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Isn't this wardec system very stupid, or at least making many to quit?

First post
Author
Lucy Lollipops
State War Academy
Caldari State
#1 - 2016-04-08 03:18:40 UTC
Hello,

I'm a new player.

I'm using a alt, knowing how agressive is (part of this) this community, but I want to share my honest opinion.

Isn't this wardec system making many players to quit?

When I am wardecced, and it's almost always, leaders tell me to stay docked....

So my alternative is:

- Stay docked for weeks while paying for a subscription (?!?!?!?)

- Leave the corp, leaving my friends in order to be able to use my shipo in hisec.

- Go to live in nullsec or in a wormhole.

Maybe I'll have this post close for ranting, but I really don't see a sense in this.

If developers don't want persons to have a """"safe""""" (not so safe actually, let's say decently safe) hi-sec they should remove it totally and make this universe all null-sec.

To have a high sec and force players to leave corps with their friends inside to still be able to have a hisec seems so so stupid to me and causing many newbies like me in particular to deem this game a unpleasurable one to play.

Curious to know others opinion about this wardec system, preferibly not only the opinion of pirates so happy to cause disconfort to new players or to players that want to have both a hisec and a low sec.
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-04-08 03:29:45 UTC
Lucy Lollipops wrote:
Curious to know others opinion about this wardec system.......


My opinion is that you should learn to PvP and slap the wardeccers around.

Being the dec'ee rather than the dec'er has the major advantage that you can recruit allies into the war. make friends with some PvP players and recruit them as allies in your war.

Most hisec wardec corps are actually pretty crap at PvP. They're after ganks and eZ kills and, as a general rule, wouldn't have the first clue about how to face an opponent ready and willing to fight back. There are exceptions, but they're exactly that: exceptions.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Memphis Baas
#3 - 2016-04-08 03:39:13 UTC  |  Edited by: Memphis Baas
Lucy Lollipops wrote:
If developers don't want persons to have a """"safe""""" (not so safe actually, let's say decently safe) hi-sec they should remove it totally and make this universe all null-sec.


Well, once citadels are patched in, they'll eventually replace all NPC ones with player ones (like the pocos) and you'll get your wish.

So yes, they don't want a safe high-sec. Or a crowded high-sec; they'd much rather you spend a couple weeks as a newbie and then get the **** out and play the game they intended for you to play in low or null.
Lucy Lollipops
State War Academy
Caldari State
#4 - 2016-04-08 03:55:50 UTC  |  Edited by: Lucy Lollipops
Memphis Baas wrote:
Lucy Lollipops wrote:
If developers don't want persons to have a """"safe""""" (not so safe actually, let's say decently safe) hi-sec they should remove it totally and make this universe all null-sec.


Well, once citadels are patched in, they'll eventually replace all NPC ones with player ones (like the pocos) and you'll get your wish.

So yes, they don't want a safe high-sec. Or a crowded high-sec; they'd much rather you spend a couple weeks as a newbie and then get the **** out and play the game they intended for you to play in low or null.


Happy to know your opinion, about it but I would prefer to know if developer wants to be this game a 24/7 pvp battleground from developers directly, so I can decide to leave or stay without this wardecced system that I have a clear opinion is funny only for small gankers gangs killing lonely or new players.

"spend a couple of weeks"....please don't say like that, I am playing for several months and this game is so complicated that I have no way to face veteran roaming to kill wardecced ones.

I was in a vexor and was killed by a billion tech 3 ship out of a gate in hisec some weeks ago, not a proble for me actually but please don't say I can play couple of weeks of pvp and kick their ass, it's not like that.

And please don't link Eveiseasy Youtube videos to tell me a 20 days old account can easily kill much expensive ships.

I adore Eveiseasy, really, but the player using a 20 days old account perfectly knows the name of all enemy ships, what weapons they are using, how to counterattack properly, it's a long time pvp expert veteran.

So I know a formula 1 pilot can beat a rookie pilot in a race with a less powerful car but please don't tell me I'll be a formula 1 pilot in a couple of weeks, it sounds ridicolous to me.
Mephiztopheleze
Laphroaig Inc.
#5 - 2016-04-08 04:24:11 UTC  |  Edited by: Mephiztopheleze
Lucy Lollipops wrote:

Happy to know your opinion, about it but I would prefer to know if developer wants to be this game a 24/7 pvp battleground from developers directly.....


it's in the name of the game. EVE = Everyone V Everyone. (in other words: Yes.)

