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Idea: Two Skill Training Queues, but with a catch.

First post
Author
Zero Leviathan
Ludus Gallicus
#1 - 2011-12-16 23:42:28 UTC  |  Edited by: Zero Leviathan
First let me thank you for taking the time to read my post.

/original - old
I have this idea for having two Skill Training Queues; One that works just as is currently implemented and the other that only works to train level four to level five skills.

How would it work?

For simplicity, I’ll call our current established Training Queue “Queue 1” and the level four to level five queue “Queue 2.”

As you already figure, in Queue 1 you could train any skill up to level five and in Queue 2 any skill from four to five.

The catch; If you were to set a level four to level five skill to train on Queue 1, Queue 2 becomes disabled. And if you have a level four to level five skill(s) training on Queue 2, you aren’t going to able set a level four to level five skill to train on Queue 1. Hence, you will never have two level four to level five skills training at the same time.
/end original - old

I would like to hear your thoughts, comments, and concerns on this topic if possible.


Further changes due to discussions:

/new
Everyone thank you for your inputs. The consensus at the moment is the original idea is a bad one. And I must agree.

But if I could have your attention again, how about this for a modification of it:

Queue 1 stands as is. Queue 2 is more like a “placeholder.”

Placeholder? What the...?

Let me explain:

If Queue 1 goes inactive, Queue 2 activates and trains ONE other skill for a limit of twenty four hours that was not previously on Queue 1 before it went inactive.

I personally had been a victim of an inactive queue, but not to my own fault. We all have lives out of EVE, although we plan ahead if we were to be out for a long period of time, there events which we need to attend to in life which would not allow us to log in and queue something up even though we had plan to play that day.
/end new
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2011-12-16 23:51:01 UTC
I really don't understand the purpose of your proposal.

The current queue's only purpose is to remove alarm-clock skill setting from EVE, which it does.

What are you trying to achieve? If it is a longer queue then CCP has stated they are against that, because they want people to login once in a while.
Tippia
Sunshine and Lollipops
#3 - 2011-12-16 23:52:00 UTC
Why?
Mashie Saldana
V0LTA
WE FORM V0LTA
#4 - 2011-12-17 00:29:42 UTC
Tippia wrote:
Why?

Because complexity is fun? Lol
Zero Leviathan
Ludus Gallicus
#5 - 2011-12-17 00:30:15 UTC
Yes, I posted something without mentioning the “purpose” or the “why,” and for that my apologies.

As right now, I’m currently sitting on a level four to level five skill training on queue that is going to take me almost a month to complete which is essential to my role/job. While this skill is on training, I have other skills that I need to raise as well to effectively perform my role/job also. But as is stand, I have to wait until that level four to level five skill is done to proceed on to training the next one, yet, start the process all over again.

The purpose of it is just to allow the player to train his/her level one to level four skills while not being hinder by a long training time the majority of level four to level five skills have.

This will allow, in my eyes, players to be ready a tad be quicker to perform the role/job they are given when they I called upon, and not say that they can’t because he/she is waiting on a particular skill to be able to fly the require ship for the that Incursion or equip those new guns for better DPS. The why.

This in no way is to promote a longer training queue, nor want to; more like just to help the player get the skills a bit quicker by having two training queues.

But if I’m wrong for this idea, I understand.
Tippia
Sunshine and Lollipops
#6 - 2011-12-17 00:42:14 UTC  |  Edited by: Tippia
Zero Leviathan wrote:
The purpose of it is just to allow the player to train his/her level one to level four skills while not being hinder by a long training time the majority of level four to level five skills have.
Uhm… that longer training time is supposed to hinder you. That's why it's there. Ugh

That's the trade-off you always have to make: train a ton of other skills to lower levels, or train one skill to a higher level. If you want those other skills sooner, you train them sooner; if you want the higher skill level first, you train it first. If you want to train both, you can — just add those new skills at the beginning of the queue as you discover the need and chip away at the longer one whenever your finished with those.

