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EVE New Citizens Q&A

 
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New Player - REDEEMABLE Items

Author
Eve Nine
Royal Amarr Institute
Amarr Empire
#1 - 2016-03-18 19:20:53 UTC
REDMABLE Items

EVEning everyone.

(See what I did there) lol

OK so been playing EVE 20+ days as I got an extension to my trial, and today decided I'd now like to play a premium account, which I've now got.

OK so I got all these silly firework things, which I don't care about anyway, but there are items that I've redeemed and are now ready to use.

Problems is, I can't seem to find a chart or something explaining what each item is, or what it does, or what it's far and how us Noobs even attempt to use them.

I got a Guy's top & a woman top, and when you right click there's nothing related to the item that would allow you to use it, No wear on avatar, or add to avatar. Wear, attach, you get my point.

How do we use clothing once redeemed please ?

I don't expect someone to reply with a massive list of what items does what and how we use them.



So I'll just ask if there's already a list made up please, something that would explain what item does what, or how we attach, or use the selected item.

I've done a look in the forums, however the fonts are too small and not much spacing between each thread, kind of makes it very hard to read and find what you need, I'm sure the forums designed for young people with 20x20 vision lol.




Oh, wait, Blueprints. (I knew there was something else) could someone please link me to something that explains about Blueprints, What we need them for, and how to use them.

I know what Blueprints are, It's just when I drag one into that Blueprint thing, (Industry is it ?) It'll show up in the center right ?

Then do we mix Resources or something to make things ? Or add more Blue Prints ?

Any direction on that matter would be appreciated

Thank you & Regards

Gary

I Want To Believe

Shallanna Yassavi
qwertz corp
#2 - 2016-03-18 19:54:09 UTC
Clothing needs to be in the cargo bay of the station. To use it, go to character customization on the station with your new clothes. The new clothes will show up there. Usually you want to keep them all in one place.

You can learn what items are by "show info." If it's not a module, it's usually for research or industry.
For blueprints, run the industry tutorial and read everything. It will explain the basics. The rest is about deciding which ones are worth running, which you have to learn by exploring and trying things.

A signature :o

Ralph King-Griffin
New Eden Tech Support
#3 - 2016-03-18 20:38:15 UTC  |  Edited by: Ralph King-Griffin
Eve Nine wrote:
a premium account, which I've now got.

ehh, you got sold the same account every other eve player has ,

just with a handful of glass beads and a lovely blanket.

the trinkets are next to worthless but the clothing and fireworks are excellent .

clothing needs to be on the station hangar floor and then it should show up in the character customization ,
check the station services where the clothing is located , i say should, it might not, sometimes its a little buggy.
dont worry though, be patient and try again and itl show eventually .
if you own it, you can wear it (no cross-dressing though unfortunately)


i generally give advice on screwing with your fellow players and other related bloodthirsty savagery so ill defer the industry question to someone better equipped than i,
though i will say , when in doubt ,right click Blink.
Memphis Baas
#4 - 2016-03-18 23:14:36 UTC  |  Edited by: Memphis Baas
Eve Nine wrote:
How do we use clothing once redeemed please ?

So I'll just ask if there's already a list [...] that would explain what item does what, or how we attach, or use the selected item.

Could someone please link me to something that explains about Blueprints, What we need them for, and how to use them.


Clothing: You put it in your station hangar, then you click the Customization button in the station panel (it looks like a T-shirt) and choose the new outfit for your character, then take a screenshot, and when you accept, the screenshot will show your new outfit.

Blueprints. Each blueprint is the plans for how to build something; you need to plug the blueprint into the Industry interface, and you also need to have the materials listed in the blueprint available in sufficient quantities in your station hangar. When you have everything that's required, the Industry interface lights up and you can press "start making this thing" and it will start doing it, using up the raw materials as it goes. When it's done you can click the Industry interface and retrieve your newly-manufactured ship or gun or ammo or whatever it was.

List of items: the market functions as an encyclopedia, you can look up the stats of everything in the game.

