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Swiftstrike1
Swiftstrike Incorporated
#2501 - 2016-06-10 16:38:16 UTC
While I doubt this post will ever see the light of day down here at post number 2501...

It would be more convenient if the "timer" between 2 occurrences was simply the normal downtime. You would still be unable to do it more than once every 24h on average, but it would make it much easier if there was no timer to keep in mind.

For comparison, see jump clone timers. Admittedly, that issue was slightly different and we had a skill implemented to deal with it. This seems like a quick and easy QoL fix to me though.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Frostys Virpio
State War Academy
Caldari State
#2502 - 2016-06-10 17:05:55 UTC
Swiftstrike1 wrote:
While I doubt this post will ever see the light of day down here at post number 2501...

It would be more convenient if the "timer" between 2 occurrences was simply the normal downtime. You would still be unable to do it more than once every 24h on average, but it would make it much easier if there was no timer to keep in mind.

For comparison, see jump clone timers. Admittedly, that issue was slightly different and we had a skill implemented to deal with it. This seems like a quick and easy QoL fix to me though.


The skill to reduce JC timer from 24 hours to 24 -(1 x skill level) hours was a QoL that brought us up around the QoL level that recurring opportunity are.
Indigo Love-Jones
School of Applied Knowledge
Caldari State
#2503 - 2016-06-11 21:02:01 UTC
Hi,

Please get rid of these stupid dailies. I live in Null Sec, there is so much to do as an industrialist as it is in null, I do not want to have to be forced to do these dailies, I rather you get rid of them than have them at all.

I have a Roqual pilot and I boost for a system from up time to downtime. With these dailies I am forced to find time to do the dailies before I can begin boosting. I am saying forced because since you have introduced these dailies I feel that I have to do them since you are giving away free SP. I shouldn't be put in a situation where I have to decide to do these dailies at all. Also the Rorqual was design specifically to boost without any Gunnery or Missile skills. So now I have to find some kind of ship to go kill a stupid rat in order to for me to gain your stupid 10000 SP. This is not fair at all, anybody doing hordes automatically gets these SP's because its their daily routines.

What about boosters including combat boosters, we do not do any killings but now we have too now. Also miners, not every miner kills rats as most organised industrialist have ether a dedicated miner that does the killing or dedicated ship to do the killing of rats for you. Why are you forcing me to do these dailies. Remove them its not needed.

If you feel its needed then make it fair, give me SP for boosting, give me SP for mining, give me SP for researching and so on. Why killing rat, not everyone does that. Make it fair for everyone, for every play style.

Regards,
Indigo Love-Jones

Regards, Indigo Love-Jones

Bla5to Frigate
iHaul Industries
#2504 - 2016-06-12 00:29:45 UTC
Indigo Love-Jones wrote:
Hi,

Please get rid of these stupid dailies. I live in Null Sec, there is so much to do as an industrialist as it is in null, I do not want to have to be forced to do these dailies, I rather you get rid of them than have them at all.

I have a Roqual pilot and I boost for a system from up time to downtime. With these dailies I am forced to find time to do the dailies before I can begin boosting. I am saying forced because since you have introduced these dailies I feel that I have to do them since you are giving away free SP. I shouldn't be put in a situation where I have to decide to do these dailies at all. Also the Rorqual was design specifically to boost without any Gunnery or Missile skills. So now I have to find some kind of ship to go kill a stupid rat in order to for me to gain your stupid 10000 SP. This is not fair at all, anybody doing hordes automatically gets these SP's because its their daily routines.

What about boosters including combat boosters, we do not do any killings but now we have too now. Also miners, not every miner kills rats as most organised industrialist have ether a dedicated miner that does the killing or dedicated ship to do the killing of rats for you. Why are you forcing me to do these dailies. Remove them its not needed.

If you feel its needed then make it fair, give me SP for boosting, give me SP for mining, give me SP for researching and so on. Why killing rat, not everyone does that. Make it fair for everyone, for every play style.

