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What happened with war decs?

Author
Geronimo McVain
The Scope
Gallente Federation
#321 - 2016-03-22 16:46:20 UTC
Jonah Gravenstein wrote:
Black Pedro wrote:
Why do so many carebears have difficulty with this concept. PvP stands for player vs. player. Asteroids are not run by players; they are free resources that give you an in-game benefit when harvested. Freighters are piloted by a human being who can make many choices to get their goods safely from A to B. These included undocking a triple-expanded freighter, pressing 'Autopilot' and then wandering off to make a sandwich, or alternatively, arranging for an escort, scouting the route and manually flying their tanked hauler. The outcome of the contest between the pirate and the hauler is likely to be completely different depending on what choices the hauler makes, and what choices the pirate makes.

This whole game is a competitive, single-universe sandbox where practically everything you do affects everyone else. It is PvP all the way down.
I think their problem is that it's not the norm, in most games the natural resources respawn pretty much instantly when they're depleted; outside of PvP servers most people are used to "competing" with other like minded groups who won't kill them where they stand to steal their stuff, if the mechanics even allow it.

To those that don't "get" Eve, you're playing on a PvP server, deal with it.

So why is my idea of a forced mining contest so absurd? You just stated that Eve is about competition and even mining is a competive part of Eve. The problem is, that this contest would force you into a competition you don't like and thats no fun to you. You are right that this IS a bad idea but it's, in your definition of Eve as the ultimat contest, a viable option. This would put you in a similar position as your war targets.

I have no problems with PvP or with ganking freighters but the problem is, that wardeccs neglect the negative effects that are intended in High Sec. Black stated that the prirates, wardeccers, flock to Jita but because of the wardeccs they don't get a hit in the security standing and Concord is just watching. If you are willing to take the normal consequences of a kill like being blaped by Concord it's okay to me. But you want all the good things of Null without the hassle of Sov War attentive Targets etc. So where would you dock up in foreign Sov space when a fleet arives and what do you do in High????????
Pandora Carrollon
Provi Rapid Response
#322 - 2016-03-22 17:01:27 UTC
It's all fine and good for everyone to be stating that everyone else doesn't get it or doesn't understand, but it's not helping when the understanding isn't all the way around.

Everything in EVE is PvP, that is from mining to ship to ship combat, it's all PvP. That is NOT the same as those saying that ship to ship is the ONLY acceptable PvP in the game, it isn't. That's actually mostly end cycle destruction PvP... the result of all the other PvP types before it.

Resource PvP is generally mining, salvage and reprocessing types of competition.

Production PvP is industry, research and the competition that happens there along with all the trappings for that.

Those two types of PvP are often referred to as PvE in EVE, even though they aren't PvE by most other MMO definitions, they are a different kind of PvP. I had to have King Ralph point that out to me and it blew my mind to start, but now, it just changed my perspective on what PvE and PvP (in EVE) are.

Ship to Ship PvP, can be something as singletons going at it to massive armadas duking it out for control of space. This is where all the resource and production goes... to get blown up at some point.

So YES, EVE is all PvP, however, that does not mean it is solely geared for ship to ship PvP. That's just the destruction portion of the cycle of economy in EVE.

The game would work just fine if all War Dec's went away and were replaced with something else. HiSec "could" be made entirely free of ship to ship PvP and still have PvP of the resource type, to state that it has to remain as a valid gank zone is just as much wishful thinking as those that want it to be combat PvP free. It can be either way and still work, or just left as is.

War Dec's being used as 'get out of Corcord penalties free' costs is probably not what was originally intended as CCP's own media states that it was intended for corporations to engage in combat against each other so the Resource and Production PvP could spill into combat as needed for struggle of control of HiSec resources. What we have now with Poacher and Merc corporations using War Dec's as Concord bribes is probably better called "Emergent Gameplay" not necessarily 'intent'.

Post by CCP Falcon regarding EVE PvP: https://forums.eveonline.com/default.aspx?g=posts&m=4972885#post4972885
Thanks again to King Ralph for this link... lots of awesome goodness there!
Jonah Gravenstein
Machiavellian Space Bastards
#323 - 2016-03-22 17:15:15 UTC  |  Edited by: Jonah Gravenstein
Geronimo McVain wrote:
Jonah Gravenstein wrote:
I think their problem is that it's not the norm, in most games the natural resources respawn pretty much instantly when they're depleted; outside of PvP servers most people are used to "competing" with other like minded groups who won't kill them where they stand to steal their stuff, if the mechanics even allow it.

To those that don't "get" Eve, you're playing on a PvP server, deal with it.

So why is my idea of a forced mining contest so absurd? You just stated that Eve is about competition and even mining is a competive part of Eve.
If you want to organise a mining competition go for it, you won't get many takers though, besides it's pant on head dumb. What you can't do is force people into a competition without an out, wardecs have several outs.