Types of things:

- Ships: You buy a ship from the market, you right-click and "assemble" it, then you double-click to enter the ship. If you don't have the prerequisite skills trained, it won't let you enter. Otherwise you enter the ship and press the Fittings button to add weapons, shields, afterburners, etc. Then you click the "Exit Station >>>>" button to fly the ship around. The weapons, shields, etc that you installed appear as buttons you can press to fire etc.

- Weapons, shields, armor, afterburners, etc. You drag these into the fitting slots on a ship. If you haven't trained the prerequisite skills it won't let you. Also if the ship runs out of powergrid or CPU resources, you can't drag more stuff into it.

- Ammo, missiles: you drag these onto the weapons you've fitted on your ship, to arm them. You also drag some into the ship's cargo, so you can reload and shoot some more, once you're in space. Fireworks are missiles, by the way, launched from a fireworks launcher, which you have to fit on a ship first.

- Drones: you drag these into the ship's drone bay (not all ships have drone bays). Once you launch the ship in space, you get a window that lets you order your drones to fly around, attack something, return to the ship, etc.

- Skills: you buy skills from the market, right click the skill, and choose Inject now. This puts the skill in your head (if you meet the prerequisites that are listed on the skill) and you can then train it. Trained skills unlock ships, weapons, shields, armor, etc. for you, so you can use them.

- Apparel: clothes for you to wear in the Character Customization screen, so you can modify your portrait.

- Ore, Planetary Materials, Moon Materials, or other production components - raw materials that can be refined to create basic production materials.

- Implants: you right-click and inject them in your head, to get the various bonuses they list. You must have the prerequisite skills trained. If your escape pod gets destroyed after your ship gets destroyed in combat, you wake up in a clone but the implants will be destroyed with your (old) body.

- Loot: after you destroy an enemy ship, it leaves a wreck behind, which you can loot. Loot can be either basic modules that you can use yourself (or sell to others), some raw materials, or some non-usable things that you can trade, such as livestock, seeds, tourists, exotic dancers, data sheets... depends on what the enemy ship was carrying at the time in its cargo.

- Salvage: you can also aim a Salvager module at a wreck to collect some salvage (burned circuitry, spare capacitors, etc.) Salvage is a raw material that can be used in production; you can sell it on the market to other players.

- Containers: You assemble these and can put stuff inside, and rename the containers. Helps you organize things in station.

- Junk / lore stuff: CCP sometimes gives out various items that don't do anything. Examples are: lists of CSM members, brain in a box, big red button, holoreels, various Christmas fluff. Agents that send you on missions can also give you junk to haul around, examples: crates of frozen seeds, Kruul's DNA, tobacco, spiced wine, marines, tourists, locked crates, etc.

The Market, by the way, is mostly players. It's us. Players manufacture stuff (ships, ammo, stations, everything), players trade the stuff, we use the stuff, it gets destroyed. The only things sold by NPCs are skills and some basic trade goods (frozen seeds and such). Some modules and weapons come from loot rather than from manufacturing, but there's still effort in collecting the loot and selling it.
Eve Nine
Royal Amarr Institute
Amarr Empire
#5 - 2016-03-19 15:39:04 UTC
Shallanna Yassavi wrote:
Clothing needs to be in the cargo bay of the station. To use it, go to character customization on the station with your new clothes. The new clothes will show up there. Usually you want to keep them all in one place.

You can learn what items are by "show info." If it's not a module, it's usually for research or industry.
For blueprints, run the industry tutorial and read everything. It will explain the basics. The rest is about deciding which ones are worth running, which you have to learn by exploring and trying things.



Thank you, I have watched tutorials, and I'm still watching them today, I do love the tutorials that EVE as made, the type were the woman is talking right to you, excellent tutorials.

I Want To Believe

Eve Nine
Royal Amarr Institute
Amarr Empire
#6 - 2016-03-19 15:55:34 UTC
Ralph King-Griffin wrote:
Eve Nine wrote:
a premium account, which I've now got.


ehh, you got sold the same account every other eve player has ,


Passes Out!

lol You are kidding right ?