Regards,
Indigo Love-Jones


Just don't do them, or do them like me, which is when and if I have the time. Some days I do, some days I don't. No skin off my teeth. It's a game, don't sweat the small stuff... Have fun and recruit your real life friends so we can keep playing!
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2505 - 2016-06-12 02:25:14 UTC
Indigo Love-Jones wrote:
Hi,

Please get rid of these stupid dailies. I live in Null Sec, there is so much to do as an industrialist as it is in null, I do not want to have to be forced to do these dailies, I rather you get rid of them than have them at all.

I have a Roqual pilot and I boost for a system from up time to downtime. With these dailies I am forced to find time to do the dailies before I can begin boosting. I am saying forced because since you have introduced these dailies I feel that I have to do them since you are giving away free SP. I shouldn't be put in a situation where I have to decide to do these dailies at all. Also the Rorqual was design specifically to boost without any Gunnery or Missile skills. So now I have to find some kind of ship to go kill a stupid rat in order to for me to gain your stupid 10000 SP. This is not fair at all, anybody doing hordes automatically gets these SP's because its their daily routines.

What about boosters including combat boosters, we do not do any killings but now we have too now. Also miners, not every miner kills rats as most organised industrialist have ether a dedicated miner that does the killing or dedicated ship to do the killing of rats for you. Why are you forcing me to do these dailies. Remove them its not needed.

If you feel its needed then make it fair, give me SP for boosting, give me SP for mining, give me SP for researching and so on. Why killing rat, not everyone does that. Make it fair for everyone, for every play style.

Regards,
Indigo Love-Jones

Agreed, dailies should never have been put in, the fear-of-missing-out (FOMO) you describe is real, CCP is blatantly taking advantage of this.

Bla5to Frigate wrote:
Just don't do them, or do them like me, which is when and if I have the time. Some days I do, some days I don't. No skin off my teeth. It's a game, don't sweat the small stuff... Have fun and recruit your real life friends so we can keep playing!

FOMO is a real thing, it's what makes people feel forced to do things like this even when they consiously know they're optional and no matter how many times people like you say "just don't do them." People with FOMO can't not do it, its *not* optional to them.

It's been said throught this thread, since before this horrible feature was implemented, that optional or not, it won't feel optional to many people. Just because its optional to you doesn't mean it is for everyone.


CCP - GET RID OF DAILIES.
sero Hita
Science and Trade Institute
Caldari State
#2506 - 2016-06-12 08:52:20 UTC
Neadayan Drakhon wrote:

FOMO is a real thing, it's 9what makes people feel forced to do things like this even when they consiously know they're optional and no matter how many times people like you say "just don't do them." People with FOMO can't not do it, its *not* optional to them.

It's been said throught this thread, since before this horrible feature was implemented, that optional or not, it won't feel optional to many people. Just because its optional to you doesn't mean it is for everyone.


CCP - GET RID OF DAILIES.


That some people cannot control themselves due to FOMO, should not affect what everyone else does or has access to. Just because some people have problems with alcohol abuse, it does also not mean I cannot buy alcohol for example.

And in regards to FOMO if people can't control themselves and are suffering because the feel they have to log into a computer game to get a minor reward, they should probably get some help. I should not be punished for their personal flaws/ shortcommings, as I can handle the daily ( the 6 times I bothered so far to collect it) without being affected what so ever (And I suspect without having proof this is the case for most players).

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

sero Hita
Science and Trade Institute
Caldari State
#2507 - 2016-06-12 09:39:41 UTC  |  Edited by: sero Hita
Indigo Love-Jones wrote:
Hi,

I am saying forced because since you have introduced these dailies I feel that I have to do them since you are giving away free SP. I shouldn't be put in a situation where I have to decide to do these dailies at all.


You are not forced though. That is 100% on you if you feel like that. Why should the rest of us not be able to do the dailies, because you have some abnormal feelings about this feature? Grow up and take responsibility for your own life. If you want the SP boost do them, if you are feeling forced don't. That is an active choice you can make as an adult to solve your problem without affecting everyone else.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Black Pedro
Mine.
#2508 - 2016-06-12 09:47:50 UTC
sero Hita wrote:
Neadayan Drakhon wrote:

FOMO is a real thing, it's 9what makes people feel forced to do things like this even when they consiously know they're optional and no matter how many times people like you say "just don't do them." People with FOMO can't not do it, its *not* optional to them.

