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What's become of the bounty system?

Author
Atticus Fynch
#1 - 2011-12-17 05:48:24 UTC
Did it die?

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Hulk Smasher
Brutor Tribe
Minmatar Republic
#2 - 2011-12-17 05:55:05 UTC
Care to collect?
Hulk Basher
Brutor Tribe
Minmatar Republic
#3 - 2011-12-17 05:56:01 UTC
Up for grabs.
Drachiel
Mercury LLC
#4 - 2011-12-17 06:12:35 UTC
EOH holding / transparency system.

Easy way to show the EVE community that your service corporation (bank, gambling, etc) has the ISK they say they do.
Serene Repose
#5 - 2011-12-17 09:45:46 UTC
Hulk Smasher wrote:
Care to collect?

Yeah...n00bs put bounties on themselves to look dangerous. Care to comment?

We must accommodate the idiocracy.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#6 - 2011-12-17 11:22:01 UTC

Well, no ... it's actually not.

Biggest problem of the bounty system is the fact that pods
aren't legally shootable.

So far, i've collected 170 Million ISK in bounty and it would be much more
if there wasn't a severe secstatus penalty involved in shooting >-5 pods in highsec.
DarkAegix
Center for Advanced Studies
Gallente Federation
#7 - 2011-12-17 11:59:27 UTC
It's a completely broken system.
Players can collect bounty from themselves with a friend or alt. WTF.

Link the amount of bounty collected to the ISK cost of ship & module destruction, or value of clone & implants lost, and then we'll talk.

It's a shame. Many players begin EVE wanting to be a bounty hunter, but there is no option for them.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2011-12-17 12:19:00 UTC
DarkAegix wrote:
It's a completely broken system.
Players can collect bounty from themselves with a friend or alt. WTF.

Link the amount of bounty collected to the ISK cost of ship & module destruction, or value of clone & implants lost, and then we'll talk.

It's a shame. Many players begin EVE wanting to be a bounty hunter, but there is no option for them.


Yes, it's quite broken.
No, it's not completely useless.

Bounty hunting isn't anything for noobs anyway.

Connecting the bounty to the ship will only discourage people,
because a typical ganking thrasher is way too cheap, hence the payout would be ridiculously low.


Not. worth. the. hassle.

And for the implants ... i've only found one ganker having an implant in his head and it only was an SX-1.

The clone option sounds nice, but a ganking alt doesn't really need to cover any costs anyway.
Schnoo
The Schnoo
#9 - 2011-12-17 12:21:04 UTC
there are some ideas that could fix the friendly bounty collection, but they need to be worked out
also, tbh, it should have a decay, 5-20% per month; bounty system shouldn't be your personal fund display (i'm looking at you EOH)
DarkAegix
Center for Advanced Studies
Gallente Federation
#10 - 2011-12-17 12:38:41 UTC  |  Edited by: DarkAegix
Solstice Project wrote:
And for the implants ... i've only found one ganker having an implant in his head and it only was an SX-1.

The clone option sounds nice, but a ganking alt doesn't really need to cover any costs anyway.

I think you misunderstand. Below I will describe a fix to stop the nonsense where an alt can collect your bounty.

Space Pirate Fred has a 1000mil ISK bounty on him.
Bounty Hunter San Holo wants to collect this bounty.

San Holo destroys Fred's fully fitted battleship worth 300mil ISK. 270mil worth modules + (ship cost - insurance) is destroyed.
San Holo gets 270mil ISK.
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.
San Holo gets the rest of the bounty, 730mil.

The same system for pods, except with clone & implant cost, if you don't think that ships should give bounty.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#11 - 2011-12-17 12:43:24 UTC  |  Edited by: Solstice Project
DarkAegix wrote:
Solstice Project wrote:
And for the implants ... i've only found one ganker having an implant in his head and it only was an SX-1.

The clone option sounds nice, but a ganking alt doesn't really need to cover any costs anyway.

I think you misunderstand. Below I will describe a fix to stop the nonsense where an alt can collect your bounty.