Premium as in "noun" as to purchase a product or products!



Quote:
i generally give advice on screwing with your fellow players and other related bloodthirsty savagery so ill defer the industry question to someone better equipped than i,
though i will say , when in doubt ,right click Blink.



Thanks, but no Thank you, Not the kind a game I'm after playing at the moment, prior to attacking players I think it's best I learn the basics first, even then that kind of gaming doesn't really appeal to me.

Thank you though pal, for taking the time out to read.

I Want To Believe

Eve Nine
Royal Amarr Institute
Amarr Empire
#7 - 2016-03-19 16:12:29 UTC
Memphis Baas wrote:
[quote=Eve Nine]

Clothing: You put it in your station hangar, then you click the Customization button in the station panel (it looks like a T-shirt) and choose the new outfit for your character, then take a screenshot, and when you accept, the screenshot will show your new outfit.

Blueprints. Each blueprint is the plans for how to build something; you need to plug the blueprint into the Industry interface, and you also need to have the materials listed in the blueprint available in sufficient quantities in your station hangar. When you have everything that's required, the Industry interface lights up and you can press "start making this thing" and it will start doing it, using up the raw materials as it goes. When it's done you can click the Industry interface and retrieve your newly-manufactured ship or gun or ammo or whatever it was.

List of items: the market functions as an encyclopedia, you can look up the stats of everything in the game.

Types of things:

- Ships: You buy a ship from the market, you right-click and "assemble" it, then you double-click to enter the ship. If you don't have the prerequisite skills trained, it won't let you enter. Otherwise you enter the ship and press the Fittings button to add weapons, shields, afterburners, etc. Then you click the "Exit Station >>>>" button to fly the ship around. The weapons, shields, etc that you installed appear as buttons you can press to fire etc.

- Weapons, shields, armor, afterburners, etc. You drag these into the fitting slots on a ship. If you haven't trained the prerequisite skills it won't let you. Also if the ship runs out of powergrid or CPU resources, you can't drag more stuff into it.

- Ammo, missiles: you drag these onto the weapons you've fitted on your ship, to arm them. You also drag some into the ship's cargo, so you can reload and shoot some more, once you're in space. Fireworks are missiles, by the way, launched from a fireworks launcher, which you have to fit on a ship first.

- Drones: you drag these into the ship's drone bay (not all ships have drone bays). Once you launch the ship in space, you get a window that lets you order your drones to fly around, attack something, return to the ship, etc.

- Skills: you buy skills from the market, right click the skill, and choose Inject now. This puts the skill in your head (if you meet the prerequisites that are listed on the skill) and you can then train it. Trained skills unlock ships, weapons, shields, armor, etc. for you, so you can use them.

- Apparel: clothes for you to wear in the Character Customization screen, so you can modify your portrait.

- Ore, Planetary Materials, Moon Materials, or other production components - raw materials that can be refined to create basic production materials.

- Implants: you right-click and inject them in your head, to get the various bonuses they list. You must have the prerequisite skills trained. If your escape pod gets destroyed after your ship gets destroyed in combat, you wake up in a clone but the implants will be destroyed with your (old) body.

- Loot: after you destroy an enemy ship, it leaves a wreck behind, which you can loot. Loot can be either basic modules that you can use yourself (or sell to others), some raw materials, or some non-usable things that you can trade, such as livestock, seeds, tourists, exotic dancers, data sheets... depends on what the enemy ship was carrying at the time in its cargo.

- Salvage: you can also aim a Salvager module at a wreck to collect some salvage (burned circuitry, spare capacitors, etc.) Salvage is a raw material that can be used in production; you can sell it on the market to other players.

- Containers: You assemble these and can put stuff inside, and rename the containers. Helps you organize things in station.

- Junk / lore stuff: CCP sometimes gives out various items that don't do anything. Examples are: lists of CSM members, brain in a box, big red button, holoreels, various Christmas fluff. Agents that send you on missions can also give you junk to haul around, examples: crates of frozen seeds, Kruul's DNA, tobacco, spiced wine, marines, tourists, locked crates, etc.

