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[Citadels Release] Capital Ship changes reaching Singularity!

First post
Author
Zappity
New Eden Tank Testing Services
#81 - 2016-03-19 23:23:33 UTC
Barrogh Habalu wrote:
I would like to add a voice for people concerned with SiSi SP we have received. So far it looks like it's intended that it mostly onle covers needs of people who were already quite close to flying them / those already capital-capable so that they could cross-train. That's a bit disappointing I'd say, but of course I understand the reasons (especially after dealing with what amounts to heavy tidi in test system right after announcement yesterday).

Just buy skill injectors from the market.

Zappity's Adventures for a taste of lowsec and nullsec.

Mizhir
Devara Biotech
#82 - 2016-03-19 23:26:55 UTC
Zappity wrote:
Barrogh Habalu wrote:
I would like to add a voice for people concerned with SiSi SP we have received. So far it looks like it's intended that it mostly onle covers needs of people who were already quite close to flying them / those already capital-capable so that they could cross-train. That's a bit disappointing I'd say, but of course I understand the reasons (especially after dealing with what amounts to heavy tidi in test system right after announcement yesterday).

Just buy skill injectors from the market.


They are removed from the market on Sisi.

❤️️💛💚💙💜

Lugh Crow-Slave
#83 - 2016-03-19 23:28:42 UTC
Morrigan LeSante wrote:
Lugh Crow-Slave wrote:

The cost is can understand yes but their tank would worry me it seems to be at a good level so long as they are not getting sniped



Yeah I know, I need to do some testing tomorrow but the posted numbers suggest they're going to be far too easy to defang.

It's their (lack of) speed, mainly, and the inability to launch replacements without pulling an entire unit.

1km/s (maybe 1.3) is just so awful. A minute and a half just to recall from 100km is insane. I mean people think the RLML reload is bad... sure they have MWD but if they don't save that for getting on targets, even battleships will outrun them.


Remember for 20s they go 7km/s and the new high slots for them five 6% to velocity rof tank and shield recharge
Lugh Crow-Slave
#84 - 2016-03-19 23:32:07 UTC
Rob Kaichin wrote:
It's worth raising the question: do drone speed mods work on them?

Otherwise, think of it this way: you keep your **slow** anti-fighter fighters with you (since they only get a 190% speed buff with evasive manoeuvres), whilst using your offensive light fighters (light bombers) (fast[ish]) to hunt enemy subs. If you see enemy anti-fighter fighters you recall and trigger the MWD.

Or at least that's how it might work in a carrier vs carrier thing. I really have no idea how half of this stuff's going to work.


I have done a bit of this and it tends to be the carriers don't feild anything other than anti fighters tool you and your fleet have killed the enemies. They ate very good at catching enemy fighters thanks to the scram they have so teeing to pull ties back in time doesn't work very often
Smuff Gallente
Fleet of Particular Justice
#85 - 2016-03-20 02:27:38 UTC
anyone know how to get manual fighter movement to work i could not figure this out idk if it has been implemented i got conflicting yes and no's as to if it works waiting for CCP to confirm yes or no
Galendil
Center for Advanced Studies
Gallente Federation
#86 - 2016-03-20 02:32:51 UTC
Smuff Gallente wrote:
anyone know how to get manual fighter movement to work i could not figure this out idk if it has been implemented i got conflicting yes and no's as to if it works waiting for CCP to confirm yes or no



Correct me if I am wrong but this appears to be unavailable at this time. See the notes at the beginning.

--- | --- Flammis Acribus Addictis --- | ---

Smuff Gallente
Fleet of Particular Justice
#87 - 2016-03-20 03:19:20 UTC
Galendil wrote:
Smuff Gallente wrote:
anyone know how to get manual fighter movement to work i could not figure this out idk if it has been implemented i got conflicting yes and no's as to if it works waiting for CCP to confirm yes or no



Correct me if I am wrong but this appears to be unavailable at this time. See the notes at the beginning.

this is all i could find The fighter navigation UI still draws vertical lines when the tactical overlay is disabled. i could not get the fighter navigation UI to come up at all but some people said they could CCP when u get time please clarify if the Fighter nav UI is in or not and also how to use it thanks
Ben Fenix
Deep Core Mining Inc.
#88 - 2016-03-20 03:42:05 UTC  |  Edited by: Ben Fenix
While it's fresh in my head.


