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[Citadels] Carriers

First post
Author
Morrigan LeSante
Perkone
Caldari State
#881 - 2016-05-31 14:55:21 UTC
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.
Lugh Crow-Slave
#882 - 2016-05-31 14:59:21 UTC
Longdrinks wrote:
Is this the sub 1k kills noobs arguing with experienced players central?

why yes it looks like it is


as humans fallacies in arguments are bound to happen and generally can be ignored

but when your entire statement only consists of one...
Blood ofGODS
Relentless Destruction
Immediate Destruction
#883 - 2016-05-31 16:05:26 UTC
Morrigan LeSante wrote:
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.


Your meme is bad, and you should feel bad. Nobody suggested this. My entire linking of that reddit post was to illustrate that with some tracking links, a carrier can volley ships as they undock (typically smaller ships). This is a big problem in lowsec, something you know nothing of, as you are ill-informed.

These are issues none of you have faced, because all you do is station spin all day until your FC tells you there is something to kill.

And this is coming from experienced players, with more kills than you, more small gang kills than you, more carrier kills than you, and generally know a lot more about the game mechanics surrounding carriers than you do. If you were less of a forum warrior, and more of an eve warrior, you would know a lot more.
Morrigan LeSante
Perkone
Caldari State
#884 - 2016-05-31 17:19:08 UTC
Blood ofGODS wrote:
Morrigan LeSante wrote:
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.


Your meme is bad, and you should feel bad. Nobody suggested this. My entire linking of that reddit post was to illustrate that with some tracking links, a carrier can volley ships as they undock (typically smaller ships). This is a big problem in lowsec, something you know nothing of, as you are ill-informed.

These are issues none of you have faced, because all you do is station spin all day until your FC tells you there is something to kill.

And this is coming from experienced players, with more kills than you, more small gang kills than you, more carrier kills than you, and generally know a lot more about the game mechanics surrounding carriers than you do. If you were less of a forum warrior, and more of an eve warrior, you would know a lot more.



You claimed a web is easily provided by the carrier like a page or two ago. But by all means, backtrack and post debunked reddit threads.
Blood ofGODS
Relentless Destruction
Immediate Destruction
#885 - 2016-05-31 17:55:14 UTC
Morrigan LeSante wrote:
Blood ofGODS wrote:
Morrigan LeSante wrote:
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.


Your meme is bad, and you should feel bad. Nobody suggested this. My entire linking of that reddit post was to illustrate that with some tracking links, a carrier can volley ships as they undock (typically smaller ships). This is a big problem in lowsec, something you know nothing of, as you are ill-informed.

These are issues none of you have faced, because all you do is station spin all day until your FC tells you there is something to kill.

And this is coming from experienced players, with more kills than you, more small gang kills than you, more carrier kills than you, and generally know a lot more about the game mechanics surrounding carriers than you do. If you were less of a forum warrior, and more of an eve warrior, you would know a lot more.



You claimed a web is easily provided by the carrier like a page or two ago. But by all means, backtrack and post debunked reddit threads.


You run one cycle of NSA and use the web afterwards. Do you not know how to fly a carrier?

And the guy that "debunked" that says carriers lock way too quick, and NSA needs to be cut back. Or did you cherry pick as well?
Morrigan LeSante
Perkone
Caldari State
#886 - 2016-05-31 18:03:40 UTC
If the alpha is so high, how are you living through the cycle? It is far from short.

I'm aware of how that thread went. I also asked the devs about that and they confirmed that the lack of stacking is being looked at and I fully support that. But you carry right on ahead with your assumptions about me.
Frostys Virpio
State War Academy
Caldari State
#887 - 2016-05-31 19:52:59 UTC
Blood ofGODS wrote:
Morrigan LeSante wrote:
Blood ofGODS wrote:
Morrigan LeSante wrote:
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.


Your meme is bad, and you should feel bad. Nobody suggested this. My entire linking of that reddit post was to illustrate that with some tracking links, a carrier can volley ships as they undock (typically smaller ships). This is a big problem in lowsec, something you know nothing of, as you are ill-informed.

These are issues none of you have faced, because all you do is station spin all day until your FC tells you there is something to kill.

And this is coming from experienced players, with more kills than you, more small gang kills than you, more carrier kills than you, and generally know a lot more about the game mechanics surrounding carriers than you do. If you were less of a forum warrior, and more of an eve warrior, you would know a lot more.