Suicide ganking is a competition you enter willingly when you undock in an untanked hauler carrying a sizable amount of non traceable goods and press the autopilot button, or do something else that's spectacularly dumb; You give up your out the moment you do the stupid thing.

Quote:
The problem is, that this contest would force you into a competition you don't like and thats no fun to you. You are right that this IS a bad idea but it's, in your definition of Eve as the ultimat contest, a viable option. This would put you in a similar position as your war targets.
Except war targets have multiple options available to them to either completley negate the wardec, or to actively take part in it if they want to try something a little different.

Contrary to popular belief a corp that gets wardecced isn't going to be ridiculed for asking for some help. Most merc groups, even the one that is the wardeccer, will happily work with wardecced corps that are willing to learn or put up a fight but don't know how. A corporations role is to provide content for it members, if they can come to an agreement where they can organise content for their members while teaching others how to use the tools and mechanics at their disposal to their fullest potential they'll do it. Cannibal Kane was famous for doing so, Marmite have done it in the past, so have Pursuit of Happiness and Break A Wish.

What they do get ridiculed for is asking others to fight it for them or just complaining "it's so unfair" without even making an attempt.

Attitude gets you a long way in Eve, and yours frankly sucks.
Quote:
I have no problems with PvP or with ganking freighters but the problem is, that wardeccs neglect the negative effects that are intended in High Sec. Black stated that the prirates, wardeccers, flock to Jita but because of the wardeccs they don't get a hit in the security standing and Concord is just watching. If you are willing to take the normal consequences of a kill like being blaped by Concord it's okay to me.
They don't lose sec status or get blapped by Concord, because paying for and executing a wardec is purposefully designed to bypass that.

The only punishable crime in hisec is unsanctioned aggression, a wardec is sanctioned aggression; ergo they don't pay the price for a crime they don't commit. Until you can overcome your difficulty with understanding a basic core mechanic of the game you're going to continue to look like a bit of a twonk.

Quote:
But you want all the good things of Null without the hassle of Sov War attentive Targets etc. So where would you dock up in foreign Sov space when a fleet arives and what do you do in High????????
We're talking about hisec, the only place that wardecs are applicable, and one where mechanics are purposefully different from those in null.

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Jonah Gravenstein
Machiavellian Space Bastards
#324 - 2016-03-22 17:44:16 UTC  |  Edited by: Jonah Gravenstein
Pandora Carrollon wrote:
The game would work just fine if all War Dec's went away and were replaced with something else. HiSec "could" be made entirely free of ship to ship PvP and still have PvP of the resource type, to state that it has to remain as a valid gank zone is just as much wishful thinking as those that want it to be combat PvP free. It can be either way and still work, or just left as is.

As per usual you make a lot of good points, and show that despite your relative newbieness that you've got your head around what Eve is all about; but I must disagree with this. The interruption of trade in hisec is intricately tied in with the political landscape of everywhere that isn't hisec, you cannot remove the ability to interrupt supply chains without affecting destruction elsewhere in the galaxy, it'd also tank the economy somewhat.

Destruction of hisec assets and shipping has always been a design goal of CCP, they're hardly likely to remove it.

Quote:
War Dec's being used as 'get out of Corcord penalties free' costs is probably not what was originally intended as CCP's own media states that it was intended for corporations to engage in combat against each other so the Resource and Production PvP could spill into combat as needed for struggle of control of HiSec resources. What we have now with Poacher and Merc corporations using War Dec's as Concord bribes is probably better called "Emergent Gameplay" not necessarily 'intent'.
As well as dishing out random decs mercs get hired to kill off the supply chain of null sec groups.

You'll also find that many mercs also run industrial operations on the side, so they'll be hiring themselves occasionally.

Quote:
Post by CCP Falcon regarding EVE PvP: Thanks again to King Ralph for this link... lots of awesome goodness there!
Great link, fixed it to make it easier for others to follow.

In the beginning there was nothing, which exploded.

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Pandora Carrollon
Provi Rapid Response
#325 - 2016-03-22 19:25:03 UTC
Jonah Gravenstein wrote:
As per usual you make a lot of good points, and show that despite your relative newbieness that you've got your head around what Eve is all about; but I must disagree with this. The interruption of trade in hisec is intricately tied in with the political landscape of everywhere that isn't hisec, you cannot remove the ability to interrupt supply chains without affecting destruction elsewhere in the galaxy, it'd also tank the economy somewhat.


I think you're misunderstanding what I was saying, not your fault, it's usually my writing style that's to blame.

I'm not looking to change the game at all in any way here. Whether it gets changed or stays the same, I think the game will adjust (to whatever is in store) just fine.