edit: Wait, I think I missed this bit, and that's what's confusing me (or you)…
Quote:
While this skill is on training, I have other skills that I need to raise as well to effectively perform my role/job also. But as is stand, I have to wait until that level four to level five skill is done to proceed on to training the next one, yet, start the process all over again.
…no you don't. You can stop training a skill at any time you like, and the SP spent on that skill are not lost — you can resume learning from exactly where you were at any time in the future. Again, what you're asking for can already be done: if you discover that you need to train something different than what you're currently training, just do so. There is absolutely no need to wait for your current skill to finish (unless it's a prerequisite for whatever you want to train next) before switching to something else.
Zero Leviathan
Ludus Gallicus
#7 - 2011-12-17 18:48:22 UTC  |  Edited by: Zero Leviathan
Yes, I'm aware a player could stop his/her training at anytime. My apologies if I wasn't clear. I was referring mores towards prerequisites, which is why I thought of the idea and was my focus.

Maybe I'm just not being clear of what exactly I'm proposing; and for that my apologies.

Only sleeping for three hours a day since November (work schedule change), due to a job I would've thought I would love to be doing, doesn't help my thinking process in any way or form.

Tippia, thanks for your replies.
Sam Marquez
Freelance Excavation and Resistance
#8 - 2011-12-17 18:52:30 UTC
Zero Leviathan wrote:
Yes, I'm aware a player could stop his/her training at anytime. My apologies if I wasn't clear. I was referring mores towards prerequisites, which is why I thought of the idea and was my focus.

Maybe I'm just not being clear of what exactly I'm proposing; and for that my apologies.

Only sleeping for three hours day since November (work schedule change), due to a job I would've thought I would love to be doing, doesn't help my thinking process in any way or form.

Tippia, thanks for your replies.

So basically you want the ability to train a lvl V skill while also training other skills on the same character?

Because that's never going to happen.
Zero Leviathan
Ludus Gallicus
#9 - 2011-12-17 19:24:32 UTC
Sam Marquez wrote:
So basically you want the ability to train a lvl V skill while also training other skills on the same character?

Because that's never going to happen.


You can't train a level five skill. You can train a level four skill to level five though. And yes, is the answer to your question in all simplicity.

Although I'm aware that it wouldn't happen, again, it's just idea. Ideas should cause brainstorming among people to bring changes, establish something new, or bring the bad out it. Again, an idea.

You in the other hand, didn't bring nothing new to the table. But thanks for reading at least this post.

OllieNorth
Recidivists Incorporated
#10 - 2011-12-17 20:06:24 UTC
This is the same basic argument as "Why don't we cut training times in half so I don't have to wait as long to fly [Ship x]?" CCP doesn't WANT you to cut that time in half, so why would they institute this?
rodyas
Tie Fighters Inc
#11 - 2011-12-17 20:11:14 UTC
The only bad prerequs is the one for jump frieghter then adv weapon upgrades for the kronos. Not really too hard to handle, but I am training most prerequs with some over all skills then doing remaps really.

Signature removed for inappropriate language - CCP Eterne

Zero Leviathan
Ludus Gallicus
#12 - 2011-12-17 22:00:39 UTC  |  Edited by: Zero Leviathan
OllieNorth wrote:
This is the same basic argument as "Why don't we cut training times in half so I don't have to wait as long to fly [Ship x]?" CCP doesn't WANT you to cut that time in half, so why would they institute this?


Yes, I know what you mean. I, as well, not a fan of cutting the training times in half.

Or maybe, have Queue 2 only train the level four to five skill about ~5% to give you a nice little start while you finishing up whatever you have on Queue 1.

