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Remote System POS, WH space, and Citadels

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Anna Thiesant
La Explorers
Cryonic Origin Alliance
#1 - 2016-03-30 00:08:27 UTC
So, I'm wondering about the up coming changes with Citadels, and discontinuation of the control towers.

Here's a few things that I see control towers being used for...

1. Remote system POS with compression array - makes mining more realistic, as mining in a system not in a market hub is just a waste of time, if you can't haul your ore to market. 600M+ for a medium citadel will make this a thing of the past, unless you're a rich corp that can afford to run a citadel.
2. Small POS is 150M, making it relatively easy for people just getting started in the game, to be up and running with manufacturing. 600M+ will make this a thing of the past. Manufacturing will not be profitable for 1-2 years into playing, and even then it becomes tough to make a profit.
3. WH space will also be a thing of the past, unless you're in a rich corp. As it is now, you could get into WH space relatively quickly, with a 150M POS.

For me, it does seem like my eve days are over when the citadel comes out and the POS is discontinued. Mainly because I do not always have the time to play enough to make money through anything other than manufacturing. Manufacturing is a low amount of working and allows me to jump into the game and out again, when I don't have the time to play for hours on end. Running a medium citadel will cost too much to get up and running. When I do want to mine I can't go to a remote system as I'm unable to transport uncompressed ore back in a reasonable time frame; plus I can't afford 600M a pop.

I'm just curious if some alternatives are being created to overcome these issues, like perhaps a Small Citadel worth 150M + modules?
Neuntausend
Republic Military School
Minmatar Republic
#2 - 2016-03-30 00:11:03 UTC
Try not playing alone.
Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2016-03-30 00:49:46 UTC  |  Edited by: Tau Cabalander
You know, citadels are primarily intended to be very secure corp offices, not industry.

Industry stuff yet to come.

EDIT: Note that I have a large POS, and a small remote refining-only POS.
Anna Thiesant
La Explorers
Cryonic Origin Alliance
#4 - 2016-03-30 04:04:27 UTC
Neuntausend wrote:
Try not playing alone.

Yeah, I've tried that, not really interested. I don't have the time or consistency to commit to anyone else.
Akirei Scytale
Okami Syndicate
#5 - 2016-03-30 04:21:35 UTC
Anna Thiesant wrote:
Neuntausend wrote:
Try not playing alone.

Yeah, I've tried that, not really interested. I don't have the time or consistency to commit to anyone else.


I think his point is, having friends means you commit less time and effort to get things done.
Anna Thiesant
La Explorers
Cryonic Origin Alliance
#6 - 2016-03-30 04:31:22 UTC
Akirei Scytale wrote:
Anna Thiesant wrote:
Neuntausend wrote:
Try not playing alone.

Yeah, I've tried that, not really interested. I don't have the time or consistency to commit to anyone else.


I think his point is, having friends means you commit less time and effort to get things done.

I tried that.

1. I found it boring, because I couldn't really do what I wanted, when it's not my corp.
2. I found corp owners would rather have you doing their work, and make very little profit doing so.

I just don't have the time to invest in what could be a waste of my time. At least if I do my own thing, I can control what that is.
jepsjeps
DeathGames Inc.
#7 - 2016-03-30 05:55:17 UTC
Well, medium citadels won't be 600m ... fitted they will be around 2b isk. That didn't help you, BUT I think you forget one thing. You will see Citadels pop-up to remote systems like mushrooms, where refining and compression is available for public (for fee ofc).

And as all zilion other topics here says, POS's aren't going anywhere for next year or so. Stick around and see how things evolve.
Shayla Etherodyne
Delta Laroth Industries
#8 - 2016-03-30 06:49:17 UTC  |  Edited by: Shayla Etherodyne
jepsjeps wrote:
Well, medium citadels won't be 600m ... fitted they will be around 2b isk. That didn't help you, BUT I think you forget one thing. You will see Citadels pop-up to remote systems like mushrooms, where refining and compression is available for public (for fee ofc).

And as all zilion other topics here says, POS's aren't going anywhere for next year or so. Stick around and see how things evolve.


Based on the precedent of POCOs I think the fees would be pretty high in most of those citadels. And I would be vary of using player owned structures when I am not part of the owning corp/alliance and have no information about when they would decide to change rates, move around, block someone, be wardecced and so on.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#9 - 2016-03-30 07:02:55 UTC
It'll be a while before POS's are discontinued, Citadels aren't replacing them overnight. As someone else pointed out, there are other new structures to come that will replace other fuctions of POS's. Citadels can't do everything that POS's can do anyway.
Black Pedro
Mine.
#10 - 2016-03-30 07:21:13 UTC
Neadayan Drakhon wrote:
It'll be a while before POS's are discontinued, Citadels aren't replacing them overnight. As someone else pointed out, there are other new structures to come that will replace other fuctions of POS's. Citadels can't do everything that POS's can do anyway.

