These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

Recurring Opportunities coming soon

First post
Author
Victor Peredelkin
Riot be live
#2021 - 2016-04-23 20:39:57 UTC
Daily??? What?! are you seriouse? what the simplification? it is not for Eve! if you introduce this nonsense, i will stop subscribing and paying. put people in unequal conditions. adult busy people want to come only when he needs to be and at the same time on an equal footing with the other players.
Wimzy Chent-Shi
Garoun Investment Bank
Gallente Federation
#2022 - 2016-04-23 20:54:56 UTC
I would vote for "pooling" of the potential reward up to a cap be it a month or a week.
I don't want a forced habbit of what the word daily implies.
If you enforce "competitiveness" through daily play it is going to ring up disgust.
I am a one acc player atm so it comes down to flying to an asteroid field two shotting something there and warping back again.
Unless the whole content addition is supposed to resolve around 50 wardeccers or randoms waiting for me to undock to do that so that hey can kill me I fail to see the added value.
Imagine the fun people with multiple accounts get to have by catching up to the daily meta whilst they could enjoy an actual content of their own choice out there.

Come get some cancer @ my blog !

"This clash of opinions is like cutting onions. We are creating something here, that's productive, ...and then there is also salt." -Wimzy 2016

Sitting Bull Lakota
Poppins and Company
#2023 - 2016-04-24 02:50:00 UTC  |  Edited by: Sitting Bull Lakota
"One more shovelfull. The bottom's getting deeper. The walls are getting steeper." The Hole -Anonymous.


If you guys are deadset on "grind4sp," then at least make it engaging and give this reward some risk!

The SP must be per rat. The ammount must be such that a days grind will net no more than 60k sp with most dedicated solo ratters managing around 10k sp or so. The difference in theoretical max and average will be guaranteed because:

The rats ABSOLUTELY MUST spawn only in belts in systems within 1 jump of a lowsec to nullsec gate.

No reward as high as Free Skillpoints should be achievable without taking a swim in the sharktank.

These ships must require at least a well flown t2 fit cruiser to kill. And, these rats are shifty, you need to point them so they won't leave. Gangs and big solo ships could chew through them with ease, but timid wcs'd frigs and dessies would die in a fire.

The thing CCP needs to encourage isn't "logging in." CCP should be encouraging gang roams in dangerous, high traffic space.
Axhind
Eternity INC.
Goonswarm Federation
#2024 - 2016-04-24 07:35:45 UTC
Sitting Bull Lakota wrote:
"One more shovelfull. The bottom's getting deeper. The walls are getting steeper." The Hole -Anonymous.


If you guys are deadset on "grind4sp," then at least make it engaging and give this reward some risk!

The SP must be per rat. The ammount must be such that a days grind will net no more than 60k sp with most dedicated solo ratters managing around 10k sp or so. The difference in theoretical max and average will be guaranteed because:

The rats ABSOLUTELY MUST spawn only in belts in systems within 1 jump of a lowsec to nullsec gate.

No reward as high as Free Skillpoints should be achievable without taking a swim in the sharktank.

These ships must require at least a well flown t2 fit cruiser to kill. And, these rats are shifty, you need to point them so they won't leave. Gangs and big solo ships could chew through them with ease, but timid wcs'd frigs and dessies would die in a fire.

The thing CCP needs to encourage isn't "logging in." CCP should be encouraging gang roams in dangerous, high traffic space.



Let me guess. You play in low sec and would love to camp the gates leading to the fancy rats. Amount of self serving proposals is really amazing. Goal here is not to push one player style but to improve the game and nobody has yet found a way to implement dailies in a way that did not crash the numbers in the long run. There are tons of games that do it (most F2P but not all) and in every single case the result is the same, increase in the beginning and then drop under the baseline in the longer term as it burns out people and they stop playing your ****** grind game.
marVLs
#2025 - 2016-04-24 08:17:20 UTC
The only dailys i see are:
- splitted into lets say 3 types: pvp , indu/mining, exploration/missions.