  • Super Carrier lost a random squadron when the target blew up. Ended up in my cargo bay, overloaded the storage amount. 1450m3 was loaded with 9k m3.
  • Loved the lock times and DPS for supers.
  • Squadrons are a little HP weak.
  • Max 3 sets of light fighters in tubes total?
  • Max of 2 support fighters in tubes total?
  • We have 5 tubes, why the limit on combinations?

#Soup

Torgeir Hekard
I MYSELF AND ME
#89 - 2016-03-20 06:38:47 UTC
Couple of thing I've noticed yesterday (which I can't doublecheck because singularity status is unknown forever and ever).

1) Fighter info windows lack prerequisites tab.

2) For some light fighters (those that are currently fighters on TQ like templar) you need Light Fighters V just for T1 version. That's a bit overkill maybe? That does not prevent you from using them mind you, but I wonder which part is a bug - that you can use them withous skills or that they need a fighter skill at 5 for the mere T1 version.

3) Carriers still list the ability to fit triage in traits. Though triage has "Can only be fitted to FAX" attribute. Didn't try to fit triage on a carrier though, so dunno which one conforms to reality.

4) Errrm, you need racial FAX skills for FAXes. Wasn't the new plan to abandon them?

5) Capital rep range. A FAX with capital reps in triage has like 9+12 rep range. Is this intended? Will triage have bonuses to rep range? Will reps be longer themselves? Or will we have our FAXes with the Lay On Hands spell as the only means of remote assistance?

6) FAX fitting. Holy crap. I had to stuff Minokawa lows full with RCUs and Co-Procesors to fit it. Granted, there were no named capital remote assistance modules seeded on the market, but it's worse than Tachyons on T1 hulls. Didn't try other FAXes though.

7) Some more interesting capital modules are not seeded - capacitor batteries, capital cap boosters. Could not find scripted hardeners either.
Morrigan LeSante
Perkone
Caldari State
#90 - 2016-03-20 11:02:24 UTC
Lugh Crow-Slave wrote:
Morrigan LeSante wrote:
Lugh Crow-Slave wrote:

The cost is can understand yes but their tank would worry me it seems to be at a good level so long as they are not getting sniped



Yeah I know, I need to do some testing tomorrow but the posted numbers suggest they're going to be far too easy to defang.

It's their (lack of) speed, mainly, and the inability to launch replacements without pulling an entire unit.

1km/s (maybe 1.3) is just so awful. A minute and a half just to recall from 100km is insane. I mean people think the RLML reload is bad... sure they have MWD but if they don't save that for getting on targets, even battleships will outrun them.


Remember for 20s they go 7km/s and the new high slots for them five 6% to velocity rof tank and shield recharge



Yeah I know, but they are still unquestionably very sluggish. Later I'll test how fast they are splashed by rlml, my money is on quickly indeed. They have the sig of a frigate but the speed of a battleship :/

Remember we're going to have to burn the MWD to keep them on targets, the majority of the time will be slow boating around and we have to recall to have them reload. They're going to spend most of their times not shooting, which is unfortunate.


I assume drone nav will work, but mids are going to be under tremendous pressure already because the shield girls will have to have extenders as well as a proper mod on top of the old hardener.
Lugh Crow-Slave
#91 - 2016-03-20 11:02:43 UTC  |  Edited by: Lugh Crow-Slave
2) For some light fighters (those that are currently fighters on TQ like templar) you need Light Fighters V just for T1 version. That's a bit overkill maybe? That does not prevent you from using them mind you, but I wonder which part is a bug - that you can use them withous skills or that they need a fighter skill at 5 for the mere T1 version.

during the mass test ccp said that the t1 will only need level 1

3) Carriers still list the ability to fit triage in traits. Though triage has "Can only be fitted to FAX" attribute. Didn't try to fit triage on a carrier though, so dunno which one conforms to reality.

carriers will no longer be able to fit triage

4) Errrm, you need racial FAX skills for FAXes. Wasn't the new plan to abandon them?

this whole thing is a mess and if they do give fax to the same skill as carrier its going to screw and confuse anyone who trains into them after. however it is the carrier skill that affects them and just lvl 1 fax is needed but has no effect on the ships(minmatar fax is not being affected by skills)