It's been said throught this thread, since before this horrible feature was implemented, that optional or not, it won't feel optional to many people. Just because its optional to you doesn't mean it is for everyone.


CCP - GET RID OF DAILIES.


That some people cannot control themselves due to FOMO, should not affect what everyone else does or has access to. Just because some people have problems with alcohol abuse, it does also not mean I cannot buy alcohol for example.

And in regards to FOMO if people can't control themselves and are suffering because the feel they have to log into a computer game to get a minor reward, they should probably get some help. I should not be punished for their personal flaws/ shortcommings, as I can handle the daily ( the 6 times I bothered so far to collect it) without being affected what so ever (And I suspect without having proof this is the case for most players).

The problem isn't FOMO - that already existed as you always might miss out on a reward or fun or whatever by not playing. It is actually MO - missing out - on a reward when you do play because the incentive to do the daily is so much higher than any alternative. The presence of the SP reward makes almost every other choice other than shooting a rat when you log in suboptimal undermining the idea that Eve is a sandbox.

I am a rational adult. CCP rewarding me by increasing some numbers in a London database isn't going to make me change my real-life behavior and log-in when I wasn't planning to do for some daily reward. It was already the case that I don't earn ISK or other forms of progression if I don't log in so a SP bonus isn't going to change that. And given I can just buy SP now, the daily reward isn't special.

What is the problem though is that the value of those SP is so high, it makes doing anything else when you do log in other than farming the dailies on all your accounts foolish. You are literally playing the game wrong if you do not drop everything and get those SP and given New Eden is suppose to be a competitive, PvP sandbox, that progress matters. Eve Online is not a theme park MMO or single player experience like a movie or book which you can progress at your own pace. You are objectively weaker than your competitors if you choose to "miss out" on those valuable rewards because you would prefer to do something else.

As implemented, these dailies skew player behaviour by rewarding ratting over all the other possible activities in the game. I really hope CCP is keeping a close eye on things and kills this feature if and when it is shown not to work as intended, or at least increase the variety of activities rewarded so that it doesn't have such a dramatic impact on player behaviour and force everyone to engage in, what I bet even CCP would admit, is not the game's most engaging gameplay - shooting harmless rats.
sero Hita
Science and Trade Institute
Caldari State
#2509 - 2016-06-12 10:32:08 UTC  |  Edited by: sero Hita
Black Pedro wrote:


What is the problem though is that the value of those SP is so high, it makes doing anything else when you do log in other than farming the dailies on all your accounts foolish. You are literally playing the game wrong if you do not drop everything and get those SP and given New Eden is suppose to be a competitive, PvP sandbox, that progress matters. Eve Online is not a theme park MMO or single player experience like a movie or book which you can progress at your own pace. You are objectively weaker than your competitors if you choose to "miss out" on those valuable rewards because you would prefer to do something else.


This would only be true if you define the highest value/hour as the right way of playing. So you are only "literally playing the game wrong if you do not drop everything and get those SP", if you accept the premise that that high value pr hour is the right way to play. I reject your "objective truth", I have another definition of what the goal of EVE online is for me.

Before this the thing you should do according to the crowds unless you where playing the game wrong, was incusions. Only ~8% of the population according to one of the CCP Quant posts if I recall correctly. So with your value/hr definition 92% of players where playing it wrong.

Black Pedro wrote:
New Eden is suppose to be a competitive, PvP sandbox, that progress matters


Well I am sure you will now post some general paraphrase from CCP (I don't care what they think this sandbox is about, only what I think it is about tbh.), but I think this is your definition. Futhermore I also don't ackonowledge that this small change has made it so that progress does not matter, unless you have a certain definition of progress.