The Market, by the way, is mostly players. It's us. Players manufacture stuff (ships, ammo, stations, everything), players trade the stuff, we use the stuff, it gets destroyed. The only things sold by NPCs are skills and some basic trade goods (frozen seeds and such). Some modules and weapons come from loot rather than from manufacturing, but there's still effort in collecting the loot and selling it.



I don't know what to say, This is exactly what I was wanting, something that explained what the item is and how it's used etc.

I hope you wasn't sat there typing all this out, that's a good 20-30 mins of typing there.

Well I've copied & pasted to a text document so I can keep referring to it when needed.

That's the only problem I've found in game, is when you need to look something up to find out what it is and how to use etc, you've to keep ALT-TABBING to bring up the browser and research.

Unless there's something in game like this that'll help do the same job, ?

Anyway, again, Thank you Memphis Baas, you a star!

I Want To Believe

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2016-03-19 18:03:54 UTC
Eve Nine wrote:
Memphis Baas wrote:
[quote=Eve Nine]

Clothing: You put it in your station hangar, then you click the Customization button in the station panel (it looks like a T-shirt) and choose the new outfit for your character, then take a screenshot, and when you accept, the screenshot will show your new outfit.

Blueprints. Each blueprint is the plans for how to build something; you need to plug the blueprint into the Industry interface, and you also need to have the materials listed in the blueprint available in sufficient quantities in your station hangar. When you have everything that's required, the Industry interface lights up and you can press "start making this thing" and it will start doing it, using up the raw materials as it goes. When it's done you can click the Industry interface and retrieve your newly-manufactured ship or gun or ammo or whatever it was.

List of items: the market functions as an encyclopedia, you can look up the stats of everything in the game.

Types of things:

- Ships: You buy a ship from the market, you right-click and "assemble" it, then you double-click to enter the ship. If you don't have the prerequisite skills trained, it won't let you enter. Otherwise you enter the ship and press the Fittings button to add weapons, shields, afterburners, etc. Then you click the "Exit Station >>>>" button to fly the ship around. The weapons, shields, etc that you installed appear as buttons you can press to fire etc.

- Weapons, shields, armor, afterburners, etc. You drag these into the fitting slots on a ship. If you haven't trained the prerequisite skills it won't let you. Also if the ship runs out of powergrid or CPU resources, you can't drag more stuff into it.

- Ammo, missiles: you drag these onto the weapons you've fitted on your ship, to arm them. You also drag some into the ship's cargo, so you can reload and shoot some more, once you're in space. Fireworks are missiles, by the way, launched from a fireworks launcher, which you have to fit on a ship first.

- Drones: you drag these into the ship's drone bay (not all ships have drone bays). Once you launch the ship in space, you get a window that lets you order your drones to fly around, attack something, return to the ship, etc.

- Skills: you buy skills from the market, right click the skill, and choose Inject now. This puts the skill in your head (if you meet the prerequisites that are listed on the skill) and you can then train it. Trained skills unlock ships, weapons, shields, armor, etc. for you, so you can use them.

- Apparel: clothes for you to wear in the Character Customization screen, so you can modify your portrait.

- Ore, Planetary Materials, Moon Materials, or other production components - raw materials that can be refined to create basic production materials.

- Implants: you right-click and inject them in your head, to get the various bonuses they list. You must have the prerequisite skills trained. If your escape pod gets destroyed after your ship gets destroyed in combat, you wake up in a clone but the implants will be destroyed with your (old) body.

- Loot: after you destroy an enemy ship, it leaves a wreck behind, which you can loot. Loot can be either basic modules that you can use yourself (or sell to others), some raw materials, or some non-usable things that you can trade, such as livestock, seeds, tourists, exotic dancers, data sheets... depends on what the enemy ship was carrying at the time in its cargo.

