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Author
Indahmawar Fazmarai
#661 - 2016-04-09 19:31:06 UTC
It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.

CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...
Dave Stark
#662 - 2016-04-09 19:32:40 UTC
Indahmawar Fazmarai wrote:
It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.

CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...


as some one who does pve frequently. this implementation of this idea is still terrible.
Moac Tor
Cyber Core
Immediate Destruction
#663 - 2016-04-09 19:37:18 UTC
I've seen a lot of people stop logging into eve, they seem to have lost interest since SP became a commodity. Grinding for SP I expect will continue this and simply kill the game for a lot of people. After injectors and now this I have no faith that Rise really knows what he is doing and is simply rehashing all the generic ideas from the MMORPG industry.
Saranja
Brave Empire Inc.
Brave United
#664 - 2016-04-09 19:37:45 UTC
If you need to reward people to actively play the game, there is something wrong with the game. No need for a reward here.

And then how about skill point inflation with injectors and rewards?

Quite a useless feature in my point of view.

Regards,
-SAR
Lugh Crow-Slave
#665 - 2016-04-09 19:39:51 UTC
Indahmawar Fazmarai wrote:
It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.

CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...


What do you mean I hardly ever pvp


What I do is make my own damn goals in eve and work with other players who share it


I don't need ccp yelling me what to do when I log in every day
Gevlin
Pator Tech School
Minmatar Republic
#666 - 2016-04-09 19:43:39 UTC
I think if this proposal came out when the extended skill cue came out, there would be less of an up set.

The skill cue did make people log on just to change the skill cue. Sadly we are human who play out of habit and incentive, we also have short memories. Sadly if Eve is it to remain a successful game needs to motivate people to log on. Due to the nature of player created content this log on and get out of the station will creat content: players to shoot at for these pvp guys. Once people have gotten beyond the barrier to log in and in space, they will have a tendency to stay on longer, to complete another couple of tasks before logging off. (Making more content) I hear this is being compared to WOW a lot , I expect a different effect due to the nature of Eve's Social structure, it will be a massive game changer, either the Trolls/poisonous players log on more often making the place a toilet, or positive content and players log on to populate the would.

I would like 5k personally, Just to want feel that the money I am paying for a subscription is of value, even though I am not logging on because I need to be responsible.

I would say this is a positive move, leveraging social science knowledge to facilitate desired player activity, I just question is the carrot of ;10k needlessly too large for the desired effect.

On a side note since CCP is providing a consumption behaviour mechanic; will there be option for tools to allow responsibly platy?like a set table timer that will let me know my game time I set is over and that my client will be shutting down in 30 mins, 15, 10 ... Also give me a snooze button that gives me a deminishing time to extend play. Though I can log in again to start a new secession.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Drago Shouna
Doomheim
#667 - 2016-04-09 19:47:24 UTC
Indahmawar Fazmarai wrote:
It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.

CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...


Pardon, did you actually read this thread?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lugh Crow-Slave
#668 - 2016-04-09 19:48:43 UTC
Gevlin wrote:


On a side note since CCP is providing a consumption behaviour mechanic; will there be option for tools to allow responsibly platy?like a set table timer that will let me know my game time I set is over and that my client will be shutting down in 30 mins, 15, 10 ... Also give me a snooze button that gives me a deminishing time to extend play. Though I can log in again to start a new secession.


Lol no wonder so many ppl are in debt these days when ppl with credit cards can't even manage their own time without a computer telling them they have had enough
Drago Shouna
Doomheim
#669 - 2016-04-09 19:49:00 UTC  |  Edited by: Drago Shouna
Gevlin wrote:
I think if this proposal came out when the extended skill cue came out, there would be less of an up set.

