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Allow triple character training for 1 subscription

Author
Tian Toralen
State War Academy
Caldari State
#41 - 2016-04-01 11:20:36 UTC  |  Edited by: Tian Toralen
Joe Risalo wrote:

How is this bad for CCP bottom line?
Well, many times I have found myself bored of chasing Isk in Eve and have put the game away. With a toon from '08, I only have approx 65-70 mil SP when I should have significantly more.
If I would have had a second toon, on the same account, to fund a pure pvp toon, I likely wouldn't have un-subbed as I would have been more entertained/engaged with activities within Eve.


True. Same story. I get frustrated/bored by the logistics of using one pilot for everything and unsub.

I would not mind even if there was no way to pay for accounts with PLEX, PLEX only for additional services, and only from the fourth character upwards, and only the fourth one gives option of simultaneous gaming, first 3 being given with the subscription.
And for people who just want to try the game lure them in with this: only one character playable/trainable at 3/4 subscription. Yes, this is my current level of satisfaction playing the game with one character ~ 75%.

New model, forget the old one:
- one character play/train at 3/4 sub.
- two characters play/train at 4/5 sub.
- three play/train at 1 sub

Allow almost infinite (~100) characters/account. PLEX can pay only for the fourth character or more, and for other services like injectors, customization, but one full sub is necessary to be able to use PLEX for the fourth. Also additional characters beyond the first 3 can be paid for at the rate of 1/3 extra sub for each if people don't want to use plex.
There, those worried about CCPs finances what do you say now? Maybe now you disagree because there would be no option to escape the sub?

This lures players towards 1 full subscription, and lures them further to pay even for a fourth using one PLEX, to be able to play simultaneously with 2 chars. Able to play simultaneously with 3 chars once they got 7 characters and so on. Yes PLEX prices would go down somewhat. Or maybe not - because of injectors, etc.

Right now I think CCP is dependent on some uninformed players new at the game that spend lots of $ for PLEX thinking it will make them win the game. Veterans just use ISK for plex.
Cidanel Afuran
Grant Village
#42 - 2016-04-05 17:03:00 UTC
Tian Toralen wrote:
Right now I think CCP is dependent on some uninformed players new at the game that spend lots of $ for PLEX thinking it will make them win the game. Veterans just use ISK for plex.


From a business point of view, why on earth would CCP ever do what you're suggesting? They aren't a charity.

And why do you think vets use ISK for plex? Plexing accounts is one of the dumber things people do. One plex is 1 billion ISK, you can earn enough to pay the $13/mo subscription in well under an hour IRL. Are you earning 1 billion ISK in under an hour?

Anyone plexing their account doesn't understand the concept of opportunity cost.
Torvalis Moschino
Ruby Sunrise
#43 - 2016-04-07 16:34:28 UTC
lets do the math.
currently:
Skill injectors are running about 650,000,000 for 500k sp.
plex are about 1.1 billion per plex.
so selling 2 exrctors will net you 1.3 billion.
average skill point accumulation per month is around 2.5 million sp.
2.5 million * 2 alts is 5 million sp's
5,000,000 / 500,000 = 10
so 10 skill injectors per month.
6.5 billion isk worth of sp's a month for free.
that is 5 plexes, which would allow me to train 15 more alts, etc. etc. etc.

so now my 15$ subscription is worth 100$ in plex.
that is only using two character slots.

yea, I'd exploit the crap out of that. for free.
can't see how that would possibly be bad for the game.
Joe Risalo
State War Academy
Caldari State
#44 - 2016-04-07 19:09:57 UTC
Torvalis Moschino wrote:
lets do the math.
currently:
Skill injectors are running about 650,000,000 for 500k sp.
plex are about 1.1 billion per plex.
so selling 2 exrctors will net you 1.3 billion.
average skill point accumulation per month is around 2.5 million sp.
2.5 million * 2 alts is 5 million sp's
5,000,000 / 500,000 = 10
so 10 skill injectors per month.
6.5 billion isk worth of sp's a month for free.
that is 5 plexes, which would allow me to train 15 more alts, etc. etc. etc.

so now my 15$ subscription is worth 100$ in plex.
that is only using two character slots.

yea, I'd exploit the crap out of that. for free.
can't see how that would possibly be bad for the game.


