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T3 destroyers need a skillpoint loss risk added to them.

Author
Kamahl Daikun
State War Academy
Caldari State
#21 - 2016-04-07 17:21:11 UTC
Ria Nieyli wrote:
Just what the game needs, more SP loss for players! Did you think this through before posting?


What this game needs is T3D's that don't make Frigs/Dessies irrelevant.
Malcanis
Vanishing Point.
The Initiative.
#22 - 2016-04-07 18:50:00 UTC
Yarosara Ruil wrote:
What we need is to remove Skill Penalties for Strategic Cruisers! Not the other way around!

In fact, what we really need is a Tech 3 tierside. Remove those "subsytem" shennenigans and just make Strategic Cruisers adaptable with a click of a button like their Tech 3 Destroyer cousins.

Also, Guristas SKIN Tengus. Guristas SKIN All The Things!


I like the SP loss. It's the one shiploss cost that actually means something.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frostys Virpio
State War Academy
Caldari State
#23 - 2016-04-07 20:58:54 UTC
Malcanis wrote:
Yarosara Ruil wrote:
What we need is to remove Skill Penalties for Strategic Cruisers! Not the other way around!

In fact, what we really need is a Tech 3 tierside. Remove those "subsytem" shennenigans and just make Strategic Cruisers adaptable with a click of a button like their Tech 3 Destroyer cousins.

Also, Guristas SKIN Tengus. Guristas SKIN All The Things!


I like the SP loss. It's the one shiploss cost that actually means something.


The ship loss mean nothing to some while it means a lot to others. Don't fly what you can't afford to lose is completely based on the fact that different ship have different value which is lost when you lose them. If you are rich enough to shrug off any losses, it does not mean it's the same for everyone.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#24 - 2016-04-07 21:45:20 UTC  |  Edited by: P3ps1 Max
I don't think an entire level would be fair. Maybe 1/3 of the skill points currently allocated at their current level be reduced. Then again I'm not a fan in general with a reduction in skill points. I beleive there should be an alternative method.
Pandora Carrollon
Provi Rapid Response
#25 - 2016-04-07 22:47:43 UTC
Malcanis wrote:
I like the SP loss. It's the one shiploss cost that actually means something.


With injectors, it's all just ISK... it doesn't mean anything to anyone that didn't leverage a ton of their ISK resources to get into their T3 Cruiser (and in the case the OP is proposing T3 Destroyers) and then lost it and the training and can't afford to replace it quickly.

Thus, it punishes the newer players in smaller corps more than the older players with resources to laugh it off. So it's not about meaning something, it's about why the mechanic is in place.

The only reason I see is a perception that it 'hurts' and as I just pointed out, 'hurt' depends on your resources. So the mechanic is somewhat bogus to start, it appears to be a minor hurdle to hold a hand up to newer characters to keep them from jumping full guns into T3 ships from the starting gate, but a true newbie would have no idea how to do that and an experienced player is already sending the new toon a ton of injectors and ISK... so... bogus logic.

If that is the ONLY reason the mechanic exists, then I gave a counter mechanic that actually makes sense and keeps SP a relatively pure progressive path. So, take your pick, SP thievery or just buy another implant that is 'perma-coded' to the ship. It becomes worthless when the ship does.

If someone can point out why this was done, I'm all eyes... RollShocked
Wanda Fayne
#26 - 2016-04-07 23:31:23 UTC
Just rebalance the svipul and confessor.
For real this time.

Hecate and jackdaw are fine.

Problem solved.

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Sustrai Aditua
Intandofisa
#27 - 2016-04-08 00:34:12 UTC  |  Edited by: Sustrai Aditua
My little girl would come to me and say, "Daddy! Daddy! There's a mean old monster in my closet!" Now, cute as that was, it didn't require an hour's long explanation with cross-referencing and reams of justifications to get her back to sleep.

My son, on the other hand, would realize it was coming time to mow that lawn again and he'd suddenly wax philosophically about how proper it was for yards to grow naturally, as if they were some part of the wooded environment...with squirrels and woodchucks... I didn't spend a lot of breath arguing the logic behind
suburban lawn maintenance with him....

If you catch my drift.

If we get chased by zombies, I'm tripping you.

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#28 - 2016-04-08 01:40:37 UTC
Yarosara Ruil wrote:
What we need is to remove Skill Penalties for Strategic Cruisers! Not the other way around!

Maybe... but I'm leaning toward no.

Yarosara Ruil wrote:
In fact, what we really need is a Tech 3 tierside. Remove those "subsytem" shennenigans and just make Strategic Cruisers adaptable with a click of a button like their Tech 3 Destroyer cousins.

Absolutely not, terrible idea. If anything T3 destroyers should have subsystems like the T3 cruisers.

Yarosara Ruil wrote:
Also, Guristas SKIN Tengus. Guristas SKIN All The Things!

Sure, why not. Of course they'd have to make a separate skin model for every configuration combination of the Tengu. So CCP will probably say no. But I actually do like the idea of being able to do custom paint jobs (not just Gurista's) on all ships (not just Tengu's).
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#29 - 2016-04-08 01:43:38 UTC
Pandora Carrollon wrote:
Since character learning and memory is perfect in this game, artificial reasons to 'lose' it are a little silly. I don't think you should ever lose SP since it's a stand in for XP in other MMO's.

There are games where xp loss on death is a thing. I actually dislike games that don't have this.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#30 - 2016-04-08 06:20:09 UTC
Jenn aSide wrote:
Someone recently got killed by a T3D....

This idea would make them unused, it's ok with T3 Cruisers, they don't die all that often, T3Ds die if you sneeze on them.


What?

Mephiztopheleze
Laphroaig Inc.
#31 - 2016-04-08 06:35:11 UTC
Neadayan Drakhon wrote:
There are games where xp loss on death is a thing. I actually dislike games that don't have this.


hehe, Hardcore mode Diablo II.

You die, you're dead. Roll a new 'toon.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#32 - 2016-04-08 09:57:03 UTC  |  Edited by: Ria Nieyli
Kamahl Daikun wrote:
Ria Nieyli wrote:
Just what the game needs, more SP loss for players! Did you think this through before posting?


What this game needs is T3D's that don't make Frigs/Dessies irrelevant.


T3Ds are well and truly needed tool for the soloist in today's meta. Also, you can kill a T3D in a tech 1 frig or destroyer, depending on the fittings. They're not immortal, you know.

Mephiztopheleze wrote:
hehe, Hardcore mode Diablo II.

You die, you're dead. Roll a new 'toon.


Played a lot of that back in the day. I miss that game.

Wanda Fayne wrote:
Just rebalance the svipul and confessor.
For real this time.

Hecate and jackdaw are fine.

Problem solved.


Confessor power levels are in line, considering that it only has 3 midslots. It's also extremely susceptible to tracking disruption.
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