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[Warfare Module] - Time Dilation Generator

Author
Flashrain
Dragon.
Pandemic Horde
#1 - 2011-12-17 07:32:04 UTC  |  Edited by: Flashrain
Name: Temporal Flux Capacitor
Slot: High
Fuel Consumption: Strontium Clathrate
Energy consumption: 100gj
Cycle time: 600 seconds

Can only be fitted on command ships, carriers, strategic cruisers, and black ops*.
Covert version can only be fitted on black ops.

On activation:
-25% system wide time dilation, subject to diminishing returns; +25% on overload
+750% signature radius
-75% agility
-75% velocity
-75% capacitor
-75% capacitor recharge
Generate beacon

The time dilation device is a command module based on newly invented time manipulation technology. Detonating strontium, it can slow down the local progression of time momentarily. The powerful effect can be quickly pinpointed anywhere in the system. It also significantly interferes with ship engines. Experimental integration with stealth systems can conceal this beacon side effect, but require the resource found only on black ops battleships.

Multiple time dilators can interfere with each other, each additional device causes half as much time dilation as the one before.

Overloading the device causes the opposite effect, but limits such effects to the ship itself - faster cycle times across the board.

Igniting time dilators in empire will incite Concord and/or local government military response.

---------addendum--------------
A player can want this for several reasons:
1. Game plays slower, allowing for better decision making such as ...
2. decloaking a target that just cloaked inside a bubble.
3. Quequeing up multiple target broadcasts.
4. More precision executing field tactics such as warp-ins, warp disruption bubbles, etc.,.
5. Lastly, this place part of the lag reduction mechanic at the disposal of players.


And yes, sometimes annoying the involved parties can also be considered a benefit - 5 fleets dueling on the field? Drop 5 time dilators and slow the game down for all of them.... at least till they warp to your beacon and pop you.
LeHarfang
Federal Navy Academy
Gallente Federation
#2 - 2011-12-17 07:36:52 UTC
Slowing time would be easy for the server and actually reduce lag. Speeding it up would kill the gameplay with all the lag so: no.

Time dilation is only meant to help the server and its connection to manage all the data needed in huge fleet battles. Would be ridiculous to give it to players, imo.
Flashrain
Dragon.
Pandemic Horde
#3 - 2011-12-17 07:40:08 UTC
LeHarfang wrote:
Slowing time would be easy for the server and actually reduce lag. Speeding it up would kill the gameplay with all the lag so: no.

Time dilation is only meant to help the server and its connection to manage all the data needed in huge fleet battles. Would be ridiculous to give it to players, imo.


Explain ridiculous, if it is easy for the server?


You notice the effect is capped, right? Speeding it up is limited to only 1 ship, so what lag are you referring to?
LeHarfang
Federal Navy Academy
Gallente Federation
#4 - 2011-12-17 07:57:43 UTC
Flashrain wrote:
LeHarfang wrote:
Slowing time would be easy for the server and actually reduce lag. Speeding it up would kill the gameplay with all the lag so: no.

Time dilation is only meant to help the server and its connection to manage all the data needed in huge fleet battles. Would be ridiculous to give it to players, imo.


Explain ridiculous, if it is easy for the server?


You notice the effect is capped, right? Speeding it up is limited to only 1 ship, so what lag are you referring to?


Latency of course. When the server and the client communicate, they do so with a delay (like in all other online games). Plus, what purpose would it server to speed time? Your fleet will be sped up as well as the ennemy so it will not help anyone to win. It will just be used to annoy other players.
Jask Avan
Republic Military School
Minmatar Republic
#5 - 2011-12-17 10:30:08 UTC
Jita.
Not supported.
Nalha Saldana
Aliastra
Gallente Federation
#6 - 2011-12-17 11:57:35 UTC
The question is why would you want this?
It doesn't affect timers like reinforcement etc, it doesn't make anything happen at all except that the game plays slower which is only annoying for all involved parts.
Flashrain
Dragon.
Pandemic Horde
#7 - 2011-12-17 15:04:17 UTC
LeHarfang wrote:
Flashrain wrote:
LeHarfang wrote:
Slowing time would be easy for the server and actually reduce lag. Speeding it up would kill the gameplay with all the lag so: no.

Time dilation is only meant to help the server and its connection to manage all the data needed in huge fleet battles. Would be ridiculous to give it to players, imo.


Explain ridiculous, if it is easy for the server?