Black Pedro wrote:

As implemented, these dailies skew player behaviour by rewarding ratting over all the other possible activities in the game. I really hope CCP is keeping a close eye on things and kills this feature if and when it is shown not to work as intended, or at least increase the variety of activities rewarded so that it doesn't have such a dramatic impact on player behaviour and force everyone to engage in, what I bet even CCP would admit, is not the game's most engaging gameplay - shooting harmless rats.


You are exaggerating IMO, as you as often are having the theoretical/ ideological discussion about feature. You are ignoring that this in reality is one rat, done in two min. for most parts of new eden (and those parts like C6 wormholes where you need more effort has pretty high value/hr anyways). The effort is so little, that I think it is ridiculous to talk about how this forces a certain play style on the day to day basis. Ofc. you can argue this, and you probably will but I don't agree.

Also not only ratters but also miners in asteroid belts, FW plexing, missions runners and even explorers are kiling NPCs regularly. I think these groups combined represent more players than those who do not pop rats (Which is probably why CCP chose this measure for the first iteration. Most of the groups not interacting with NPCs have easy access to npc rats if they really want.

I also have to say, that it is volutarily and I don't care about if you feel forced for whatever reason (FOMO, believing you will lose EVE if not... etc.), that is on you (probably as you define the right way of playing EVE as most Value/time in your example).

TLDR: I disagree with some of your assumptions and think it is blown out of proportion on the theoretical level compared to how it means in pracsis on TQ. You will not suffer considerably if do not do them.

Hell I often forget, but it does not remove the skills I have.. neither SP skills or personal skills and I can still compete to the level where I earn enough to finance my PVP.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Black Pedro
Mine.
#2510 - 2016-06-12 11:37:29 UTC
sero Hita wrote:
This would only be true if you define the highest value/hour as the right way of playing. So you are only "literally playing the game wrong if you do not drop everything and get those SP", if you accept the premise that that high value pr hour is the right way to play. I reject your "objective truth", I have another definition of what the goal of EVE online is for me.
Fair enough. But Eve was created and is marketed as a competitive, PvP game. If you choose not to compete that is your choice, but you shouldn't minimize the effect this change on shaping the incentive structure to gain power in the sandbox for those that are competing.

If you aren't motivated by this feature, why would you oppose its removal or iteration to something that has less effect on those looking to gain advantage to an incentive structure that supports more sandbox activities?

sero Hita wrote:
Before this the thing you should do according to the crowds unless you where playing the game wrong, was incusions. Only ~8% of the population according to one of the CCP Quant posts if I recall correctly. So with your value/hr definition 92% of players where playing it wrong.
In fact, that is one of the major problems with incursions and it is hurting the health of the game. But even incursions don't pay as much as the daily which pays something like 500 ISK/h. I manage to make more than incursions doing other things in the sandbox I find more enjoyable, as do many other people in highsec not to mention nullsec and wormholes, but no one but the richest station traders are making more than the daily reward.

sero Hita wrote:
Black Pedro wrote:
New Eden is suppose to be a competitive, PvP sandbox, that progress matters


Well I am sure you will now post some general paraphrase from CCP (I don't care what they think this sandbox is about, only what I think it is about tbh.), but I think this is your definition. Futhermore I also don't ackonowledge that this small change has made it so that progress does not matter, unless you have a certain definition of progress.


Ok. Well if you are only going to accept your definition of the world around you, this is going to be a difficult discussion. But yes, CCP has explicitly defined what type of game this is in the New Pilot FAQ they recently wrote for new players:

The essential core concept of EVE Online is that it is full time PvP in a sandbox environment. (p.22)

I never claimed this change "made it so progress does not matter". I just said it changes the incentive structure of the game to overwhelmingly favour a certain activity over all the others. If incentives or your relative power in comparison to the other players don't motivate you, then this change doesn't affect you. If you are trying to maximize your relative strength in comparison to the other players, this will change how you play the game.

