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What happened with war decs?

Author
Duke Killem
Doomheim
#121 - 2016-03-14 22:18:19 UTC  |  Edited by: Duke Killem
tdlr..... SOME (not all) Merc corps are the new CODE with even less balls (says the person with a forum altBlink)?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#122 - 2016-03-14 22:37:51 UTC
If merc corp war dec'ed someone it is not allowed to declare another war until current one is finished. If a victim corp got war dec'ed it can't war dec someone else even the attacker but only allowed to assist in war decs running aside.
1 active war in a time no multiple wars declaration. In the mean time make a war declaration more flexible in terms of time frames e.g. 1d, 3d etc. Make the corp memeber count a limit factor of war dec e.g. 1 man corp can't war dec anything greater than 1 man corp. Make it 1:2 ratio so 2 man corp could only war dec 4 man corp. Corporation no matter what size is can't war dec an alliance, same works as opposite.

Some thoughts from my side.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Neuntausend
Republic Military School
Minmatar Republic
#123 - 2016-03-14 22:48:03 UTC
Tiddle Jr wrote:
If merc corp war dec'ed someone it is not allowed to declare another war until current one is finished. If a victim corp got war dec'ed it can't war dec someone else even the attacker but only allowed to assist in war decs running aside.
1 active war in a time no multiple wars declaration. In the mean time make a war declaration more flexible in terms of time frames e.g. 1d, 3d etc. Make the corp memeber count a limit factor of war dec e.g. 1 man corp can't war dec anything greater than 1 man corp. Make it 1:2 ratio so 2 man corp could only war dec 4 man corp. Corporation no matter what size is can't war dec an alliance, same works as opposite.

Some thoughts from my side.


That would need a way to limit avoidance tactics, though. If your corp has an active war, you cannot leave it or something like that. Because otherwise, with only one active war allowed, you'd sit around and spin ships for weeks at a time, because most corps you declare war on will just disband or log off for a week. I don't think this idea can be made to work.
Frostys Virpio
State War Academy
Caldari State
#124 - 2016-03-14 23:11:38 UTC
Neuntausend wrote:
Cara Forelli wrote:
I do. I'm hardly risk adverse. I'm also not stupid enough to think war deccers are the only groups that like to tip things in their favor.


I know we in the Imperium like to play it safe whenever playing it safe is the way to success. And it is way more often than it isn't, and that doesn't have anything to do with Highsec wars. It's the same everywhere in the game. Why take risks if taking risks is tedious and doesn't get you anywhere?

CCPlease make taking risks worthwhile again!


In a game where you can load the dices, people will always thrive to load the dices. In the end, as soon as the game was created with losses being meaningful, everybody has to accept people will try their best to cut their own losses. Ratter don't run and hide because it's fun but because their ship is on the line and that ship is X hours of ratting to do again if lost. PvPers will use many kind of no commitment doctrine because again, losses ends up hurting if it happen to often. Others will go with overwhelming numbers because quantity is a quality of it's own.

So many posters are 100% against the idea of an arena/dojo systems because they want to be able to load the dice their way. As long as people think this way, blueballing and troll doctrine will exist because losing hurt. Want to see games where people really always go balls deep in combat and really rarely blueball? Try the one where losses mean nothing and check the meat grinder in produces matches after matches.

People don't play AGAINST you in EVE, they play FOR themselves.
Frostys Virpio
State War Academy
Caldari State
#125 - 2016-03-14 23:13:36 UTC
Neuntausend wrote:
Tiddle Jr wrote:
If merc corp war dec'ed someone it is not allowed to declare another war until current one is finished. If a victim corp got war dec'ed it can't war dec someone else even the attacker but only allowed to assist in war decs running aside.
1 active war in a time no multiple wars declaration. In the mean time make a war declaration more flexible in terms of time frames e.g. 1d, 3d etc. Make the corp memeber count a limit factor of war dec e.g. 1 man corp can't war dec anything greater than 1 man corp. Make it 1:2 ratio so 2 man corp could only war dec 4 man corp. Corporation no matter what size is can't war dec an alliance, same works as opposite.

Some thoughts from my side.


That would need a way to limit avoidance tactics, though. If your corp has an active war, you cannot leave it or something like that. Because otherwise, with only one active war allowed, you'd sit around and spin ships for weeks at a time, because most corps you declare war on will just disband or log off for a week. I don't think this idea can be made to work.


Let me create a shell corp and make a war against marmite mutual and then laugh for months as I completely barred them from :content:.

