem this way without seeing the ehp numbers, as you will with a little time.
With the nubers though I will say x fit has #### ehp at the lowest and #### at the highest, this should inform your tactics ingame abviously, knowing which wepon systems will have to chew threw less of your tank to kill you and which wil have to chew threw all of it should be on your mind when deciding what to engage and what not to, or what to try and kill first if the engagement has been forced on you.

This is why for pvp omni tanking is usually a good idea, even out the resists so your low value and high value are as close as possible to one another
Han KeShen
A Shytte Corporation
#6 - 2016-04-11 19:12:59 UTC
Ahhh, ok, now this, together with what W0lf said, I can work with - thank you guys.
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-04-11 19:41:59 UTC
No worries, confused the **** out of me too , to the point wherei just gave up on fitting programmes for a long time untill someone pointed this out to me, i still generally have tje minimal ehp numbers in my head when im thinking about fits as a result, not a terrable habbit i feel, prevents you from getting over confident.