The skill cue did make people log on just to change the skill cue. Sadly we are human who play out of habit and incentive, we also have short memories. Sadly if Eve is it to remain a successful game needs to motivate people to log on. Due to the nature of player created content this log on and get out of the station will creat content: players to shoot at for these pvp guys. Once people have gotten beyond the barrier to log in and in space, they will have a tendency to stay on longer, to complete another couple of tasks before logging off. (Making more content) I hear this is being compared to WOW a lot , I expect a different effect due to the nature of Eve's Social structure, it will be a massive game changer, either the Trolls/poisonous players log on more often making the place a toilet, or positive content and players log on to populate the would.

I would like 5k personally, Just to want feel that the money I am paying for a subscription is of value, even though I am not logging on because I need to be responsible.

I would say this is a positive move, leveraging social science knowledge to facilitate desired player activity, I just question is the carrot of ;10k needlessly too large for the desired effect.

On a side note since CCP is providing a consumption behaviour mechanic; will there be option for tools to allow responsibly platy?like a set table timer that will let me know my game time I set is over and that my client will be shutting down in 30 mins, 15, 10 ... Also give me a snooze button that gives me a deminishing time to extend play. Though I can log in again to start a new secession.


QUEUE, NOT FECKING CUE. grrroons.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Baygun
Brutor Tribe
Minmatar Republic
#670 - 2016-04-09 20:18:45 UTC
OK,
Another idea - that most definitely will make people log in. Make a random universe wide pulse that stops POS-es and Outpost activity as well as randomly cancels trade orders on market. Unless owner clicks something somewhere while logged on. No reward needed at all Blink

"Dailies" will mutate in very bad direction. You are warned CCP, you are...
Lugh Crow-Slave
#671 - 2016-04-09 20:23:20 UTC
Baygun wrote:


"Dailies" will mutate in very bad direction. You are warned CCP, you are...


CCP knows this but that "bad" direction is exactly what they want


They ate not looking at us as players with this only as numbers
Seraph Essael
Air
The Initiative.
#672 - 2016-04-09 20:27:36 UTC
By all means add more PvE content to EvE. I don't PvE anyway. Don't get me wrong I've run the odd WH site and what not but I am not a PvE'er. I will run one site and be bored of it. So by all means cater some more for the PvE crowd.

But for the love of god, do not make the reward SP. Make it Aurum instead. Aurum will mean people can spend it willynilly in the store and buy skill extractors or ship skins or clothing / whatever... Don't just magic up Skill Points out of thin air.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Mara Pahrdi
The Order of Anoyia
#673 - 2016-04-09 20:37:31 UTC  |  Edited by: Mara Pahrdi
Indahmawar Fazmarai wrote:
It's interesting to see how the feedback in this thread comes from people who don't PvE. And this makes sense, since PvErs are a quiet crowd.

CCP would have been better off just releasing this with a one-liner at the patch notes for Citadel. With this thread, they just got the whole nine yards of angry PvPrs and zero feedback from PvErs...

Roll

I haven't done any PvP in quite some time by now. Still not in favour of this change.

Remove standings and insurance.

Big Adtur
Brutor Tribe
Minmatar Republic
#674 - 2016-04-09 20:41:48 UTC
Great CCP! support this 100%
people saying the SP comes from nowhere are whack, the SP is created as Isk/Lp from an activity, Eve needs activity, needs players login and undocking and doing sh*t, just merely using your credit card to sub, queue and never login til 6-7 months after is not fun for the population, most of the people that were against the "pay-to-win" injectors are now angry because of daily stuff to do, guess the most Eve action you see is talkin sh*t in the forums

the same people that say that Eve is not about SP but real skill are the ones that condemn this kind of stuff from CCP, simply whiners that do no good to the game or the company bottom line. They say it will turn Eve into a grind/etc while CCP are expressing they are gonna see how the player base acts on this. I hope CCP does the same as with injectors, which is not paying attention to the whiners and debbiedowners of the forums.

