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[Citadel] Higgs Anchor Rigs and Interdiction Nullification

First post
Author
Luscius Uta
#41 - 2016-04-11 12:02:26 UTC
I'd prefer if you just nerfed Yacht's powergrid since the whole problem came from Yachts, not from Higgs rigged T3s and Interceptors. But Fozzie has his own way of doing things.

Workarounds are not bugfixes.

Zamyslinski
Aliastra
Gallente Federation
#42 - 2016-04-13 10:39:40 UTC
higged nullified t3s are more common than yahts by now and they are simply not killable. we encounter them all the time and we werent able to kill a single one so far
Odessa Day
Velocette.
#43 - 2016-04-13 14:28:08 UTC
Got to this party too late!

I think a lighter touch would be for

1. Higgs rigs to double decloak range

2. Double how far they throw you from the hole

3. Half the Yachts agility

just my 2 cents
aldhura
Blackjack and Exotic Dancers
Top Tier
#44 - 2016-04-14 00:45:04 UTC
CCP Fozzie wrote:
Hello folks! We're ready to announce another change we're planning on making for our Citadel release next month, this one relating to Higgs Anchor rigs and interdiction nullified ships.

Over recent months we have been seeing an increase in the use of interdiction nullified cruisers (especially the Victorieux Luxury Yacht) combined with Higgs Anchor rigs for rolling wormholes. This is a very clever and effective use of the game mechanics, but arguments have been raised that it is currently too strong. This topic was raised by the CSM at our most recent summit, and we have been taking a closer look at it since then.

Corbexx started a discussion thread on the wormhole forums for this topic after the summit, and I want to thank everyone who participated in that debate.

We generally prefer to leave creative uses of game mechanics in place if possible, but sometimes certain mechanics combine to create unhealthy situations that must be changed. We've been watching closely as tactics involving rolling yachts have evolved over the recent months, and have determined that this meta is heading in a harmful direction. Excellent posts like this one from Axel Stenmark were especially helpful when we were making our decision.

Our current plan is that as of the Citadel release, fitting a Higgs Anchor rig will disable any Interdiction Nullification on the fitted ship.

This means you will continue to be free to use the Higgs Anchor on Yachts, T3 Cruisers and Interceptors, but that while the rig is fitted those ships will be susceptible to non-targeted interdiction effects (bubbles) like a normal ship. Players will also be able to continue to roll wormholes with non-higgs Yachts and Strategic Cruisers while enjoying the benefits of cloaking and nullification, but will take twice as many jumps to close a hole.

We will be keeping a close eye on how this change impacts the wormhole meta, and will be ready to step in and make tweaks as necessary.

Thanks and happy Truthful Friday!


How is this an any worse mechanic than miner bumping and hyperduncking ?? oh wait, the goonie CSM doesn't like it :/
XSANATOS
Doomheim
#45 - 2016-04-14 02:07:51 UTC
Zamyslinski wrote:
higged nullified t3s are more common than yahts by now and they are simply not killable. we encounter them all the time and we werent able to kill a single one so far


Here we go, because you guys fail all the time you try it, this need a change Roll


XSANATOS
Doomheim
#46 - 2016-04-14 02:09:21 UTC
Odessa Day wrote:
Got to this party too late!

I think a lighter touch would be for

1. Higgs rigs to double decloak range

2. Double how far they throw you from the hole

3. Half the Yachts agility

just my 2 cents


I like the idea with the "double decloak range", but your second idea is not really working because everyone want to be as far as possible spawn away from the wormhole...
Ooohhmmm
suicide b.y cop
#47 - 2016-04-15 13:20:58 UTC
CCP Fozzie wrote:

Our current plan is that as of the Citadel release, fitting a Higgs Anchor rig will disable any Interdiction Nullification on the fitted ship.

Thanks and happy Truthful Friday!