As a current PvE style player, I understand what other PvE players are saying about being randomly targeted for ship to ship combat just as some kind of ISK mine. This isn't supply chain disruption of corporations slugging it out for HiSec dominance, this is poaching, or some kind of merc service, or some ISK generation mechanism that is unique to HiSec (Suicide Ganking comes to mind).

If the game mechanisms in HiSec changed to eliminate or make those "emergent gameplay" mechanisms more difficult, it would change how HiSec operates... slightly, but probably wouldn't do any major game balance damage. It certainly wouldn't make the Poachers happy and relatively legitimate Mercenary operations would suffer as well. Again, not advocating this, just saying it wouldn't be the end of EVE.

If CCP fully legitimized Poaching and made it Hunting with paid for licenses to hunt PvE players, then the game would survive that too and PvE players would have to change THEIR tactics to deal with it.

They could leave it as it stands, pay for a War Declaration and let it serve as both Corporate warfare approval and a Poaching permit. It's not that big of a deal either way. Most of the complaining I am seeing is people trying to bend the rules in their favor, which I fully understand, but beating each other up in the forums over it is probably not winning any new friends... What?
Jonah Gravenstein
Machiavellian Space Bastards
#326 - 2016-03-22 19:50:08 UTC  |  Edited by: Jonah Gravenstein
Pandora Carrollon wrote:

I think you're misunderstanding what I was saying, not your fault, it's usually my writing style that's to blame.

I'm not looking to change the game at all in any way here. Whether it gets changed or stays the same, I think the game will adjust (to whatever is in store) just fine.

As a current PvE style player, I understand what other PvE players are saying about being randomly targeted for ship to ship combat just as some kind of ISK mine. This isn't supply chain disruption of corporations slugging it out for HiSec dominance, this is poaching, or some kind of merc service, or some ISK generation mechanism that is unique to HiSec (Suicide Ganking comes to mind).
I'm also a PvE player, there's always a reason for a wardec, could be a member with a potty mouth, or one that flies shiny fits that grabbed the wardeccers attention. The way to not be prey is to not look like it, same as suicide ganking

Quote:
If the game mechanisms in HiSec changed to eliminate or make those "emergent gameplay" mechanisms more difficult, it would change how HiSec operates... slightly, but probably wouldn't do any major game balance damage. It certainly wouldn't make the Poachers happy and relatively legitimate Mercenary operations would suffer as well. Again, not advocating this, just saying it wouldn't be the end of EVE.
I'll have to hold a difference of opinion here, I won't go into it because I don't know enough to explain it, but the ramifications of even slightly changing such a fundamental part of hisec aggression rules goes far deeper than you realise.

Quote:
If CCP fully legitimized Poaching and made it Hunting with paid for licenses to hunt PvE players, then the game would survive that too and PvE players would have to change THEIR tactics to deal with it.

They could leave it as it stands, pay for a War Declaration and let it serve as both Corporate warfare approval and a Poaching permit. It's not that big of a deal either way.
They already did, it's covered under the auspice of a wardec; and for years PvE players have flatly refused to change their tactics to deal with it; which is why threads like this keep appearing.

Quote:
Most of the complaining I am seeing is people trying to bend the rules in their favor, which I fully understand, but beating each other up in the forums over it is probably not winning any new friends... What?
For the most part the wardeccers don't demand rule changes, they adapt to them; the inverse is generally true for their opponents.
The forums are PvP too Twisted

In the beginning there was nothing, which exploded.

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Pandora Carrollon
Provi Rapid Response
#327 - 2016-03-22 20:22:23 UTC
Jonah Gravenstein wrote:
I'll have to hold a difference of opinion here, I won't go into it because I don't know enough to explain it, but the ramifications of even slightly changing such a fundamental part of hisec aggression rules goes far deeper than you realise.


It could but I'm just not seeing how. PvE isn't really a huge ISK generation machine per player but on the whole it's a sizable chunk of the games' ISK generation economy. When you contrast it with the Poachers and whatever they make in ISK, I would be surprised if it was even a blip on the radar by comparison. From my game experience so far, it's a paranoia generating effect but is akin to the boogeyman. I'm not talking ganking a 2B ISK freighter for the haul here, I'm talking day to day War Dec folks taking down a ship here and a ship there. I've been playing for almost 2 months now and I've yet to see any single player or few players taken down by a poacher in HiSec.

Jonah Gravenstein wrote:
For the most part the wardeccers don't demand rule changes, they adapt to them; the inverse is generally true for their opponents.
The forums are PvP too Twisted


I see a lot of changes being complained about on both sides so I'm not seeing that point entirely. However, what you are likely touching on with your comments is probably based more in the nature of the players and it's understandable. PvE'ers want to just play the game and be relatively unmolested doing so. So, when those nasty PvP'ers show up and ruin their nice plans or make them do something uncomfortable, yeah, they complain about it. If you look at the reverse, PvP'ers generally like competition and trying to one up someone so they probably aren't as bothered by changes that force them to change tactics, but if you take a tool away from them (watchlist, War Decs, etc.) they complain just as loudly... at least from what I'm seeing.