I use marrmite as an example but any deccer corps would be trapped with that. It'd be MUCH worse than decshield...
Sibyyl
Garoun Investment Bank
Gallente Federation
#126 - 2016-03-14 23:50:18 UTC

The only broken mechanic in connection to wardecs was NPC Corp immunity to them.

I think watchlists should be nonconsensual as long as you're in space.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Herzog Wolfhammer
Sigma Special Tactics Group
#127 - 2016-03-15 00:17:13 UTC
Ima Wreckyou wrote:
Herzog Wolfhammer wrote:
Whatever the case, this issue must be addressed somehow.

Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?

Probably not a good one. Certainly not that kind that keeps you around.

Actually that happened to me and it was the first time the game became really interesting. People don't join EvE because it is such a great mining simulator. Somehow people like you always forget that this is a game about spaceship combat.




Been to Stockholm lately?

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#128 - 2016-03-15 00:19:54 UTC
Sibyyl wrote:

The only broken mechanic in connection to wardecs was NPC Corp immunity to them.

I think watchlists should be nonconsensual as long as you're in space.




Where it up to me™ NPC corps would wardec each other on random occasions as part of lore and immersion (etc. etc.). That would really stir the pot a bit. I would even give player corps options to assist as a means of gaining corp-corp standings for faction building.

It's not up to me, so I can just scratch my ass instead.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#129 - 2016-03-15 00:27:37 UTC
Max Fubarticus wrote:
Ima Wreckyou wrote:
Herzog Wolfhammer wrote:
Whatever the case, this issue must be addressed somehow.

Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?

Probably not a good one. Certainly not that kind that keeps you around.

Actually that happened to me and it was the first time the game became really interesting. People don't join EvE because it is such a great mining simulator. Somehow people like you always forget that this is a game about spaceship combat.


Wrong as usual. Eve online is about working and living in a futuristic space-borne civilization(s) which by its nature holds multiple aspects to the game. The environment itself necessitates "spaceship combat". But that is only one facet of the game. That's why we call it a "sandbox". The wrongheaded and narrow view of Eve by players like yourself is also a part of that sandbox. After all, Every universe needs its window lickers to create a balanced game.

What?
Max




Sandbox... yet this thread is about something that would normally be considered a subject of the litterbox.

Whenever the sandbox is brought up, I like to remind people that if the whole point of the sandbox is to bonk kids over the head with a pail and shovel and then point and laugh, it's more about that than about sand.

Then mommy (CCP) has to come in with rules to make the sandbox about sand again or else nobody will play in it. You know what I mean.

In this case it seems like mommy was not paying attention when she heard a head get smacked and some laughter, and called out and enforced the wrong thing.

In the end, no matter what you say, nobody has to play with you, and they won't even remember that you existed.

Bring back DEEEEP Space!

Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#130 - 2016-03-15 01:25:39 UTC
Duke Killem wrote:
tdlr..... SOME (not all) Merc corps are the new CODE with even less balls (says the person with a forum altBlink)?


You figured that out all by yourself? LOL

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Zappity
New Eden Tank Testing Services
#131 - 2016-03-15 01:34:00 UTC
Memphis Baas wrote:
Zappity wrote:
I'd much prefer a solution that involves people being out in space shooting each other.
Paying an NPC doesn't create content, paying a merc (or trying themselves) does.


Does it? All I'm seeing is people docking up or disbanding their corps during the wardec. Where exactly is the content?

Paying taxes to get out of it (you only have the brief 24 hr warning period to do it, once the fighting starts it can't be canceled) simply delays the inevitable; it's not like the target 2-3 man corps will have the ISK to compete with Marmite's bank. And it creates an ISK sink that takes advantage of this spamming of wardecs.

Ralph: Locator agents not working on a target means they're in a wormhole. This is (one reason) why I prefer that the locator gives the last known address for offline people. But anyway, we've argued both sides before, so I guess we'll see if CCP does anything, and what.

EDIT: Vincent, no, they only have the initial 24hr period BEFORE the fighting starts to out-wallet each other. Once the 24hr passes, and fighting starts, then the war can't be canceled. Actually, personally I'd give them 24hrs for wallet wars, then 24hrs for the "prepare yourselves" period, then the war is on.

Also, the wardeccers don't have to form alt corps; all they have to do is pay a bigger fee, something that the defenders can't afford to match.

People dock up and disband because there is no real way to take the fight to wardec corps. Putting something out in space that can be attacked ticks the goal of getting the defender to take action involving spaceships exploding rather than avoiding interaction.