Lucy Lollipops wrote:
So I know a formula 1 pilot can beat a rookie pilot in a race with a less powerful car but please don't tell me I'll be a formula 1 pilot in a couple of weeks, it sounds ridicolous to me.


No, you won't be a legendary PvP player in a couple of weeks.

But, spend some time learning to PvP and you'll also quickly learn how to avoid PvP if that is your desire. There are tricks that will get you through any HS/LS gatecamp. There are tricks that will get you through any 0.0 gatecamp. There are ways to avoid wardeccers and still get your stuff shifted (protip: an Alt character in an NPC corp using the MWD/Cloak trick will never, ever get ganked hauling in HiSec).

One other thing: the most valuable commodities in this game are Friendship and Trust. No amount of ISK or SP can do as much for you as having a couple of mates watching your back.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Lucy Lollipops
State War Academy
Caldari State
#6 - 2016-04-08 04:46:06 UTC
Mephiztopheleze wrote:
Lucy Lollipops wrote:

Happy to know your opinion, about it but I would prefer to know if developer wants to be this game a 24/7 pvp battleground from developers directly.....


it's in the name of the game. EVE = Everyone V Everyone. (in other words: Yes.)


This is your opinion, I respect it but it's not the opinion of a developer.

When a developer will answer here and say "Yes, wardecs are used as intended to make all players, including newbies and ones that want to enjoy some hisec play to have no "safe" area at all in the game everytime they undock, making them decide to play like that or to leave their corporation avoiding the problem" then I will be satisfied and I'll decide if to stay or to leave.

For the answers I received ingame so far the wardec system is being abused at the moment and it's enjoyable only for gankers, this is not something positive in my opinion.
ShahFluffers
Ice Fire Warriors
#7 - 2016-04-08 05:02:54 UTC  |  Edited by: ShahFluffers
Okay... so... I'm going to TRY and be gentle about this...

FANFEST 2015: Using Science to Help Newbros

tldr: the DEVs ran some statistics and found that people who get blown up early on tend to play the game longer.
Now while correlation does not equal causation... it is still pretty interesting and somewhat throws a wrench in the argument that newbies need to kept "safe" from the rest of the game.

Speaking frankly... the new player (and high-sec) experience in the past was FAR more brutal (more so than when I started playing back in 2009). You were literally given a ship, some mildly confusing walls of text in 8-size font within little pop-up boxes, and then left to fend for yourself.
More than that...
- suicide ganking was cheaper
- wars were MUCH cheaper (some 2 million ISK a week) and did not have all the restrictions they have now

And yet players kept coming to play EVE.

Now
Lucy Lollipops wrote:
Happy to know your opinion, about it but I would prefer to know if developer wants to be this game a 24/7 pvp battleground from developers directly, so I can decide to leave or stay without this wardecced system that I have a clear opinion is funny only for small gankers gangs killing lonely or new players.

I can confirm what Memphis Bass has said.

High-sec was never intended to be "safe." At least... not in the sense you are thinking of (see: "absolute safety")
It was meant to be relatively safe compared to low-sec... which is relatively safe compared to null-sec.


Working in reverse:

If you fly around in null-sec..
- You can be shot at and killed by everyone and anyone.
- The only "rules" and "safety" you have are those you can enforce with your own weapons, cunning, and tactical decisions.

If you fly around in low-sec...
- You can be shot at and killed by everyone and anyone.
- However those who do this will take a "penalty" that will make life and logistics a little harder (see: NPCs will chase them in High-sec and taking too many penalties will make you a global "Kill on Sight" target to every player).
- Some of the more... "deathtrap" style mechanics that work in null-sec won't work in low-sec.

If you fly around in high-sec...
- You can be shot and killed by everyone and anyone. However those who do this will take a BIG "penalty" that will not only make life and logistics a little harder, but will also cost them a ship (see: suicide ganking always results in the offender's ship dying).
- "Deathtrap" style mechanics that work in null-sec will not work in High-sec.
- Wars allow you to shoot people without carrying the above penalties... but costs a pretty penny. More than that... the defending corporation/alliance gets 24 hours notice to prepare, can hire "allies" to assist, and can only last for a week... unless the aggressing corporation pays double the previous week's war fee.


Lucy Lollipops wrote:
"spend a couple of weeks"....please don't say like that, I am playing for several months and this game is so complicated that I have no way to face veteran roaming to kill wardecced ones.

1. I have played the game for 7 years. I am the definition of a veteran. And there is quite a bit about this game that I am STILL pretty stupid about.

