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First post
Author
Darirol
Ministry of War
Amarr Empire
#441 - 2016-04-09 03:04:24 UTC  |  Edited by: Darirol
the way they are going to implement this is completly against the sandbox.

befor i started playing eve i was wondering why there are no pvp rewards/ranks stuff. i couldnt get my head around this because every mmo i played befor eve had such pvp rewards. you kill other people and you char gets stronger in some way.


but after playing eve a while i figured out that you cant give a unique reward because it would invalide every other activity.


there are so many career path in eve that are not defined by game mechanics.
you simply cant give such unique rewards like extra skillpoints to a single activity. even if you would give it as well to mining, industrial jobs, pvp kills, what ever.

one example: what about for example freighter pilots? i mean there are serveral corps and alliances that do noting but moving stuff through eve. do you realy wantto force everyone to mine a veldspar or kill a npc or kill their own cyno alt every day?


just to clarify, i like the general idea to give players a small extra bonus for being active ingame. i even like the 10k skillpoints per day idea. but you need a better solution to define "ingame activity". find something that is not bound to a certain activity.

if i log in and chat an hour with people, lets say as an extrem example answering questions in the newbie help chat. isnt that an ingame activity that improves the experience of a lot of people?
but as well as talking with people in my corp/alliance, fueling the corp pos and so on.

plz find an "activity" metric that is able to give such a bonus to everyone who is active ingame.
Frostys Virpio
State War Academy
Caldari State
#442 - 2016-04-09 03:12:31 UTC
Vimsy Vortis wrote:
I'm not sure how Logging in to shoot a rat then logging back out because there's still nothing to do is going to create content in any way whatsoever.

Shooting NPCs doesn't promote player interaction in any way and player interaction is what creates content.


The could set it at more rats in a row for example. The real problem isn't there. The real issue is everybody seeing it as mandatory because they would cry themselves to sleep if they ever missed out on the potentital of 10k SP. This mean that if it is designed to help newbie get to train something faster, it's completely broken because they are the one with the most chance to "miss out" on it because they don't know yet how much of a deal those 10k SP/day are.

If they really want to to help newbie, then they should really target newbie plain and simple. Making stuff available to everyone in EVE just make sure everyone profit from it except those damn newbies because they might not even know it's there. Make them train flat out faster for a period of time if need be. Putting some SP across some hurdle only mean vets will do it because it's trivial for them to do it anyway while the newbie actually have to make sure they never miss out if they ever want to just break even with it and potentially not get even further behind in the "SP race" they see when they can't fly much of what vets can.

Frostys Virpio
State War Academy
Caldari State
#443 - 2016-04-09 03:14:12 UTC
Caleb Seremshur wrote:
Syrias Bizniz wrote:
Nice!

That's up to: 3,981,818 SP per year according to my preschool math skills. I like it. A lot.


Assuming you are at some point logging in before and after work and then during work. 22h timeframe remember?


Some people could pull it off but funnily enough, more than likely not newbies who are not yet THAT involved in the game yet.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#444 - 2016-04-09 03:25:30 UTC  |  Edited by: Soleil Fournier
Well said, Darirol
Pleasure Hub Node-514
Pleasure Hub Hotline
#445 - 2016-04-09 03:28:53 UTC
Harkin Issier wrote:
CCP I've quit games over this kind of bullshit.

When I feel like I'm falling behind when I'm not logging in, and then I'm not able to log in because I have a real job/life/whatever, I'm much more likely to say **** it and leave.

This idea is bad and needs to be stopped.

Having active and passive SP worked in Dust. I'm sure CCP is looking at the engagement numbers from those daily mission systems there. Even on a dying console, Dust was able to retain a die hard userbase that according to Hilmar helped make the game profitable. Having played Dust, the daily system really helped some days to encourage a log in.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#446 - 2016-04-09 03:29:59 UTC
While I like the idea of getting a few extra skillpoints, I really don't like this idea.

Getting these extra skillpoints should require an actual effort. This proposal is bad, not so much because it is a "daily quest" (I would like to get daily quests in, would also love to set up my own for my corp/alliance without using out of game tools), but because there is literally no effort required. You could as well award the SP for spinning my ship 500 times or just logging on.

So Rise, if you want to give us some extra skillpoints, please put some actual work into the topic and make it interesting to get them.
Otherwise it will just get farmed until the players get bored.
Astrid Farnsworth
Broke and Famous
#447 - 2016-04-09 03:42:08 UTC
Would be cool to add sed rats to sistems where theres no one. To promote doze sistems.

"Amateurs talk about tactics, but professionals study logistics." - Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**

Bienator II
madmen of the skies
#448 - 2016-04-09 03:42:44 UTC
the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Soleil Fournier
Fliet Pizza Delivery
Of Essence
#449 - 2016-04-09 03:44:58 UTC
Pleasure Hub Node-514 wrote:

Having active and passive SP worked in Dust.