I am pretty sure that isn't a very controversial position. I am not sure what part of it you take issue with.

sero Hita wrote:
You are exaggerating IMO, as you as often are having the theoretical/ ideological discussion about feature. You are ignoring that this in reality is one rat, done in two min. for most parts of new eden (and those parts like C6 wormholes where you need more effort has pretty high value/hr anyways). The effort is so little, that I think it is ridiculous to talk about how this forces a certain play style on the day to day basis. Ofc. you can argue this, and you probably will but I don't agree.
I hadn't shot a rat in at least six months before the change. I now shoot at least one per account every day I play the game.

I may be in the minority, but it certainly has changed how I play the game. Sure, it is only a few minutes at the beginning of each play session, but it has changed how I play the game and reduced my freedom of how to play.

I am not crying the sky is falling, but this change is not without its side effects. Further, I do not think CCP intends for it to change how players play in the sandbox, rather just reward activity, and if so the current implementation is not ideal. I think it is completely reasonable to suggest that CCP should remove the feature if it does not meet their expectations for increasing activity, or if it is working, to add more activities so players are not so heavily incentivized to spend their first minutes of their play session doing something they do not enjoy, and rather do something that they do enjoy doing in New Eden.

I am surprised you don't.
sero Hita
Science and Trade Institute
Caldari State
#2511 - 2016-06-12 20:53:10 UTC  |  Edited by: sero Hita
Black Pedro wrote:


But even incursions don't pay as much as the daily which pays something like 500 ISK/h. I manage to make more than incursions doing other things in the sandbox I find more enjoyable, as do many other people in highsec not to mention nullsec and wormholes, but no one but the richest station traders are making more than the daily reward.



the thing is there is ceiling on how much SP you can get pr month but there is none for how much you can earn with other activities... doing the daily you get max 300,000 sp pr month pr account. The price of an injector is 615,000,000 isk, the extractor is 210,000,000 isk jita prizes right now. I will calculate without taxes, meaning the outcome here is better than it really is on tq. 405,000,000 is the difference between injector and extractor. we can train 3/5 injector pr month. which equals 243,000,000 isk pr month. pr account. You can get that with station trading without too much effort... The isk/hr is not interesting in this case IMO. as it is locked to 300,000 SP pr month no matter what you do, you will not earn more than ~243 mill pr month if you sell the SP. So it might be the highest isk/hour activity but it is pretty crappy in isk/month. So it is not as OP as you claim it is, unless ofc. you want to stick to the misleading isk/hr just so it fits your point.

Black Pedro wrote:
Fair enough. But Eve was created and is marketed as a competitive, PvP game. If you choose not to compete that is your choice, but you shouldn't minimize the effect this change on shaping the incentive structure to gain power in the sandbox for those that are competing.
I do compete though, but the funny thing about EVE is that everyone is competing and no one is really competing directly at the same time. Competing as almost everything is player made. Not competing as you do not really know how you are doing in comparrison to other people. A guy who does the daily and one who does not can both earn isk by doing the same buy order as EVE is big enough that both buy order will be filled, and you have no way to block the other guy. Hence how the "opponent" (who is really just your brain coping with that you are competing with everyone at once, without anyone caring about you) is doing does not really affect you directly.

I mean I have been playing EVE for 2 years and I am "competing" with 13 years old trillionaires, and still turning a profit. The competion has little to no real observable effect on me as all I care about is the profit, and i just pick something to buy that gives the profit I am happy with, no matter what the trillionaires of EVE are doing (No matter how much they manipulate, there will always be one thing that is the best to buy and sell profit wise at the time I trade). My point is that it makes no sense to me, arguing that you need to do it to stay competitive as you are actually in praxis only competing with yourself and your own goals in EVE IMO (you have no score board to know how much the others are earning and they cannot directly target you and stop your income).

Black Pedro wrote:

If you aren't motivated by this feature, why would you oppose its removal or iteration to something that has less effect on those looking to gain advantage to an incentive structure that supports more sandbox activities?

I don't agree with you, that this really is an deincentive to sandbox activities. I have to be honest most people in my lowsec alliance are pretty chill with this, and have changed habits outside of kiling the one rat. It is only here on the forums I see people who are concerned about that they have to kill a rat. Most people I talk to in game have been positive. I have even been in two fleets the first two days the SP hit, that I would not have been in if I had not logged in to get the SP (I know this anecdotal, but it wil have to do till we can evaluate the effect in half a year or so). Perhaps the effect is likewise for other players all across new eden.

