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Dailies? Grrrr ccp!

Author
Dave Stark
#21 - 2016-04-09 10:14:16 UTC
TigerXtrm wrote:
Ugh, please. Times are changing, EVE is changing. You want this game to be around in 10 years? Well, then the game has to adapted to new generations of audiences. This is one of those adaptions and it's hardly as bad as everyone makes it out to be. You get like 3 million SP a YEAR if you do your little thing every day. Big whoop, who cares.


just because eve is changing doesn't mean we should accept ****** changes.

the daily system isn't bad, but how ccp have suggested implementing it is absolutely terrible.
Pix Severus
Empty You
#22 - 2016-04-09 10:21:10 UTC  |  Edited by: Pix Severus
Phased Plasma wrote:
If you read through the original post, you should be able to see why its no good. I would explain in this post here but i would just be quoting parts of my original post. Essentially ccp is drifting away from the thigs that made eve great and turning it into any other mmo which i presume is for more dank dollar.


I already read through your post, I'm aware of what is in it. If you read through my post, I said "Aside from the usual slippery slope fallacies.."

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Mephiztopheleze
Laphroaig Inc.
#23 - 2016-04-09 10:43:16 UTC
I like the concept and personally have no issue with it. I'll also take full advantage of it if/when it's introduced. It's not a *game breaking* amount of SP, but when done religiously it will yield a great benefit.

Good idea CCP, reward people for hitting *Undock*.

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Albert Madullier
Vanishing Point.
The Initiative.
#24 - 2016-04-09 10:50:57 UTC
i dont see the problem, its just a little extra to ppl that are logging in and playing instead of playing skill queue offline

The Golden Serpent
A Drunken Squirrels' Conspiracy for Revenge
#25 - 2016-04-09 10:56:03 UTC  |  Edited by: The Golden Serpent
Trust me Eve is nothing like WoW. Nothing like it. Having a daily activity doing the SAME things you do already is a great way to solve Eve's power creep problems.

Toe to toe with superior twitch skills (I can win FPS games and top charts) I cannot win against an older character in this game because of the absurdly high powercreep that has been going on for over five years now in Eve unaddressed.

Eve hasn't been surviving for 10 years, in case you havn't noticed they've had to lay people off and cut corners, that isn't good.

Yes we all know "join a corp" solves the problem, this has created the big null blocks like Imperium, which CCP hates, so they made Fozziesov, not realizing it is THEIR FAULT imperium is so huge, because they have not been addressing SP powercreep. There is nothing wrong with the Imperium reacting to the gaps in this game that have manifested due to poor past leadership.

Then they fix it by making us pay real life money for this (trust me no casual player has that much ISK to spend to fix their game design problem) instead of ACTUALLY fixing it. This was outrageous.

This new daily task is a fantastic way to help people who are ALREADY into ratting casually because we are so new to fight the uphill battle against powercreep.

Older players can let it slide, because they don't desperately need it. IF they think they do that is just video game addiction, it's not CCP's fault.

Oh but it is a perfectly legit way to make people stay subbed.

Blizzard is a great company by the way, there is no shame in copying some of their strategy, and I'm sure they enjoy having better competition as well.

You can do the dailies or not, there is a choice. Do not put your neurotic OCD problems on us newbies who need this SP assistance. It is your choice to do these or not. It isn't a chore for new people to Eve, we enjoy doing dumb mundane things senior players do not enjoy. They are still novel to us.

-:¦:-•:'":•.-:¦:-•* K H A N I D •-:¦:-•:''''*:•-:¦:-

Pleasure Hub Node-514
Pleasure Hub Hotline
#26 - 2016-04-09 11:09:21 UTC  |  Edited by: Pleasure Hub Node-514
Restate it here:

Quote:
The introduction of extractors/injectors changes the paradigm significantly of adding SP rewards to various activities. SP acquisition is a production industry now. You're not forced to to play the SP production/harvesting game to benefit from it. Do activities you normally do to earn ISK and purchase SP on the market--use it, resell it, gift it, etc.

Passive SP is still available to you. The proposed and existing active sources of SP aren't placed behind inaccessible barriers. Again, skillpoints, don't determine player skill. That point has been beaten to death with the injector discussions.