Zappity's Adventures for a taste of lowsec and nullsec.

Pookoko
Sigma Sagittarii Inc.
#132 - 2016-03-15 02:31:55 UTC
A few things to think about about for those who think there are ways to cut down on indiscriminate/mass war decs in high-sec.

If CCP took the extreme measures of removing war-decs from high sec completely, do you think those small pve/indy corps will be 'safer' and can play the game way they want? No. I predict there will be exponential increase in high-sec suicide ganking, even more so than now.

What it boils down to is this - people fly/transport shiny stuff in high-sec thinking they're 'safe'. Many of these people fly in very predictable ways and are totally unprepared for a gank. If I rob you it's not because I don't like you or I want you to be miserable, it's because I want what you have and I can take it with force.

No war dec in high sec will just mean people will resort to other means to destroy/steal your stuff. Suicide ganking being the obvious choice, but you could also expect rise in corp theft and such. If you own anything of value, you can bet there will be people who want to forcibly destroy/steal it from you, by any in-game means available. War dec is just one mechanism, but people will find new ways or take some of the old methods to its extreme if there was no more war dec in high sec.

When you consider such extreme scenario as 'no war dec allowed in high-sec', you understand why no amount of mechanism tweaking will ever 'let you play the way you want without being forced into pvp/dock up'.

So any balance discussion regarding war dec & high sec pvp should from the start clearly exclude 'making it high sec safer' or 'allowing people to do what they want without having to worry about being forced into pvp' etc.

The moment you undock in space you have become a target, whether you are in war or in low or in null or in high is irrelevant.

So discussion on war dec balance should be more about how to make this a fun pvp mechanism, not how to balance the mechanism between those who dec vs. those who get decced (and don't want to be decced).

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#133 - 2016-03-15 02:45:46 UTC
Herzog Wolfhammer wrote:
Sibyyl wrote:

The only broken mechanic in connection to wardecs was NPC Corp immunity to them.

I think watchlists should be nonconsensual as long as you're in space.

Where it up to me™ NPC corps would wardec each other on random occasions as part of lore and immersion (etc. etc.). That would really stir the pot a bit. I would even give player corps options to assist as a means of gaining corp-corp standings for faction building.

It's not up to me, so I can just scratch my ass instead.
As was already pointed out rather well people play for themselves not the overall goals of the game, whether immersion or conflict consensuality. Plans like these have the benefit of making NPC corps bad places to dwell for those that might do so, but for those that want to fight for their chosen faction we already have a mechanic making this redundant.

Unless the goal is an exodus to one man tax and war dodging corps, or just general inactivity from those who try sticking with their corps, neither the idea of getting rid of NPC corps or making them dec each other make much sense.

Really the idea of mechanically forcing widespread conflict hasn't worked out no matter where it's tried. I expect that to hold true in highsec as well.
Memphis Baas
#134 - 2016-03-15 02:56:20 UTC
Pookoko wrote:
So discussion on war dec balance should be more about how to make this a fun pvp mechanism, not how to balance the mechanism between those who dec vs. those who get decced (and don't want to be decced).


"Fun" PVP does NOT exist if you take into account everyone's definition of "fun." The wardec corps are doing all they can to increase their own "fun", and the prey corps are doing all they can to increase THEIR own "fun", and the result is that nobody has any fun.

There are a million PVP mechanisms, from suicide ganking to FW, to piracy and bounty hunting, to wormhole roams, to NPSI fleets, to large alliance wars; we don't need more, seriously. We need to pick one (or a few) and go participate, but some people don't want to participate. You can add however many more kinds of PVP you want, if people don't want to participate they won't.

So I didn't care to balance the wardec mechanism; it clearly is being balanced by player action. I simply wanted to suggest a cash sink; anything is better than the upcoming 10% market tax and fees. But perhaps we just need to wait a few weeks, at 300 decs per side the fees should add up, perhaps enough to bleed quite a bit of ISK out of the economy.

Pookoko
Sigma Sagittarii Inc.
#135 - 2016-03-15 03:51:03 UTC
Memphis Baas wrote:
There are a million PVP mechanisms, from suicide ganking to FW, to piracy and bounty hunting, to wormhole roams, to NPSI fleets, to large alliance wars; we don't need more, seriously. We need to pick one (or a few) and go participate, but some people don't want to participate. You can add however many more kinds of PVP you want, if people don't want to participate they won't.

