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Name Change Certificate.

Author
slumbers
Doomheim
#81 - 2016-07-17 05:23:52 UTC
The same way you have an employment history per character, you should have an alias history. With a remap once per year, or 5 or 10... If you buy a character and you get to re-sculpture it, you should at least rename it. And wiping the killboard slate clean every now and then isnt really bad :D.

The only problem I see is the database issue, a new table per character to hold extra information. If that isn't a problem for CCP, I dont think it will impact the game negatively. Onomatology is a very important thing. I don't see why you shouldn't at least have 1 attempt to revamp your character.
Nevyn Auscent
Broke Sauce
#82 - 2016-07-17 12:23:21 UTC
slumbers wrote:
The same way you have an employment history per character, you should have an alias history. With a remap once per year, or 5 or 10... If you buy a character and you get to re-sculpture it, you should at least rename it. And wiping the killboard slate clean every now and then isnt really bad :D.

The only problem I see is the database issue, a new table per character to hold extra information. If that isn't a problem for CCP, I dont think it will impact the game negatively. Onomatology is a very important thing. I don't see why you shouldn't at least have 1 attempt to revamp your character.

Because local does not show you said alias history, and seeing who is in local with you right now is a very important tool.
When people change corp they generally leave the old Red/Blue list behind and pick up the new corps. the same is not true about a name.
slumbers
Doomheim
#83 - 2016-07-17 13:38:08 UTC
They will add a tab for it and new alias will be linked to old alias killboard. Its not difficult to implement, question is whether CCP wants to bother with it. It would be nice to have that option. There would be a mechanism set in place to make sure it will not be abused.

I mean they touched the holiest of holies, Skillpoints, I don't see why name would be such a big issue. I don't mind people trading Skill points, I don't even mind people trading Loyalty points. Changing a name or regretting onomastics employed 5 years ago to create a character, shouldnt cause concern, unless its a DBase issue.
Esnaelc Sin'led
Lonesome Capsuleer
#84 - 2016-07-17 22:02:51 UTC  |  Edited by: Esnaelc Sin'led
SASSY wrote:
I agree with removal of the character bazaar now with injectors extractors availability.

To prevent identity swaps.

Note to the self haters : the tools are available

1. transfer your items
2. tear out your skills
3. biomass
4. rebuild yourself a new
5. make good choices

better yet just love yourself and your name.

Being reborn with new identity for no effort is screaming entitlement.

The easy road and the trashing of tradition and history.


0. a) farm X amount of ISK depending of your SP amount.
0. b) spend X amount of RLM depending of your SP amount.

1. transfer your items
2. tear out your skills
3. biomass
4. rebuild yourself a new
5. make good choices

Fixed it for you.

Can you give me 150b so i can do that please ?
Or you may also transfer 3k Euros/Dollars in my bank account ?
Is that possible ?

#norich.

This is so snooty...
This is already a thing, for people having the ISK/RLM to do so, for precise goals, spying could be one of them.

What we/I ask, is a way to change a toon Name WITH penalties OTHER than money so that it can't be used abusively by wannabe-spies.
Maldiro Selkurk
Radiation Sickness
#85 - 2016-07-18 06:33:47 UTC
Your name is a major part of who you are and a key component of how others will choose to interact with you, even one name change will seriously compromise someones responsibility for their actions, so NO!

Yawn,  I'm right as usual. The predictability kinda gets boring really.

slumbers
Doomheim
#86 - 2016-07-18 07:14:33 UTC
Maldiro Selkurk wrote:
Your name is a major part of who you are and a key component of how others will choose to interact with you, even one name change will seriously compromise someones responsibility for their actions, so NO!


Your name is merely a semantic, not who you are. People have a name/surname, but when they go into art they choose an artistic alias under which they publish literature or act. They are what they are because of what they do, not because of a name.

The very same way a character gets a remap annually, you could add a timer once per 3 or 5 years. or allow a character name change once a character gets transferred, since plex is necessary to do that.

How others chose to interact with you, also had to do with skills, A high skill recruit with supers would get different treatment than a low skill newer player.