Space Pirate Fred has a 1000mil ISK bounty on him.
Bounty Hunter San Holo wants to collect this bounty.

San Holo destroys Fred's fully fitted battleship worth 300mil ISK. 270mil worth modules + (ship cost - insurance) is destroyed.
San Holo gets 270mil ISK.
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.
San Holo gets the rest of the bounty, 730mil.

The same system for pods, except with clone & implant cost, if you don't think that ships should give bounty.


I totally understand that, but why don't you use more realistic options, like thrashers ?
And again ... gankers (alts) don't use implants.

The people i've seen with a few hundred million bounty ... they use battlecruisers or battleships ...
... and definitly don't use anything uber expensive.

Why are you choosing such a bad example ?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-17 12:44:07 UTC
Schnoo wrote:
there are some ideas that could fix the friendly bounty collection, but they need to be worked out
also, tbh, it should have a decay, 5-20% per month; bounty system shouldn't be your personal fund display (i'm looking at you EOH)


Doesn't change anything. They just collect it earlier then.
Schnoo
The Schnoo
#13 - 2011-12-17 12:58:26 UTC
Solstice Project wrote:
Schnoo wrote:
there are some ideas that could fix the friendly bounty collection, but they need to be worked out
also, tbh, it should have a decay, 5-20% per month; bounty system shouldn't be your personal fund display (i'm looking at you EOH)


Doesn't change anything. They just collect it earlier then.

Sorry, not sure I understand. If there was a decay in bounty, there probably wouldn't be any people putting bounty on themselves as it would be a huge loss. I didn't mean that the decay should be calculated once a month, but rather that the total drop should be 5-20% per month, but it should be calculated every hour or so : f.e if it were 10% drop per month, and a month had 30 days, it would be 0.0139% per hour, about 14mil every hour if they had 10bil bounties, not something you'd like being wasted.

This has also nothing to do with the friendly bounty collection fix (ship/implant linkage is the way to go there probably or private contracts/specific shuffled bounties).
DarkAegix
Center for Advanced Studies
Gallente Federation
#14 - 2011-12-17 13:01:56 UTC  |  Edited by: DarkAegix
Solstice Project wrote:
DarkAegix wrote:
Solstice Project wrote:
And for the implants ... i've only found one ganker having an implant in his head and it only was an SX-1.

The clone option sounds nice, but a ganking alt doesn't really need to cover any costs anyway.

I think you misunderstand. Below I will describe a fix to stop the nonsense where an alt can collect your bounty.

Space Pirate Fred has a 1000mil ISK bounty on him.
Bounty Hunter San Holo wants to collect this bounty.

San Holo destroys Fred's fully fitted battleship worth 300mil ISK. 270mil worth modules + (ship cost - insurance) is destroyed.
San Holo gets 270mil ISK.
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.
San Holo gets the rest of the bounty, 730mil.

The same system for pods, except with clone & implant cost, if you don't think that ships should give bounty.


I totally understand that, but why don't you use more realistic options, like thrashers ?
And again ... gankers (alts) don't use implants.

The people i've seen with a few hundred million bounty ... they use battlecruisers or battleships ...
... and definitly don't use anything uber expensive.

Why are you choosing such a bad example ?

lol, you misunderstand again!
The only ship I care about belongs to the guy with the bounty!

All of the ship and module losses I'm talking belong to the guy with the bounty!

Read it again.
San Holo is the GANKER. His ship doesn't matter. His implants don't matter.
Fred has the bounty, and owns the ships I describe.

It's a simple, effective and realistic setup.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#15 - 2011-12-17 13:04:42 UTC
Schnoo wrote:
Solstice Project wrote:
Schnoo wrote:
there are some ideas that could fix the friendly bounty collection, but they need to be worked out
also, tbh, it should have a decay, 5-20% per month; bounty system shouldn't be your personal fund display (i'm looking at you EOH)


Doesn't change anything. They just collect it earlier then.