So I didn't care to balance the wardec mechanism; it clearly is being balanced by player action. I simply wanted to suggest a cash sink; anything is better than the upcoming 10% market tax and fees. But perhaps we just need to wait a few weeks, at 300 decs per side the fees should add up, perhaps enough to bleed quite a bit of ISK out of the economy.



I understand you better now. Thanks.

When you put it this way it does make sense to me, and we do need more cash sink in eve.

But you are right. People who do not want to participate in pvp simply will not. Even when there are greater rewards in more pvp risky spaces such as low and null, people give up on the potential reward in favour of (often false) sense of security in high sec. Even when there are means to fight the deccers, people rather just dock up & play on alts or take a break from the game.

when I think of balance tweaks I always want them to achieve more interesting pvp possibilities. Making war dec more expensive will not achieve this, but on the other hand, as long as some people are not willing to fight no matter what, no amount of mechanism tweaking will solve this either. So I'm kinda lost :p


Nat Silverguard
Aideron Robotics
Aideron Robotics.
#136 - 2016-03-15 04:26:22 UTC
Max Fubarticus wrote:

Wrong as usual. Eve online is about working and living in a futuristic space-borne civilization(s) which by its nature holds multiple aspects to the game. The environment itself necessitates "spaceship combat". But that is only one facet of the game. That's why we call it a "sandbox". The wrongheaded and narrow view of Eve by players like yourself is also a part of that sandbox. After all, Every universe needs its window lickers to create a balanced game.

What?
Max



WRONG dum dum.

with reference to the EvE Online New Pilot FAQ, page 22, Section 7 and i qoute, "The essential core concept of EVE Online is that it is full time PvP in a sandbox environment.".

PVP is the core of this game, other activities are there to support it, earning isk, building stuff, and mining stuff are there to make things explode.

Just Add Water

Iria Ahrens
Space Perverts and Forum Pirates
#137 - 2016-03-15 04:28:52 UTC
Why is everyone proceeding under the assumption that mass wardecs are a Bad thing? Pesonally, I always thought there should be more corps that wardec everyone they see. Now it is happening.

Sounds good to me.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#138 - 2016-03-15 05:49:12 UTC
My thoughts on the wardec system and how it could be improved:

Raise the per-member cost of a wardec by about 10% - making it a little more expensive per person. Then include the member count of the wardeccing corp in the count - to discourage further conglomerating of wardeccers. Additionally, remove the hardcap on wardec fees, and lock recruiting on the agressing corp once the wardec fee is paid to prevent abuse (or include a fee for each added member equal to what they'd cost if they'd been there at the start to bring them into the wardec).

And/Or:

Allow defending corps/alliances to counter-bribe CONCORD in a non-trivial way to cancel the wardec before the 24 hour waiting period is up. The counter-bribe would need to scale to the size of the corp/alliance being wardecced (and only them, not the attacker), but could cost 3-5x per person the normal wardec per-member rate. (maybe 5x under a certain size, and shrinking to a minimum of 3x above a certain size? debatable I'll admit). Could also have a minimum baseline (like 5x the minimum baseline wardec fee). No, this mechanic would not provide any sort of immunity from being re-wardec'd by the same (or any other) group, the agressor would have to decide if its worth paying another fee to try to get it to stick a 2nd time though.

And/Or:

Increase wardec fees by a percentage for each concurrent outgoing wardec (including minimums). No hard caps on the humber of wardecs, just make people think about being a bit more selective.





Response to the idea of a wardec "structure" that defenders could destroy to end the wardec.

No - because from an in-universe standpoint, it makes absolutely no sense. You're not playing king of the hill or capture the flag. It's not sov warfare either (which is itself a form of king of the hill).

Remember, wardec's are nothing more than Group-A *bribing* CONCORD to look the other way while they attack Group-B. The reasons FOR wardecing could be to go after a POS, or POCO (or soon, a Citadel) - all of which are perfectly valid objectives within the sandbox. An arbitrary wardec related structure? No. Doesn't fit. Why would anyone put up a structure that has the sole purpose of prematurely ending a war they declared.





I would also suggest that "personal" wardecs against individual members of NPC corps be allowed, but perhaps still cost the current 50mil minimum (debatable). This makes it impossible to be immune to the wardec mechanic, and possibly would encourage people to not hide in npc corps. For the purposes of these individual wardecs, the NPC FW corps would qualify, despite being at war with the opposing faction pair.





