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Dailies? Grrrr ccp!

Author
Terranid Meester
Tactical Assault and Recon Unit
#121 - 2016-04-12 14:17:33 UTC  |  Edited by: Terranid Meester
Yarosara Ruil wrote:

You should have seen the ruckus they did when they announced the Skill Injectors. Many people deleted their characters out of disgust, others said it would kill EVE.

Bunch of drama llamas!.


Skill injectors are fine imo as they come from currently trained skill points and they can be blown up which is very amusing just like when plex is. Dailies however are NOT ok.

In case you havn't seen it this a quote from a CCP department - 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.'. That's found here - CCP Skill Injectors Blog
Pandora Carrollon
Provi Rapid Response
#122 - 2016-04-12 17:28:40 UTC
CCP doesn't have a good track record, at least recently, of fully divulging why they are doing what they are doing.

If I have to read the tea leaves here, I think they are staring at a massive log of same account 'alts' that aren't training or being used for much else beyond scouts. I know I have one. That's a lot of dead database load.

If you give some kind of small, easy SP ability for those alts to at least slowly train, the dead load starts dropping and even those same account alts can start doing some training. It might be pathetic but it's better than ZERO.

As to the impact on injectors, I think this is really marginal amounts of SP boost. Games like SWTOR have entire weekends where they double your whole XP load as an 'event'.

I wouldn't take SP as such a sacred cow. Clearly CCP is looking to find ways to advance characters faster, be they mains or alts.

Calling it a 'daily' is a misnomer also. It's not a mission reward, it's just taking down a system NPC once a day. It's more like a drive by shooting.

Overall, it's not a hideous way to trickle out some SP for someone that is willing to take 5 mins out of their day to log in and pop an NPC ship. They could do it differently if they chose, maybe a diminishing returns of SP training for secondary and tertiary characters on the same account. Say, 1/10th and 1/20th of the mains SP per day. Those characters could then at least do level 1 & 2 training. Just various ways to accomplish the same thing.

None of this is a game killer. It certainly is a way to rile up the vets though... worked very well... LolShocked
Frostys Virpio
State War Academy
Caldari State
#123 - 2016-04-12 17:52:51 UTC
Anton Karnak wrote:
Pavlov's Dogs are drooling like mad.
"But I don't want to do dailies."
And yet some unknown force causes them to drool uncontrollably.
Exercise free will

or

DROOL DOGS DROOL !!!!!!


The amount of people in this game who will do stuff they dislike if not hate is staggering.
Wexiz
Imperial Academy
Amarr Empire
#124 - 2016-04-13 11:15:00 UTC  |  Edited by: Wexiz
Frostys Virpio wrote:
Anton Karnak wrote:
Pavlov's Dogs are drooling like mad.
"But I don't want to do dailies."
And yet some unknown force causes them to drool uncontrollably.
Exercise free will

or

DROOL DOGS DROOL !!!!!!


The amount of people in this game who will do stuff they dislike if not hate is staggering.



I don't think many will lose any sleep if they don't do a daily for 10k sp.

I'd say the real concern is what happens next.

In other games they have special rewards for doing dailies, like mounts, pets and equipment. These dailies usually also include an amount of gold and can be rep. based, the more rep. you get the better the special rewards you can access. It's these types of dailies that drive people that don't like dailies to do them.



Edit:

I've never liked dailies myself, like achievements I just see them as a cheap lazy way to generate content.
Layla Ashley
Children of Avalon
Avateas Blessed
#125 - 2016-04-13 12:06:39 UTC
Phased Plasma wrote:
This free sp is per character and not per account. This means if you spend another 2 hours of your time, you can get that extra 5 days of sp on 2 other characters on the same account. Thats half a month of sp for 3 hours every month. 900,000 sp total.