Yes, the 'evolution' of the tribute system proposal to shoot one NPC every 22 hours is significantly underwhelming, but it's a start on interaction drivers nonetheless. Awarding SP to some interaction driver activities isn't going to kill the sandbox.


If people want recognition for their decade investment in skill queue online, let me direct your attention to skill injector diseases.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Tomika
Doomheim
#27 - 2016-04-09 11:21:49 UTC
WoW has daily quests
Killing an NPC once a day = a daily quest
Therefore EVE = WoW

It's a silly argument really. People are fine with their skill points literally accumulating from out of nowhere even while they are logged off, but gaining a few SP by actively playing the game is bad? Mmmkay.

Nitco
Hedion University
Amarr Empire
#28 - 2016-04-09 11:29:04 UTC
I don't really like dailies in any shape or form either, it's just an artificial method to keep players active and hooked.

Skill injectors are fine as they are, you'd need a lot of isk or money (in which case you can just buy a character instead) to get any significant number of SP. Even if you 'buy your way' to a 60m-all-relevant-skills-level-V-small-gang/solo-PvP dream... you're still gonna die if you don't know how to pilot, don't know your surroundings or the people in your area. Typically you need to be a good player to put those last few skills at V to use.

(I guess there's always the cheap dumb tactic that's gonna keep you safe, like sniping FW targets off highsec gates but no one's gonna care about your killboard stats and that's not an issue with injectors but with the game mechanics and ship balance.)

Using extractors to relocate SP or picking up an injector off the market is a great way for players to make quick skill adjustments, either to try a new ship or maybe join a fleet op that requires certain skills and instead of waiting 3 days you can get straight into the action. It's also useful to breathe life into SP that's not being used, like those planetary management skills you never used.

What I don't like about the injectors is how EVE literally advertises them to new characters, "HEY, Just got into the game? BUY this 600m item OKAY?". It smells an awful lot like a P2W-style advertisement and will deter new people from EVE.
Maldiro Selkurk
Radiation Sickness
#29 - 2016-04-09 11:31:28 UTC  |  Edited by: Maldiro Selkurk
1. EVE never has been and never will be a sandbox game. I dont remember sandboxes having SOV mechanics to coddle peoples sand castles when they castle creators were at home sleeping.

2. Speaking for myself, one of the most irritating aspects of EVE is the ******* skill queue. The concept of learning is good but waiting a year or more to max all the skills you need fo fly some ships is stupid long. This change will help some and injectors will help even more.

I personally more than doubled my SPs since injectors came out and now i do many more different activities than i used to do. Some of these activities would have taken months to a year or more to complete them all but i got them in about 2 weeks.

3. For a change CCP is starting to make good decisions: 1) skins to increase revenue, 2) reducing the onerous weight of the skill point choke hold on a persons ability to enjoy more aspects of EVE. 3) I spent 200 or 300 USD on injectors so more income for CCP leads to more income to produce a better game. 4) Adding burners to spice up sec. missions. 5) trying to break up the mind blowing cluster **** that is nullsec so that it more resembles the dream it was supposed to be.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Geronimo McVain
The Scope
Gallente Federation
#30 - 2016-04-09 11:32:40 UTC
I will bet that most complains comes from older players. This daily SPs help mostly new players to start faster. I'm a 3 month old char and I'm looking at 120+d of of just more or less basic INT/MEM skillqueue. No ships in there and without the reskill this would be 150+d. At the end of that queue I will start the Will/Perc skills that will take a lot longer. Every SP is welcome to shorten that line.
Even if people sell these point for plex it will just raise the price for plex as this will not create a greater number of PLEX so you can take higher prices.

Trader20
Hedion University
Amarr Empire
#31 - 2016-04-09 11:36:46 UTC
This is a carrot on a stick people. Catching a target out in space is bad? Would you rather they sit in station and smack talk. For a measly 10,000 sp people will be lured out of station and be vulnerable.

But change was always the Achilles heel for vets.

Shallanna Yassavi
qwertz corp
#32 - 2016-04-09 11:40:26 UTC
Most of the playerbase has played games with dailies, and know how they always turn out. It doesn't matter much how long or short they are, they always turn into tedium.
Not really worth doing = why were they there in the first place?
Worth doing = Must. Log. In. All. Alts. And. Do. What. Quest. Says. Every. Day. Because. Talking. Pet. Made. Me.