The non-mutual watchlisting of valid wartargets should function in Highsec (and only highsec) - and report something like "Player is now active in High Security space," and "Player is no longer active in High Security space" which can mean either the player has logged off or has gone into Lowsec, Nullsec or W-space.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#139 - 2016-03-15 06:02:11 UTC
Neadayan Drakhon wrote:
My thoughts on the wardec system and how it could be improved:

Raise the per-member cost of a wardec by about 10% - making it a little more expensive per person. Then include the member count of the wardeccing corp in the count - to discourage further conglomerating of wardeccers. Additionally, remove the hardcap on wardec fees, and lock recruiting on the agressing corp once the wardec fee is paid to prevent abuse (or include a fee for each added member equal to what they'd cost if they'd been there at the start to bring them into the wardec).

And/Or:

Allow defending corps/alliances to counter-bribe CONCORD in a non-trivial way to cancel the wardec before the 24 hour waiting period is up. The counter-bribe would need to scale to the size of the corp/alliance being wardecced (and only them, not the attacker), but could cost 3-5x per person the normal wardec per-member rate. (maybe 5x under a certain size, and shrinking to a minimum of 3x above a certain size? debatable I'll admit). Could also have a minimum baseline (like 5x the minimum baseline wardec fee). No, this mechanic would not provide any sort of immunity from being re-wardec'd by the same (or any other) group, the agressor would have to decide if its worth paying another fee to try to get it to stick a 2nd time though.

And/Or:

Increase wardec fees by a percentage for each concurrent outgoing wardec (including minimums). No hard caps on the humber of wardecs, just make people think about being a bit more selective.



No. more wardec means fun, if anything, fees should be lowered.

Just Add Water

Noragen Neirfallas
Emotional Net Loss
#140 - 2016-03-15 06:08:36 UTC
Neadayan Drakhon wrote:
My thoughts on the wardec system and how it could be improved:

Raise the per-member cost of a wardec by about 10% - making it a little more expensive per person. Then include the member count of the wardeccing corp in the count - to discourage further conglomerating of wardeccers. Additionally, remove the hardcap on wardec fees, and lock recruiting on the agressing corp once the wardec fee is paid to prevent abuse (or include a fee for each added member equal to what they'd cost if they'd been there at the start to bring them into the wardec).

And/Or:

Allow defending corps/alliances to counter-bribe CONCORD in a non-trivial way to cancel the wardec before the 24 hour waiting period is up. The counter-bribe would need to scale to the size of the corp/alliance being wardecced (and only them, not the attacker), but could cost 3-5x per person the normal wardec per-member rate. (maybe 5x under a certain size, and shrinking to a minimum of 3x above a certain size? debatable I'll admit). Could also have a minimum baseline (like 5x the minimum baseline wardec fee). No, this mechanic would not provide any sort of immunity from being re-wardec'd by the same (or any other) group, the agressor would have to decide if its worth paying another fee to try to get it to stick a 2nd time though.

And/Or:

Increase wardec fees by a percentage for each concurrent outgoing wardec (including minimums). No hard caps on the humber of wardecs, just make people think about being a bit more selective.





Response to the idea of a wardec "structure" that defenders could destroy to end the wardec.

No - because from an in-universe standpoint, it makes absolutely no sense. You're not playing king of the hill or capture the flag. It's not sov warfare either (which is itself a form of king of the hill).

Remember, wardec's are nothing more than Group-A *bribing* CONCORD to look the other way while they attack Group-B. The reasons FOR wardecing could be to go after a POS, or POCO (or soon, a Citadel) - all of which are perfectly valid objectives within the sandbox. An arbitrary wardec related structure? No. Doesn't fit. Why would anyone put up a structure that has the sole purpose of prematurely ending a war they declared.





I would also suggest that "personal" wardecs against individual members of NPC corps be allowed, but perhaps still cost the current 50mil minimum (debatable). This makes it impossible to be immune to the wardec mechanic, and possibly would encourage people to not hide in npc corps. For the purposes of these individual wardecs, the NPC FW corps would qualify, despite being at war with the opposing faction pair.





The non-mutual watchlisting of valid wartargets should function in Highsec (and only highsec) - and report something like "Player is now active in High Security space," and "Player is no longer active in High Security space" which can mean either the player has logged off or has gone into Lowsec, Nullsec or W-space.

In order

Nerf

Valid Point

Game Breaking Idea

Not a terrible way to offset a Nerf - That said from a lore pov I can see no way this makes sense. I hope these citadels enable a way to track people's online/offline status a little better. It could even be interesting if they simply displayed your current online targets in the region they are placed down in.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin