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Name Change Certificate.

Author
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#41 - 2016-04-05 18:48:04 UTC
Serendipity Lost wrote:

Edit: Logically I don't have to come up with any arguments why it shouldn't happen. Logically you have to come up with a better reason to add this to the game than "I should be able to do this" It's moderately clever of you to try and shift the onus to me, but logically it's on you. I'd say good luck, but this idea is on a proven path, so luck isn't going to help you.

Wrong again. I never tried to shift the onus to you. You are clearly arguing against the idea of name changes, and therefore, since I clearly demonstrated that your "appeal to gameplay" argument was wrong, and since you clearly still want to argue that name changes are a bad idea, you do in fact have to come up with a different argument for why that is. That's a separate issue from whether name changes are a good idea because the point was that your argument was wrong, so it has nothing to do with putting the onus on you.

Don't like my post.

Esnaelc Sin'led
Lonesome Capsuleer
#42 - 2016-04-05 19:07:51 UTC  |  Edited by: Esnaelc Sin'led
Serendipity Lost wrote:
I think the last name change thread made it to page 4 before it died. Any bets on the staying power of this losing ticket?


May be because it's precisely an idea that most of the people reading this forum do not freaking care about ?
Which demonstrates that this idea is not that "awfull" ?

You're asking desperatly for a 'gameplay' reason for this idea to be 'legitimate' and at the same time you compare name changes, which has no gameplay impacts, with WH mass&range changes and such, which has gameplay impacts ... your argument is therefore inconsistent.

You just seem against it for the sake of being against.

Anyway, i agree with Cristl, there're tons of reasons for a player to change his character name. It can be for cosmetic ones, sentimental ones, Character Bazaar ones, roleplaying ones, etc..
Ignoring those because they simply do not impact "gameplay" is stupid, if not overbearing, snooty.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#43 - 2016-04-05 19:22:29 UTC
ARES-DESIDERATUS wrote:
I would argue that name changes should be added to the game as a necessary freedom of choice for the players. It absolutely does not negatively affect gameplay. In fact it would add just a bit more depth to the gameplay. And it would benefit players who had previously chosen their names poorly so that they could change it to something more reasonable.

As I have demonstrated with my example, it absolutely does negatively impact the game for no good reason whatsoever given by the pro-faction. Typo in the name? That is no reason to add name changes that will be abused. Terrible name? That is not a reason because you consciously choose that name. (And as far as I know, if you buy a character, you can ask GMs to change the name.) Changed hype of the month? That is also not a reason because you consciously choose a ridiculous name according to a fluke of the time and not according to objective criteria. Spying? That is also not an argument because, as you state, there is a name history and people can just check that history to see what's what. Plus, as if people do not already have to check enough things with characters already as it is, this history would just add another layer of complication and making the lifes of recruiters just a bit worse. And the most important reason of all against this feature is AUR. We pay subscription to CCP, additional features should not cost money. That is a bad idea for clothes, for vanity items, skins and other stuff. We pay subscription for a full game, not just parts of it.

The only reason left pro name change is "I want it".

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Esnaelc Sin'led
Lonesome Capsuleer
#44 - 2016-04-05 19:58:56 UTC  |  Edited by: Esnaelc Sin'led
Rivr Luzade wrote:
The only reason left pro name change is "I want it".
All the reasons you have listed are reasons. PERIOD.
YOU and only yourself (and maybe others) decide if they are relevant or not.

Just like Serendipity Lost, you first start by telling that people should think more than twice before chosing a character name, but at the same time you refuse to have another "layer of complications" in your game...
Inconsistency.

In other words it looks like : "difficulty for others, not for me".



I'm agree with all the other AURUM stuff though.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#45 - 2016-04-05 20:38:07 UTC
Esnaelc Sin'led wrote:
Just like Serendipity Lost, you first start by telling that people should think more than twice before chosing a character name, but at the same time you refuse to have another "layer of complications" in your game...
Inconsistency.

Stupidity should not be a reason for any feature introduction. Most of your reasons that I refuse to see as reasons base on stupidity.

Please explain to me where the inconsistency is between a conscious name choice and an added layer of complication. I do not see it. You make your name choice and this name choice never changes, thus checking the name for hints on past activities and recognizing a name is easy. Being able to change the name with a clearly visible history just loads up more work on recruiters to check name history tabs and waste more time on the recruitment work. Or wait ... do you really want to tell me that making a conscious and appropriate name choice is a layer of complication? Shocked

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#46 - 2016-04-05 20:39:48 UTC  |  Edited by: ARES-DESIDERATUS
Rivr Luzade wrote:
Typo in the name? That is no reason to add name changes that will be abused. Terrible name? That is not a reason because you consciously choose that name. (And as far as I know, if you buy a character, you can ask GMs to change the name.)