The list of pros and cons for name change can go on indefinitely. It has to do with perception. I perceive name as another attribute a player can change, like new titles people get when they join other corporations. Titles are nicknames they have earned, or deserved :)
So yes to name change, but with some limitations to it. You can even go with a once per decade limitation if you want, but not forbid it. Putting a stop sign on everything will not help. Unless its a technical issue that has to do with the server, and historical data can follow the character, I don't see a reason why not allow it.
Daichi Yamato
Jabbersnarks and Wonderglass
#87 - 2016-07-18 10:49:22 UTC
Add my no to this. Identifying people by name is important in eve, where as the only practical reason to change your name is to avoid being identified.

Not liking your name or having a typo in your name (lol wat?) doesn't justify breaking down the the games primary form of identification. And an 'alias list' is too cumbersome to compensate.

I mean christ. If you had a typo in your name why didn't you biomass your char when it was still new and had nothing to lose?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lan Wang
Federal Navy Academy
Gallente Federation
#88 - 2016-07-18 12:34:01 UTC
Daichi Yamato wrote:
Add my no to this. Identifying people by name is important in eve, where as the only practical reason to change your name is to avoid being identified.

Not liking your name or having a typo in your name (lol wat?) doesn't justify breaking down the the games primary form of identification. And an 'alias list' is too cumbersome to compensate.

I mean christ. If you had a typo in your name why didn't you biomass your char when it was still new and had nothing to lose?


who really cares now, set them red as a contact and thats enough to know if you should shoot him or not

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gadget Helmsdottir
Gadget's Workshop
#89 - 2016-07-18 15:09:12 UTC  |  Edited by: Gadget Helmsdottir
Daichi Yamato wrote:
Add my no to this. Identifying people by name is important in eve, where as the only practical reason to change your name is to avoid being identified.

I logged on last night to join over 32,000 people also logged on. I also hang out in the English Help channel (under one guise or another) and attempt to help out... and sometimes snark about within reason.

I recognize maybe 15 or so souls on a nightly basis. The others are just EvE mooks. No offense to other players is meant, but they're extras in the movie that is Gadget's EvE Playtime. Those with noticeable roles are remembered, those without are forgotten.

The extra's names mean little to me, because I can never remember them unless they're part of the main cast.

However, since I also like to move products in EvE, keeping track of self-identified pirates, gankers, and other ne'er-do-wells increases the chances of my shipments making it to their destinations intact.

Since I'm never going to remember the names of every person in game, and a piece of paper (or spreadsheet) with every person I've ever met tends to get ridiculous, I just assign a contact status - along with a note - to the individual. That status stays even if the individual changes corps, makes his or her sec status to +5, or whatever. I believe that the status even stays should the character be sold on the market (need to test that one).

This is what I use to determine someone's identity... not the name for the most part.

I also mark friends and pilots that were cool to work with in the past. Sometimes these people come back online after a year or more break. The notes help when the name doesn't ring a bell.

Quote:

Not liking your name or having a typo in your name (lol wat?) doesn't justify breaking down the the games primary form of identification. And an 'alias list' is too cumbersome to compensate.

I mean christ. If you had a typo in your name why didn't you biomass your char when it was still new and had nothing to lose?


The game's primary form of identifying others is a combination of contact status, sec status, corporation/alliance history with individual name coming in way late. That is, until that individual pilot becomes part of your main cast.

Checking the name change history ...actually I like "alias list"... should generally be supplemental to contact status when dealing with the extras in your personal movie. You or your corp/alliance set the status, so act upon that. Do the research legwork after the shooting (or running) has stopped. If someone gets blapped because you didn't recognize their name... that's on them. That is, unless you were ignoring a previously set contact status.

The player's primary form of identifying their own character(s) is by name, and that is totally on an individual basis.

I've been gaming in general for a bit over 30 years in many different types of games. I've observed many different play styles. Some players don't care about the toon's name at all and opt for the random name generator. Some players take forever in choosing the perfect name for their avatar. Most people are somewhere in between. All of these types play EvE. None of these types are playing EvE wrong.

Name changing will be used for many different reasons. Type-o's would probably be the least used. Most changes would likely come from people that were bored with their persona. "Mining Ted" hasn't mined in 10 years, but is tired of explaining the name to his friends and/or enemies. While many play EvE as WoT in Space, and could care less about things like characters or RP, some enjoy that aspect of EvE...which is still an MMORPG. To each their own.