You claimed a web is easily provided by the carrier like a page or two ago. But by all means, backtrack and post debunked reddit threads.


You run one cycle of NSA and use the web afterwards. Do you not know how to fly a carrier?

And the guy that "debunked" that says carriers lock way too quick, and NSA needs to be cut back. Or did you cherry pick as well?


Isn't the cycle time of the NSA 60 seconds? Wouldn't your web be a bit late by then?
Blood ofGODS
Relentless Destruction
Immediate Destruction
#888 - 2016-05-31 22:43:34 UTC
Frostys Virpio wrote:
Blood ofGODS wrote:
Morrigan LeSante wrote:
Blood ofGODS wrote:
Morrigan LeSante wrote:
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.


Your meme is bad, and you should feel bad. Nobody suggested this. My entire linking of that reddit post was to illustrate that with some tracking links, a carrier can volley ships as they undock (typically smaller ships). This is a big problem in lowsec, something you know nothing of, as you are ill-informed.

These are issues none of you have faced, because all you do is station spin all day until your FC tells you there is something to kill.

And this is coming from experienced players, with more kills than you, more small gang kills than you, more carrier kills than you, and generally know a lot more about the game mechanics surrounding carriers than you do. If you were less of a forum warrior, and more of an eve warrior, you would know a lot more.



You claimed a web is easily provided by the carrier like a page or two ago. But by all means, backtrack and post debunked reddit threads.


You run one cycle of NSA and use the web afterwards. Do you not know how to fly a carrier?

And the guy that "debunked" that says carriers lock way too quick, and NSA needs to be cut back. Or did you cherry pick as well?


Isn't the cycle time of the NSA 60 seconds? Wouldn't your web be a bit late by then?

Well if you die in 60 seconds it seems it wouldn't matter then. However 1 web is equivalent to two omnidirectionals with tracking scripts against smaller targets.
Sgt Ocker
What Corp is it
#889 - 2016-05-31 23:33:35 UTC
Blood ofGODS wrote:
Sgt Ocker wrote:

Ohh the "my killboard shows" line.. I so luv that one.
Get a clue -Very Very few players actually post with their mains.

>"My issue is" - Your one of "that" crowd who wants it all easy - Why should anyone going to fight a carrier have to require a decent fleet comp.

> Most carrier fights I come across are; the carrier is there and gets engaged by a large or small blob - Expecting an easy kill vs a ship specifically designed to counter them.

> Basically, if one carrier - Bring dreads (boy some people are slow)

>Adapt or Die - Maybe not - But you are the one here crying about how OP they are. Which would seem to be quite unfounded looking at how many die each day.
But hey, what would I know - Right?

Seems your nothing but a cry baby "don't change eve" and for that, I feel sorry for you.

NB; Sooo - You decided to high jack an ongoing discussion with your own (I don't like change) biases - Well done.


Are you really that daft? My issue with the new carriers is that it makes it way too easy for people to kill others. Many die each day because morons, like yourself, fly them into people, like me.
The change to the new carrier role is good. The change to having fighters instablapping small ships with impunity DOES NOT belong in this game. Literally some mongoloid sits there and kills frigs with a carrier and thinks they are 1337 or something.
All I want CCP to do is move the DPS application of the rocket salvo to somewhere where the current turret attack is (240m) and possibly reduce the weapon attack to around 200m radius. Nothing needs to change with the damage, alpha, or projection. That would make sense. My entire issue with the carriers is the application is way too good for a ship of their size class.

Name calling AGAIN.. "Everything" I had heard about you must be wrong.

So by your logic, Rattlesnakes, T3D's, Mordus ship line - Should all be removed from the game Because they can instablap a small ship - Get over yourself. Six months from now (when those who want to adapt and learn have done so) carriers will be getting killed faster than they did before Citadel. You want to fly small ships against carriers - Deal with what they will do to you, don't ask for them to be nerfed to suit your play style.

> "All I want CCP to do" is nerf carriers enough so they are easier to kill with a small unprepared group.

Aside from that - How fukin stupid are you - You change the explosion radius of the rocket attack you reduce the amount of damage (alpha, as that all's they have going for them) they can do. They have basically the same attributes (after skills) as Faction Heavy Missiles - Are you now saying Faction Heavy Missiles are too strong? Do you not understand how missiles work?