Abused is the wrong word for a feature which can be specifically designed not to be abused; once per year name changes, or even once ever name changes, would not constitute abuse. That's just strong language used to make the idea sound worse than it is, so we can safely discard that comment as nonsense.

People make mistakes, and people change their minds. That's why we can re-customize our clothing, re-sculpt our characters, re-map our attributes. It's why we can inject or extract skills with money. The same reason would apply with name changes.

And I'm not sure if you're right about GMs changing names for people who bought characters off of the bazaar, but for argument's sake, let's just assume you're right.

So what? Buying a character off of the bazaar is still not equivalent to a name change. Rather, a name change can be a by-product of buying a character off of the bazaar. But why should the only way to change a character's name be to buy an entire character and then petition a GM to change the name for you?

God forbid you might have to remember a new name and put some effort into the game... except it's really no effort at all. And did you forget about the character bazaar you were just talking about? Well those bumpers you were complaining about can do the exact same thing you're worried about happening with name changes by using the character bazaar; they can sell their character, buy a new one, and then come and bump you with a brand new character. (The same thing can be done using skill extractors and skill injectors as well, so there's another nail in the coffin of your argument). So your slippery slope argument is already well within the realm of possibility even without name changes being added to the game, yet somehow according to you if name changes were added to the game it would negatively affect gameplay for that very same reason?

Don't like my post.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#47 - 2016-04-05 20:59:57 UTC  |  Edited by: Rivr Luzade
ARES-DESIDERATUS wrote:
God forbid you might have to remember a new name and put some effort into the game... except it's really no effort at all. And did you forget about the character bazaar you were just talking about? Well those bumpers you were complaining about can do the exact same thing you're worried about happening with name changes by using the character bazaar; they can sell their character, buy a new one, and then come and bump you with a brand new character. (The same thing can be done using skill extractors and skill injectors as well, so there's another nail in the coffin of your argument). So your slippery slope argument is already well within the realm of possibility even without name changes being added to the game, yet somehow according to you if name changes were added to the game it would negatively affect gameplay for that very same reason?

No, they cannot. They can sell their chars, but I still have that same char name set red. What they do is getting a new char adding to my database of bumpers, not changing the same name of an entry back and forth.

And if I was supposed to put effort into learning names, how about them putting effort into getting a name that does not need changing, or actually using the char bazaar and pay lots of ISK to get rid of their character? If my argument is inconsistent, your's is not the least bit more consistent. If a name change is just like the Char Bazaar or skill injecting from one char to another, what need is there for a name change mechanic in the first place that costs the same and cannot be used as often as these "name change" methods?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Esnaelc Sin'led
Lonesome Capsuleer
#48 - 2016-04-05 21:16:23 UTC  |  Edited by: Esnaelc Sin'led
Whatever.

I've added "Lifetime change (once lifetime)" option and clarified "No standing reset upon change" in the first post.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#49 - 2016-04-05 21:32:10 UTC  |  Edited by: ARES-DESIDERATUS
Rivr Luzade wrote:

No, they cannot. They can sell their chars, but I still have that same char name set red. What they do is getting a new char adding to my database of bumpers, not changing the same name of an entry back and forth.

And if I was supposed to put effort into learning names, how about them putting effort into getting a name that does not need changing, or actually using the char bazaar and pay lots of ISK to get rid of their character? If my argument is inconsistent, your's is not the least bit more consistent. If a name change is just like the Char Bazaar or skill injecting from one char to another, what need is there for a name change mechanic in the first place that costs the same and cannot be used as often as these "name change" methods?

I think you misunderstood what I said. If the bumper sells his character, and then buys a new character, you will not be suspecting that this new character will be there to bump you, since you have no idea who the new character is. Likewise, if the bumper extracts all of his skills, and then injects those skills onto a new character, we have the same situation, where there is a completely new character who is unknown to you but who actually belongs to the bumper. So you would have to re-learn who the bumper is and memorize their new character's name, which is the same problem that you brought up with name changes - in either case the problem for you is that you have to memorize a new name - so why would this be a problem with name changes when there already exist at least two other ways for the bumper to accomplish the same task? (Also bear in mind that dealing with a bumper's brand new character would actually be a much bigger problem than dealing with the same character with a name change, because in the latter case you still have him marked in your contacts list and so he's easily identifiable.)

"Putting effort into getting a name that does not need changing" is completely irrelevant because you can say the same thing about character re-sculpts ("Put effort into making a character that doesn't need changing"). People change their minds and would like to be able to edit their characters, even if only once.