Each one new every day like:
- pvp: +5% web range
- indu/mining: -10% mining lasers cycle
- exploration/missions: +10% agent payment

Possibilities are huge and awesome, You can add a lot of cool bonuses like:
1) pvp:
- here everyone can think about ton of cool bonuses

2) indu/mining:
- rock amount bonus
- industrial ships +10% cargohold
- bonus for production like +5% speed
- bonus for fraighters allign time
- bonus for mining barges hp or damage Twisted
etc

3) exploration/missions:
- scan probes strength bonus
- +10% chance for drop
- +5% npc bounty
- better salvage for missions
- bonus for salvage drones or tractor beams
- more DEDs all over space in that day
- lvl5 missions in HS
- -25% hp of npcs in lvl5 missions in LS
etc

This will encourage players for more different activities with differ ships and fits

And there should be also some epic dailys with very low chance to appear (like 1% or less if theres more of that type in group) but with some huge boosts to shake new eden Pirate
Imagine Daily Bonus with huuge boosts that can appear one every 2-3 months something like -90% allign time for fraighters (or +100% hp) lol or -80% for missiles explosion radius and velocity or +100% for MWD speed

And also there should be joker dailys like -50% for every ship HP Lol

Bring eve more fun
Ria Nieyli
Nieyli Enterprises
SL33PERS
#2026 - 2016-04-24 09:16:43 UTC
That's a list of ideas that are so horrible that I don't even know where to start.
Lavayar
Haidamaky
UA Fleets
#2027 - 2016-04-24 12:51:04 UTC
Ria Nieyli wrote:
That's a list of ideas that are so horrible that I don't even know where to start.

"Go back to WoW" will fit.
Sabriz Adoudel
Move along there is nothing here
#2028 - 2016-04-24 13:55:38 UTC
One of the hardest things for a designer to do is admit when they are wrong, and shoot one of their pet projects.

Time will tell if CCP are capable of doing this here, before this idea damages the game.

One consequence I haven't seen brought up here is that this is a major incentive to not fight back if you are being hellcamped in a station in null. Don't undock - just clonejump out and farm your SP somewhere else. Then, when there's a call for a fleet op to try to break out, you are in the wrong place to participate.

But the obvious worst effect is that any time real life gets in the way of playing - a business trip, a family holiday, sustained internet disconnection or whatever, you start falling behind other players.

This could be a good system that drives content if it awards pretty much anything other than SP. A doubling of your biggest bounty tick for the day would achieve the goal of having more people risking assets in space to rat, without all of the obvious faults this system has.

I support the New Order and CODE. alliance. www.minerbumping.com

Gully Alex Foyle
The Scope
Gallente Federation
#2029 - 2016-04-24 15:16:01 UTC
PSA because while on SiSi I was about to bang my head on my monitor.

Remember you can at least HIDE the on-screen 'Recurring Opportunites' infographic by clicking on the last small little icon on the right, at the very top left of your screen.

Phew, I was afraid this bad idea would haunt my screen forever!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Terranid Meester
Tactical Assault and Recon Unit
#2030 - 2016-04-24 18:58:41 UTC  |  Edited by: Terranid Meester
Shallanna Yassavi wrote:


A not insignificant number of SP was the only "carrot" they thought they could dangle in front of us which we would actually go after.


God forbid if the actual gameplay and grain of eve as is was the actual reason for people to log-in, but maybe CCP cares more for the Valkyries and Project Nova's than it does for eve these days.

Not that people should be obliged to log-in anyway.

FT Diomedes wrote:

They changed their original proposal about thirty pages in...


Still bad, nothing good can come from it.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#2031 - 2016-04-25 07:52:31 UTC  |  Edited by: Tiddle Jr
i kill an NPC rat and got 10k of SP? Maaan what are you smokin? are you for real!?

Mr Rise if you want me to log on more often then make it available for every 6 hrs, so i promise to log all my 10 alts accounts to kill the poor rat over and over again...Bear

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Landon Elongur
Sebiestor Tribe
Minmatar Republic
#2032 - 2016-04-25 17:00:13 UTC
I strongly dislike this idea.

I joined Eve because it was an MMO where when my life became busy I could walk away and my character would keep learning at the same rate as other players. And that the game was set up so that there wasn't a requirement for grinding.

Now you are adding an incentive that required me to login in daily and perform a specific activity to keep up.

I don't mind the skill injectors... if someone wants to sink enough time/effort or real money into the game, then that is up to them.

My other concern is that you are changing the new player experience.