As to forums being PvP... that's probably a perception as well. Not everything has to be turned into a Win-Lose situation and in fact, most things don't need to be that way at all. Win-Win is a far better solution and usually can be met as long as people decide it's good to reach that goal. It falls apart when someone *has* to win at the expense of someone else, then again, the entire human condition can probably be wrapped up in that sentiment... EVE is no different.

So, for me, I'm fine with conditions as they are. I play by rule #1: Don't fly what you can't afford to lose. It all falls into perspective after that.
Black Pedro
Mine.
#328 - 2016-03-22 21:07:26 UTC
Pandora Carrollon wrote:
It's all fine and good for everyone to be stating that everyone else doesn't get it or doesn't understand, but it's not helping when the understanding isn't all the way around.

Everything in EVE is PvP, that is from mining to ship to ship combat, it's all PvP. That is NOT the same as those saying that ship to ship is the ONLY acceptable PvP in the game, it isn't. That's actually mostly end cycle destruction PvP... the result of all the other PvP types before it.
That's perfectly fine and indeed correct. Even most agressors engage in the more non-direct forms of PvP (i.e. not ship combat) than they do shooting stuff. But the issue is not that some people prefer to compete indirectly, or dodge the hunters while they go about their business. The problem in these threads are the players who think that they should somehow be immune from being shot at all, or have a way to opt out.

Wardecs are intended to allow corporations to influence each other using ship-on-ship violence. That is it. They are a manifestation of the everywhere-you-are-at-risk pillar of the game. You do not get to to isolate yourself from the other players because ship combat is somehow the only acceptable form of PvP, but you don't get this safety because by design you are always suppose to be vulnerable to your opponent. Highsec shapes this and gives some warning and limits to your opponents, but that vulnerability is suppose to be there.

What the worst of the carebears proposing "fixes" to wardecs (which are usually just nerfs they think will make them safer) don't seem to get is that even if CCP is convinced that wars are completely broken, and throws current version of the mechanic out the window, they will replace it with another mechanic that will equally make corporation assets at risk. They will not make it such that a corporation, at least a real corporation with in-space structures, can grind away in highsec in absolute safety. Just like when they redid freighters, or now with the inability to take down Citadels after a wardec has been declared, they will make corps vulnerable to other players as is the basic design of the game.

Pandora Carrollon wrote:
The game would work just fine if all War Dec's went away and were replaced with something else. HiSec "could" be made entirely free of ship to ship PvP and still have PvP of the resource type, to state that it has to remain as a valid gank zone is just as much wishful thinking as those that want it to be combat PvP free. It can be either way and still work, or just left as is.
On this you are quite wrong. Wardecs could be replaced with something else to shoot structures - like say suspect flags instead of CONCORD - but removing non-consensual PvP from highsec (without removing all rewards) would break the game. The risk vs. reward balance is already so far out of whack it is asphyxiating the conflict in the spaces outside highsec. A completely safe highsec would result in almost everyone moving their resource generation there, leaving only consensual, and thus meaningless fights in low/null, for a little while anyway until the economy completely collapsed and people stopped logging in. Why do industry if no one is buying your stuff because everything is trivial to get and cannot be lost?

Eve would die as a single, living universe, and would just limp on as a ship/fleet combat simulator, a shell of its former self. Go play on the test server where nothing has value for a bit to get a taste of how less good of a game Eve is without scarcity and risk of loss.

Pandora Carrollon wrote:

War Dec's being used as 'get out of Corcord penalties free' costs is probably not what was originally intended as CCP's own media states that it was intended for corporations to engage in combat against each other so the Resource and Production PvP could spill into combat as needed for struggle of control of HiSec resources. What we have now with Poacher and Merc corporations using War Dec's as Concord bribes is probably better called "Emergent Gameplay" not necessarily 'intent'.
I think this is one part reading tea leaves and another part wishful thinking. In the last wardec devblog CCP said that the purpose of wars was simply to allow people to fight legally in highsec. Nowhere to they say they want "good fights" or anything else of the sort. Their last revamp was just designed to allow sandbox play to take place in highsec, and to increase the number of wars as they thought the mechanic was underutilized. Fights in Eve are always unbalanced and I seriously doubt CCP expected corporations not to attack those weaker than themselves.

That is because this is what Eve is suppose to be. A open-world experiment where players make their own stories. That doesn't mean wars are perfect, but being able to avoid player interaction so you can grind resources in peace is explicitly against they type of game CCP is developing as CCP Falcon pointed out. Direct, shooty-shooty competition will always exist in highsec between corporations, to allow direct action against your competitors. That said, I am all for a social corp or other mechanism where a few friends who are not really competing can form a social group. But real corps are always going to have to provide for their defense as that conflict is the real content of the game CCP is selling, not the asteroid mining or dated missions. Making people safe removes content, both of the hunter and of the industrialists who supply the hunter and the prey.