Yes, some will try to pull the wool over the eyes of some players with paid name changes should they ever be implemented. However, if a name change policy were implemented smartly, then while this behavior might catch a few inattentive/lazy players off guard, most would act accordingly. Just like everything else in EvE.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Esnaelc Sin'led
Lonesome Capsuleer
#90 - 2016-07-18 18:26:52 UTC  |  Edited by: Esnaelc Sin'led
Thanks Gadget .

@ Daichi Yamato & Maldiro Selkurk

Same as the two answers above.
Plus : i've taken time to list a series of compensations, would've been kind from you to read them and comment them, instead of only reading the title.

As far as "typo" is concerned, i hope you believe that's an example among a lot other ones. The reasons why a player would change his name are many : Activities / History IG and IRL / Roleplay / Alt became Main or viceversa / etc....
Reducing this act only to correct a typing mistake is not opening yourself to the whole picture. Same if you're reducing this act only to suspect a spy or someone willing to "erase" a dirty history. That can't happen if all the thing i've listed are implemented.

As far as "consequences" ar concerned, a limitation in time can limit that, even though i think that puting notes and standing should be your primary thing before even trying to memorise the character name..
And in my proposal, Standings / Notes / Contact won't be affected by a name change.
If [Super Vilain] changed his name to [Carebear] and you had no standings nore notes on him, you would be caught one single time, before you realise that [Carebear] is in fact a super vilain...
If you had standings AND notes on that toon, that one single time would've never happened.
Therefore, the one to blame wouldn't be CCP for implementing that name change mecanic, but your_very_self for not using the tools that would've permit this accident to never happen.
Nevyn Auscent
Broke Sauce
#91 - 2016-07-18 23:53:36 UTC
Esnaelc Sin'led wrote:

If you had standings AND notes on that toon, that one single time would've never happened.
Therefore, the one to blame wouldn't be CCP for implementing that name change mecanic, but your_very_self for not using the tools that would've permit this accident to never happen.

There is a limit to how many contacts you can have, therefore it is impossible to keep track of everyone as an individual via standings. So no it's not. And again, Victim blaming isn't cool.
Esnaelc Sin'led
Lonesome Capsuleer
#92 - 2016-07-19 08:52:58 UTC  |  Edited by: Esnaelc Sin'led
Nevyn Auscent wrote:
There is a limit to how many contacts you can have, therefore it is impossible to keep track of everyone as an individual via standings. So no it's not. And again, Victim blaming isn't cool.

The limit is 1024 contact i believe.
If you have time to set, let's say, 900 individual contacts (124 for alliances/corps), you should really start to think about what you've done to have so many potential ennemies...
If you can memorise 1024 names, i would suggest you stop playing Eve and make a god damn of a job of your life, cause you have some extrordinary brain there.

Blaming someone that had not done what is in his hand to avoid being a victim is not being uncool. It's being realistic.
You can't argue about the fact that a name change would disturb your local awareness if you're not setting standings.
That's a basic thing to do, one of the first thing we learn to newbies.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#93 - 2016-07-19 09:59:28 UTC  |  Edited by: Rivr Luzade
Esnaelc Sin'led wrote:
Blaming someone that had not done what is in his hand to avoid being a victim is not being uncool. It's being realistic.
You can't argue about the fact that a name change would disturb your local awareness if you're not setting standings.
That's a basic thing to do, one of the first thing we learn to newbies.

Setting standings is insufficient. There are only so many colors for standings. If you have set tons of people set to -10, the whole standings mechanic defeats its purpose because you do not know at a glance whether this person is just a -10 to you, your corp, your alliance; or whether it's -10 because it is a cyno hotdropper, a wormhole ganker or a camper or because we are at null sec war with this group, just to name a few examples.

Names, however, stick to your memory after a while and you know who that person in your local is without having to laboriously check notes and standings. Name changes remove that consequence of having made a name for yourself in the past from that person for a insignificant fee.
When I read Bernard Watup in intel (or just Bernard) or Stunt, to name 2 examples, I know exactly who it is, what to expect from these characters and what I want to do to them if they dare to enter my system. I think that Stunt would not want to rename himself simply because of his "legacy", but other less mentally firm players like Bernard Watup would very likely use that mechanic to avoid instant recognition and content creation against his tools.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Esnaelc Sin'led
Lonesome Capsuleer
#94 - 2016-07-19 10:05:32 UTC  |  Edited by: Esnaelc Sin'led
Rivr Luzade wrote:
Names, however, stick to your memory after a while and you know who that person in your local is without having to laboriously check notes and standings. Name changes remove that consequence of having made a name for yourself in the past from that person for a insignificant fee.