Sorry, not sure I understand. If there was a decay in bounty, there probably wouldn't be any people putting bounty on themselves as it would be a huge loss. I didn't mean that the decay should be calculated once a month, but rather that the total drop should be 5-20% per month, but it should be calculated every hour or so : f.e if it were 10% drop per month, and a month had 30 days, it would be 0.0139% per hour, about 14mil every hour if they had 10bil bounties, not something you'd like being wasted.

This has also nothing to do with the friendly bounty collection fix (ship/implant linkage is the way to go there probably or private contracts/specific shuffled bounties).


Ah, now i understand.

Okay ... but ... why is there a problem with people putting bounty on their friends ?

I know about EOH, but that's not broken. What's broken is that we have a toplist,
where only a few people with bounties show up ... instead of a way to search for people with bounty
or having a longer list of people ... or just at least no toplist! *lol*

Also ... decaying bounty ... well ... then you'll have 100 Million bounty on your head ...
... and if you believe you're too endangered with that ... you just wait it out and use an alt.

That's no good...
Solstice Project
Sebiestor Tribe
Minmatar Republic
#16 - 2011-12-17 13:15:17 UTC  |  Edited by: Solstice Project
DarkAegix wrote:
Space Pirate Fred has a 1000mil ISK bounty on him.
Bounty Hunter San Holo wants to collect this bounty.

San Holo destroys Fred's fully fitted battleship worth 300mil ISK. 270mil worth modules + (ship cost - insurance) is destroyed.
San Holo gets 270mil ISK.
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.
San Holo gets the rest of the bounty, 730mil.

San Holo is the GANKER. His ship doesn't matter. His implants don't matter.
Fred has the bounty, and owns the ships I describe.



No, i got that right.

You're talking about San killing Fred.



Fred, with the huge bounty, has a fully fitted Estamel-Edition Uber Machariel.

Now please explain why you pick that bad example,
instead of a more realistic standard t2 fitted cane, drake or - for gate ganking - thrasher ... ?

Quote:
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.


It's this. This makes you look like a troll. *lol*

Am i the only guy around that's actually really hunting people with bounties ?
Mistress Motion
Pator Tech School
Minmatar Republic
#17 - 2011-12-17 13:18:43 UTC
DarkAegix wrote:
Below I will describe a fix to stop the nonsense where an alt can collect your bounty.

Space Pirate Fred has a 1000mil ISK bounty on him.
Bounty Hunter San Holo wants to collect this bounty.

San Holo destroys Fred's fully fitted battleship worth 300mil ISK. 270mil worth modules + (ship cost - insurance) is destroyed.
San Holo gets 270mil ISK.
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.
San Holo gets the rest of the bounty, 730mil.

The same system for pods, except with clone & implant cost, if you don't think that ships should give bounty.


This actually sounds pretty good ! +1
Schnoo
The Schnoo
#18 - 2011-12-17 13:21:51 UTC
Solstice Project wrote:
Schnoo wrote:
Solstice Project wrote:
Schnoo wrote:
there are some ideas that could fix the friendly bounty collection, but they need to be worked out
also, tbh, it should have a decay, 5-20% per month; bounty system shouldn't be your personal fund display (i'm looking at you EOH)


Doesn't change anything. They just collect it earlier then.

Sorry, not sure I understand. If there was a decay in bounty, there probably wouldn't be any people putting bounty on themselves as it would be a huge loss. I didn't mean that the decay should be calculated once a month, but rather that the total drop should be 5-20% per month, but it should be calculated every hour or so : f.e if it were 10% drop per month, and a month had 30 days, it would be 0.0139% per hour, about 14mil every hour if they had 10bil bounties, not something you'd like being wasted.

This has also nothing to do with the friendly bounty collection fix (ship/implant linkage is the way to go there probably or private contracts/specific shuffled bounties).


Ah, now i understand.

Okay ... but ... why is there a problem with people putting bounty on their friends ?

I know about EOH, but that's not broken. What's broken is that we have a toplist,
where only a few people with bounties show up ... instead of a way to search for people with bounty
or having a longer list of people ... or just at least no toplist! *lol*

Also ... decaying bounty ... well ... then you'll have 100 Million bounty on your head ...
... and if you believe you're too endangered with that ... you just wait it out and use an alt.