2. Just because you don't know of a solution... it does not mean there is no solution.
I can list a few ways you can fight back... if you are willing to try.


Lucy Lollipops wrote:
I was in a vexor and was killed by a billion tech 3 ship out of a gate in hisec some weeks ago, not a proble for me actually but please don't say I can play couple of weeks of pvp and kick their ass, it's not like that.

Pro-tip: Don't focus on how expensive a ship is relative to your own. There are ways for 5 million ISK ships to kill hundred or even billion ISK ships.

It all comes down to this; what is your opponent's ship good at? What is it not good at? Choose a ship that takes aim at what is it not good at.
Every ship has a weakness. Or an area it does not excel in at the very least. The rest is planning and tactics.

Lucy Lollipops wrote:
And please don't link Eveiseasy Youtube videos to tell me a 20 days old account can easily kill much expensive ships.

I adore Eveiseasy, really, but the player using a 20 days old account perfectly knows the name of all enemy ships, what weapons they are using, how to counterattack properly, it's a long time pvp expert veteran.

Well... what do you think he was like when he started the game? He was not born with the knowledge. He accumulated it. Watched what others did, how they did it, and then applied it.

PvP-vets are not supernatural beings that are are subject to a different set of rules or mechanics. They learned what they know the hard way; by getting killed by players better than themselves.

Lucy Lollipops wrote:
So I know a formula 1 pilot can beat a rookie pilot in a race with a less powerful car but please don't tell me I'll be a formula 1 pilot in a couple of weeks, it sounds ridicolous to me.

Pro-tip: Don't try to "beat" the Formula 1 driver at his own game. He will win. Instead... fight dirty. Throw tacks on the road, get your friends together and run him off the road in your little hatchbacks. The F1 driver may still win the race, but you can make it as painful and frustrating as possible. And that can go a long way towards ensuring your (and your group's) long term safety.

For example:
You can royally **** off an experienced player by swarming an expensive, OMGWTFBBQ ship with a small group of ECM-fit Griffins. And hey... if you die you get a fair bit of insurance money that will allow you to keep doing this.
Do this enough and the aggressing player may see your group as "not worth his/her time."
Mephiztopheleze
Laphroaig Inc.
#8 - 2016-04-08 05:14:42 UTC
ShahFluffers wrote:
You can royally **** off an experienced player by swarming an expensive, OMGWTFBBQ ship with a small group of ECM-fit Griffins.


once said wartarget is jammed out, your friends in their gank catalysts can make short work of them.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Jonah Gravenstein
Machiavellian Space Bastards
#9 - 2016-04-08 05:19:06 UTC
Lucy Lollipops wrote:

Happy to know your opinion, about it but I would prefer to know if developer wants to be this game a 24/7 pvp battleground from developers directly, so I can decide to leave or stay without this wardecced system that I have a clear opinion is funny only for small gankers gangs killing lonely or new players.
You need to take a look through the new player FAQ, start at page 21.

directly from the new player faq wrote:
The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lucy Lollipops
State War Academy
Caldari State
#10 - 2016-04-08 05:19:09 UTC
ShahFluffers wrote:
Okay... so... I'm going to TRY and be gentle about this....


I'm very happy you tried to be gentle, actually you were and your answers are very interesting about PvP but offtopic about what I would like to know about this Wardec system.

What I would like to know is:

Assuming what I was asked to do ( stay docked in hisec or go to play in nullsec ) it's the average thing that happens when a not gankers corporation is wardecced, and in my opinion it's something incredibly stupid for any new player or for any player that would like to be "decently" safe in hisec while still able to "decently" chat or communicate with his/her corp friends without being forced to leave corporation.

Is this wardec system working as intended by game developers that assume the risk of making the wardecced players above said having an unpleasurable experience ( while a very pleasurable one for ganker obviously) or is this system being abused?

It's a question, all PvP related answers are apprecaited but offtopic.

And, lastly, I never said about absolutely safety, never.
Mephiztopheleze
Laphroaig Inc.
#11 - 2016-04-08 05:23:18 UTC
Jonah Gravenstein wrote:
directly from the new player faq wrote:
The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.


re-quoting for truth.

Lucy Lollipops wrote:
Is this wardec system working as intended by game developers.....


YES.

Yes it is 'working as intended'.

See the above.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Lucy Lollipops
State War Academy
Caldari State
#12 - 2016-04-08 05:27:51 UTC
Mephiztopheleze wrote:
Jonah Gravenstein wrote:
directly from the new player faq wrote:
The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.


re-quoting for truth.