You notice the effect is capped, right? Speeding it up is limited to only 1 ship, so what lag are you referring to?


Latency of course. When the server and the client communicate, they do so with a delay (like in all other online games). Plus, what purpose would it server to speed time? Your fleet will be sped up as well as the ennemy so it will not help anyone to win. It will just be used to annoy other players.


Again. Read. It does not speed up the entire fleet.
Flashrain
Dragon.
Pandemic Horde
#8 - 2011-12-17 15:11:14 UTC
Nalha Saldana wrote:
The question is why would you want this?
It doesn't affect timers like reinforcement etc, it doesn't make anything happen at all except that the game plays slower which is only annoying for all involved parts.



A player can want this for several reasons:
1. Game plays slower, allowing for better decision making such as ...
2. decloaking a target that just cloaked inside a bubble.
3. Quequeing up multiple target broadcasts.
4. More precision executing field tactics such as warp-ins, warp disruption bubbles, etc.,.
5. Lastly, this place part of the lag reduction mechanic at the disposal of players.


And yes, sometimes annoying the involved parties can also be considered a benefit - 5 fleets dueling on the field? Drop 5 time dilators and slow the game down for all of them.... at least till they warp to your beacon and pop you.
Flashrain
Dragon.
Pandemic Horde
#9 - 2011-12-17 15:12:18 UTC
Jask Avan wrote:
Jita.
Not supported.


Good point. Modified description so using it will drop concord on you.
Torin Corax
Republic Military School
Minmatar Republic
#10 - 2011-12-17 16:03:46 UTC  |  Edited by: Torin Corax
Flashrain wrote:
Nalha Saldana wrote:
The question is why would you want this?
It doesn't affect timers like reinforcement etc, it doesn't make anything happen at all except that the game plays slower which is only annoying for all involved parts.



A player can want this for several reasons:
1. Game plays slower, allowing for better decision making such as ...
2. decloaking a target that just cloaked inside a bubble.
3. Quequeing up multiple target broadcasts.
4. More precision executing field tactics such as warp-ins, warp disruption bubbles, etc.,.
5. Lastly, this place part of the lag reduction mechanic at the disposal of players.


And yes, sometimes annoying the involved parties can also be considered a benefit - 5 fleets dueling on the field? Drop 5 time dilators and slow the game down for all of them.... at least till they warp to your beacon and pop you.


So basically removing the advantage from those players who do the above faster than you because of practice, discipline, skill, dedication etc.?

I'd say no to this simply because it is aimed at those who have taken the time/ made the effort, to be better players..... At least if I am reading this right, if not I apologise for misconstruing the intent.
Flashrain
Dragon.
Pandemic Horde
#11 - 2011-12-17 20:23:30 UTC
Torin Corax wrote:
Flashrain wrote:
Nalha Saldana wrote:
The question is why would you want this?
It doesn't affect timers like reinforcement etc, it doesn't make anything happen at all except that the game plays slower which is only annoying for all involved parts.



A player can want this for several reasons:
1. Game plays slower, allowing for better decision making such as ...
2. decloaking a target that just cloaked inside a bubble.
3. Quequeing up multiple target broadcasts.
4. More precision executing field tactics such as warp-ins, warp disruption bubbles, etc.,.
5. Lastly, this place part of the lag reduction mechanic at the disposal of players.


And yes, sometimes annoying the involved parties can also be considered a benefit - 5 fleets dueling on the field? Drop 5 time dilators and slow the game down for all of them.... at least till they warp to your beacon and pop you.


So basically removing the advantage from those players who do the above faster than you because of practice, discipline, skill, dedication etc.?

I'd say no to this simply because it is aimed at those who have taken the time/ made the effort, to be better players..... At least if I am reading this right, if not I apologise for misconstruing the intent.



The better players would also benefit in the same way.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#12 - 2011-12-17 20:33:24 UTC
What the hell is this....
Torin Corax
Republic Military School
Minmatar Republic
#13 - 2011-12-18 07:28:53 UTC
Flashrain wrote:


The better players would also benefit in the same way.


But they don't need to, they are already better.
What you are suggesting seems to be a way to narrow the margin of "skill" artificially, If one group is capable of making cool, calculated decisions at speed in a tense situation, and another group is not, why then should the lesser-skilled group be given an artificial ability to "match" their betters?
Is it not incumbent upon the lesser-skilled group to spend more time refining their skills to the point where such a device is not needed?