You are making it so that new player will feel obligated to log in daily, so they can speed up their skill point acquisition. Since for new player, 10,000K is a lot of sill points. This is adding a grinding aspect the the game.

I just don't understand why you want to change the culture of the game so much.
Drummin Zerglin
AQUILA INC
Verge of Collapse
#2033 - 2016-04-25 20:03:09 UTC  |  Edited by: Drummin Zerglin
Another layer of grinding
A new player gaining SP from opportunities = More new player progression if done correctly.
Anyone else gaining SP from opportunities = Silly grinding.

It really should have an SP drop-off of 5m SP to limit it to new players - you can't extract SP below 5.5m SP.
SP below 5m has no value to anyone but the character.

SP for new player progression isn't a bad idea, but dailies aren't the way to go. Add one time opportunities like, joining a corporation, and finishing the tutorials for new players.

Say no to SP faucets.
Say no to grinding.
Manic Velocity
Federal Navy Academy
Gallente Federation
#2034 - 2016-04-25 20:27:24 UTC
Since I'm pretty convinced CCP is going to implement this despite the negative feedback, I have to vehemently request that it be made opt-out. Not just opt-out while it's in beta/testing phase, but opt-out in its entirety.

I want to be able to opt-out of ever receiving any kind of reward for doing any kind of "daily opportunity". Because I don't want any internal metrics to indicate that I somehow endorse this mechanic, simply because I killed a belt rat on a whim and inadvertently received some SP.

Because I know that once this hits TQ, there will be a notable increase in NPC kills. And CCP will take that to mean that people love doing dailies, and so they will divert their limited development resources accordingly. The emergent gameplay of the sandbox will suffer as CCP shifts focus on more ways to encourage players to grind for SP.

Save the themepark nonsense for Nova, or even Valkyrie, where it would make more sense.

I will gladly take the hit in SP if it means I can have a way of showing CCP definitively that I do not want dailies affecting the sandbox.

"The most punchable face in New Eden."

Be excellent to each other.

Twitter | Twitch | YouTube

Tiddle Jr
Brutor Tribe
Minmatar Republic
#2035 - 2016-04-25 20:59:45 UTC
Landon Elongur wrote:
I strongly dislike this idea.

I joined Eve because it was an MMO where when my life became busy I could walk away and my character would keep learning at the same rate as other players. And that the game was set up so that there wasn't a requirement for grinding.

Now you are adding an incentive that required me to login in daily and perform a specific activity to keep up.

I don't mind the skill injectors... if someone wants to sink enough time/effort or real money into the game, then that is up to them.

My other concern is that you are changing the new player experience.

You are making it so that new player will feel obligated to log in daily, so they can speed up their skill point acquisition. Since for new player, 10,000K is a lot of sill points. This is adding a grinding aspect the the game.

I just don't understand why you want to change the culture of the game so much.



I do preditct new burner missions with SP in form of award. Cool story bro.

Kill for Skill!

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

NovaCat13
Seymourus and Co.
#2036 - 2016-04-25 22:19:31 UTC
Manic Velocity wrote:
Since I'm pretty convinced CCP is going to implement this despite the negative feedback, I have to vehemently request that it be made opt-out. Not just opt-out while it's in beta/testing phase, but opt-out in its entirety.

I want to be able to opt-out of ever receiving any kind of reward for doing any kind of "daily opportunity". Because I don't want any internal metrics to indicate that I somehow endorse this mechanic, simply because I killed a belt rat on a whim and inadvertently received some SP.

Because I know that once this hits TQ, there will be a notable increase in NPC kills. And CCP will take that to mean that people love doing dailies, and so they will divert their limited development resources accordingly. The emergent gameplay of the sandbox will suffer as CCP shifts focus on more ways to encourage players to grind for SP.

Save the themepark nonsense for Nova, or even Valkyrie, where it would make more sense.

I will gladly take the hit in SP if it means I can have a way of showing CCP definitively that I do not want dailies affecting the sandbox.


Not empty quoting

NovaCat13 wrote:
Quote:
Daily Opportunities
When you log into EVE, you will be often greeted by a vibrant universe full of interesting things that draws you in. In the past the 24 hour skill queue was a subtle incentive to log often into EVE, now we are considering a difference encouragement: a skillpoint reward for logging in. CCP Rise brings further details and explanations, please read them first before providing some feedback. The reward will be also limited to the first character completing the daily task on each account. Worries about the nature of the EVE sandbox might naturally arise, but the development history, especially the increase of freedom and power to players with the Citadel expansion and previous releases, should speak a clear enough language.