This is complete BS, and you know it.
You can't humanly memorise a hundred individual names, that's why standings exist ....
You see a red or orange in local : you act accordingly knowing that there's a potential threat.
Period.
The threat might be campers, bumpers, hotdropper, gankers, it's still a threat.
It's after aknowledging that threat that you know _ according to wether specific standing color, notes, tags _ what type of threat this guy is.

And another BS, is assuming that each and every hotdropper/bumper/ganker/whatever, of who you know the name and recognise instantly, would instantly change their names the minute the feature would be released...
Seriously, please... let's have a serious debate about that...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#95 - 2016-07-19 10:47:36 UTC
Esnaelc Sin'led wrote:
Rivr Luzade wrote:
Names, however, stick to your memory after a while and you know who that person in your local is without having to laboriously check notes and standings. Name changes remove that consequence of having made a name for yourself in the past from that person for a insignificant fee.

This is complete BS, and you know it.
You can't humanly memorise a hundred individual names, that's why standings exist ....
You see a red or orange in local : you act accordingly knowing that there's a potential threat.
Period.
The threat might be campers, bumpers, hotdropper, gankers, it's still a threat.
It's after aknowledging that threat that you know _ according to wether specific standing color, notes, tags _ what type of threat this guy is.

And another BS, is assuming that each and every hotdropper/bumper/ganker/whatever, of who you know the name and recognise instantly, would instantly change their names the minute the feature would be released...
Seriously, please... let's have a serious debate about that...

That is your own mental incapacity, I can and do memorize names of many characters that matter. It's not hundreds, it's a couple of dozen that frequent my area a lot and from which I know what they are doing. If you cannot do that, that's not my problem.

A threat is not equal to other threats. If I see a random no-name member of CONDI passing through my system I do not necessarily warp out of my complex, I start watching dscan and see what's what - that's it (exposing myself to potential danger). If I see a red with a certain name, like Stunt, appear in my system, I start preparing for either fun or retreat. Just the standing set to -10 does not allow for this quick evaluation of the situation because Stunt is in CONDI and they are -10 by default. Names, however, do. I do not see tags in space, I do not see notes at a glance in space, I do not see a difference between the many types of -10s, as described before, in space. I do, however, see names in space and what they mean.
If you do not distinguish between different kinds of threats, that's your problem, not mine. However, your lack of capacity in that field makes your argument for name changes weaker.

With regards to the instant use of this feature by certain people: First of, I never mentioned "instant". Secondly, I only say one thing: Skill Injectors. Everyone and their dog races after them since hour 1 after the patch. Everyone except for the mentally firm who believe in the core principles of the game or do not have a deep enough RL wallet to afford the many PLEX you need for that life style. It's a convenience features (I do not agree with that description of an eroding tumor to the game, but I am in the minority here), just as this name change feature is a convenience feature. And if Bernard can make his life easier and void lots of hours and days worth of observation for his character, he and many others will embrace it just as readily as SIs. You may call that bullshit, but hard facts speak against your weak evaluation. But I have already established that before... Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Esnaelc Sin'led
Lonesome Capsuleer
#96 - 2016-07-19 12:21:47 UTC  |  Edited by: Esnaelc Sin'led
Rivr Luzade wrote:
Roll

The only weakness i can see there is you using rude words and personnally attacking another player.

Your argument stands, for your own private situation.
Which is the case for many other players out there i bet.
That means, for a narrow neighborhood with only a couple of dozens threats.