Btw. I am not against that the daily is changed to include other activities, I am just annoyed that people want a feature removed (Even if I don't use it that much), just because they are mind ****!ng themselves. It is just too irrational for me.

TLDR: I am still of the opinion that nothing is forced on you, and that you have chosen to wear the curse of dailies for 243 mill isk a month pr account. This is on you, and your game would not suffer too much without them I am pretty sure (So if it annoys you it is worth reconsidering if it is worth doing). I am enjoying EVE, competing in FW PvP, station trading, regional trading and PI and I am doing fine even with an non optimal SP training rate at 1800 SP/hr and not selling SP. I don't care as I can more or less fly the ships I want and I play for fun.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Shallanna Yassavi
qwertz corp
#2512 - 2016-06-12 21:04:46 UTC
They're going to put those shiny capship incursions out in null, so we have to bring bigger ships to them for a bigger reward. They can't nerf incursion payout or they'll get (another) riot.

As for this feature, I'm not against it because it plays with my head. I'm against it because it's going to play with other peoples' heads: They're going to see "Oh, I can get XP for killing a rat every 22h!"
I convinced a newbie to try the game out, and... let's just say he's been pretty religious about killing the rats at 22h. EVE is his first sandbox that I know of. The trillion-kredit-question is how to get these newbies to creative when they've been running themeparks full of daily grindfests for so long, putting an XP reward on a rat isn't the answer.

A signature :o

sero Hita
Science and Trade Institute
Caldari State
#2513 - 2016-06-12 21:19:26 UTC
Shallanna Yassavi wrote:

As for this feature, I'm not against it because it plays with my head. I'm against it because it's going to play with other peoples' heads: They're going to see "Oh, I can get XP for killing a rat every 22h!"
I convinced a newbie to try the game out, and... let's just say he's been pretty religious about killing the rats at 22h. EVE is his first sandbox that I know of. The trillion-kredit-question is how to get these newbies to creative when they've been running themeparks full of daily grindfests for so long, putting an XP reward on a rat isn't the answer.


This was never about newbros though (see CCP rises OP about the daily), but about increasing the login numbers. It is still too early to say anything about if this has worked or not.

So the "but what about the newbros" argument is not really appropriate here (Though the newbros will get more out of the SP than the Vet will). I am convinced that people here are adults who can decide themselves if the daily is worth doing or not, without having their heads played with.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Nevyn Auscent
Broke Sauce
#2514 - 2016-06-13 02:11:39 UTC
sero Hita wrote:

This was never about newbros though (see CCP rises OP about the daily), but about increasing the login numbers. It is still too early to say anything about if this has worked or not.

No it's not. If it was going to work we would be seeing a significant change on EVE Offline from the date this was added.
We haven't, the trend continued with zero interruption from the previous actual patch.
Any changes we see now will be as a result of subsequent patches, like Capital balancing, not as a result of daily opportunities.

It failed at changing login numbers, it always was going to fail because to kill a rat is only a 2 minute activity which makes pretty much zero difference to concurrent login numbers.
(And implementing a longer activity would simply continue to turn EVE into a quest driven theme-park which is the other reason it's bad.)
Black Pedro
Mine.
#2515 - 2016-06-13 08:54:46 UTC
sero Hita wrote:

Btw. I am not against that the daily is changed to include other activities, I am just annoyed that people want a feature removed (Even if I don't use it that much), just because they are mind ****!ng themselves. It is just too irrational for me.
Even if that feature is not working as intended to increase activity/PCU/engagment or whatever metric CCP will use to assess the feature's success or failure?

I am sorry, but it effect on the game not purely psychological. The fact that the daily rewards so much more than anything else makes it mandatory to do if you are choosing what to do in the game based on reward. You apparently don't do view the game in such terms, and while I find your choice to do whatever you do instead of running the daily sub-optimal, I respect your freedom to play for whatever reasons motivate you. That doesn't change the fact however that the incentive structure is such it makes it mandatory for those seeking reward to do them instead of whatever else they were planning to do in the sandbox.