But to answer your question, I can't answer it for I don't have one.
Zero Leviathan
Ludus Gallicus
#13 - 2011-12-17 22:09:08 UTC
rodyas wrote:
The only bad prerequs is the one for jump frieghter then adv weapon upgrades for the kronos. Not really too hard to handle, but I am training most prerequs with some over all skills then doing remaps really.


Yes, remaps. I for one would really like giving remaps a real purpose other than just to train skills. What other purpose? That I don't know.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2011-12-17 22:26:40 UTC  |  Edited by: Tau Cabalander
If the idea is to solve the issue of training prerequisites, then being able to inject a queued skill would be needed.

The skill would have to be "injected" at the time it was queued, as you can't rely on having the book in your cargo or station items at a later date.

This also means that "injected" skills would also have to be restored to books when removed from the queue. Sort of opens up the door for book smuggling(?)

I think it is possible, but as the skill queue meets the requirements CCP had for it, I don't see the queue changing anytime soon.
Zero Leviathan
Ludus Gallicus
#15 - 2011-12-17 23:26:03 UTC
Tau Cabalander wrote:

This also means that "injected" skills would also have to be restored to books when removed from the queue. Sort of opens up the door for book smuggling(?)


Equilibrium or Fahrenheit 451 much? Big smile

Tau, I got to admit, your avatar picture intimidated me a little at first. I felt like I did something wrong by proposing my idea. But I do admit that I was wrong for not posting the "purpose" or "why" to bring such change about.

But back to topic. Tau, that is actually a really good idea. You might be on to something.

Quote:

I think it is possible, but as the skill queue meets the requirements CCP had for it, I don't see the queue changing anytime soon.


I agree with you 100%.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#16 - 2011-12-18 03:38:17 UTC
Zero Leviathan wrote:
Something needs to be changed, but I don't know what, how, or why.

J Kunjeh
#17 - 2011-12-18 16:08:00 UTC
This whole idea is a bad one.

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Zero Leviathan
Ludus Gallicus
#18 - 2011-12-18 22:33:57 UTC
Abdiel Kavash wrote:
Zero Leviathan wrote:
Something needs to be changed, but I don't know what, how, or why.


Adbiel, I want to thank you for the laugh for I didn’t in any way or form write any of that. But since you like to twist peoples words or thoughts around let me help you:

“Need” to be change? Never said it “Need” to change.

“I don't know what”? Oh, I know… queue training maybe…

“How”? I did propose an idea, didn’t I? What did you do?

“Why”? Hold on… I getting a sense you didn’t even read any of the posted responses, yet I did say some type of response for the “why.”

I hold the EVE Online community to a much higher standard than any other MMO I have played in the past. And individuals like yourself and Sam Marquez, sure are not helping. Or maybe I’m wrong to do so.

I’m also disappointed, you being a much senior member than me, you have nothing to contribute.
Zero Leviathan
Ludus Gallicus
#19 - 2011-12-18 22:41:20 UTC
J Kunjeh wrote:
This whole idea is a bad one.

Yes, it would appear so. But what about Tau Cabalander idea in regards to what I said:
Zero Leviathan wrote:
Or maybe, have Queue 2 only train the level four to five skill about ~5% to give you a nice little start while you finishing up whatever you have on Queue 1.

Tau Cabalander wrote:
If the idea is to solve the issue of training prerequisites, then being able to inject a queued skill would be needed.
The skill would have to be "injected" at the time it was queued, as you can't rely on having the book in your cargo or station items at a later date.
This also means that "injected" skills would also have to be restored to books when removed from the queue. Sort of opens up the door for book smuggling(?)

Arctur Vallfar
Knights Adamant
#20 - 2011-12-19 01:09:00 UTC
I see why one would think of such a thing, but I don't think it is necessary. Nor do I think CCP would ever embrace it.

You would be better off proposing two separate skill groups altogether. Skills that can be blitzed to I-V as usual, but others that can be trained separately. Even still, I wouldn't really see the worth in it. If people want to get quick SP's they could simply buy a character off someone.
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