They are the most expensive "ammo" in the game, they die easily, are easily countered by normal game play (ECM etc) and to get full advantage from them, take a fukin long time to train into.
And you want them nerfed simply because you can't deal with a ship that has only ONE role - Killing Subcaps.

Why can't you just actually play the new meta instead of coming up with as many excuses as you can for Devs to nerf the only thing carriers have going for them is your answer (oh and calling anyone who disagrees with you childish school yard names. Not really appropriate, unless you know your on the losing end of an argument and it is all you have left).

Svipuls kill more ships everyday on TQ than carriers and can fight ships 2 or 3 classes above them - Carriers kill small ships relatively easily and just die to anything in their own class with no way too defend themselves - Grow up, stop whining about something that is competitive against you and adapt.

The poor me, they come and kill me, is something I would expect to hear from a week old character because he doesn't know any better - You should..

NB; Light fighters don't "instablap" anything that is prepared for the fight - Bad fleet comp is no reason too blame others.
You take a Caracal fleet out and meet a Cerb fleet you should expect to die - This is how Eve works, Dscan, Logi and many other things are an amazing counter to being dropped on by something that may "instablap" your little ships.
*maybe we need to nerf blops because when used right (as intended) they just blap small ships off the field.

Lets just settle this - How many small ships, that if you get your way carriers won't be able to kill, do you think it should take to kill a ship that is (was) specifically designed to kill them?

Just how far do we go with making Eve into a game that suits your ideals of - It can't instantly kill me?


Funny though, most of the fights I've seen where a carrier drops on small ships, the carrier ends up a lossmail due to escalation (5 blops, logi legion, rapier and arazu = dead carrier) - Repeating - This is Eve, there is nothing "fair" about it.
You want "fair play" go play Farmville; Eve is about overcoming and adapting, not nerfing because "I died".

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Blood ofGODS
Relentless Destruction
Immediate Destruction
#890 - 2016-06-01 03:50:08 UTC
Sgt Ocker wrote:

Name calling AGAIN.. "Everything" I had heard about you must be wrong.

So by your logic, Rattlesnakes, T3D's, Mordus ship line - Should all be removed from the game Because they can instablap a small ship - Get over yourself. Six months from now (when those who want to adapt and learn have done so) carriers will be getting killed faster than they did before Citadel. You want to fly small ships against carriers - Deal with what they will do to you, don't ask for them to be nerfed to suit your play style.

> "All I want CCP to do" is nerf carriers enough so they are easier to kill with a small unprepared group.

Aside from that - How fukin stupid are you - You change the explosion radius of the rocket attack you reduce the amount of damage (alpha, as that all's they have going for them) they can do. They have basically the same attributes (after skills) as Faction Heavy Missiles - Are you now saying Faction Heavy Missiles are too strong? Do you not understand how missiles work?

They are the most expensive "ammo" in the game, they die easily, are easily countered by normal game play (ECM etc) and to get full advantage from them, take a fukin long time to train into.
And you want them nerfed simply because you can't deal with a ship that has only ONE role - Killing Subcaps.

Why can't you just actually play the new meta instead of coming up with as many excuses as you can for Devs to nerf the only thing carriers have going for them is your answer (oh and calling anyone who disagrees with you childish school yard names. Not really appropriate, unless you know your on the losing end of an argument and it is all you have left).

Svipuls kill more ships everyday on TQ than carriers and can fight ships 2 or 3 classes above them - Carriers kill small ships relatively easily and just die to anything in their own class with no way too defend themselves - Grow up, stop whining about something that is competitive against you and adapt.

The poor me, they come and kill me, is something I would expect to hear from a week old character because he doesn't know any better - You should..

NB; Light fighters don't "instablap" anything that is prepared for the fight - Bad fleet comp is no reason too blame others.
You take a Caracal fleet out and meet a Cerb fleet you should expect to die - This is how Eve works, Dscan, Logi and many other things are an amazing counter to being dropped on by something that may "instablap" your little ships.
*maybe we need to nerf blops because when used right (as intended) they just blap small ships off the field.

Lets just settle this - How many small ships, that if you get your way carriers won't be able to kill, do you think it should take to kill a ship that is (was) specifically designed to kill them?

Just how far do we go with making Eve into a game that suits your ideals of - It can't instantly kill me?


Funny though, most of the fights I've seen where a carrier drops on small ships, the carrier ends up a lossmail due to escalation (5 blops, logi legion, rapier and arazu = dead carrier) - Repeating - This is Eve, there is nothing "fair" about it.
You want "fair play" go play Farmville; Eve is about overcoming and adapting, not nerfing because "I died".