5) Capital rep range. A FAX with capital reps in triage has like 9+12 rep range. Is this intended? Will triage have bonuses to rep range? Will reps be longer themselves? Or will we have our FAXes with the Lay On Hands spell as the only means of remote assistance?

this one i'm not 100% on but from what i understand they will be given range in triage and on the hull the idea is reps are useless outside of triage

6) FAX fitting. Holy crap. I had to stuff Minokawa lows full with RCUs and Co-Procesors to fit it. Granted, there were no named capital remote assistance modules seeded on the market, but it's worse than Tachyons on T1 hulls. Didn't try other FAXes though.

the shield capitals are very very hard to fit atm and the minmatar and gallente hulls can not be fit to use just one type of rep they can only use about 2 of each

7) Some more interesting capital modules are not seeded - capacitor batteries, capital cap boosters. Could not find scripted hardeners either.
a lot of them have not had their attributes added either so i doubt they are done yet
Torgeir Hekard
I MYSELF AND ME
#92 - 2016-03-20 13:45:48 UTC  |  Edited by: Torgeir Hekard
Lugh Crow-Slave wrote:

the shield capitals are very very hard to fit atm and the minmatar and gallente hulls can not be fit to use just one type of rep they can only use about 2 of each

Well, idunno. ATM triage 4-1 chimera isvery much fittable. Even with T1 modules. Granted you need a couple of PDSes, but they are benefical to the cause anyway. Minokawa OTOH requires both RCU and Co-proc (and a PDS) to fit. It's 5-1though, but it's not like you have any oher meaningful choice for FAX highs.

EDIT: that's 3-1 and 4-1 respectively.
Lugh Crow-Slave
#93 - 2016-03-20 14:50:23 UTC
One issue with carriers is you can't add or remove fighters from the tubes when docked this leads to accidently overloading your fighter hanger.


When you do this the fighters are sent to your cargo when attempting to warp or dock causing your character to get stuck it can only imagine what this could cause in an emergency
Lugh Crow-Slave
#94 - 2016-03-20 15:00:01 UTC
Torgeir Hekard wrote:
Lugh Crow-Slave wrote:

the shield capitals are very very hard to fit atm and the minmatar and gallente hulls can not be fit to use just one type of rep they can only use about 2 of each

Well, idunno. ATM triage 4-1 chimera isvery much fittable. Even with T1 modules. Granted you need a couple of PDSes, but they are benefical to the cause anyway. Minokawa OTOH requires both RCU and Co-proc (and a PDS) to fit. It's 5-1though, but it's not like you have any oher meaningful choice for FAX highs.


My bad I didn't mean capitals I meant fax so we are agreeing right now
Lugh Crow-Slave
#95 - 2016-03-20 16:39:46 UTC
The fighters are too samey that the slight difference makes the choice almost always gal.


Problem is the speed difference is not all that big of an issue when picking fighters.


I would say epithet make the only difference damage your (boring) or make it so that add damage goes up so does sig either that or alter the range and application of the fighters

Going with either of the above would give you a more meaningful choice based on what you ate up against

(This problem is reversed when dealing with interceptors where minmatar is the default choice)
Torgeir Hekard
I MYSELF AND ME
#96 - 2016-03-20 17:49:52 UTC
Okay, there's definitely a scale problem with the FAXes. At first I thought it's some in-hangar bug, but then I unocked into a Wyvern. And I think I could definitely scoop it into cargo hold. Based on our relative sizes.
Lugh Crow-Slave
#97 - 2016-03-20 18:25:56 UTC
Torgeir Hekard wrote:
Okay, there's definitely a scale problem with the FAXes. At first I thought it's some in-hangar bug, but then I unocked into a Wyvern. And I think I could definitely scoop it into cargo hold. Based on our relative sizes.



The problem is woth all the other capitals being to small not the fax being to big

Just put a nid next to any battle ship
Lugh Crow-Slave
#98 - 2016-03-20 18:36:37 UTC
CCP Lebowski wrote:
.
- Double click squad move commands result in ship moving.


How do I find the move commands
Lugh Crow-Slave
#99 - 2016-03-20 22:16:10 UTC
LR fighter application is whaaaaaaaaat to good you guys sure it wasn't speed to be 3300m because 1.8kdps with that application is broken this is preskills
Lugh Crow-Slave
#100 - 2016-03-20 22:17:48 UTC