That's no good...

Hmm, well still, people new to the bounty hunting system would like to use information about which players they should search to destroy. Even if you put top 500 bounty players, basing on the current top list, you'd have 1/2 or more being ineligible targets (alts or players who long ago left the game), that would just be off.

And as far as people logging off because they're scared, remember this would reduce your current bounty by (f.e) 10% per month, so it would take a really long time before it would get sufficiently reduced for them to feel safe logging back in : to get it to 20% of the original value it would take over 15 months http://www.wolframalpha.com/input/?i=%289%2F10%29%5Ex+%3D+0.2.
And besides, if you're forced to use an alt for that long, then the bounty has served it's purpose.
Schnoo
The Schnoo
#19 - 2011-12-17 13:34:30 UTC  |  Edited by: Schnoo
Solstice Project wrote:
DarkAegix wrote:
Space Pirate Fred has a 1000mil ISK bounty on him.
Bounty Hunter San Holo wants to collect this bounty.

San Holo destroys Fred's fully fitted battleship worth 300mil ISK. 270mil worth modules + (ship cost - insurance) is destroyed.
San Holo gets 270mil ISK.
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.
San Holo gets the rest of the bounty, 730mil.

San Holo is the GANKER. His ship doesn't matter. His implants don't matter.
Fred has the bounty, and owns the ships I describe.



No, i got that right.

You're talking about San killing Fred.



Fred, with the huge bounty, has a fully fitted Estamel-Edition Uber Machariel.

Now please explain why you pick that bad example,
instead of a more realistic standard t2 fitted cane, drake or - for gate ganking - thrasher ... ?

Quote:
San Holo then destroys Fred's fully fitted Estamel-Edition Uber Machariel with eleventy billion monocles and PLEX in the cargo bay worth 5,000,000,000bil ISK.


It's this. This makes you look like a troll. *lol*

Am i the only guy around that's actually really hunting people with bounties ?

Yeah, that example is unrealistic. There were some much better ones, also using a bit more complicated math on the F&I discussion forum.
But let's say you have a T2 harbi: 40mil~ ship and 30mil~ modules, with 20mil insurance (to ease calculating). In case his bounty is high (100+mil or anything higher than this calculation will give) you would probably get: (40mil - 20mil) * 0.5 + 30mil * 0.5 = 25mil. In case you also kill his pod (10mil clone and 30mil implants), you would get an additional 10mil * 0.5 + 30mil * 0.5 = 25mil, for a total of 50mil. That's not really bad for what you did (it's just a T2 harbi), but you will also get whatever he drops.

Now on a more expensive example, where the person with the bounty would have a T2/pirate cruiser or a T3, the payout would probably be much higher (due to lower insurance), about 200-350mil. The 0.5 modifier could be increased a bit, it is put in place to insure you can't easily clear your bounty for close for no cost.

But you mustn't forget, this also means that the player which had the bounty collected, will have his bounty reduced slightly, but will still have it on him (meaning the threat isn't completely removed).
Solstice Project
Sebiestor Tribe
Minmatar Republic
#20 - 2011-12-17 13:35:36 UTC
Schnoo wrote:
Hmm, well still, people new to the bounty hunting system would like to use information about which players they should search to destroy. Even if you put top 500 bounty players, basing on the current top list, you'd have 1/2 or more being ineligible targets (alts or players who long ago left the game), that would just be off.

And as far as people logging off because they're scared, remember this would reduce your current bounty by (f.e) 10% per month, so it would take a really long time before it would get sufficiently reduced for them to feel safe logging back in : to get it to 20% of the original value it would take over 15 months http://www.wolframalpha.com/input/?i=%289%2F10%29%5Ex+%3D+0.2.
And besides, if you're forced to use an alt for that long, then the bounty has served it's purpose.


Hm ... true. The bounty kind of served it's purpose,
although nobody actually got killed for it.
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