We had (still have?) dailies for quite a while (sov grind), but at least those were sort of multiplayer.

A signature :o

Phased Plasma
Gallente Federation
#33 - 2016-04-09 11:52:57 UTC
Trader20 wrote:
This is a carrot on a stick people. Catching a target out in space is bad? Would you rather they sit in station and smack talk. For a measly 10,000 sp people will be lured out of station and be vulnerable.

But change was always the Achilles heel for vets.




Maybe you should actually read the post first. The majority of eve players have at least 2 accounts, with 2 accounts in one month that 'measly 10,000sp' amounts to nearly 2million sp, which can be sold for more than 1 billion isk. For a few minutes work each day.

It introduces a new sense of urgency in the form of "if i dont log in an do my dailies then i will be behind!"

Eve isn't popular for being easy to new players, in fact its ultra steep learning curve is what motivated quite alot of people to play in the first place.

And to all those who say "whats wrong with giving people prizes for undocking every day" well honestly what's the ******* point if they are just gonna dock up and log off/stay idle in station anyway? There is absolutely nothing about dailies that promotes people to be social ingame and play with others and generate content. At the end of the day all it does is boost online figures in the launcher and nothing else.

Follow me at @PhasedPlasma

beakerax
Pator Tech School
#34 - 2016-04-09 11:53:45 UTC
March rabbit
Aliastra
Gallente Federation
#35 - 2016-04-09 12:41:31 UTC
Geronimo McVain wrote:
I will bet that most complains comes from older players. This daily SPs help mostly new players to start faster. I'm a 3 month old char and I'm looking at 120+d of of just more or less basic INT/MEM skillqueue. No ships in there and without the reskill this would be 150+d. At the end of that queue I will start the Will/Perc skills that will take a lot longer. Every SP is welcome to shorten that line.
Even if people sell these point for plex it will just raise the price for plex as this will not create a greater number of PLEX so you can take higher prices.


man, you have chosen the wrong game! Eve Online is about ships and undocking! It's not about collecting SP! Shocked

The Mittani: "the inappropriate drunked joke"

Pleasure Hub Node-514
Pleasure Hub Hotline
#36 - 2016-04-09 12:46:24 UTC
March rabbit wrote:
man, you have chosen the wrong game! Eve Online is about ships and undocking! It's not about collecting SP! Shocked

What would you call PI?

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Phased Plasma
Gallente Federation
#37 - 2016-04-09 12:47:09 UTC
Whilst I agree that more players need to be encouraged to undock, simply handing them free sp for a few minutes work every day isn't the way ccp should do it. Players should be encouraged to undock and participate in game content with other players, hence the meaning of mmo: Massively MULTIPLAYER online. Not a few minutes of solo content. As I said before, sure this entices some to undock, it does not change anything but the online player count in the launcher.

Follow me at @PhasedPlasma

March rabbit
Aliastra
Gallente Federation
#38 - 2016-04-09 13:12:51 UTC
Pleasure Hub Node-514 wrote:
March rabbit wrote:
man, you have chosen the wrong game! Eve Online is about ships and undocking! It's not about collecting SP! Shocked

What would you call PI?

PI is tool to make ISK and outposts. And yet, to do PI you need ship

The Mittani: "the inappropriate drunked joke"

Geronimo McVain
The Scope
Gallente Federation
#39 - 2016-04-09 13:31:42 UTC  |  Edited by: Geronimo McVain
March rabbit wrote:

man, you have chosen the wrong game! Eve Online is about ships and undocking! It's not about collecting SP! Shocked

Can I have your SPs then?P

I need these SPs exactly to undock ships or I need them to earn the money to afford them (and their replacement Cool)
Indahmawar Fazmarai
#40 - 2016-04-09 13:31:46 UTC
Pix Severus wrote:
Aside from the usual slippery slope fallacies, can anyone give me a valid reason why this will be bad for the game?

"Wow does it" and "Players can earn ISK by spending 2 minutes playing the game" are not enough to convince me at this point.

Unlike most people on the internet, my opinion can be swayed, so give it a shot.


It would have been better if CCP just implemented it, preferably without any more warning than a line on the patch notes for Citadel.

The target audience of PvErs will not step forward to defend this idea and the PvP noisebots are tearing it apart with their loud drama.