CCP: remove the daily (if it isn't working) or make it reward additional activities other than shooting rats, and soon. As it is, the daily is undermining your sandbox game and not rewarding activity as you stated was the intention but rewarding only those that shoot NPCs. This forces those of us that don't regularly shoot NPCs to pursue meaningless and unchallenging daily chores in order to earn your disproportionately good reward.
sero Hita
Science and Trade Institute
Caldari State
#2516 - 2016-06-13 09:10:44 UTC
Black Pedro wrote:
The fact that the daily rewards so much more than anything else makes it mandatory to do if you are choosing what to do in the game based on reward.


Only when you calculate it as isk/time used. But as you can't repeat it unlimited, it does indeed not pay so much more than anything else. Your max. is approx 243 mill isk pr month pr account. That is peanuts though, so IMO it is not mandatory

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Black Pedro
Mine.
#2517 - 2016-06-13 09:37:42 UTC
sero Hita wrote:
Black Pedro wrote:
The fact that the daily rewards so much more than anything else makes it mandatory to do if you are choosing what to do in the game based on reward.


Only when you calculate it as isk/time used. But as you can't repeat it unlimited, it does indeed not pay so much more than anything else. Your max. is approx 243 mill isk pr month pr account. That is peanuts though, so IMO it is not mandatory

Of course it is mandatory. Just because something is limited, doesn't mean you shouldn't exploit it when you can.

It may not be game-breaking (like it would if you could infinitely farm SP from single NPC kills), but when rationally given the choice to spend a few minutes earning 10k SP or a few minutes doing something else, you are playing sub-optimally if you choose anything other than to collect your daily reward if you are choosing your activities to maximize isk/time.

Given most players trying to accumulate resources/power seek to maximize isk/time while playing, it is mandatory to collect these SP even if you were planning to do something else to earn resources. CCP has decided to award these SP based on a condition (shooting a rat) that is satisfied by many players during the course of normal gameplay, however there are a significant number of activities that are excluded by this single condition (trading, exploration, PI, PvP, some mining, corp management/diplomacy, hauling, etc.) and players who would rather pursue these activities are forced to go shoot rats instead for the first few minutes of their play session to maximize their isk/time.

Perhaps we basically agree and are arguing over semantics (what does exactly "forced" or "mandatory" mean?) but you have to admit that the current implementation does not adequately cover all the activities that players can do in the sandbox. Therefore, if players want this reward (and it is so good who wouldn't?), they have to change how they play the game to get it under the current system. This is not very conducive to player freedom or sandbox play nor is it purely rewarding 'activity' in the sandbox but rather is rewarding 'ratting activity' in contrast to the stated intention of the feature.

Further, it is not even clear that the feature is working at increasing activity. I am willing to give CCP some time to collect and analyze data, but given the intrusive effect this feature has on some players' game play (like mine), I hope they iterate on this feature sooner rather than later.
Frostys Virpio
State War Academy
Caldari State
#2518 - 2016-06-13 13:04:42 UTC
Black Pedro wrote:
sero Hita wrote:
Black Pedro wrote:
The fact that the daily rewards so much more than anything else makes it mandatory to do if you are choosing what to do in the game based on reward.


Only when you calculate it as isk/time used. But as you can't repeat it unlimited, it does indeed not pay so much more than anything else. Your max. is approx 243 mill isk pr month pr account. That is peanuts though, so IMO it is not mandatory

Of course it is mandatory.


It only feel mandatory to people because they value SP higher than their own enjoyment of the game. A lot of thing start feeling mandatory to player when they try to min/max everything but your feelings, especially in EVE where it's supposed to be about HTFU, don't really matter.
Khan Wrenth
Viziam
Amarr Empire
#2519 - 2016-06-13 16:41:34 UTC
Frostys Virpio wrote:
It only feel mandatory to people because they value SP higher than their own enjoyment of the game. A lot of thing start feeling mandatory to player when they try to min/max everything but your feelings, especially in EVE where it's supposed to be about HTFU, don't really matter.