Lucy Lollipops wrote:
Is this wardec system working as intended by game developers.....


YES.

Yes it is 'working as intended'.

See the above.


I appreciate your enthusiasm on aswering here, maybe you are a under-cover developer and I don't know it.

If you use your DEV account to answer me I'll be happier and not asking anymore.

The fact a game is a PvP based one is already clear to me, and for what I see it's not so hard to be involved in a full pvp enviroment at all.

BUT, what I am asking and will keep ask is to know if HOW wardecs are used now is something according to HOW they are intended to work or IF developers think they are being abused somehow ( from gankers in particular).
Mephiztopheleze
Laphroaig Inc.
#13 - 2016-04-08 05:45:31 UTC
i'm out. good luck.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

ShahFluffers
Ice Fire Warriors
#14 - 2016-04-08 05:47:10 UTC  |  Edited by: ShahFluffers
Lucy Lollipops wrote:
ShahFluffers wrote:
Okay... so... I'm going to TRY and be gentle about this....

I'm very happy you tried to be gentle, actually you were and your answers are very interesting about PvP but offtopic about what I would like to know about this Wardec system.

It is not exactly off-topic. The game itself is based on conflict between players. Ship-on-ship combat is simply the most overt facet of that. And wars in high-sec allow that facet to be realized.

Knowing how to PvP (or how to avoid it) gives everyone from miners, to industrialists, to traders/marketers, and Directors a huge strategic advantage.

Lucy Lollipops wrote:
Assuming what I was asked to do ( stay docked in hisec or go to play in nullsec ) it's the average thing that happens when a not gankers corporation is wardecced, and in my opinion it's something incredibly stupid for any new player or for any player that would like to be "decently" safe in hisec while still able to "decently" chat or communicate with his/her corp friends without being forced to leave corporation.

Sadly, being told to "stay docked" for the duration of a war is common. But this is not a problem with the game per se. It is a problem among players themselves.

Those who want to insulate themselves as much as possible from "conflict" will pull these kinds of tactics because in their mind, "safety > everything else."
The problem with this line of thinking though is that the game as a whole was never designed to provide "safety" the same way other MMOs provided it.

If your corporation is telling you to "stay docked" for the duration of a war... I am sorry to say this... then they should not be in a corporation (continue below an explanation why).

Lucy Lollipops wrote:
Is this wardec system working as intended by game developers that assume the risk of making the wardecced players above said having an unpleasurable experience ( while a very pleasurable one for ganker obviously) or is this system being abused?

A corporation or an alliance is not designed to be a strictly "social" thing. It is basically a way for players to pool their resources, become stronger as a collective, and put up structures to become even stronger.
The "penalty" is that you basically put up a flag for everyone else to see. And what they see is "we are trying to become 'big boys.'"

And yes... you have to take the bad with the good. The moment you introduce ways to increase "good" (see: "safety") for minimal penalty (see: "no wars") then the same people who blow you up today will use those ways to amass even greater power.

Lucy Lollipops wrote:
I appreciate your enthusiasm on aswering here, maybe you are a under-cover developer and I don't know it.

If you use your DEV account to answer me I'll be happier and not asking anymore.

Sorry but... DEVs rarely respond to threads these days. Especially about perceived hot-button topics.

All I can say is that if the mechanics are the way they are... and the general aim of the mechanics has not changed much despite multiple iterations (and there have been more than a few)... then it is more or less intended gameplay.
Lulu Lunette
Savage Moon Society
#15 - 2016-04-08 05:55:26 UTC
Yeah wardecs are pretty stupid.

It depends on what you like ofc but I play around highsec when wardecced, literally around like I only travel when I absolutely have to. I use couriers to get me supplies and ofc play where the highsec bad guys won't go.

I've lived in C1's, null and lowsec through wardecs. I think a quiet pocket or pipe in low is easiest and there's also highest chances for wormhole connections I believe so sending any loot to trade hubs is easy if you can get it to any highsec system.