Get that and you will have a much better gaming experience, and have more insight into what types of changes are compatible with this game, and which are downright impossible to implement.
Wanda Fayne
#329 - 2016-03-23 00:00:44 UTC
Jonah Gravenstein wrote:
We're talking about hisec, the only place that wardecs are applicable, and one where mechanics are purposefully different from those in null.


To clarify, wardecs do affect some lowsec combat too. Gate/station gun aggression can be turned off, and removes the security status loss for podding your victims...er, targetsBlink

Sugar Kyle has blogged about the Wardec system in Eve.

Noragen Neirfallas has also blogged about Wardecs (don't have the link)

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  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Noragen Neirfallas
Emotional Net Loss
#330 - 2016-03-23 00:58:30 UTC
Wanda Fayne wrote:
Jonah Gravenstein wrote:
We're talking about hisec, the only place that wardecs are applicable, and one where mechanics are purposefully different from those in null.


To clarify, wardecs do affect some lowsec combat too. Gate/station gun aggression can be turned off, and removes the security status loss for podding your victims...er, targetsBlink

Sugar Kyle has blogged about the Wardec system in Eve.

Noragen Neirfallas has also blogged about Wardecs (don't have the link)

My Blog about it needs work tbh. I made it tooooo sov orientated. Took some of the uniqueness of lowsec and highsec away. I like how citadels will add something for larger entities. The TLDR of my proposals was some sort of benefit limited to one group per constellation that only affects care bearing giving the care bears a reason to fight each other over a thing and draw some of the focus away from mass dec groups

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Geronimo McVain
The Scope
Gallente Federation
#331 - 2016-03-23 08:45:51 UTC
Black Pedro wrote:
The problem in these threads are the players who think that they should somehow be immune from being shot at all, or have a way to opt out.

Wardecs are intended to allow corporations to influence each other using ship-on-ship violence. That is it. They are a manifestation of the everywhere-you-are-at-risk pillar of the game. You do not get to to isolate yourself from the other players because ship combat is somehow the only acceptable form of PvP, but you don't get this safety because by design you are always suppose to be vulnerable to your opponent. Highsec shapes this and gives some warning and limits to your opponents, but that vulnerability is suppose to be there.

What the worst of the carebears proposing "fixes" to wardecs (which are usually just nerfs they think will make them safer) don't seem to get is that even if CCP is convinced that wars are completely broken, and throws current version of the mechanic out the window, they will replace it with another mechanic that will equally make corporation assets at risk. They will not make it such that a corporation, at least a real corporation with in-space structures, can grind away in highsec in absolute safety.

Who said that there should be absolut savety? To tell the truth YOU are also using the high-Sec Mechanism to gank for free. You could gank some victim in the middle of 20 BS and still be save cause everyone interfering will get concorded. Would you do the same in Null where anyone might take mercy with the victim and blow you to kingdom come just for the fun of it?

Black Pedro wrote:
On this you are quite wrong. Wardecs could be replaced with something else to shoot structures - like say suspect flags instead of CONCORD - but removing non-consensual PvP from highsec (without removing all rewards) would break the game. The risk vs. reward balance is already so far out of whack it is asphyxiating the conflict in the spaces outside highsec. A completely safe highsec would result in almost everyone moving their resource generation there, leaving only consensual, and thus meaningless fights in low/null, for a little while anyway until the economy completely collapsed and people stopped logging in. Why do industry if no one is buying your stuff because everything is trivial to get and cannot be lost?
Sorry, but you propose your are not fighting people in Null because these people want it so it is meaningless but fighting people that don't want to has a meaning? Sorry, but IMHO this is the exact definition of griefing!

You can have everything you want for fighting in Null/Low but you got out of your way, and even pay money, to avoid fighting there and go to High?
At least be honest! In High the targets are easier and more abundant, the loot better and the risk smaller: Thats why you are hunting in High and not out of some higher principles! Even if wardeccs are complettely banned you can still suicide gank anyone you want in High BUT it will have consequences (Concord, Security standing). Thats what you want to avoid. You want free ganking in a secure environment. High sec mechanics are also protecting YOU while you are just flying around New Eden. Would you fly this way in Null?

There are many ways playing Eve and and each has it's place. Killing in Null has no consequences but Wardecs are killing the consequences while NOT lifting the safety against everyone else.
A solution could be, that everyone who is in an attacker in a wardec gets a permanent suspect flag as log as the wardec is active. This way YOU also would have to watch out. What do you think?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#332 - 2016-03-23 09:07:18 UTC
I think You can shoot Them same as They can shoot you.

