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EVEMon v3.0.0

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Author
Recessio
DobCo Industries
#41 - 2016-05-08 12:48:55 UTC
Desmont McCallock wrote:
...Something is up with your WinX...


That's probably the more likely case, it's been playing up a bit recently.

Good job on the update though, the new version has lots of good stuff and I haven't had any problems with it.
Faud
KarmaFleet
Goonswarm Federation
#42 - 2016-05-10 17:53:27 UTC
Using windows 7 I had errors when trying to start it. I went and installed the net framework seperately to see if that was it, but that doesn't seem to have fixed it either.
I went to report the issue like it says to do on the error popup but it says access is denied to bitbucket.org/EVEMonDevTeam/evemon/issues

where do we report issues now?
Lucious Cornelious Patrouette
Minuteman Cafe
#43 - 2016-05-27 01:12:15 UTC  |  Edited by: Lucious Cornelious Patrouette
Every time I move a skill (or a bunch of selected skills) in the "Plan editor" the cursor moves to the top of the plan instead of staying on the selection. It happens with:

  • Drag and drop.
  • Each click of the up/down arrow to shift skills in the que. Forget trying to shift a series of skills several positions in the plan. It won't work because the selection gets lost when the cursor moves to the top. It does not matter if I drag-and-drop or use the arrow keys (with the arrow keys it moves to the top with each click).
I can't seem to find a setting that controls the behavior. This is so irritating that it cannot be intended! What am I missing?
DeODokktor
Dark Templars
The Fonz Presidium
#44 - 2016-06-01 19:27:42 UTC
I cant see a spot for this.

But are there plans to add in another market uploader like before?

Also the link to the what's new on your first post is a little wrong,
https://bitbucket.org/EVEMonDevTeam/evemon/wiki/NewFeatures3-4631 is the URL I need to get there.

I know this might be a odd request, but on the Overview page would there be a way to "Group" all of the characters that are on the same account?.
I don't think this would be useful for people who have only two or three accounts, but for anyone who has more than that then it could be really nice. They do seem to group naturally anyhow but it would still be nice.
Blitz Bandis
Republic Military School
Minmatar Republic
#45 - 2016-06-07 18:40:42 UTC
Sorry for the quiet the last month, Desmont passed of EVEMon dev to me and I have been getting accustomed to the environment.


DeODokktor wrote:
I cant see a spot for this.

But are there plans to add in another market uploader like before?

Also the link to the what's new on your first post is a little wrong,
https://bitbucket.org/EVEMonDevTeam/evemon/wiki/NewFeatures3-4631 is the URL I need to get there.

I know this might be a odd request, but on the Overview page would there be a way to "Group" all of the characters that are on the same account?.
I don't think this would be useful for people who have only two or three accounts, but for anyone who has more than that then it could be really nice. They do seem to group naturally anyhow but it would still be nice.


Is there a need for a new uploader? The CREST API has a perfect view of all market data in the galaxy now, doesn't appear to be a great reason to rely on cache-based data anymore save for real-time station trading, which specialized software like Evernus excels at.

As for the grouping of accounts, I'll look into that!
DeODokktor
Dark Templars
The Fonz Presidium
#46 - 2016-06-16 20:08:19 UTC
I have not looked into crest.

It's just that the market sites at first glance seem to be missing a ton of information, so I can only guess that crest updates slowly or something?.. Perhaps people are not using the sites and the crest info is not getting reequsted?.. I missed out on that whole "Crest" thing, but the little bit I have gleaned looks like it's just CCP making many things public via some form of API.

Guess I should look into it more as CCP have made it virtually a requirement now if you want to be a huge producer.

Another, perhaps issue?..
when evemon is not minimized, I have to "close" it twice for it to close, is that normal behavior?
xXxNIMRODxXx
Angelus.Mortis
Fidelas Constans
#47 - 2016-06-24 23:17:51 UTC
Sorry pal, after using it from week 1 in my eve career, the only thing this program does now is crashing.
Blitz Bandis
Republic Military School
Minmatar Republic
#48 - 2016-07-04 00:46:07 UTC
xXxNIMRODxXx wrote:
Sorry pal, after using it from week 1 in my eve career, the only thing this program does now is crashing.


Could you EvEMail me some details on the crashes, please?
Oliver Ward
Doomheim
#49 - 2016-07-16 12:43:34 UTC
Several skills had their requirements reduced in the last patch without it being mentioned in the patch notes. It looks like EVEMon still has the old requirements for them.

Advanced Weapon Upgrades now only needs Weapon Upgrades IV instead of V.
Nanite Interfacing and Nanite Operation now only need Mechanics IV instead of V.
Guided Missile Precision now only needs Missile Launcher Operation IV instead of V.
Signal Dispersion, Signal Suppression, Signature Focusing, and Weapon Destabilization now only need CPU Management IV instead of V.

It was mentioned by CCP Fozzie a while ago (in this thread here), and it was changed in the 118.6 patch, but doesn't appear to have made it into the patch notes.

All of these still have their old requirements set in EVEMon 3.0.2.
Mr Mac
Dark Goliath
#50 - 2016-07-16 19:35:55 UTC  |  Edited by: Mr Mac
Oliver Ward wrote:
Several skills had their requirements reduced in the last patch without it being mentioned in the patch notes. It looks like EVEMon still has the old requirements for them.