I quite enjoy flying as logi. I also enjoy flying EWAR. I enjoy flying my marauders. I want to soon enjoy flying command ships.

Argue all other points as much as you want, but SP is the gateway to all those things and more. Some of them are more intense SP investments than others, but it's SP all the same.

The thing is, in principle, I totally and completely agree with you when you say imply that people should enjoy the game first, worry about SP second. But then you gloss over the fact that to get to the place where you're enjoying the game, you have to invest in SP that unlocks it for you.

Enjoy exploring? Awesome! Don't have the SPs to fly a covops and you're stuck in a heron? Eh, that could limit your options. And if you really want to fully dive into the potential of that occupation, you need more SP in certain things. By the way, that's precisely how the SP system in this game is supposed to work, and works wonderfully, and by gosh, they just coincidentally came to SP as the universal reward. What are the chances??

Whatever fun you want to have at this game, you have to really work to understand it, and you need SP to unlock all the tools at your disposal to tackle the task at hand. Want to tell me that you can have fun being a simple t1 tackle for your roaming fleet? That's great, but every SP into ship maneuverability, speed, high speed maneuvering, etc, helps your cause. Which means that yes, you'll want to nab on to every little crumb of SP you can, so you can start having more fun sooner. Because eventually you'll want to fly an interceptor and really fly circles around your target, both literally and figuratively.

How long have dailies been out? I've stocked up enough unallocated SP to knock about three days off of one of my skill trains on the way to command ships, if I were so inclined. And dailies haven't even been out that long. As time progresses, and people have enough un-al-SP to knock off a week or two of training, do you really think that people are going to continue ignoring that? No, they'll want in. For only a few minutes a day, you too can shave off weeks of training that unlocks that thing you want to do so you actually can enjoy what this game has to offer. That's a very tantalizing offer.


Basically, all that to say, that no matter what you want to do in EvE to have fun, you have to get there somehow. And surrendering a few minutes a day to grab a few more crumbs of SP cheaply is almost too good to pass up, especially in the pursuit of a goal you perceive as fun. Unless, of course, you're at a point where you have access to most everything you wanted anyway.
Black Pedro
Mine.
#2520 - 2016-06-13 21:12:51 UTC
Frostys Virpio wrote:
Black Pedro wrote:
sero Hita wrote:
Black Pedro wrote:
The fact that the daily rewards so much more than anything else makes it mandatory to do if you are choosing what to do in the game based on reward.


Only when you calculate it as isk/time used. But as you can't repeat it unlimited, it does indeed not pay so much more than anything else. Your max. is approx 243 mill isk pr month pr account. That is peanuts though, so IMO it is not mandatory

Of course it is mandatory.


It only feel mandatory to people because they value SP higher than their own enjoyment of the game. A lot of thing start feeling mandatory to player when they try to min/max everything but your feelings, especially in EVE where it's supposed to be about HTFU, don't really matter.

No, the rules of the game have been changed so it is effectively mandatory. Balancing the incentive structure this way makes taking those SP the only rational option if you are at all interested in maximizing the use of your time. That is not psychology, or a mind trick, but a logical assessment of the newly changed effort vs. reward structure of this video game.

But seriously, are you implying I should "HTFU" because I am raising some concerns about how this feature has changed how I play the game? I mean, CCP Rise himself acknowledges that they intend to expand the daily rewards to encompass a broader set of activities, presumably for the exact concern that I am raising here. It is clear to anyone that these SP are so desirable that earning them are mandatory for anyone who cares about progression at all, and CCP recognizes that players should be given more choices on how to earn that activity bonus.

I think the only question is whether that iteration and expansion takes place, or the whole thing is scrapped because it isn't working and is replaced with an alternative attempt to reward player activity. I just hope CCP keeps working on that and doesn't leave this half-developed feature lingering for too long given its unintended (and annoying at least to me) side-effects that are shaping player behaviour.