Is balanced in my book.

But, as other pointed out before me ..... the neutral logi is kind of killing the PvP potential. You might be tempted to engage, but there's always that voice of caution "yea but what about logi?"

I need to brush up on my highsec knowledge, but since the ship shooting you is not doing anything illegal, the logi would NOT go suspect whereas in fact it should. It's involved, so it should go flashy and allow you some nice fat logi kills in the process.

Other than that though, the whole point is having a fight between A and B without everyone and their uncle getting involved.
Jonah Gravenstein
Machiavellian Space Bastards
#333 - 2016-03-23 09:20:11 UTC
Wanda Fayne wrote:
Jonah Gravenstein wrote:
We're talking about hisec, the only place that wardecs are applicable, and one where mechanics are purposefully different from those in null.


To clarify, wardecs do affect some lowsec combat too. Gate/station gun aggression can be turned off, and removes the security status loss for podding your victims...er, targetsBlink

Sugar Kyle has blogged about the Wardec system in Eve.

Noragen Neirfallas has also blogged about Wardecs (don't have the link)
Cheers for that, I'd forgotten all about that particular aspect of wardecs.

In the beginning there was nothing, which exploded.

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Black Pedro
Mine.
#334 - 2016-03-23 09:33:11 UTC  |  Edited by: Black Pedro
Geronimo McVain wrote:
Who said that there should be absolut savety? To tell the truth YOU are also using the high-Sec Mechanism to gank for free. You could gank some victim in the middle of 20 BS and still be save cause everyone interfering will get concorded. Would you do the same in Null where anyone might take mercy with the victim and blow you to kingdom come just for the fun of it?
In highsec, CONCORD is there to give controlled engagements to everyone, the predator and the prey alike. Criminals are already free to shoot and chased by infallible NPCs, but wardecs just enable legal fighting between two player groups. It is not suppose to be one side vs. one side + the 20 neutral battleships.

If you are in a legal war, you know exactly who can shoot you and who you can shoot legally. That applies to the aggressor and the defender, as it should be. It is not an exploit to shoot someone who is not expecting it in Eve, especially as the war gives them 24h notice that notice that someone is gunning for them.

That my friend, is intended game play.

Geronimo McVain wrote:
Sorry, but you propose your are not fighting people in Null because these people want it so it is meaningless but fighting people that don't want to has a meaning? Sorry, but IMHO this is the exact definition of griefing!

Of course it isn't. That is the core design of the game.

You can shoot people in null against their will and have meaningful fights. In fact, most people undocked in null are ratters and miners not looking for a fight. The PvE rewards have brought them out as a target, and thus content for the other players. Highsec is exactly the same, albeit with more limited restriction on what types of engagements are possible.

What we already have too much of in this game is players grinding their income in complete safety in highsec (I'm looking at you Incursions) only to go out on drunken roams in the other spaces, looking for other people doing the same. While this might be entertaining, it is meaningless and completely consensual as everyone has written those ships of before they undock. Real, meaningful conflict takes place over resources, wealth and status and that is completely undermined if players are essentially immune to their opponents while in highsec.

How can anyone ever win if no one can ever lose?

Geronimo McVain wrote:
You can have everything you want for fighting in Null/Low but you got out of your way, and even pay money, to avoid fighting there and go to High?
At least be honest! In High the targets are easier and more abundant, the loot better and the risk smaller: Thats why you are hunting in High and not out of some higher principles! Even if wardeccs are complettely banned you can still suicide gank anyone you want in High BUT it will have consequences (Concord, Security standing). Thats what you want to avoid. You want free ganking in a secure environment. High sec mechanics are also protecting YOU while you are just flying around New Eden. Would you fly this way in Null?
What's good for the goose is good for the gander. If carebears get to hide behind CONCORD mechanics, it's only fair that the hunters do as well.

Often, players that are trying the hardest to avoid PvP are the ones that are most in need of being exploded. They are generally plump and rich, having grown fat on the bounty of highsec and not having to worry about their defense. They need to be at risk, and their resources generation needs to be at risk to prevent the game's economy to be unbalanced too far in favour of the producers, as honestly it has been for too many years.

I am not sure why wars bother you so much. They are completely optional. If you just want to mine and mission do so in an NPC corp. If you want to propose a new type social corp so you can have a name and logo with your friends without worrying about wars, I completely support you. But if you want to benefit from the income-boosting benefits of a corp, especially the in-space structures, you need to defend yourself.

The players are the content for each other in this game. It is as simple as that.