Advanced Weapon Upgrades now only needs Weapon Upgrades IV instead of V.
Nanite Interfacing and Nanite Operation now only need Mechanics IV instead of V.
Guided Missile Precision now only needs Missile Launcher Operation IV instead of V.
Signal Dispersion, Signal Suppression, Signature Focusing, and Weapon Destabilization now only need CPU Management IV instead of V.

It was mentioned by CCP Fozzie a while ago (in this thread here), and it was changed in the 118.6 patch, but doesn't appear to have made it into the patch notes.

All of these still have their old requirements set in EVEMon 3.0.2.


A bit unclear in-game 'Required For' tab didn't update
Oliver Ward
Doomheim
#51 - 2016-07-17 19:57:15 UTC
Mr Mac wrote:

A bit unclear in-game 'Required For' tab didn't update

I see that, now. The pre-req's "Required For" didn't get updated, but the actual skills' "Required" tab did.

It looks like it's accurate, though (at least for WU and AWU): http://puu.sh/q4Y7s/1d306d7d39.jpg
Lara Agnon
Federal Navy Academy
Gallente Federation
#52 - 2016-07-27 17:08:13 UTC
Hi *,

I cannot find a download for 3.02 but when i run 3.01 it tells me an update is available. However, I can't install the update because it always prompts me for administratior credentials which i don't have. I have installed "portable" mode as described in this thread.

/Lara
AmpGod
Ascendance Of New Eden
Workers Trade Federation
#53 - 2016-09-16 17:08:34 UTC
Any chance of setting up a PlayOnLinux script for EVEMon?
EVE Can be easily installed with PlayOnLinux already.

I got the EVEMon 3.0.2 working in PlayOnLinux with

1) Created 32bit wine prefix for it with PlayOnLinux gui.
2) Installed dotnet45
3) Set the OS version to Windows 7
4) Downloaded and installed the .NET 4.6 from M$
5) Unpacked the EVEMon inside the prefix
6) Ran the following (in the created EVEMon directory)
sudo setcap CAP_NET_RAW=ep /usr/bin/wine
sudo setcap CAP_NET_RAW=ep /usr/bin/wineserver
sudo setcap CAP_NET_RAW=ep EVEMon.exe
( They allow EVEMon to send ICMP Ping requests - which is forbidden from non-roots with my OS )
7) Created new shortcut to EVEMon.exe with PoL

Voila. EVEMon works with a desktop shortcut. :)

OS: Manjaro Linux

$ wine --version
wine-1.9.18 (Staging)
(installed from aur - wine-gaming-nine)


Hope those tricks help people.
Freddy Tilton
The Scope
Gallente Federation
#54 - 2016-10-27 07:26:50 UTC
I'm having an issue using the app, I've made several fresh APi keys recently for 2 of my chars and can not view the wallet journal due to an error popping up on every new api key i have tried so far,
Dwaler
Deep Core Mining Inc.
Caldari State
#55 - 2016-11-27 10:38:36 UTC  |  Edited by: Dwaler
Got it working, found version 2.3 which where able to autoupdate.... Sweet :)



Odd install issue here - Evemon keeps complaining on missing dotnet (4.6.1), which is up to date (4.6.2).

Anyone seen that, and possible solution?

Would be great being able to run an up to date version :)
Tonto Auri
Vhero' Multipurpose Corp
#56 - 2017-02-19 13:13:15 UTC
3.0.3 crashes importing a scheduler entry.
  ‹scheduler›
    ‹entries›
      ‹recurring startDate="0001-01-01T00:00:00" endDate="9999-12-31T23:59:59.9999999"›
        ‹title›Shhhh....‹/title›
        ‹options›Quiet‹/options›
        ‹frequency›Daily‹/frequency›
        ‹weeksPeriod›1‹/weeksPeriod›
        ‹dayOfWeek›Monday‹/dayOfWeek›
        ‹dayOfMonth›1‹/dayOfMonth›
        ‹overflowResolution›Drop‹/overflowResolution›
        ‹startTimeInSeconds›0‹/startTimeInSeconds›
        ‹endTimeInSeconds›28800‹/endTimeInSeconds›
      ‹/recurring›
    ‹/entries›
  ‹/scheduler›


EVEMon Version: 3.0.3.4658
.NET Runtime Version: 4.0.30319.42000
Operating System: Microsoft Windows NT 6.1.7601 Service Pack 1
Executable Path: "C:\Games\EVE\.info\EVEMon\EVEMon.exe"

System.AggregateException: One or more errors occurred. ---› System.ArgumentOutOfRangeException: Index and length must refer to a location within the string.
Parameter name: length
   at System.String.Substring(Int32 startIndex, Int32 length)
   at EVEMon.Common.Scheduling.RecurringScheduleEntry..ctor(SerializableRecurringScheduleEntry serial) in EVEMon.Common\Scheduling\RecurringScheduleEntry.cs:line 31
   at EVEMon.Common.Scheduling.Scheduler.Import(SchedulerSettings serial) in EVEMon.Common\Scheduling\Scheduler.cs:line 98
   at EVEMon.Common.Settings.Import() in EVEMon.Common\Settings.cs:line 206
   at EVEMon.Common.Settings.Initialize() in EVEMon.Common\Settings.cs:line 418
   at EVEMon.Program.‹StartupAsync›d__4.MoveNext() in EVEMon\Program.cs:line 81

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

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