Except no...

Plex prices are determined by players, and the same with Skill injectors.

You training skills does not create PLEX, nor does it create skill extractors.
PLEX MUST be purchased with real cash, and skill extractors must be purchased with PLEX.

Your math is assuming that PLEX are just produced out of thin air.

Even if you're producing enough SP to fund that account fully off of PLEX, that PLEX is still paid for and costs $20 as opposed to $15.

You're also forgetting that it costs PLEX to purchase extractors... Even if you're not the one doing the PLEX purchase, and instead purchasing them off the market with isk; It doesn't change the fact that they still require PLEX.

A PLEX gives you 3500 Aur.
You can get 10 extractors for 8000 Aur.
That's perfect for your example.
So, you'll need basically 2 1/3 PLEX for 10 extractors.

Now, when you sell those injectors, you're effectively netting 2 2/3 PLEX, as opposed to 5.
If you're using one of those PLEX to fund your account, you're only netting 1 2/3 PLEX, or 1.83 Bil isk.

Now, this is factored with the x10 extractor for 3500 Aur. Typically, it's 1k Aur for 1 extractor.
This is effectively 2.8 PLEX for 10 extractors.
Reducing earnings slightly to 2.2 PLEX, user 1 for account = 1.2 PLEX or 1.32 Bil isk.

Whether it's 1.83 Bil, or 1.32 Bil... Hell, even if you don't fund your account with a PLEX = 2.93 Bil, or 2.42 bil.
That's not that much, considering this can be earned in game through Incursions and many different types of production.
Hell, CODE can make significantly more than that on a single freighter gank.
I've saw a freighter just the other day drop 18 bil in skill injectors.
That is effectively 7-8 of your SP farming alts in about 15 seconds.

Incursion runners get around 37 mil in 10-15 minutes. Based on your highest Isk, being 2.93 bil, an incursion runner could earn that in 79 sites (actually less since you make around 37.5 mil per site) which is 1,185 minutes - 19.75 hours - .823 days.

So, even an incursion runner could do in one day what it took you to do in a full month.

Running lvl 4 missions, a player can make about 40-50 mil an hour. If you factor 40 mil, then it would take them 73.25 hours. Basically, a little over 3 days.

Now, while incursion running and mission running may require effort, it's really not all that unexpected to be able to pull that off.
I've also heard of people making significantly more picking up null sec goo and making over 10 bil per month.


So, while you can sit here and say that you can advantage of it, what you fail to realize is that active involvement in the game would actually be more beneficial than SP farming.
You effectively cost yourself 3 2/3 PLEX to run one toon, and farm 2 toons.

So again, this would actually be more beneficial to CCP. Players would be more likely to farm SP from alt toons that have free training with your account, than they are to pay 2 PLEX plus the 3 2/3 PLEX.

So, SP farming becomes a better career path, other players that can't afford multiple accounts will be more entertained by having gameplay options instead of being locked into a single toon for everything (thus sticking around longer and/or not taking long breaks in which they're unsubbed), PVP would likely become more prevalent as there would be more toons in which players are willing to risk since they're alternately funded, the SP farmers provide SP to those alternate toons thus getting them into PVP sooner and attribute implants don't cause risk aversion with those toons, AND CCP would likely earn more money at the same time.

It's literally a win, win with some wins, wins, wins, and wins as side effects to all the winning.
Torvalis Moschino
Ruby Sunrise
#45 - 2016-04-07 20:54:27 UTC
you seem to be under the mistaken idea that I like the idea of sp farming.
Iain Cariaba
#46 - 2016-04-08 01:37:50 UTC
Torvalis Moschino wrote:
you seem to be under the mistaken idea that I like the idea of sp farming.

It's less what you would use it for and more how others would abuse the idea.
Joe Risalo
State War Academy
Caldari State
#47 - 2016-04-08 03:08:51 UTC
Iain Cariaba wrote:
Torvalis Moschino wrote:
you seem to be under the mistaken idea that I like the idea of sp farming.

It's less what you would use it for and more how others would abuse the idea.