Still not convinced

https://www.youtube.com/watch?v=ER9vJy5PiCc

https://www.youtube.com/watch?v=DPwkG2KEBjc

Quote:
It’s very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system – training.

Just say NO to Dailies

Frostys Virpio
State War Academy
Caldari State
#2037 - 2016-04-26 14:47:24 UTC
FT Diomedes wrote:
Anarkia Evangel wrote:
How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?

I like the idea of giving something to people who play the game every day. I don’t like the idea of using skills points, it’s too key to game progression and hurts people who don’t have time or are able to even login the game every day. The big selling point to Eve, even people I know who don’t play the game say they like that aspect of the game, over other MMORPG.


Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus.


You seriously think there would not be people who find in mandatory to log-in every day for their daily line of powder? I'm pretty sure EVE has at least 1 sucker who would do it for 20k isk...
Lin Thuan
Not a French Corp
#2038 - 2016-04-26 15:29:21 UTC
You guys earn skill point everyday doing nothing...
You don't want this reward for activity ? simple, go on do nothing !
Reward for activity is a great idea, we need this for every other activity, mining, building, etc...
Thx CCP o7
Raven Dallacort
Center for Advanced Studies
Gallente Federation
#2039 - 2016-04-26 18:08:09 UTC
Inomares wrote:
Anything I feel obliged to do on a daily basis whether I feel like doing it or not, I will end up hating. I quit WoW for this exact same reason. I didn't need the gold I got from logging in and updating my Garrison for 5 minutes/day, but the nagging feeling that I was missing out if I didn't was always there. In the end, it nagged me to the point where I quit the game over it. Don't start making me hate eve as well, please. The skill queue change is one of the best changes I've seen since I came back to the game.


I did the exact same thing - WOW player for 9 years here and eventually just got bored of the grind on 3 top level (100 at the time) toons. EVE is more my style - I've always been more into science fiction but started on Warcraft back when it was WC2 and Orcs vs Humans, before the MMORPG revelation. Anyways, I think this change is a good thing - I can play around with the market and eventually buy my way into a skill injector for SP, but I log in every day already and there's always something I need to train up just a little better. I quit this game 3 years ago and came back recently, so the need for training is huge for me right now.

On another note however, I'm also opening up the possibility of doing some light PVP and mission running - these things require completely different skill sets than daytrading the market, industry or mining, so the need for some SP is a good thing once again. The only downside I see to this is the price of injectors correcting to new levels. I'll estimate maybe 30% drop at least, so for day-traders like myself, this is not a good thing, but we'll get over it :)

Anyways, love the game and welcome this change.
Reaver Glitterstim
The Scope
Gallente Federation
#2040 - 2016-04-26 23:38:20 UTC
I feel this should require a much more significant amount of activity. Howabout a player receives a much smaller bonus for each unit of activity until enough have been added up to give the full reward? Example: 100 SP for killing a NPC frigate, 250 for killing a NPC cruiser, 500 for killing a NPC battleship, up to a max of 10,000 per day. This way it may take an hour or two to accomplish the full amount of activity but it is not unobtainable for those of us with limited play times.

Giving 10,000 SP for a single NPC kill will have people logging in like on Neopets, spamming the quick daily and logging off.


I would also look at increasing the amount of possible ways you can get your daily SP bonus:
1.) clearing a site or turning in a mission, more or less SP depending on the difficulty of the site/mission
2.) participating in player ship/capsule destruction (including illegal), giving more SP for a more expensive kill
3.) a small amount for setting up a market order or making instant purchases/sales, more when your market order goes through
- this would be a small gain overall as it needs to be balanced by NPC tax so you can't just spam fake orders for free SP
4.) a small gain for losing a ship in PVP based on the estimated value of the hull
- this will encourage player participation in PVP even when they have a high risk of losing their ship


It would also make a lot of sense to scale these rewards by the player's character's current skillpoints, at least up to 10 million. With low amounts of SP it can be difficult to complete these activities effectively and quickly. Players with very low SP should not need to accomplish nearly as much to get the full reward.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."