@lunettelulu7

Lucy Lollipops
State War Academy
Caldari State
#16 - 2016-04-08 06:47:39 UTC
Well, in a game with one server only, around 20k accounts online ( and I guess 10k real players in a game where almost anyone plays 2 accounts ) and I imagine 20/30 new topics on the official forum, they SHOULD respond to threads, in particular if, as you said, the topic I am asking an answer about is a topic many persons already asked about.
Nadja Hawk
Doomheim
#17 - 2016-04-08 07:00:01 UTC
Lucy Lollipops wrote:
Hello,
When I am wardecced, and it's almost always, leaders tell me to stay docked....


leave corp ad join one that is not afraid of wardecs and who will teach you eve
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#18 - 2016-04-08 08:08:53 UTC  |  Edited by: Lan Wang
Mephiztopheleze wrote:
Lucy Lollipops wrote:
Curious to know others opinion about this wardec system.......


My opinion is that you should learn to PvP and slap the wardeccers around.


come on you know that doesnt really work, wardecers are opportunists, they only wardec when they know they can get easy kills, even pvp alliances are told to stay away from highsec during wardecs.

top tip: move out of highsec and wardeccers are scared to follow

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

ergherhdfgh
Imperial Academy
Amarr Empire
#19 - 2016-04-08 09:55:13 UTC
Lucy Lollipops wrote:
Memphis Baas wrote:
Lucy Lollipops wrote:
If developers don't want persons to have a """"safe""""" (not so safe actually, let's say decently safe) hi-sec they should remove it totally and make this universe all null-sec.


Well, once citadels are patched in, they'll eventually replace all NPC ones with player ones (like the pocos) and you'll get your wish.

So yes, they don't want a safe high-sec. Or a crowded high-sec; they'd much rather you spend a couple weeks as a newbie and then get the **** out and play the game they intended for you to play in low or null.


Happy to know your opinion, about it but I would prefer to know if developer wants to be this game a 24/7 pvp battleground from developers directly, so I can decide to leave or stay without this wardecced system that I have a clear opinion is funny only for small gankers gangs killing lonely or new players.

Memphis was so much stating personal opinion as reiterating dev posts and fanfest presentations. Essentially what Memphis posted here is a summary of what Devs have said over the years in relation to this topic.
Lucy Lollipops wrote:

"spend a couple of weeks"....please don't say like that, I am playing for several months and this game is so complicated that I have no way to face veteran roaming to kill wardecced ones.

not beat them all in a fight no. But learn how to get around them or scout them out and bait them into a trap that you can win yes.

What you should probably know is that any high sec corp that is recruiting and advertising is going to attract the attention of wardecers. I agree that it is a poor mechanic but it is what it is. Once you get away from those corps the war decs mostly disappear. You'll have to go find a corp on your own to get away from it. Any corp openly recruiting new pilots and especially a corp without an API check that lives in high sec is going to be permanently war deced. I moved to null sec to get away from PvP and was surprised to see how easy it was to avoid PvP in null sec.

The whole game is not as you are experiencing now. There is just a large group of players in this game that like to victimize very new pilots. Learn how to not advertise yourself as one of those and the whole game changes.
Lucy Lollipops wrote:

And please don't link Eveiseasy Youtube videos to tell me a 20 days old account can easily kill much expensive ships.

I adore Eveiseasy, really, but the player using a 20 days old account perfectly knows the name of all enemy ships, what weapons they are using, how to counterattack properly, it's a long time pvp expert veteran.

So I know a formula 1 pilot can beat a rookie pilot in a race with a less powerful car but please don't tell me I'll be a formula 1 pilot in a couple of weeks, it sounds ridicolous to me.
The point of the eveiseasy youtube channel is the exact opposite. It's not to imply that a brand new pilot can pwn but that a brand new character can. He's showing you that the game is not about skill points. You need to learn the game to be good at it. You can buy a 200 million skill point character and still get your ass handed to you as a new player. That I believe is the point of those videos

Want to talk? Join Cara's channel in game: House Forelli

Xiahou Altiska
Center for Advanced Studies
Gallente Federation
#20 - 2016-04-08 12:53:36 UTC
If you are in a high-sec corp whose leaders demand everybody stay docked during war, it sounds like you need a new corp. What's the point?

Yes, you absolutely should move out to low/null or a wormhole. The "safety" of high sec is really a myth anyways. If somebody wants to gank you in high-sec, they will. Sometimes it doesn't even matter if they lose money. You might have a piece of cargo they want or just be bored. The sooner you learn to fly safe and protect yourself no matter where you are, the better off you'll be.

EVE is a sandbox game meaning there is no correct way to play it. Do what is fun for you. Go back to an NPC corp where you will never be wardecced. Find a more aggressive PVP corp that will fight back. Find an industry corp if that's what you find fun. Just don't be sidelined by a weak corp that doesn't want you to play the game.
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