Geronimo McVain wrote:
There are many ways playing Eve and and each has it's place. Killing in Null has no consequences but Wardecs are killing the consequences while NOT lifting the safety against everyone else.
A solution could be, that everyone who is in an attacker in a wardec gets a permanent suspect flag as log as the wardec is active. This way YOU also would have to watch out. What do you think?
There are many ways of playing Eve, but all of them involve you being at risk to other players. Corporations provide benefits, and as a downside require their members to defend those benefits from other corporations. Choose to be in one, or choose not to take that risk as is up to you and how you decide to play Eve, but that risk vs. reward choice is fundamental to the design of the game.

And your suspect flag idea is unworkable. As I said before, the point of wars is so that both sides have a defined set of opponents who they are fighting. I realize you are too self-absorbed to see this, but not everyone is a scared rabbit, seeking only to hide from conflict with other players. There are plenty of new and small corps and players in highsec that want to play the role of the aggressor and attack other groups. They need a mechanism where the can initiate an attack under some controlled conditions, like the wardec provides, so they know who they will be facing on the battlefield.

You already have the free ally mechanic to turn the tables on the aggressor. Why should you now get all of New Eden on your side to defend you?
Delta Naskingar
The Icarus Expedition
Solyaris Chtonium
#335 - 2016-03-23 11:41:35 UTC
CCP nead to finde a way to determine the winner.

Ex: If the Decer kills 10 ships the defender neads to kill 10 or more to win the war. if the defender cant do that defender lose the war.

Decers have forced the defender to change ther gamplay 1 week.
if the decer lose they cant start a new war during 1 week. so the decers have to change ther gamplay 1 week.


Cara Forelli
State War Academy
Caldari State
#336 - 2016-03-23 12:19:13 UTC
Brokk Witgenstein wrote:
I think You can shoot Them same as They can shoot you.

Is balanced in my book.

But, as other pointed out before me ..... the neutral logi is kind of killing the PvP potential. You might be tempted to engage, but there's always that voice of caution "yea but what about logi?"

I need to brush up on my highsec knowledge, but since the ship shooting you is not doing anything illegal, the logi would NOT go suspect whereas in fact it should. It's involved, so it should go flashy and allow you some nice fat logi kills in the process.

Other than that though, the whole point is having a fight between A and B without everyone and their uncle getting involved.

Neutral logi does go suspect. The main problem is that you never know how many will appear out of thin air, unless you are familiar with all their alts.

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Titan's Lament

Ni Neith
Hedion University
Amarr Empire
#337 - 2016-03-23 12:19:48 UTC
Delta Naskingar wrote:
CCP nead to finde a way to determine the winner.

Ex: If the Decer kills 10 ships the defender neads to kill 10 or more to win the war. if the defender cant do that defender lose the war.

Decers have forced the defender to change ther gamplay 1 week.
if the decer lose they cant start a new war during 1 week. so the decers have to change ther gamplay 1 week.




LoL what? I have to crawl from my wormhole to shoot some nullsec^1000 style gatecampers just because I was randomly wardeced?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#338 - 2016-03-23 14:53:48 UTC
Cara Forelli wrote:

Neutral logi does go suspect. The main problem is that you never know how many will appear out of thin air, unless you are familiar with all their alts.


Oh! Well then. Sounds like all is good in highsec; couple of neutral logistics landing is still a lot better than a couple of Hels and Thannies landing so I guess some "deal with it" is in order.

Can I ask ... according to which mechanic does the logi go suspect? Is it because they're assisting someone with a PvP flag, or is it because they're causing "an effect" outside corp?

(example: if corp A and corp B were in an alliance, and a logi from A would rep B during PvE - would that cause a suspect flag as well?)


[I'm such a nub LOL]
Pandora Carrollon
Provi Rapid Response
#339 - 2016-03-23 15:10:09 UTC
Black Pedro wrote:
On this you are quite wrong. Wardecs could be replaced with something else to shoot structures - like say suspect flags instead of CONCORD - but removing non-consensual PvP from highsec (without removing all rewards) would break the game. The risk vs. reward balance is already so far out of whack it is asphyxiating the conflict in the spaces outside highsec. A completely safe highsec would result in almost everyone moving their resource generation there, leaving only consensual, and thus meaningless fights in low/null, for a little while anyway until the economy completely collapsed and people stopped logging in. Why do industry if no one is buying your stuff because everything is trivial to get and cannot be lost?

Eve would die as a single, living universe, and would just limp on as a ship/fleet combat simulator, a shell of its former self. Go play on the test server where nothing has value for a bit to get a taste of how less good of a game Eve is without scarcity and risk of loss.

I love it when people tell me how wrong I am then proceed to give me an opinion about it, which is fine, it's just an opinion. Your War Dec information is from 2012 and in reading it, it doesn't invalidate anything I've said.

The balance in HiSec right now seems to be just fine, it's not woefully out of balance as resource generation in HiSec is the WORST in the game, the serious ISKies are in Null/WH space where the big corps live anyway, they won't move.