As I expressed in my comment above, it would be redundant to try an abuse the game in such a way, as you can make more actually playing the game, even if you can train all 3 toons at once.

Again, the best you'll do with those two farming toons is 2.93 bil isk (give or take)..
In one month, this can EASILY be done with any other activity.

If you take a incursion toon and run an average of 3 hours for 30 days, you're looking at 90 hours, or 13.5 bil isk a month.
Even at two hours a day, it's 9 Bil isk a month.


So, 3 billion isk a month with two toons locked into training and cannot be used for anything else

versus

Using one toon for 20 hours of incursions (3 bil isk), while using one toon for HS wardecs, and another toon in a null/WH corp.

Hell, there are a ton of people in Eve that do 20 hours in a single sitting.

Point is, unlocking all 3 toons on a single account for the standard monthly would be significantly more beneficial to CCP and the player base.
Iain Cariaba
#48 - 2016-04-08 05:53:39 UTC  |  Edited by: Iain Cariaba
Joe Risalo wrote:
So, 3 billion isk a month with two toons locked into training and cannot be used for anything else

Since when can you not do anything else with a character actively training?

That's 3 billion a month in addition to the income you would normally make with that account. That's 3 billion a month of 100% passive, risk free isk.

I have five alts that have capped their skills for their chosen profession. Using OP's suggestion, with proper remap and two +5 implants, I could crank out 5 skill injectors a week doing nothing but chain training Amarr Frigate to 5. With just a little setup, I could make 1.2 billion isk, after expenditure of buying extractors off market, every 7 days, 21 hours without any risk what-so-ever.

If I were to do this for 6 months with all 10 of my characters, because I've been here long enough that I don't really need to be actively training anything anymore to do what I enjoy in EvE, I could quite make an easy 12 billion isk a month passive income, while still raking in that 13.5 bil a month running incursions on a single character.

It's currently not feasible to do this because of the cost of MCTs.
Joe Risalo
State War Academy
Caldari State
#49 - 2016-04-08 12:42:25 UTC
Iain Cariaba wrote:
Joe Risalo wrote:
So, 3 billion isk a month with two toons locked into training and cannot be used for anything else

Since when can you not do anything else with a character actively training?

That's 3 billion a month in addition to the income you would normally make with that account. That's 3 billion a month of 100% passive, risk free isk.

I have five alts that have capped their skills for their chosen profession. Using OP's suggestion, with proper remap and two +5 implants, I could crank out 5 skill injectors a week doing nothing but chain training Amarr Frigate to 5. With just a little setup, I could make 1.2 billion isk, after expenditure of buying extractors off market, every 7 days, 21 hours without any risk what-so-ever.

If I were to do this for 6 months with all 10 of my characters, because I've been here long enough that I don't really need to be actively training anything anymore to do what I enjoy in EvE, I could quite make an easy 12 billion isk a month passive income, while still raking in that 13.5 bil a month running incursions on a single character.

It's currently not feasible to do this because of the cost of MCTs.


I honestly don't see a problem with that.
The reason why is because it relies on the market.
PLEX prices and skill injector prices will determine the value.

If you did this with all 5 of you capped toons, you would be aiding in making it pointless.
PLEX prices would go up and injector prices would go down.
Your profit window would narrow to the point of it being worthless.

With any market commodity, you have to be careful about your production.

You could also take those 5 toons and dedicate them to the production of Ravens, which is a passive income, yet you'd be cutting into your own profit margins.
Diversification is the best strategy.
Arya Ikahrus
#50 - 2016-04-08 13:17:31 UTC
OPs suggestion is never going to happen.

I want to round out the other characters on this account a bit, nothing too important, nothing that I'd be willing to pay for anyway, but a more user friendly way of balancing the queues between characters would be nice.
Pausing and altering them from the character select screen would be ideal.
Praal
Bearded BattleBears
#51 - 2016-04-09 07:32:29 UTC
What would be nice for dual/triple training would be if you have it active, you can log in 2/3 characters from the same account at the same time (in 2-3 separate windows obviously).

And for non-dual/triple training, make it possible to Pause the other character's queue from an alt on the same account.
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