Flashrain
Dragon.
Pandemic Horde
#14 - 2011-12-18 08:10:16 UTC  |  Edited by: Flashrain
Torin Corax wrote:
Flashrain wrote:


The better players would also benefit in the same way.


But they don't need to, they are already better.
What you are suggesting seems to be a way to narrow the margin of "skill" artificially, If one group is capable of making cool, calculated decisions at speed in a tense situation, and another group is not, why then should the lesser-skilled group be given an artificial ability to "match" their betters?
Is it not incumbent upon the lesser-skilled group to spend more time refining their skills to the point where such a device is not needed?




You are assuming a static environment. This being player controlled. The actual rate of time can vary depending on devices on each side, how long into the module cycle, as more devices are de/activated.

I.e. your speedy interceptor can run along quickly at first, then slow down to a crawl, and speed up again as the time dilation device is destroyed. It would require BETTER skilled players to rapidly adapt, even as it helps the less skilled ones gain an initial advantage.

Thus laid the case for widening the "skill margin", wherein alacrity is incumbent upon the same cool decisions.
LeHarfang
Federal Navy Academy
Gallente Federation
#15 - 2011-12-18 08:32:32 UTC  |  Edited by: LeHarfang
Flashrain wrote:
Torin Corax wrote:
Flashrain wrote:


The better players would also benefit in the same way.


But they don't need to, they are already better.
What you are suggesting seems to be a way to narrow the margin of "skill" artificially, If one group is capable of making cool, calculated decisions at speed in a tense situation, and another group is not, why then should the lesser-skilled group be given an artificial ability to "match" their betters?
Is it not incumbent upon the lesser-skilled group to spend more time refining their skills to the point where such a device is not needed?




You are assuming a static environment. This being player controlled. The actual rate of time can vary depending on devices on each side, how long into the module cycle, as more devices are de/activated.

I.e. your speedy interceptor can run along quickly at first, then slow down to a crawl, and speed up again as the time dilation device is destroyed. It would require BETTER skilled players to rapidly adapt, even as it helps the less skilled ones gain an initial advantage.

Thus laid the case for widening the "skill margin", wherein alacrity is incumbent upon the same cool decisions.


With this, you would be breaking all the strategy that Eve requires to be playes efficiently. Skills arent just to be quick at clicking with the mouse. It's also strategy. With this, you'll pretty much make it easy for the one who have it and extremely harder for the one who don't.

Please, time dilation is a feature added to make it easy for the server, not a few players so stop trying to break the game with stupid ideas like that. With this, an ennemy alliance could take your system and your ships would'nt even have time to stop them, this is ridiculous!

Plus, physically speaking, it makes no sense at all.
Flashrain
Dragon.
Pandemic Horde
#16 - 2011-12-18 08:38:56 UTC
LeHarfang wrote:
Flashrain wrote:
Torin Corax wrote:
Flashrain wrote:


The better players would also benefit in the same way.


But they don't need to, they are already better.
What you are suggesting seems to be a way to narrow the margin of "skill" artificially, If one group is capable of making cool, calculated decisions at speed in a tense situation, and another group is not, why then should the lesser-skilled group be given an artificial ability to "match" their betters?
Is it not incumbent upon the lesser-skilled group to spend more time refining their skills to the point where such a device is not needed?




You are assuming a static environment. This being player controlled. The actual rate of time can vary depending on devices on each side, how long into the module cycle, as more devices are de/activated.

I.e. your speedy interceptor can run along quickly at first, then slow down to a crawl, and speed up again as the time dilation device is destroyed. It would require BETTER skilled players to rapidly adapt, even as it helps the less skilled ones gain an initial advantage.

Thus laid the case for widening the "skill margin", wherein alacrity is incumbent upon the same cool decisions.


With this, you would be breaking all the strategy that Eve required to be players efficiently. Skills arent just to be quick at clicking with the mouse. It's also strategy. With this, you'll pretty much make it easy for the one who have it and extremely harder for the one who don't.

Please, time dilation is a feature added to make it easy for the server, not a few players so stop trying to break the game with stupid ideas like that. With this, an ennemy alliance could take your system and your ships would'nt even have time to stop them, this is ridiculous!


ALL the strategy is overarching statement, and you provide no reasoning.

If 25%-50% SLOWER gameplay, giving MORE reaction time will cause you issues, there is not much that can help you stop anyone taking your system.

At least the guy before you actually thought before he wrote. Next!