Woah. Like I said before - I have no problem killing carriers. I can counter them no problem.

However, I do not believe CCP intended for carriers to be such an effective anti-subcap platform. The ability to apply 40k alpha damage perfectly to a cruiser moving it's full speed (250 m/s, 2 omnidirectionals) is something no ship has ever had the ability to do. Not even close. It's like warping 4 arty nados and having a rapier webbing/tping a cruiser, all instantly, and firing, in one ship. THAT is broken. THAT is what I have an issue with.

I never said carriers were invincible. They apply too well. And if you have a single rapier tackling for you, you will apply full damage to a dessie with a 200m explosion radius missile attack. As of right now, you can apply 44% dps to a dessie straight up, no support. And in most scenarios, it's either a lone carrier or two in lowsec, either camping a gate while on a citadel or camping on station, volleying ships off of station before they warp, and just docking the aggro. Or, it's in nullsec, where you just warp in 3 carriers with no support ships whatsoever and you can literally kill every gang that consists of subcaps, no matter the ship class (sub battleship gang, not including T3s with T2 logi support), of under 15-20. Increasing the explosion radius would increase the risk of doing this, forcing a group that wants to drop carriers field support, making the gameplay more in-depth and interesting. Not just "drop x many carriers until fleet is dead." This is a common occurrence, believe it or not.

The application of the turret attack, however, should be INCREASED. It makes no sense that the alpha damage is more precise than the consistent dps, to say maybe 100 or 120m. DPS of the carrier would be made more consistent. You'd still be able to kill smaller ships, this would not inhibit a carrier from doing this. It would just give more time for a well supported frigate gang with logi to attempt to catch reps, or help prevent alpha strikes from somebody undocking from a station camped in lowsec.
Lugh Crow-Slave
#891 - 2016-06-01 04:50:34 UTC  |  Edited by: Lugh Crow-Slave
Blood ofGODS wrote:
Frostys Virpio wrote:

Isn't the cycle time of the NSA 60 seconds? Wouldn't your web be a bit late by then?

Well if you die in 60 seconds it seems it wouldn't matter then. However 1 web is equivalent to two omnidirectionals with tracking scripts against smaller targets.



but i thought the issue was being alphaed off the ubdock in small ships? what are you doing sitting there sor 60s?

besides if anything your issue is not with the fighter bass tracking but with how much tracking the omnis give
Blood ofGODS
Relentless Destruction
Immediate Destruction
#892 - 2016-06-01 06:07:53 UTC
Lugh Crow-Slave wrote:
Blood ofGODS wrote:
Frostys Virpio wrote:

Isn't the cycle time of the NSA 60 seconds? Wouldn't your web be a bit late by then?

Well if you die in 60 seconds it seems it wouldn't matter then. However 1 web is equivalent to two omnidirectionals with tracking scripts against smaller targets.



but i thought the issue was being alphaed off the ubdock in small ships? what are you doing sitting there sor 60s?

besides if anything your issue is not with the fighter bass tracking but with how much tracking the omnis give


That's just one issue. If you just modify the application of the alpha strike volley, you can leave the omnis where they are at. And I said it was either ONE WEB OR TWO OMNIDIRECTIONALS. Both will give you the same application to a target.
Lugh Crow-Slave
#893 - 2016-06-01 06:10:22 UTC  |  Edited by: Lugh Crow-Slave
problem is if you change the base application you hurt the shield tanks more then if you just change the omnis.


anyway the main issue is the e-war is not working on them like it should and yes that is a problem. lets not try to fix them around a bug lets get the bugs fixed first


EDIT:

i would also accept a lowering of the scan res on fighters and even disabling warp/jump on a carrier using an NSA (not movement however)
Sgt Ocker
What Corp is it
#894 - 2016-06-01 22:33:09 UTC
Blood ofGODS wrote:


Woah. Like I said before - I have no problem killing carriers. I can counter them no problem.

However, I do not believe CCP intended for carriers to be such an effective anti-subcap platform. The ability to apply 40k alpha damage perfectly to a cruiser moving it's full speed (250 m/s, 2 omnidirectionals) is something no ship has ever had the ability to do. Not even close. It's like warping 4 arty nados and having a rapier webbing/tping a cruiser, all instantly, and firing, in one ship. THAT is broken. THAT is what I have an issue with.