CCP Rise wrote:
(limited one character per account per day, chosen based on which character completes the task first)


you cannot do it with all 3 chars on 1 account if i understand it right
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#126 - 2016-04-13 12:21:10 UTC
I can understand the people claiming that this is going against the DNA of EVE being a non-grind game. personally I think it is too much SP. With my current setup it would be in the range of 5 hours worth of SP for 1 Minute of effort every day. If this would be extended to reward any menial task in EVE, it would mean a 10%-50% bonus for logging in.
That seems imbalanced.

On the other hand there should be noone negatively effected. Those who are happy with their SP acculuation rate should still be happy as this doesn't change. It's the same as people not interested in buying SP aren't affected by skill injectors.

Also this might even reduce the price of skill injectors as players investing in SP farms are harvesting a lot more each month.
Neuntausend
Republic Military School
Minmatar Republic
#127 - 2016-04-13 13:17:13 UTC
Layla Ashley wrote:
CCP Rise wrote:
(limited one character per account per day, chosen based on which character completes the task first)


you cannot do it with all 3 chars on 1 account if i understand it right


Yes, they seem to have changed their mind on that one. That's something, at least.
Phased Plasma
Gallente Federation
#128 - 2016-04-13 15:21:42 UTC
Layla Ashley wrote:
Phased Plasma wrote:
This free sp is per character and not per account. This means if you spend another 2 hours of your time, you can get that extra 5 days of sp on 2 other characters on the same account. Thats half a month of sp for 3 hours every month. 900,000 sp total.


CCP Rise wrote:
(limited one character per account per day, chosen based on which character completes the task first)


you cannot do it with all 3 chars on 1 account if i understand it right



At the time of this posting you was able to do it on all 3 toons. They seem to have changed that.

Follow me at @PhasedPlasma

Neuntausend
Republic Military School
Minmatar Republic
#129 - 2016-04-13 20:53:25 UTC
Also, good job CCP on quietly editing that part in the post. Top of the line communication right there. Cool
Bianca Niam
Doomheim
#130 - 2016-04-13 23:38:41 UTC
I like it. People will be able to (sort of) catch up. 10000 skill points per day. Umm this is bad how?
Terranid Meester
Tactical Assault and Recon Unit
#131 - 2016-04-13 23:46:00 UTC  |  Edited by: Terranid Meester
Isk faucets, now SP faucets.

Before it was let people make their own goals and now CCP are blindly thrusting goals at us.
Its their way of unnaturally intervening in the sandbox of eve, in the brazen attempt to drive interaction
when it is the players themselves who are supposed to be the ones to do it.

All I can see is that instead of skill training offline people will now kill an npc in high sec
[if they can] and then log-off. Eve loses some of its sandbox and people will go looking for one that doesn't
punish you for being offline with an arbitrary time limit.
Neuntausend
Republic Military School
Minmatar Republic
#132 - 2016-04-14 03:46:13 UTC
Bianca Niam wrote:
I like it. People will be able to (sort of) catch up. 10000 skill points per day. Umm this is bad how?


Same as the people "catching up", the people they are catching up to will be able to get these SP. So, what's your point again?

March rabbit
Aliastra
Gallente Federation
#133 - 2016-04-14 09:13:52 UTC
Bianca Niam wrote:
I like it. People will be able to (sort of) catch up. 10000 skill points per day. Umm this is bad how?

1. 'Catching up' is a lie. You don't need lots of skills to play this game and 'have a chance'.
2. Like with other tools for 'catching up' like implants or skill injectors other players have the same tools. And if you need to 'catch up' then you most possible do not have much ISK and thus have a problem 'catching up' more established and rich players.
3. Thanks to 'catching up' Eve constantly loses something unique. First it was races (each in game race had different attributes and starting set of skills), then skill queue (needed planning to not get empty when you cannot log in), then came learning skills (do not even undock until you've got all of them to V, anyone?), .... And still new players need to 'catch up'. I guess only complete removal of skill tree and ISK from the game will get us to the point when no more 'catching up' threads will appear?

The Mittani: "the inappropriate drunked joke"

Bianca Niam
Doomheim
#134 - 2016-04-14 09:19:32 UTC
Neuntausend wrote:
Bianca Niam wrote:
I like it. People will be able to (sort of) catch up. 10000 skill points per day. Umm this is bad how?


