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Tactical Overlay - Show Fields of Influence (every kind of boundary sphere)

Author
Infinion
Awesome Corp
#1 - 2011-12-16 22:24:34 UTC


Things to add to tactical overlay:

-Ship boundary spheres
-Jump range boundary spheres
-Station dock range boundary spheres
-Hanar ( Corp, Ship, cargo container, wreck) opening boundary sphere
- Future Orbit path
Spork Witch
The Scope
Gallente Federation
#2 - 2011-12-16 23:58:14 UTC
Infinion wrote:


Things to add to tactical overlay:

-Ship boundary spheres
-Jump range boundary spheres
-Station dock range boundary spheres
-Hanar ( Corp, Ship, cargo container, wreck) opening boundary sphere
- Future Orbit path

The first three would all look horrible, not match up correctly with models, and make little or no in-game sense (not to mention are all such short ranges as to be largely irrelevant and serve little use.

The orbit path thing might be neat, and potentially useful, but it would also be a nightmare to code, and it would fluctuate greatly and rapidly, due to its reliance on external factors, not just your own ship. Coding existing spheres and indicators is relatively easy: they're all centered on you, and there's a few straight lines between objects. With the orbit path, you're talking about complex flight paths dependent on a lot of factors, not all of which are under your control. The projected path would just around so much as to look ridiculous, and I can see it making it more difficult to read the rest of the overlay.