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[Proposal] Make T2 original blueprints available to everyone

Author
Aineko Macx
#21 - 2011-12-29 08:53:19 UTC
Mars Theran wrote:
I think the fact that T2 BPOs used in the construction of 50 million ISK ships sell for ~35 billion ISK sort of speaks for itself.

Yes, it means he probably made a loss from reselling it at that price.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2011-12-29 18:33:31 UTC
Invention is cheap and easy compared to the supply lines necessary to actually BUILD T2 modules. Even if noobs had the BPOs, they wouldn't have a source for materials other than the market, making it pointless to own the BPO.

No new T2 BPOs are necessary...unless CCP will give me a full set of T3 BPOs first. Then I'll change my mind :D

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#23 - 2011-12-29 18:44:42 UTC
Pink Marshmellow wrote:
What bothers me more is that its called "INVENTION", You can't invent something that ALREADY HAS BEEN CONCEIVED AND MADE!

Change the term invention to some other term. IT IS NOT INVENTION!


What he said.

If there is anything wrong at all it's the fact that it is called "Invention".

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FloppieTheBanjoClown
Arcana Imperii Ltd.
#24 - 2011-12-29 19:04:38 UTC
Malcanis wrote:
Reverse Enginerring?


Reverse engineering is what you do to an already-built item to determine how it works (this is done to sleeper wreckage in-game). What's being done with "invention" is that you take a BPO, add an existing dataset, and produce a modified blueprint. I'd say that's just plain "engineering".

Founding member of the Belligerent Undesirables movement.

Velicitia
XS Tech
#25 - 2011-12-29 20:04:14 UTC
FloppieTheBanjoClown wrote:
Malcanis wrote:
Reverse Enginerring?


Reverse engineering is what you do to an already-built item to determine how it works (this is done to sleeper wreckage in-game). What's being done with "invention" is that you take a BPO, add an existing dataset, and produce a modified blueprint. I'd say that's just plain "engineering".



yeah, but that's already used to get more PG Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

De'Veldrin
Republic University
Minmatar Republic
#26 - 2011-12-30 15:15:16 UTC
Velicitia wrote:
FloppieTheBanjoClown wrote:
Malcanis wrote:
Reverse Enginerring?


Reverse engineering is what you do to an already-built item to determine how it works (this is done to sleeper wreckage in-game). What's being done with "invention" is that you take a BPO, add an existing dataset, and produce a modified blueprint. I'd say that's just plain "engineering".



yeah, but that's already used to get more PG Cool


How about "Enhancement"?

Then we could all get in game spam about how we could be enhanced.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Obsidiana
Atrament Inc.
#27 - 2011-12-30 16:18:08 UTC
Invention keeps the prices for T2 low.

Ya, Hulks used to be under 100mil, but before that they were a billion ISK a pop. The owners of T2 BPOs can compete, but what I want to see is the margin eroded away over time. Tweak the modifiers so that respectable production efficiency can be achieved.

Besides that, more T3 ships, reducing the value of T2, would be nice. More faction ships would be great (e.g. Thukker Rupture or Khanid Inquisitor), adding ISK/LP sinks. Faction BCs, just Tier 1s, would be nice. (Tier 2 faction BCs would likely be OP under the traditional progression trends.) I would love to see a Serpentis Brutix, or, better yet, a completely new Sansha BC, personally.
VIP Ares
Sebiestor Tribe
Minmatar Republic
#28 - 2012-01-04 06:54:40 UTC
Lets see:

"exploration > radar > invention > bpc market "

With your suggestion these fine tuned and well done parts of the game would just have to dissapear.

What should be done is replacing original T2 BPO-s which exist with fixed (yet to be determined) number of BPC-s of the same type.

http://www.balex.info/index.php/pilot_detail/47623/

Revolution Rising
Last-Light Holdings
#29 - 2012-01-04 08:08:07 UTC
Simeon Whiteheaven wrote:
Trin Javidan wrote:
they are, just buy them on market like everyone else has been doing for past 4 years


I would probably do that if they're being sold on the market


AIRLOCK... AIRLOCK...

.

Simeon Whiteheaven
Deep Core Mining Inc.
Caldari State
#30 - 2012-02-05 11:11:36 UTC
Goose99 wrote:
Reinstate lottery. +1Cool


Return back to the lottery does not sound like a bad idea, but it must be a better solution fot this.
Grumpy Owly
Imperial Shipment
Amarr Empire
#31 - 2012-02-06 20:53:23 UTC  |  Edited by: Grumpy Owly
I thought due to the rumour engine that a certain (I will not mention as it is supposed to be an uproven NDA disclosure to certain players) CSM council member declared that T2 BPOs were going to be removed from the game in the near future?
Wolodymyr
Breaking Ambitions
#32 - 2012-02-07 07:25:20 UTC
Get rid of T2 BPOs and make everyone do invention.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

JitaPriceChecker2
Doomheim
#33 - 2012-02-07 18:19:46 UTC
Goose99 wrote:
"there's nothing wrong with t2 bpos, so they shouldn't be removed."

but at the same time:

"bpo lottery shouldn't return, t2 bpos are too op."

translation:

"I/my alliance has t2 bpos, we should be the only ones farming them and win Eve."

Lol


This is so funny and truth at the same time TwistedTwisted
Simeon Whiteheaven
Deep Core Mining Inc.
Caldari State
#34 - 2012-02-08 15:43:44 UTC
Wolodymyr wrote:
Get rid of T2 BPOs and make everyone do invention.

That could work to, although Im not a fan of such solutions.
Hayley Endymion
#35 - 2012-02-09 16:57:18 UTC
Just remove all the T2 BPOs entirely. The game mechanic that produced them is no longer with us, so remove the items / benefits they give to players. Just like we removed everything other than the mining lasers from the remaining hisec caps. Or re-add the mechanic that allows you to get them. Either works, but doing nothing is a bit imbalanced.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#36 - 2012-02-09 17:08:49 UTC

T2 BPO's are moreless fine...

If anything the invention (or whatever you want to rename it to) process could use some tweaking. I personally would like to see the decryptors add X% of the original ME/PE levels to the invented BPC (rather than fixed amounts like they currently do).

Leave base stats for invented BPC's (i.e., ME/PE = -4/-4)
Circular Logic = 0.6 Probability, +9 Max Runs, +0% ME, +5% PE...
Formation Layout = 1.1 Probability, +0 Max Runs, +15% ME, +15% PE

Keep the values conservative (15% is probably too much...), so the BPO's are just better (plus, they wont ever need decryptors), but with enough bonus that researched t1 BPC's provide a leg-up in the manufacturing process.
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