Same as the people "catching up", the people they are catching up to will be able to get these SP. So, what's your point again?


You're pretty thick between the ears if you can't see what I mean. 1+1 is also 2 just an fyi.
Pandora Carrollon
Provi Rapid Response
#135 - 2016-04-14 15:42:19 UTC
March rabbit wrote:
Bianca Niam wrote:
I like it. People will be able to (sort of) catch up. 10000 skill points per day. Umm this is bad how?

1. 'Catching up' is a lie. You don't need lots of skills to play this game and 'have a chance'.
2. Like with other tools for 'catching up' like implants or skill injectors other players have the same tools. And if you need to 'catch up' then you most possible do not have much ISK and thus have a problem 'catching up' more established and rich players.
3. Thanks to 'catching up' Eve constantly loses something unique. First it was races (each in game race had different attributes and starting set of skills), then skill queue (needed planning to not get empty when you cannot log in), then came learning skills (do not even undock until you've got all of them to V, anyone?), .... And still new players need to 'catch up'. I guess only complete removal of skill tree and ISK from the game will get us to the point when no more 'catching up' threads will appear?


I strongly disagree. A new character is a target in so many ways, SP is just one of them. You can't fly strong ships, you can't fit them right, you can't even do things needed to get the stuff to make them somewhat competent. That takes SP, and in EVE, that means 'time'. You don't get SP by doing missions or other activities like other games let you do. It's being used as a stand in for XP like other games have, but also as a throttle to keep newer players learning at a reasonable pace.

Experienced players with new accounts got punished by not being able to 'level' them fast enough to be useful right away. With the Skill Injectors, that issue is now GONE.

This new 'daily' process is a way to let players that log in regularly get some kind of boost to their game play results. For a casual player like me (log in a couple times a week), it's not going to do much for me other than to let my same account alt start getting some SP, which is a nice bonus but it will be slow going.

For a regular, daily, player it becomes a decent SP stream for a same account alt to start improving Level 1 & 2 skills, making them useful for minor things within a month or so.

For a long time player using it for a main, it's a reason to check in daily and get another Skill Extractor made that can be pumped into an alt, a corporation, or for ISK.

The only problem I see is that veterans that earned it the hard way over time feel like their past time gain is being cheated. That is true from a certain point of view (to go all Obi-Wan on the topic), but if you flip that perspective around, you aren't restricted from taking advantage of it yourself so it's not like it's really hurting you or the game, it's just a change and one you can use to your benefit. So, I'd flip that frown upside down and see WHAT you can do with it rather than worry about 'what was'.
March rabbit
Aliastra
Gallente Federation
#136 - 2016-04-14 15:59:37 UTC
Pandora Carrollon wrote:
I strongly disagree. A new character is a target in so many ways, SP is just one of them. You can't fly strong ships, you can't fit them right, you can't even do things needed to get the stuff to make them somewhat competent. That takes SP, and in EVE, that means 'time'. You don't get SP by doing missions or other activities like other games let you do.

1. You don't understand progression and mechanics of this game:
- 'strong ships' and 'strong fits' need 'strong' ISK
- flying 'strong ship with strong fit' without actual experience leads to 'strong' lossmails.

2. You don't need to spend your time to get SP - you can simply buy character from character market. Whatever set of skills you want - you can get. Again - you need ISK. And we are talking about 'new player' here.

3. As i said: you are removing unique aspects of Eve Online. Not because it is needed but because you don't understand it.

The Mittani: "the inappropriate drunked joke"

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#137 - 2016-04-14 16:00:06 UTC  |  Edited by: Nana Skalski
Terranid Meester wrote:
Yarosara Ruil wrote:

You should have seen the ruckus they did when they announced the Skill Injectors. Many people deleted their characters out of disgust, others said it would kill EVE.

Bunch of drama llamas!.