- Salvage: you can also aim a Salvager module at a wreck to collect some salvage (burned circuitry, spare capacitors, etc.) Salvage is a raw material that can be used in production; you can sell it on the market to other players.

- Containers: You assemble these and can put stuff inside, and rename the containers. Helps you organize things in station.

- Junk / lore stuff: CCP sometimes gives out various items that don't do anything. Examples are: lists of CSM members, brain in a box, big red button, holoreels, various Christmas fluff. Agents that send you on missions can also give you junk to haul around, examples: crates of frozen seeds, Kruul's DNA, tobacco, spiced wine, marines, tourists, locked crates, etc.

The Market, by the way, is mostly players. It's us. Players manufacture stuff (ships, ammo, stations, everything), players trade the stuff, we use the stuff, it gets destroyed. The only things sold by NPCs are skills and some basic trade goods (frozen seeds and such). Some modules and weapons come from loot rather than from manufacturing, but there's still effort in collecting the loot and selling it.



I don't know what to say, This is exactly what I was wanting, something that explained what the item is and how it's used etc.

I hope you wasn't sat there typing all this out, that's a good 20-30 mins of typing there.

Well I've copied & pasted to a text document so I can keep referring to it when needed.

That's the only problem I've found in game, is when you need to look something up to find out what it is and how to use etc, you've to keep ALT-TABBING to bring up the browser and research.

Unless there's something in game like this that'll help do the same job, ?

Anyway, again, Thank you Memphis Baas, you a star!




Right click > Show info

On EVERYTHINGBig smile

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Eve Nine
Royal Amarr Institute
Amarr Empire
#9 - 2016-03-19 19:42:11 UTC
Quote:



Right click > Show info

On EVERYTHINGBig smile


Thank you, but even a simpleton can work out the right click, lol but No that's not what I'm seeking, I'm after something that has an in-depth explanation, which Memphis has kindly given me.

I Want To Believe

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2016-03-19 20:33:36 UTC
Eve Nine wrote:
Quote:



Right click > Show info

On EVERYTHINGBig smile


Thank you, but even a simpleton can work out the right click, lol but No that's not what I'm seeking, I'm after something that has an in-depth explanation, which Memphis has kindly given me.


The show info actually shows all the info of any item.

Further indepth then that isnt possible

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Eve Nine
Royal Amarr Institute
Amarr Empire
#11 - 2016-03-19 21:04:08 UTC  |  Edited by: Eve Nine
J'Poll wrote:
Eve Nine wrote:
Quote:



Right click > Show info

On EVERYTHINGBig smile


Thank you, but even a simpleton can work out the right click, lol but No that's not what I'm seeking, I'm after something that has an in-depth explanation, which Memphis has kindly given me.


The show info actually shows all the info of any item.

Further indepth then that isnt possible



I'm Sorry, right click only shows a fraction of the information that Memphis as kindly given me, which explains exactly what I asked for in my OP.

Right click is the first thing any Gamer does in any game, and if that information was there, Trust me, I'd not be here asking, and wasting peoples time.

again, Thank you

I Want To Believe

Memphis Baas
#12 - 2016-03-19 23:30:49 UTC  |  Edited by: Memphis Baas
Eve Nine wrote:
That's the only problem I've found in game, is when you need to look something up to find out what it is and how to use etc, you've to keep ALT-TABBING to bring up the browser and research.


Ok, so some advanced help:

- As J'Poll says, everything has an info window that gives the stats of the item. Also gives the prerequisite skills (and the skills are cross-referenced to list the items they apply to). Also gives all the variations of that item (from basic Tech 1, to the various loot versions (we call them meta), to Tech 2, to the "officer" versions (boss loot).) Ship info windows also have tabs that reference how well trained and effective you are with the skills pertaining to that ship.

- So if you need to reference, reference the show info: search the item on the market and show info on it.

- You have a notepad app in-game to take notes. Copy/paste my wall of text above in the notepad, rather than in Word, so you can see it in-game.