I never said carriers were invincible. They apply too well. And if you have a single rapier tackling for you, you will apply full damage to a dessie with a 200m explosion radius missile attack. As of right now, you can apply 44% dps to a dessie straight up, no support. And in most scenarios, it's either a lone carrier or two in lowsec, either camping a gate while on a citadel or camping on station, volleying ships off of station before they warp, and just docking the aggro. Or, it's in nullsec, where you just warp in 3 carriers with no support ships whatsoever and you can literally kill every gang that consists of subcaps, no matter the ship class (sub battleship gang, not including T3s with T2 logi support), of under 15-20. Increasing the explosion radius would increase the risk of doing this, forcing a group that wants to drop carriers field support, making the gameplay more in-depth and interesting. Not just "drop x many carriers until fleet is dead." This is a common occurrence, believe it or not.

The application of the turret attack, however, should be INCREASED. It makes no sense that the alpha damage is more precise than the consistent dps, to say maybe 100 or 120m. DPS of the carrier would be made more consistent. You'd still be able to kill smaller ships, this would not inhibit a carrier from doing this. It would just give more time for a well supported frigate gang with logi to attempt to catch reps, or help prevent alpha strikes from somebody undocking from a station camped in lowsec.

> Not just "drop x many carriers until fleet is dead."
This my friend is how EVERY fight in Eve goes - You either drop more Carriers or you drop more Dreads or you just bring more and more of everything, until your enemy is dead.

This is a friend of mine, fight started out 67 vs 84Ended up 60 something (after a few losses) VS 700 +. That Aeon was the last to die in the fight, local had gone from +-150 to over 1,000.

And your wrong You don't need T3's with T2 logi to kill a CarrierThis was the first loss I clicked, there are a few hundred more like it.

As I said, Eve is not about "fair" it is about adapting and playing to the meta. Every fleet make up needs to have plus's and minuses, for carriers their minus is, they can be easily countered with the right ship types - Their plus is, they can lock small stuff quickly and if they have the right support with them can "maybe" win a fight that a month ago, they never would have stood a chance in.

Carriers are no longer "drone spewing" remote repping beasts of invulnerability - They are more like a small mother ship controlling 3 pretty powerful cruisers And should be treated as such.
Yes, with support (Rapier, Hugin) they can alpha some ships off the field but then so can your example of Tornado's with a rapier, should Tornado's have their abilities reduced because 3 or 4 of them can alpha a T1 cruiser?

This might show your theory about Carriers, is not what it seems
Bringing the "right" ships to a fight, makes all the difference. Your little gang not only managed to kill 2 carriers with a support fleet But most of the support fleet as well. With no logi and near enough to half their numbers. From this it would seem, while yes carriers (like every other ship on TQ) might perform a little too well in some scenarios - You yourself have shown, they have shortcomings when engaged by the right ship types.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Blood ofGODS
Relentless Destruction
Immediate Destruction
#895 - 2016-06-02 07:38:33 UTC
Sgt Ocker wrote:
Blood ofGODS wrote:


Woah. Like I said before - I have no problem killing carriers. I can counter them no problem.

However, I do not believe CCP intended for carriers to be such an effective anti-subcap platform. The ability to apply 40k alpha damage perfectly to a cruiser moving it's full speed (250 m/s, 2 omnidirectionals) is something no ship has ever had the ability to do. Not even close. It's like warping 4 arty nados and having a rapier webbing/tping a cruiser, all instantly, and firing, in one ship. THAT is broken. THAT is what I have an issue with.

I never said carriers were invincible. They apply too well. And if you have a single rapier tackling for you, you will apply full damage to a dessie with a 200m explosion radius missile attack. As of right now, you can apply 44% dps to a dessie straight up, no support. And in most scenarios, it's either a lone carrier or two in lowsec, either camping a gate while on a citadel or camping on station, volleying ships off of station before they warp, and just docking the aggro. Or, it's in nullsec, where you just warp in 3 carriers with no support ships whatsoever and you can literally kill every gang that consists of subcaps, no matter the ship class (sub battleship gang, not including T3s with T2 logi support), of under 15-20. Increasing the explosion radius would increase the risk of doing this, forcing a group that wants to drop carriers field support, making the gameplay more in-depth and interesting. Not just "drop x many carriers until fleet is dead." This is a common occurrence, believe it or not.