Skill injectors are fine imo as they come from currently trained skill points and they can be blown up which is very amusing just like when plex is. Dailies however are NOT ok.

In case you havn't seen it this a quote from a CCP department - 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.'. That's found here - CCP Skill Injectors Blog

Yep, also they stated when removing limits to the skillqueue that they wanted to get rid of the limitations that people had when they could not check out skills in a daily or weekly basis, so they will not lose skillpoints. And now they are just adding something what would return that situation, even make it worse.
Phased Plasma
Gallente Federation
#138 - 2016-04-14 18:55:02 UTC
To all the newer players saying "well it gives us newer players a chance to get into bigger ships better and fly them well" heres some news for ya: eve isn't about everyone having the same sp, same opportunities, same isk etc. etc. It is a place where time spent ingame = more reward = more sp = more isk etc. etc.

If you want a game where you can just waltz in and have all the things that the 10 year old players have then stop playing eve and find something else.

One of the unique aspects and core mechanics of eve IS SP it means you cant just come in and do everything that others can because it makes you actually think about what you want to do in eve and how you are going to get there. eve is a thinking game, you won't make it if you are dumb or impatient.

So stop saying "it will give us a boost" because that boost is still open to all players so when they also get this 'boost' then it will make absolutely no difference. If you wanna become a good player then learn to fly what you can right now and worry about the bigger stuff when you have the sp. Or just buy a character or something.

Follow me at @PhasedPlasma

Dani Gallar
Doomheim
#139 - 2016-04-14 19:22:15 UTC
Phased Plasma wrote:
To all the newer players saying "well it gives us newer players a chance to get into bigger ships better and fly them well" heres some news for ya: eve isn't about everyone having the same sp, same opportunities, same isk etc. etc. It is a place where time spent ingame = more reward = more sp = more isk etc. etc.

If you want a game where you can just waltz in and have all the things that the 10 year old players have then stop playing eve and find something else.

One of the unique aspects and core mechanics of eve IS SP it means you cant just come in and do everything that others can because it makes you actually think about what you want to do in eve and how you are going to get there. eve is a thinking game, you won't make it if you are dumb or impatient.

So stop saying "it will give us a boost" because that boost is still open to all players so when they also get this 'boost' then it will make absolutely no difference. If you wanna become a good player then learn to fly what you can right now and worry about the bigger stuff when you have the sp. Or just buy a character or something.


As one of those newer players (soon to hit 1 month) I see this as a welcome boost to SP generation but it's not something I feel is needed for me to stay in EVE, there's other factors which are far more important that Skill Points/Hour.

Excellent to hear that CCP changed it so that only 1 character/account can get the bonus ... for me it means that I might consider going for a 'slow training' Alt for Trading or something simillar instead of artificially boosting Dani to get some skills slightly quicker.
Rex Usurious
Indulgent Enterprises
#140 - 2016-04-14 22:09:55 UTC  |  Edited by: Rex Usurious
Some amusing considerations:

1. Log in. Corp members are forming up for imminent PvP but you only have 30 minutes to play. Join PvP or get 10k sp? (esp. for wh people who don't always have npc on tap like station dwellers)

2. High sec corps for indy/missions (lots of new players in these right?) gets wardecced. This is often tough for new players but now instead of "Hey guys I can't do my missions this sucks I quit" it will be "Hey guys I can't get my sp this sucks I quit." Even more fail cascades b/c SP is more valuable than isk. This is good for encouraging social interaction and in-game activities?



Or how about this: the logic is that if people log in daily, they will do stuff in eve and make the game better. Well what if people were logged in -all the time-? That would lead to -even more- doing stuff, right?

So give a sp/hour boost while logged in. Bam. Creates the same effect with none of the hoops to jump through. It maximizes the time people are logged in and being logged in is good right?

This exposes the fallacy. It is not that they actually want people logged in every day, all the time. That actually doesn't lead to content/interactions. Its just a bean counter booster like any phone game. The real goal is to artificially inflate daily unique log-in statistics.