CCP keep rockin'
Lugh Crow-Slave
#675 - 2016-04-09 20:44:48 UTC  |  Edited by: Lugh Crow-Slave
Big Adtur wrote:
Great CCP! support this 100%
people saying the SP comes from nowhere are whack, the SP is created as Isk/Lp from an activity, Eve needs activity, needs players login and undocking and doing sh*t, just merely using your credit card to sub, queue and never login til 6-7 months after is not fun for the population, most of the people that were against the "pay-to-win" injectors are now angry because of daily stuff to do, guess the most Eve action you see is talkin sh*t in the forums

the same people that say that Eve is not about SP but real skill are the ones that condemn this kind of stuff from CCP, simply whiners that do no good to the game or the company bottom line. They say it will turn Eve into a grind/etc while CCP are expressing they are gonna see how the player base acts on this. I hope CCP does the same as with injectors, which is not paying attention to the whiners and debbiedowners of the forums.

CCP keep rockin'


1st this and pay to win have no connecting

2nd it's not sp is irrelevant and it's all about player skill. It's you can or play anyone regardless of sp if you have the skill

3rd alot of us that are upset ate not upset because of the reward being sp
Mdm Curie
Pizza Delivery Express
#676 - 2016-04-09 20:58:01 UTC
I think this is great idea.

Would reward those who do something.

EUTZ GMT+1

Lugh Crow-Slave
#677 - 2016-04-09 21:02:04 UTC  |  Edited by: Lugh Crow-Slave
Mdm Curie wrote:
I think this is great idea.

Would reward those who do something.


Going to a belt killing a rat and docking back up is not really doing something
Dave Stark
#678 - 2016-04-09 21:04:33 UTC
Lugh Crow-Slave wrote:
Mdm Curie wrote:
I think this is great idea.

Would reward those who do something.


Going to a belt killing a tray and docking back up is not really doing something


and there's already a reward for it. rats have bounties.
Sama Dobrota
Imperial Academy
Amarr Empire
#679 - 2016-04-09 21:06:12 UTC
Dear CCP Rise,

May you, please, ask your team just three questions:
- What they (as players, not as game designers) value the most in the MMOs they had ever tried?
- What they found most boring and annoying in these MMOs?
- Which of those exciting and distressing features they believe currently exist in Eve Online?

From the recent discussions I see “a carrot and stick” approach turning into “just stick”
- we will raise taxes and force you to trade in Citadels no matter what you think
- we will make you regret you don't login each of your 100500 toons each and every day
(yes, in my understanding logging in to do some repeating boring stuff is evidently not “a carrot”)

CCP is trying to force the progress to make Eve fit Developers expectations, no matter how community reacts. Remember the red crosses? And this scares me as I would not like that Eve Online evolution that is aimed to slowly transform the game into World of Tanks in Space, because CCP's business goals dictate this. Introducing SP as the new game currency to grid for or to purchase may provide you better income, although it will take to replace a huge part of the current playerbase.
A good vet with sympathies to dogs is cutting their tails not with a single stroke, but by gradually removing tiny chunks, hoping dog does not notice that. Finally, either Eve Online stays a sandbox or not. That's that simple.

I'd suggest replacing the rewards by small Aurum tokens as they are harder to convert into SP or limiting chores only for new players below 5M skillpoints to help their progress. Or just give up with this controversial idea and invent some new stuff that attracts but not forces.

I am not a game developer and don't know if happy players community and good game reputation are essential for gamemakers profits. Are they?

Thanks.

P.S. oh, and why there is no “Dislike” button at the Forum?
Lugh Crow-Slave
#680 - 2016-04-09 21:17:59 UTC
CCP I hate to say this but you ate really bad at making games

But that's okay because you are very good at making tools

So hears a deal you make the tools and we will keep using them to make our own game just like we have been for over a decade now.

We Don't need you to tell us how to use these tools and it seems your developers understand that (they wouldn't even tell us how they intended the new carriers to be used. In fact they flat out refused to tell us and this is how it should be in a sand box)