I don't really see how Poachers are part of the "Circle of Life" in HiSec, it really serves to make PvE players paranoid and give PvP'ers that don't actually want challenging PvP fights something to shoot at. If the Poacher concept went away and left Mercenaries and Corporate warfare possibilities untouched, the game likely wouldn't see a major impact economically from it. It's likely that whatever destruction 'growth' was lost in Poaching would be replaced by HiSec companies increasingly duking it out as War Dec costs would likely drop a bit. The comfort that smaller corps got from the loss of paranoia about Poachers would probably be replaced by Protection Rackets developed by larger corps in their sphere's of control against the smaller corps unless the smaller corps somehow got some magic blanket protections in the Poacher loss changes. All in all, it wouldn't be worth it to change things as they are. The new War Dec costs provide some protection for the small corps so I don't see a need to change, but it likely wouldn't be the end of EVE as you are describing it.

Black Pedro wrote:
I think this is one part reading tea leaves and another part wishful thinking. In the last wardec devblog CCP said that the purpose of wars was simply to allow people to fight legally in highsec. Nowhere to they say they want "good fights" or anything else of the sort. Their last revamp was just designed to allow sandbox play to take place in highsec, and to increase the number of wars as they thought the mechanic was underutilized. Fights in Eve are always unbalanced and I seriously doubt CCP expected corporations not to attack those weaker than themselves.


Again, that data is from 2012, and saying the mechanism is under utilized today, well, this entire thread (and a dozen others) argues just the opposite.

I don't care about 'good fights' and no, fights aren't always unbalanced. Your initial statement said that EVE is boring if things are easy then you argue that fights are supposed to always be unbalanced (AKA: easy). That is internally inconsistent.

Most PvP players often say the best fights they have, the most adrenaline pumping ones are the ones where they somehow eek out a win in a close contest. I agree with them, that is real PvP. A PvP equipped ship taking on a Miner, a Freighter, or some other PvE built ship isn't a fight, it's just direct mining of another players resources. There is no chance that carebear ship is going to win or be able to fight back 95% of the time. Very little risk with decent reward, thus the Poacher play style. I'm not lumping in real logistical reduction warfare in with that, just the personal profiteering sorts of engagements.

Now that War Decs are really expensive, Poachers profit has dropped and thus the Poacher complaints. Now Poachers have to adjust back to the bumping and grinding out the ISK's. The ISKies aren't coming as easy.

The change is also is impacting the Mercenary play style which is (to me) a more prevalent game play style than Poaching. So it's a double edged sword.

Not asking for a change, but if it did change to add more protections for small corp PvE in HiSec, the game wouldn't go 'bland' it would just shift as it always seems to have done. If they changed it to have a clear division between Corporate War and turning Poaching into an actual 'Hunting' license or maybe some sort of HiSec corruption process that could be system by system based that would work out just fine too.

To me, everything is working fine as is, no changes needed. However, watching the arguments thrown out by both sides and beating on it each over it is probably not all that great for getting to a real solution.
Cara Forelli
State War Academy
Caldari State
#340 - 2016-03-23 16:10:47 UTC  |  Edited by: Cara Forelli
Pandora Carrollon wrote:
Most PvP players often say the best fights they have, the most adrenaline pumping ones are the ones where they somehow eek out a win in a close contest. I agree with them, that is real PvP.

No...this is PVP for the sake of PVP.

Except that's not the only reason for combat in EVE, and it shouldn't be either. You wouldn't expect countries IRL to go "challenge themselves" when they fight wars. No...they do everything they can to win. Whether that's fighting enemy soldiers or disrupting supply chains, no one is innocent when they help the war effort.

When you boil down combat to "you shouldn't pick on the helpless" you remove all the metagaming that makes EVE interesting. You make a ton of assumptions about why people fight in high sec. For some they are largely true, people are lazy and want easy kills. However there's a million other reasons to fight in highsec and you can't throw them all out because you don't like a certain playstyle.

It reminds me of the question a lot of new players ask - why pod people? Pods are defenseless! That's just mean and griefy! To which the answer is, pods are not defenseless. They are capable of imbuing super powers to the next ship they jump in. If we let all the pods go, every pilot in the game would be running around with high-grade pirate sets. By shooting pods we create an environment that makes people think twice about the risks they take with their implants. Which improves balance across the board and prevents your enemies from having free advantages.

High sec is no different. The people there are not defenseless. They are just hiding behind mechanics that keep them moderately safe for a reduced payout, while they happily grind away to support their other characters in other areas of space. Anyone can be the predator. If you choose to be the prey, you can't complain when the wolves appear.

And don't get me wrong, I actually prefer the "challenge myself" style of combat and I find it more exhilarating on a personal level. But I respect the right of other players to work together towards bigger goals, and that doesn't always mean pursuing the funnest path for the individual.

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