Again, buying a character off of the bazaar is NOT the equivalent of a name change. Why should the only way to change a character's name be to buy an entire character off of the bazaar, and then petition a GM to change the name of the character? Not only does this not make any sense, but it also shows that GMs can quite easily change character's names and so it would be a real piece of cake to add it to the game, with a couple caveats.

Your writing is kind of hard to understand, but if you're saying that a name change would cost the same as buying a new character, that is just completely wrong, because character prices vary significantly, you could pay anywhere from 1 to 100 billion ISK for a character, whereas a name change would have a set price and would probably be much lower than a high-end character.

Don't like my post.

Kyle Tawate
Science and Trade Institute
Caldari State
#50 - 2016-04-06 01:11:55 UTC
For those saying "Name changes are a bad idea", I only have two words for you.

"Skill injectors!"

I'm not saying I hate skill injectors, but in essence it was a much more larger can of worms which actually worked for the EVE Universe's benefit. The market boomed, the people fine tuned their skilling mistakes and CCP made so much more money. If CCP listened to debie-downers 24/7, hidden miracles like this would never happen.

I'd say this future service should be at least given a chance... oh wait, it already has and it worked!

In the Serenity server, they have name changes all the time and yet this falsely prophesied disaster never happened.

A lot of people seem to forget that the player ecosystem is incredibly resilient to changes. CCP have done so many weird and wonderful changes and no matter how many risks there were, we adapted. Skill Injectors, Sculpting, Margin Trading, all were conquered and the community couldn't be happier.

In a game like EVE online only the most open minded may prosper.

Name changes are a fundemental feature for any sucessful MMO.

Kenrailae
Center for Advanced Studies
Gallente Federation
#51 - 2016-04-06 05:58:02 UTC
I'm always torn on this name change topic.


First, I very much stand by what's left of 'accountability' in this game. The power and impact of choice. Players names are tied to that. So on that hand, I always oppose this topic.





ON THE OTHER...... Eve was the first major MMO I got into. I was fortunate enough to skip WoW. I made this char when I was 18?19? Just out of High School getting into College. I was..... very, very different then, with a very different understanding of the world, and the game.

So I always like the idea because I'd like to change my chars names to something a little less silly.




Any Name change system has to have a way to reliably and unfailingly show name history. If your system can do that, I lean toward a tentative +1. I don't want to remove what's left of the 'choice' concept, but truth be told, skill injectors has in effect destroyed what little credibility there was left in that belief.... or all but destroyed it.

The Law is a point of View

The NPE IS a big deal

Zimmer Jones
Aliastra
Gallente Federation
#52 - 2016-04-07 02:54:45 UTC
If skill injectors are a reason for name changing being a good thing, perhaps an injector equivalent loss in SP as an ADDITIONAL cost to the name change, with a slight discount on the equivalent number of injectors. Convenience and change name, which for many of us is an associated reputation for friendliness/notoriety, should not be anywhere even close to cheap.

I've always been very against name changes, but now that skill injectors are a thing, a name change (with listed restrictions) is kind of inevitable, but I'd like to see CCP squeeze every bit out of people that want the convenience of not just ripping nd applying the skills.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Arturo Caliente
Doomheim
#53 - 2016-04-07 08:21:48 UTC  |  Edited by: Arturo Caliente
Rivr Luzade wrote:
Arturo Caliente wrote:

I said "old name should be accesible with a button in "biography" .


That is added work that puts me into more danger without applying any downsides to the other side. Read my previous answer for a more elaborate example and then come back.


How many strangers do you talk to each day and give them isk?

Old contacts set to red should not change. Any corp worth anything would press that button and see the old name before they recruit someone. Even then, the old name may tell them nothing if they are not informed...
Velarra
#54 - 2016-04-07 19:33:34 UTC
Character A is designed to do a bad thing.
Extract SP from A & biomass.
Character B is then created with new name, inject skills from A.

--
It'd seem formal name changes are only a matter of time. Not if, but when the feature is released.
Esnaelc Sin'led
Lonesome Capsuleer
#55 - 2016-04-10 10:15:52 UTC  |  Edited by: Esnaelc Sin'led
Kenrailae wrote:
ON THE OTHER...... Eve was the first major MMO I got into. I was fortunate enough to skip WoW. I made this char when I was 18?19? Just out of High School getting into College. I was..... very, very different then, with a very different understanding of the world, and the game.

So I always like the idea because I'd like to change my chars names to something a little less silly.
Best argument so far.
It speaks from heart and testifies the feeling of some people playing the game for a long time.
Thanks.

Velarra wrote:
Character A is designed to do a bad thing.
Extract SP from A & biomass.
Character B is then created with new name, inject skills from A.