The application of the turret attack, however, should be INCREASED. It makes no sense that the alpha damage is more precise than the consistent dps, to say maybe 100 or 120m. DPS of the carrier would be made more consistent. You'd still be able to kill smaller ships, this would not inhibit a carrier from doing this. It would just give more time for a well supported frigate gang with logi to attempt to catch reps, or help prevent alpha strikes from somebody undocking from a station camped in lowsec.

> Not just "drop x many carriers until fleet is dead."
This my friend is how EVERY fight in Eve goes - You either drop more Carriers or you drop more Dreads or you just bring more and more of everything, until your enemy is dead.

This is a friend of mine, fight started out 67 vs 84Ended up 60 something (after a few losses) VS 700 +. That Aeon was the last to die in the fight, local had gone from +-150 to over 1,000.

And your wrong You don't need T3's with T2 logi to kill a CarrierThis was the first loss I clicked, there are a few hundred more like it.

As I said, Eve is not about "fair" it is about adapting and playing to the meta. Every fleet make up needs to have plus's and minuses, for carriers their minus is, they can be easily countered with the right ship types - Their plus is, they can lock small stuff quickly and if they have the right support with them can "maybe" win a fight that a month ago, they never would have stood a chance in.

Carriers are no longer "drone spewing" remote repping beasts of invulnerability - They are more like a small mother ship controlling 3 pretty powerful cruisers And should be treated as such.
Yes, with support (Rapier, Hugin) they can alpha some ships off the field but then so can your example of Tornado's with a rapier, should Tornado's have their abilities reduced because 3 or 4 of them can alpha a T1 cruiser?

This might show your theory about Carriers, is not what it seems
Bringing the "right" ships to a fight, makes all the difference. Your little gang not only managed to kill 2 carriers with a support fleet But most of the support fleet as well. With no logi and near enough to half their numbers. From this it would seem, while yes carriers (like every other ship on TQ) might perform a little too well in some scenarios - You yourself have shown, they have shortcomings when engaged by the right ship types.



Well yes I managed to kill them - they were bad and using T1 fighters. Was pretty close at a few points. You either face tank the fighters or jam them. Carriers are very killable. Never said they weren't.

I just believe the radius of the missile attack is too accurate, (something between 150-200m would be perfect), and the gun attack is way too inaccurate (around 100-120m would be good). The alpha strike should be there, because it's what makes carriers epic. It's just I feel the alpha strike applies too well for an unsupported capital ship. These things should trash the mwd shield extended kiting orthrus/gila meta, but should have a little tougher time killing an interceptor going 5k m/s with 60 sig (I took a MSE stilletto to armor in one volley), or say a low sig AB cruiser.

And the nados shouldn't be nerfed because you need support and you'd have an entire fleet really to do it. You only need one ship with the carrier. That's a silly comparison.

And when your numbers are less than 15-20, you do need such a fleet. That is, assuming the carrier pilots know what they're doing, which is a rare occurrence, as demonstrated by my beheading of those thanatos. And the ships I killed them in were RR fit and worth a fair amount of isk, on of the fleet comps I run.

And "dropping x many carriers until fleet is dead" is merely a matter of perspective. Three unsupported carriers seem to be a bit much for anything under 15 guys. Tackling a carrier in null it's just "light cyno on tackled carrier, in jumps 2-3 more, wrecks everything." It should be a bit more in-depth than simply that. A logi supported brick T3 dessie gang shouldn't just get completely trashed by 2 carriers that are properly fit/unsupported.
Lugh Crow-Slave
#896 - 2016-06-02 09:44:23 UTC
i don't think its the rad that needs to be changed i would be fine with lowering the expl vel down to 100-80m/s however.

the main gun does not need to be changed as that is only meant to apply to large targets
maCH'EttE
Perkone
Caldari State
#897 - 2016-06-02 22:43:53 UTC
Blood ofGODS wrote:
Morrigan LeSante wrote:
Blood ofGODS wrote:
Morrigan LeSante wrote:
Experienced players suggesting a carrier will be webbing with an NSA running? Top kek sir, TOP KEK.


Your meme is bad, and you should feel bad. Nobody suggested this. My entire linking of that reddit post was to illustrate that with some tracking links, a carrier can volley ships as they undock (typically smaller ships). This is a big problem in lowsec, something you know nothing of, as you are ill-informed.

These are issues none of you have faced, because all you do is station spin all day until your FC tells you there is something to kill.