Yes, we'll probably hear more at Fanfest, but I fully expect there to be a drilling platform or other structure specialized for industry that will handle compression and other industry for much less than the price-tag of a medium citadel, probably in the range of the current small POS, at least to get started.

Now, you will have to defend it instead of pulling it down if a war starts in highsec, but I am sure similar functionality to the small POS will be available for less than the cost of a medium Citadel. That, and the fact that you can use other people's structures for a fee, means there will be more options, not less, by the time the new structures are fully implemented.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#11 - 2016-03-30 07:27:42 UTC
Black Pedro wrote:
Neadayan Drakhon wrote:
It'll be a while before POS's are discontinued, Citadels aren't replacing them overnight. As someone else pointed out, there are other new structures to come that will replace other fuctions of POS's. Citadels can't do everything that POS's can do anyway.

Yes, we'll probably hear more at Fanfest, but I fully expect there to be a drilling platform or other structure specialized for industry that will handle compression and other industry for much less than the price-tag of a medium citadel, probably in the range of the current small POS, at least to get started.

Now, you will have to defend it instead of pulling it down if a war starts in highsec, but I am sure similar functionality to the small POS will be available for less than the cost of a medium Citadel. That, and the fact that you can use other people's structures for a fee, means there will be more options, not less, by the time the new structures are fully implemented.

While I can understand (somewhat) the reasoning behind Citadels being unable to be removed once war is declared, I really hope that the industrial structures don't get the same restriction, but they probably will. Personally I don't think Citadels should be locked like that, if someone wants to take the effort to empty and remove it for a wardec, they should have the option. Seems unnecessraily arbitrary that we can't. Kinda takes away from the sandbox feel. With POS's, you can choose to remove them, or arm them, depending on your use and needs. Either one takes an active effort and time.
jepsjeps
DeathGames Inc.
#12 - 2016-03-30 07:43:55 UTC
Shayla Etherodyne wrote:

Based on the precedent of POCOs I think the fees would be pretty high in most of those citadels. And I would be vary of using player owned structures when I am not part of the owning corp/alliance and have no information about when they would decide to change rates, move around, block someone, be wardecced and so on.


Yeah, you might want to build relationship with the owner (which is always good thing in eve). If they decide to block you, you will be able to move your stuff to NPC station. I
Pookoko
Sigma Sagittarii Inc.
#13 - 2016-03-30 07:44:32 UTC
With change of mechanics some of the old habits will have to give away, but there will also be new opportunities.

It may become impractical/not worthwhile to build and maintain a private citadel for your own small corp, but there will also be chance of free riding (or at reduced fee) on someone else's citadel. I actually foresee that it will be more profitable to use someone else's citadel (even if there is some fee attached) than trying to keep your own small POS for compressing, and you don't have to worry about the logistics of keeping it fueled and such.

POSes have very closed access/availability and usually only accessible to corp/appliance for the functionalities it offers. Citadels, at least for those that are made publicly available, will be open to anyone, including those in NPC corps. So while you may feel that a small POS going away may 'limit' some of your game play, introduction of player run citadels will also open up new possibilities of shared infrastructures without having to be in same corp/alliances, which is a pretty good thing.

My only gripe at the moment is not being able to courier contract to Citadel, which is a game breaker for heavy trading/industry activities. But I think this is more a technical issue at the moment and I don't think it's CCP's long term vision to keep it this way forever (correct me if I'm wrong in my assumption, but IMO CCP would be mad not to allow courier contracts to Citadels at some point).


Black Pedro
Mine.
#14 - 2016-03-30 07:44:35 UTC
Neadayan Drakhon wrote:

While I can understand (somewhat) the reasoning behind Citadels being unable to be removed once war is declared, I really hope that the industrial structures don't get the same restriction, but they probably will. Personally I don't think Citadels should be locked like that, if someone wants to take the effort to empty and remove it for a wardec, they should have the option. Seems unnecessraily arbitrary that we can't. Kinda takes away from the sandbox feel. With POS's, you can choose to remove them, or arm them, depending on your use and needs. Either one takes an active effort and time.
Nah, evasion isn't fun for anyone. If you are benefiting from a structure, you should have to defend it. That provides content for the whole game when stuff is actually on the line, rather than everyone just holing up in a station whenever they think they can't win.