What i can answer to it :
1. not each and every player in this game will change their names.
2. it would put you at the exact same "dangerous situation" than if a fresh new player would have joined CONDI and would have had the same level of threat than this Stunt. So we should forbid any corporation to recrute new members, cause you might not know their names... right ? is that a weak evaluation ? yeah... thought so.
3. most of the people having a reputation they built, won't change their names cause they know they are known for it. We have to take that attitude in count as well. Most of the gankers, campers love to be known as such, they seak to be reknown, to be recognize in local, to be talked about, and won't change their name for anything, cause their "celebrity" "fame" "Eve-star" whatever is more important than a -10 or -5 standing or notes they would want to erase : in no case they would do that at all.
4. for the other types of threats, bumpers, cynos, which only requires a month or maybe at max 2 of skilling time, a fresh built alt will do the same.
5. yes, i'm poor, and i don't want to spend months and months to farm 150b, or spend 3/4k euros, to be able to recreate the exact same toon with another name with the exact same amount of SP. A less expensive way to do so should be available, otherwise, that's a clear goal for CCP to maximise their income from people like me. Even if that's understandable (company = making money), that's morally disgusting.
6. i've listed a lot of ideas that could limit the abusive use of such a feature. One lifetime, once a year, it's up to CCP.
afk phone
Repo Industries
#97 - 2016-07-19 13:12:49 UTC
FFS kids. Learn to live with and overcome your mistakes.

If you picked a stupid name - make a new character and transfer the SP. Yeah it cost you, but then again - you're the one who decided upon a stupid name - that would be balance. There has yet to be a compelling game play reason to change a name. "I screwed up" and "I don't like my current name" are neither compelling or related to game play.

This forum section is to forward ideas and features that advance game play. Character name changing doesn't even fall under this forum section. It doesn't really fall under any forum section. Yet here we are w/ the same 5 characters going on and on and on w/ drivel arguments.

Grow up and be accountable for your bad name choice. Use available game mechanics (starting a new character and SP transfer) to fix your mistake. If you're not attached to the character name, then rerolling should be no big deal.

All 15 threads about this are full garbage and have no game play value.


TL/DR - Your character's name is like that tribal tattoo you got across your face. You can fix it (new character and SP transfer) but it will cost you.

Esnaelc Sin'led
Lonesome Capsuleer
#98 - 2016-07-19 13:32:16 UTC  |  Edited by: Esnaelc Sin'led
afk phone wrote:
TL/DR - Your character's name is like that tribal tattoo you got across your face. You can fix it (new character and SP transfer) but it will cost you.

I can change the tattoo on my face, its color too, so should be names.

There have been a lot of changes in this game that had no direct gameplay impacts, they came from this very forum or seomwhere else, and they were not offtopic.
It's " Player Features and Ideas Discussion" not "Player Features and Ideas Discussion about Gameplay only".
Daichi Yamato
Jabbersnarks and Wonderglass
#99 - 2016-07-19 13:38:11 UTC
None of those reasons justify allowing people to make themselves harder to identify. Not even once a year. Yes i read the reasons. They are feeble. Like grasping at straws. Number three from your last post shows you are hilariously out of touch with the game. Where players had to be told to stop recycling alts, you dont think people will change their name? In a game made famous for its meta-game, you dont think people will change their name if it can give them an advantage? The best argument you have is 'i dont like my name.' thats it. And not that its an invalid reason, it just doesn't justify detaching names from reputations and MO's and devaluing intel.

People can certainly remember 100 names. Put up a list of 100 of my friends and i could put a face and a memory to each one. And that's how eve works. You see the name and then recall memory.

Contacts is insufficient. The sheer ignorance in thinking five colours will even begin to replace identifying people by name. As if there are only five mutually exclusive factors that are used to identify a person. For most players its a bit more complex than 'shoot or not shoot'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Gadget Helmsdottir
Gadget's Workshop
#100 - 2016-07-19 13:39:17 UTC
Rivr,

Humans are naturally built to remember faces over names.

Article 1

Article 2

Article 3

Yes, these are layman news articles, but they serve their purpose. I would list more in-depth studies, but most of those papers require a subscription service; however, I'm certain that you can get scholarly papers through your alma mater for free should you want to research this more deeply. Physical libraries are also an option.

Recognizing people via faces is the norm. Names identification came much later, and is rather arbitrary. IRL, a person has many names. Wednesday R----- is is also known as Wendy, Little Bit, Mom, Captain R-----, and Dr. R------. Each of these names is specific to particular group, in order: friends and husband, her family, her children, the Navy, and her colleagues and patients at her practice.

All of these people know her by a different name, but all of them know one face.

In game, we can change our avatars for a price, but not our names, because -- reasons.

Seriously, when paid name changing is introduced in whatever form, I predict that the amount of changed avatars will continuously exceed the amount of changed names (except for perhaps a small window upon release of the feature due to novelty).

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."