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[UI] Accessiblity - Semi-Realtime Text to Speech Engine?

Author
Bob Biac
Caldari Provisions
Caldari State
#1 - 2016-03-23 02:21:20 UTC
Quick background:
Taking a class in college / uni about the legal history of disability in the U.S. (since I live here, so..) Its past mid-terms so we are getting past the ADA and are at the point were internet spaceships are becoming a "thing." There seems to be a lot of technology involved in enabled people to do things they originally couldn't on the intarwebs.

Please note before I continue, this is more of a thread to get some feedback from the CSM and possibly ask for some features down the road. I may not have 20/20 vision, but...


So This has 2 main questions:

Game:

How hard would it be to implement "screen reader" tech into the game? Possibly with Aura-like voice over? I know GPS of yore used sampling much like the original Aura to generate somewhat natural sounding syllables.

How much of the game can be played (within reason) with just the keyboard? (Ballpark percentage?)


Site:

Are the web pages of Eve Online up to snuff with w3c's guidelines?