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Why do we need an abstract sov system?

Author
Bleedingthrough
#1 - 2016-04-07 09:08:08 UTC
What would happen if sov was a numerical value solely based on the following (20d averages)?
• owned structures in system
• pilots active > docked > logged out in system
• supers logged or active in system
• jumpbridge/cyno/jammer in system
• hostile assets destroyed in system
• total value of items being built in that system/alternatively titans and supers only

What would be so bad about untying jump bridge networks, the construction of supers, cyno jammers and other things from sov?

What would the flag that sov is mean if these changes were in the game and what does sov mean now except that a group won the sov laser game at some point?

I am not an expert on null mechanics and the last meaningful war I participated was under Dominion sov. This is not a troll attempt but genuine questions that came to my mind while reading up on sov changes in preparation of WWB. Maybe some CSM can explain why we still need this arbitrary layer of abstraction in a sandbox game like EvE?


Tian Toralen
State War Academy
Caldari State
#2 - 2016-04-20 13:31:53 UTC  |  Edited by: Tian Toralen
True. Let players place their structures - including those that require sovereignity now, everwhere they want.

The fact that the structures are there and not shot down - means they "own" sov, or structures. If the structures are shot down, they don't "own sov" there, because - we can see clearly they can't defend their structures. Anyway there is no "sov" there are only structures. It's not like installing an anomaly generating upgrade prevents the enemy to see and use the generated anomalies...
Merchant Rova
Tidal Lock
Vapor-Lock
#3 - 2016-04-27 16:08:23 UTC
Bleedingthrough wrote:


What would be so bad about untying jump bridge networks, the construction of supers, cyno jammers and other things from sov?




  • JB - Designed for large groups to move around in their space. Putting that in LS makes it way to easy for people to avoid gate camps, and would make it 10 times easier for freighters to move through. In HS it makes freighting too easy.
  • Supers - Makes it way to easy for some alliances to field supercaps. Just buy them from a third party.
  • Cyno Jammers - Not in LS or HS. Makes it too easy to disrupt freighters and caps to move. Imagine someone putting that up in Jita or Amarr?


In my opinion, LS needs to be more "fair" than null/sov null. The goal of LS (in my opinion) is to make an arena where people can fight without worrying about sovereignty, and with weapon constrictions (comparied to NPC null). Essentially, lowsec and sovnull are different playstyles and if you change stuff with sovnull, you're going to change LS and NPC null.