Players, in general, are too timid and seem to assume the worst about their opponents, that is that they are immensely powerful, competent and skilled, when usually they are just another bunch of scrubs. Mechanics that incentivize defending your stuff over evasion are needed in a open-world game like this. Of course your structures also need to be easily defensible to prevent everything from just burning to the ground all the time, but from the look of Citadels, they are not going to be so easy to knock over and will require the attacker to also put something on the line to try.

But this is off-topic. Perhaps some of the yet-to-come structures will indeed have shorter unanchor timers than the 7-day citadel one, but I would not expect them to be less than the 24h war warm-up period from what CCP Nullarbor has said.


Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#15 - 2016-03-30 09:03:13 UTC
Black Pedro wrote:
Neadayan Drakhon wrote:

While I can understand (somewhat) the reasoning behind Citadels being unable to be removed once war is declared, I really hope that the industrial structures don't get the same restriction, but they probably will. Personally I don't think Citadels should be locked like that, if someone wants to take the effort to empty and remove it for a wardec, they should have the option. Seems unnecessraily arbitrary that we can't. Kinda takes away from the sandbox feel. With POS's, you can choose to remove them, or arm them, depending on your use and needs. Either one takes an active effort and time.
Nah, evasion isn't fun for anyone. If you are benefiting from a structure, you should have to defend it. That provides content for the whole game when stuff is actually on the line, rather than everyone just holing up in a station whenever they think they can't win.

Players, in general, are too timid and seem to assume the worst about their opponents, that is that they are immensely powerful, competent and skilled, when usually they are just another bunch of scrubs. Mechanics that incentivize defending your stuff over evasion are needed in a open-world game like this. Of course your structures also need to be easily defensible to prevent everything from just burning to the ground all the time, but from the look of Citadels, they are not going to be so easy to knock over and will require the attacker to also put something on the line to try.

But this is off-topic. Perhaps some of the yet-to-come structures will indeed have shorter unanchor timers than the 7-day citadel one, but I would not expect them to be less than the 24h war warm-up period from what CCP Nullarbor has said.



Taking down a POS (or part of a POS) for a wardec is defending it. You're defending your assets by securing them in a station.

It might not be what YOU want me to do. But just because you want to blow up my stuff doesn't mean I have to let you.

The downside to taking down a POS (or citadel) of course is that you can't use it while it's down. Yes this is a PVP centric game. But it's a SANDBOX pvp game. Let me play in my sandbox how I want to. It just seems an arbitrary rule that you can't take down a citadel whenever you want, even mid-wardec. Sure make it so you can't drop it while its being attacked.

I just don't see any good reason to arbitrarily restrict structures from coming down because someone declared war on you.

You say defend your assets, I say removing them from the field is a perfectly valid form of defense.
Black Pedro
Mine.
#16 - 2016-03-30 10:24:09 UTC
Neadayan Drakhon wrote:

Taking down a POS (or part of a POS) for a wardec is defending it. You're defending your assets by securing them in a station.
No, that is just opting out of the war. Not logging in or not undocking is just not playing the game.

Why should you get all the benefits of owning a structure, while not having to defend it? That kind of makes a mockery of risk vs. reward, wouldn't you say? It's about time this failure in game design is corrected.

Neadayan Drakhon wrote:
It might not be what YOU want me to do. But just because you want to blow up my stuff doesn't mean I have to let you.
Of course not, but you have to actually do something to prevent that, not just turtle up. Or at least, that is what you should have to do in a vibrant, competitive sandbox game where players can actually interact with other players. Otherwise, what content would there be in this PvP sandbox game if everyone could just opt out of any fight?

Neadayan Drakhon wrote:
The downside to taking down a POS (or citadel) of course is that you can't use it while it's down. Yes this is a PVP centric game. But it's a SANDBOX pvp game. Let me play in my sandbox how I want to. It just seems an arbitrary rule that you can't take down a citadel whenever you want, even mid-wardec. Sure make it so you can't drop it while its being attacked.
Eve is a PvP sandbox game, yes. That means you get to do what you want, but so do I. And if I object to your structure, I should get a chance to actually shoot it, rather than you make your ISK-generating structures immune to me at no cost. You should really read the section 7 of the New Pilot FAQ to see what type of game this is, but in short, you are intended to be vulnerable to the other players everywhere and at all times, in CCP words "[t]he essential core concept of EVE Online is that it is full time PvP in a sandbox environment." You are not entitled (nor intended) to do PvE or industry at no risk to the other players.