--
It'd seem formal name changes are only a matter of time. Not if, but when the feature is released.
Time, and money.

People with ISK in game, or RL-money, would have no issue doing the example you are exposing.
People not having ISK in game or IRL, can't, but they would be willing to pay ISK or RL-money to change their name directly.
CCP's advantage would be not to release Name Change if, and only if, the amount of RL-money is superior by your example than by "opening" this feature to less "wealthy" players.
Kind of sad point of view,, i agree, doesn't make it less accurate.
Dimitrios Bekas
Pandemic Horde Inc.
Pandemic Horde
#56 - 2016-04-10 20:13:13 UTC
The Day CCP lets you change the Name (for nothing or for 10plex it doesnt matter), i will instantly quit.
Not because i am angry,...but there is nothing for me to do and have fun in the game anymore.

Ask PandemicLegion, Goons, Brave or some oldschool Characters, dude, even CCP Devs know MY NAME.
:D ok of course that was a lie, nobody knows me in general...but there are soooo many memories to some names you will never forget.

You play the game, everything you do is linked to your name...you cant take that away from eve.
And as someone else already mentioned,...9 out of 10 games you also cant change names like it suits you.

So NO...there is no benefit in it and no reason to implement that.

And please don´t tell me to check a "Name" History Tab to see "ahhhh ok, that was the guy / girl formerly knows as...."

You are who you are,...made mistakes,...annoyed people or helped them...thats your name you stand for.

To be honest, you can have your Namechange right now :)
Extract all your Skillpoints, invest a loooot of Extractors and loose some XP and there you goooo....
New Character, New Life, for a looooot of isk/aur/Xp loss.

It is already in the Game :p
Esnaelc Sin'led
Lonesome Capsuleer
#57 - 2016-04-11 13:06:27 UTC  |  Edited by: Esnaelc Sin'led
Dimitrios Bekas wrote:
The Day CCP lets you change the Name (for nothing or for 10plex it doesnt matter), i will instantly quit.
Not because i am angry,...but there is nothing for me to do and have fun in the game anymore.

Ask PandemicLegion, Goons, Brave or some oldschool Characters, dude, even CCP Devs know MY NAME.
:D ok of course that was a lie, nobody knows me in general...but there are soooo many memories to some names you will never forget.

You play the game, everything you do is linked to your name...you cant take that away from eve.
And as someone else already mentioned,...9 out of 10 games you also cant change names like it suits you.
Other more important things change every hours in Real Life, it doesn't make it less enjoyable.
On the contrary.
It's like every single people would change their name the moment this thing is released.

Dimitrios Bekas wrote:
So NO...there is no benefit in it and no reason to implement that.
This is YOUR point of view.

Dimitrios Bekas wrote:
And please don´t tell me to check a "Name" History Tab to see "ahhhh ok, that was the guy / girl formerly knows as...."

You are who you are,...made mistakes,...annoyed people or helped them...thats your name you stand for.

To be honest, you can have your Namechange right now :)
Extract all your Skillpoints, invest a loooot of Extractors and loose some XP and there you goooo....
New Character, New Life, for a looooot of isk/aur/Xp loss.

It is already in the Game :p
Can you lend me 100b so can do that please ?
Or you rather give me 20x100 €/$ ?
Lugh Crow-Slave
#58 - 2016-04-12 07:18:05 UTC
I would have said no way this will happen but now that CCP is going to put in dailies screw it this is no where near as bad
Kelli Charante
Doomheim
#59 - 2016-04-13 16:11:40 UTC
Esnaelc Sin'led wrote:
Hi o7

I'm posting again this idea here to have a feeling about the community reading the official forums.

The game has changed significantly over the last year and a half.
Lots of 'tabooed' lines / subjects has been crossed / discussed, like Skill Injectors, Skill queue, Clones mecanics, Sov mecanics, Capitals jump range and frequency, and so on.

I think it's time to cross that Character name change taboo.
'.


I can get on board with this, but a couple details need to be addressed.

1) Players with the pilot added to contacts should not just have the contact updated, but also get a notification.
2) Name changes history must be exposed via the the XML API for the benefit of alliances and corporations doing background checks.
Esnaelc Sin'led
Lonesome Capsuleer
#60 - 2016-04-13 19:38:48 UTC
Kelli Charante wrote:
I can get on board with this, but a couple details need to be addressed.

1) Players with the pilot added to contacts should not just have the contact updated, but also get a notification.
2) Name changes history must be exposed via the the XML API for the benefit of alliances and corporations doing background checks.

First post updated with your ideas.
Thanks !

XML API thing was implied, good point to specify it.
I have not thought about a notification though. Good idea.