- The game also has a web browser. It's not as featured as Internet Explorer or Chrome, but it works ok, if you don't want to alt-tab all the time. I recommend creating some bookmarks in it for the forums, for the EVE University Wiki (EVE University is a newbie-friendly player corporation), and for whatever other good guides you find on the internet. So you can see them from in-game without alt-tabbing.

- To see all the little apps that the game has, click the triple horizontal lines above your portrait on the bar on the left side; it's like a Start-> button in Windows. You can drag apps to the bar for easier access. Apps of note: Ship Tree, Agent Finder, Web Browser, Calculator, Notepad, People and Places... Actually every character that you find in People and Places has a Notes tab in their info sheet, you can place notes about them there, that only you can see. You can also set your standings (red or blue) so they'll be tagged with that color if you meet them in-game. The game has a lot of subtle helpful features like that.

- If you want guides, preface your google search with "eve" or with "eve university" and you should be able to find decent guides on anything. There are a lot of game-related player websites with good info in them.

EDIT:

- At some point you'll want to practice with the fitting of various ships without having to spend actual in-game money first. This is where player-made tools like Eve Fitting Tool (EFT), python fitting assistant (pyfa), or the (web-based) o.smium.org (osmium) save the day. Pick one, and use it in conjunction with suggested fittings that you see online in various guides, to learn how modules fit and how ships function.

- The above tools, and some corps, require an API; the API gives websites or external programs some access into the EVE database, to see your data. They can only see, not change anything. You should create a private API for yourself so you can access your own data with EFT, pyfa, etc., and you can also create other API keys for when corp recruiters ask you. Corp recruiters want to look at your data to see if you're a spy or thief; they'll look at who you gave money to and if any of your alts are in other corps. They'll also interface their corp forums to automatically check if you're still in the corp and give you access to the forums.

To control your API keys, go to CCP's API Management page. To see what info can be seen through the various API's you have, use a website like eveboard.com (eveboard also has other pilots and various rankings and statistics; if you don't want to be public, set up a password for your character).

- All PVP activity will likely end up being captured on various killboards; even if you don't API the kill in, the other guy likely will. Killboards are a good place to research PVP (fittings, enemies, etc.). You can also find info on enemy pilots using evewho.

- For PVP, or to avoid PVP, you need to start with a ships chart. EVE is a strategy game and the ships are rock/paper/scissors; if you fly paper and you see a scissors, you want to bug out as soon as that ship appears in your overview, if not earlier. While it's true that people can fit ships in different ways, it still helps to have a chart that briefs you on the capabilities of each ship.

For example:
Arazu: cloaky, long range warp disruptor, T2 cruiser.
vs.
Hulk: mining barge, weak defenses.
Clearly the Arazu is much more dangerous than the Hulk.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2016-03-20 07:50:10 UTC
Eve Nine wrote:
J'Poll wrote:
Eve Nine wrote:
Quote:



Right click > Show info

On EVERYTHINGBig smile


Thank you, but even a simpleton can work out the right click, lol but No that's not what I'm seeking, I'm after something that has an in-depth explanation, which Memphis has kindly given me.


The show info actually shows all the info of any item.

Further indepth then that isnt possible



I'm Sorry, right click only shows a fraction of the information that Memphis as kindly given me, which explains exactly what I asked for in my OP.

Right click is the first thing any Gamer does in any game, and if that information was there, Trust me, I'd not be here asking, and wasting peoples time.

again, Thank you


I wonder what info isn't on the show info tabs of any item that is explained here?

If it is on how to use stuff, that's why we have tutorials / career agents / oppertunities.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Memphis Baas
#14 - 2016-03-20 14:20:18 UTC
Eve Nine: I need info about everything!

Others: Here's some info.

Memphis Baas: Here are some cliffsnotes.

J'Poll: What do you need cliffsnotes for, read the book!

Eve Nine: Cliffsnotes are better.

Memphis Baas: Here are some more cliffsnotes.

J'Poll: No, the book is better, all the info is in the book.

Eve Nine: *switches comms to in-game mail* Big smile