Isnt this kind of "shoting fish in a barrel using shotgun" approach to a limited issue.
Imho this easy fix, will have an impact of gameplay in the know universe you havent even began to consider, limeting the very creative gameplay mentioned. All because One ship in One small setting is used creativly.

If this is how you problem solve, you should make scamming agains the euala to help new players. And believe me, new player scam, has lost you thousands and thousands of potential players over the years
Frostys Virpio
KarmaFleet
Goonswarm Federation
#48 - 2016-04-15 13:33:08 UTC
Luscius Uta wrote:
I'd prefer if you just nerfed Yacht's powergrid since the whole problem came from Yachts, not from Higgs rigged T3s and Interceptors. But Fozzie has his own way of doing things.


I'd like to know what are the other use for higgs on nullified T3 and inty since apparently, this change affect other play style.
XSANATOS
Doomheim
#49 - 2016-04-15 16:14:45 UTC  |  Edited by: XSANATOS
Fozzie wrote in https://forums.eveonline.com/default.aspx?g=posts&m=5159286#post5159286 :
Quote:
We expect that this will have a few somewhat niche uses right away for miners and residents of wormholes (especially lower-class holes) and that players can come up with more creative ways to use it over time.


Now:

Quote:
This is a very clever and effective use of the game mechanics, but arguments have been raised that it is currently too strong.

Quote:

Our current plan is that as of the Citadel release, fitting a Higgs Anchor rig will disable any Interdiction Nullification on the fitted ship.


Ok, but take away abilitys to be nullified when Higgs anchor fitted is just making them useless for all the guys they found out the clever use of it in case of closing wormholesAttention
XSANATOS
Doomheim
#50 - 2016-04-25 12:58:52 UTC
Patch notes for EVE Online: Citadel
Released on Wednesday, April 27, 2016

Quote:
Higgs rigs will now negate interdiction nullification.


Thanks for not listen to players ccp...

My adaption: creating new accounts, inject skillpoints for using fitt for closing yacht, close wormholes like before Big smile
NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#51 - 2016-05-10 10:46:30 UTC
XSANATOS wrote:
....

My adaption: creating new accounts, inject skillpoints for using fitt for closing yacht, close wormholes like before Big smile


So you are now playing with more accounts? That will certainly show CCP who is boss! Keep up the good work.

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

XSANATOS
Doomheim
#52 - 2016-05-11 02:04:48 UTC
NotTheSmartestCookie wrote:
XSANATOS wrote:
....

My adaption: creating new accounts, inject skillpoints for using fitt for closing yacht, close wormholes like before Big smile


So you are now playing with more accounts? That will certainly show CCP who is boss! Keep up the good work.


New accounts are almost free since skill extractor farming toons...
FT Diomedes
The Graduates
#53 - 2016-05-11 10:57:53 UTC
XSANATOS wrote:
NotTheSmartestCookie wrote:
XSANATOS wrote:
....

My adaption: creating new accounts, inject skillpoints for using fitt for closing yacht, close wormholes like before Big smile


So you are now playing with more accounts? That will certainly show CCP who is boss! Keep up the good work.


New accounts are almost free since skill extractor farming toons...


I bet you also think the minerals you mine are also free?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

XSANATOS
Doomheim
#54 - 2016-05-11 15:53:35 UTC
I like the way you troll around... TBH idk about isk... The only thing what changed here is they changed something what changed nothing at the end...
Frostys Virpio
KarmaFleet
Goonswarm Federation
#55 - 2016-05-12 13:14:56 UTC
XSANATOS wrote:
NotTheSmartestCookie wrote:
XSANATOS wrote:
....

My adaption: creating new accounts, inject skillpoints for using fitt for closing yacht, close wormholes like before Big smile


So you are now playing with more accounts? That will certainly show CCP who is boss! Keep up the good work.


New accounts are almost free since skill extractor farming toons...


CCP still turn in more money because of your alts. You are effectively validating their change with extra income.
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