And this is coming from experienced players, with more kills than you, more small gang kills than you, more carrier kills than you, and generally know a lot more about the game mechanics surrounding carriers than you do. If you were less of a forum warrior, and more of an eve warrior, you would know a lot more.



You claimed a web is easily provided by the carrier like a page or two ago. But by all means, backtrack and post debunked reddit threads.


You run one cycle of NSA and use the web afterwards. Do you not know how to fly a carrier?

And the guy that "debunked" that says carriers lock way too quick, and NSA needs to be cut back. Or did you cherry pick as well?

MY DEAR FRIEND, DONT WASTE YOUR BREATH ON THESE F1 WARRIORS, OR SHIP SPINNERS. THIS CARRIER CHANGE GIVES THEM THE BALLS TO BLAP SMALL GANG PVP TO THE GROUND. THE PROBLEM RESIDES WITH CCP, IGNORING THE FACT OF THE OUTCOME OF SUCH BUFFS. DRONES GOING 10,000MPS, WITH INSANE DPS AND TRACKING, AND LOCK SPEED. WHAT HAPPENED TO THI IS EVE, NO RISK NO REWARD. BUY A CARRIER, JOIN A BLOB THAT HAS A CITADEL, SIT AT UNDOCK, AND BLAP THINGS THAT ARE 1000KM AWAY FROM YOU. DONT WASTE YOUR BREATH. THIS SHITE IS BROKEN, IT WAS BROKEN THE FIRST DAY, IT IS STILL BROKEN, AND IT WILL BE F((((( BROKEN UNTIL THE FAT HOBBIT, AND THE GOING BALD, HIDE WITH A HAT HOBBIT, FIX WHAT THEY BROKE. ITS NOT WORTH PLAYING EVE ANYMORE. ROAM FOR 15+ JUMPS, FIND A FIGHT, AND THAN HAVE 2+ CARRIERS DROPPED OR WARPED ON YOU. I PLAY OVERWATCH, INSTANT PVP.
Sgt Ocker
What Corp is it
#898 - 2016-06-03 00:41:20 UTC
Lugh Crow-Slave wrote:
i don't think its the rad that needs to be changed i would be fine with lowering the expl vel down to 100-80m/s however.

the main gun does not need to be changed as that is only meant to apply to large targets

This whole debate is based on the fittings of 1 maybe 2 carriers out of the 4 available. Those that have free mids to fit drone upgrades..

All that really needs to happen is for there to be a delay between MWD ability and missile ability activation.

Light fighter missile ability has a 10K range - Have a 5 second delay between activating abilities, it solves this whole debate and doesn't penalize one carrier more than another.
Unless your sitting still and the fighters manage to land at zero on you, 5 seconds is enough time for smaller ships to burn out of range.
They may get hit by the normal attack (which is fine) but the missile attack is unlikely to hit them, unless the carrier has web support (Loki or Hugin) that is on the ball.
Larger slower ships will get hit but should also be able to tank enough not to get alpha'd..


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lugh Crow-Slave
#899 - 2016-06-03 02:52:19 UTC
maCH'EttE wrote:
-snip-



there is a key probably just to the left of your 'a' key i think you bumped it
Lugh Crow-Slave
#900 - 2016-06-03 02:53:56 UTC
Sgt Ocker wrote:
Lugh Crow-Slave wrote:
i don't think its the rad that needs to be changed i would be fine with lowering the expl vel down to 100-80m/s however.

the main gun does not need to be changed as that is only meant to apply to large targets

This whole debate is based on the fittings of 1 maybe 2 carriers out of the 4 available. Those that have free mids to fit drone upgrades..

All that really needs to happen is for there to be a delay between MWD ability and missile ability activation.

Light fighter missile ability has a 10K range - Have a 5 second delay between activating abilities, it solves this whole debate and doesn't penalize one carrier more than another.
Unless your sitting still and the fighters manage to land at zero on you, 5 seconds is enough time for smaller ships to burn out of range.
They may get hit by the normal attack (which is fine) but the missile attack is unlikely to hit them, unless the carrier has web support (Loki or Hugin) that is on the ball.
Larger slower ships will get hit but should also be able to tank enough not to get alpha'd..




true but i think the issue is with the nid/than i think the original 2.5 damage per level was far better and they went overboard when people freaked out about it being two low b4 fighter dps had even been set.

it is these two carriers being used to blap small ships as the chimera and archon are no where near able even with two omnis