Neadayan Drakhon wrote:
II just don't see any good reason to arbitrarily restrict structures from coming down because someone declared war on you.
I do for the exact same reason we have warp scramblers, entosis links, and bubbles. There has to be ways to force fights in this game, especially over resources and assets that provide income, or most players will take the safest option and flee/hide and this PvP game will have no content. Apparently CCP sees this as well, since the Citadel team has explicitly said that is the reason why they are implementing them this way.
March rabbit
Aliastra
Gallente Federation
#17 - 2016-03-30 12:23:44 UTC
Black Pedro wrote:
Neadayan Drakhon wrote:

Taking down a POS (or part of a POS) for a wardec is defending it. You're defending your assets by securing them in a station.
No, that is just opting out of the war. Not logging in or not undocking is just not playing the game.

okey. What is your proposition for attacking side in this case? They cannot dock, cannot leave the ship they were in when war started or something other? What is your restriction for them to not 'opt out of war'?

I really hope that you do not think that attackers should only 'risk' by mere few millions needed to declare and support war?

The Mittani: "the inappropriate drunked joke"

Black Pedro
Mine.
#18 - 2016-03-30 12:41:56 UTC
March rabbit wrote:
Black Pedro wrote:
Neadayan Drakhon wrote:

Taking down a POS (or part of a POS) for a wardec is defending it. You're defending your assets by securing them in a station.
No, that is just opting out of the war. Not logging in or not undocking is just not playing the game.

okey. What is your proposition for attacking side in this case? They cannot dock, cannot leave the ship they were in when war started or something other? What is your restriction for them to not 'opt out of war'?

I really hope that you do not think that attackers should only 'risk' by mere few millions needed to declare and support war?
I have no problem with attackers having to deploy a structure to be able to declare a war. That seems fair enough so there is something to counter-attack.

But one new feature of these Citadels is that they auto-point any aggressor for the duration of the weapons timer so they cannot warp away. Anyone attacking a Citadel is committed to staying in that fight, at least for another 60 seconds, giving plenty of time for a defending fleet, or a Citadel weapons operator, to engage the attacker without them being able to flee.

So even without changing the mechanics of wars (which is another topic entirely and thus off-topic), the aggressor is putting something on the line when bashing a structure in highsec. Seems plenty fair to me.


March rabbit
Aliastra
Gallente Federation
#19 - 2016-03-30 13:18:36 UTC
Black Pedro wrote:
March rabbit wrote:
Black Pedro wrote:
Neadayan Drakhon wrote:

Taking down a POS (or part of a POS) for a wardec is defending it. You're defending your assets by securing them in a station.
No, that is just opting out of the war. Not logging in or not undocking is just not playing the game.

okey. What is your proposition for attacking side in this case? They cannot dock, cannot leave the ship they were in when war started or something other? What is your restriction for them to not 'opt out of war'?

I really hope that you do not think that attackers should only 'risk' by mere few millions needed to declare and support war?
I have no problem with attackers having to deploy a structure to be able to declare a war. That seems fair enough so there is something to counter-attack.

But one new feature of these Citadels is that they auto-point any aggressor for the duration of the weapons timer so they cannot warp away. Anyone attacking a Citadel is committed to staying in that fight, at least for another 60 seconds, giving plenty of time for a defending fleet, or a Citadel weapons operator, to engage the attacker without them being able to flee.

So even without changing the mechanics of wars (which is another topic entirely and thus off-topic), the aggressor is putting something on the line when bashing a structure in highsec. Seems plenty fair to me.

all this looks very synthetic for my taste.... But yeah, this way it looks balanced. At least 'ship-to-ship-pvp'-wise

The Mittani: "the inappropriate drunked joke"

Anna Thiesant
La Explorers
Cryonic Origin Alliance
#20 - 2016-03-31 04:31:07 UTC  |  Edited by: Anna Thiesant
Black Pedro wrote:

Neadayan Drakhon wrote:

Taking down a POS (or part of a POS) for a wardec is defending it. You're defending your assets by securing them in a station.

No, that is just opting out of the war. Not logging in or not undocking is just not playing the game.

Why should you get all the benefits of owning a structure, while not having to defend it? That kind of makes a mockery of risk vs. reward, wouldn't you say? It's about time this failure in game design is corrected.


I think that's a very narrow minded view. I'll repeat that view in a way that more accurately reflects your view point (at least they way it seems that your view is); see below.

Quote:

If people don't play this game the way I expect, CCP needs to fix it
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