Dust was not a sandbox MMO it was a match game FPS that was designed and launched with that system in place. Apples and oranges comparrison despite being an eve game.
Frostys Virpio
State War Academy
Caldari State
#450 - 2016-04-09 03:50:33 UTC
Bienator II wrote:
the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".


Technically, that would still be true.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#451 - 2016-04-09 03:53:22 UTC
Frostys Virpio wrote:
Bienator II wrote:
the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".


Technically, that would still be true.


Psychologically however it would not be.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Frostys Virpio
State War Academy
Caldari State
#452 - 2016-04-09 04:00:24 UTC
Bobb Bobbington wrote:
Frostys Virpio wrote:
Bienator II wrote:
the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".


Technically, that would still be true.


Psychologically however it would not be.


Do people feel psychologically bad for not using +5s all the time?
Tarryn Nightstorm
Hellstar Towing and Recovery
#453 - 2016-04-09 04:04:20 UTC
This makes what you people originally did to exploration back in Oddity --pardon: Odyssey-- look like the cutting edge of brilliance.

No.

Just, absolutely no.

Stop this already, for Gods' sakes, will you.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Dhurva
Kador Research and Production Inc
#454 - 2016-04-09 04:07:50 UTC
No no no.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#455 - 2016-04-09 04:11:08 UTC
Frostys Virpio wrote:
Bobb Bobbington wrote:
Frostys Virpio wrote:
Bienator II wrote:
the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".


Technically, that would still be true.


Psychologically however it would not be.


Do people feel psychologically bad for not using +5s all the time?


+5s are different however. They're a passive item that people normally don't pay attention to. However, a daily reward sets up a rhythm, a routine if you will, where people become conscious of missing a day and feel compelled to log on simply to shoot an npc and log off.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Maekchu
Doomheim
#456 - 2016-04-09 04:12:59 UTC  |  Edited by: Maekchu
I think this change is rather "meh". To be more specific, I fail to see what this change is trying to achieve or what issue it tries to actually repair. I don't think going into a belt and blowing up a single npc is going to get people into space. Some people really don't give a damn about EvE PvE. Yeah, who knew...

Getting SP dumped into your unallocated SP pool just seems a little out of place in EvE. While I prefer an effort to generally fix the PvE in EvE, if SP is to become an award for activities, at least it should be in the form of an item drop. An item drop that can be sold, looted, destroyed or stolen like any other in-game item. This would be closer to the EvE spirit.

If you really want to inject unallocated SP into the game, how about using SP as awards for the current opportunities system? Now a new capsuleer gets around 1M SP on character creation, then another 1M would be locked behind the opportunities system giving the more active newbies an opportunity to quickly gain additional SP. That would basically just mean that new characters start with a total of 2M SP, but the 1M of it is awarded for the more active people. Awarding people to get out and actively learn about the game by flying around space.

The change in its current state just seems at best, like a half-hearted solution to try to get people out in space.

Probably won't really change much about the game if it was released in its current state. Some people will get mad and leave the game, some will think this is their way to catch up and start grinding NPCs. In the end it doesn't really matter, cause SP has so little influence on how to "win" EvE.

But if the change does nothing, then why should it be shipped? Basically, I'm trying to say that maybe this one needs a bit more thought before being released.
Elinara Yamamoto
Latex Entosis
#457 - 2016-04-09 04:26:56 UTC
Frostys Virpio wrote:
Bobb Bobbington wrote:
Frostys Virpio wrote:
Bienator II wrote:
the reason why i started playing this game was because a friend suggested it to me with the words: "Its a MMO where grinding is optional, you can do what you want while your char is progressing - pure sandbox".


Technically, that would still be true.


Psychologically however it would not be.


Do people feel psychologically bad for not using +5s all the time?


Yes, I do.

Only on characters with active training time though, the idea from Rise also applies to characters without active skill queue.
Masao Kurata
Perkone
Caldari State
#458 - 2016-04-09 04:30:24 UTC
CCP Rise wrote:
Thanks for all the feedback.

Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.

Keep it coming.


The "answer" to the whole thread should be "sorry, don't know what we were thinking, please forget we ever mentioned it". Your reply sounds precisely like "we're going to do it regardless so we're preparing soothing statements".
AnnaDLoup
Brutor Tribe
Minmatar Republic
#459 - 2016-04-09 04:33:17 UTC
Hello!

I'm very disapointed by this "feature". It's not the spirit of the game that i love.
Lengurathmir Elinor
Jovian Labs
Jovian Enterprises
#460 - 2016-04-09 04:33:47 UTC
Feeling compelled to log in because FOMO is a real emotional thing for me. NOT GOOD. (FOMO - Fear of missing out)

I very highly doubt that I am the only one that feels this way, for me it kills the sandbox. PLEASE RECONSIDER!

Some people say you are not forced to get this daily chore reward, if you are emotionally compelled and can not comprehend that FOMO is just an emotion, than this does prove you wrong. Wars IRL have been started cause of emotions and not mere facts.

This will drop subscriber numbers at least by the amount of subscribed accounts that I have, should it come to fruition.