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Pros and Cons of Suicide ganking.

Author
Bo Bojangles
Interstellar Renegades
#41 - 2011-12-17 01:35:47 UTC
Likewise, sec status falls far more than CCP originally intended for it to fall.
Andski
Science and Trade Institute
Caldari State
#42 - 2011-12-17 01:41:50 UTC
Mag's wrote:
Ninyania alCladdyth wrote:
IMO, outlaws (-5 sec & lower) should be freely pod-killable with no repercussions from Concord. While this won't "fix the problem", the constant stream of high-ISK-value clone losses and/or SP losses might discourage the behavior... assuming one of us "carebears" has the balls to lock & shoot a pod.

I thought anyone -5 and below was pod-killable without concord intervention, or has this changed?


They are.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#43 - 2011-12-17 01:44:08 UTC
My idea is that suicide ganks on NPC corp characters should grant a significantly lower sec status hit than suicide ganks on player corp members. Mining while in an NPC corp makes you immune to wardecs, the 11% tax doesn't apply to you - NPC corps should not be "shelters."

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ocih
Space Mermaids
#44 - 2011-12-17 01:47:37 UTC
Pro's do it in Rens
Con's do it in Jita
Keno Skir
#45 - 2011-12-17 02:46:37 UTC
I think it might just be a good thing to allow pod killing for very low sec criminals, might add some more depth to the criminal aspect of the game.
Tippia
Sunshine and Lollipops
#46 - 2011-12-17 02:53:29 UTC
Keno Skir wrote:
I think it might just be a good thing to allow pod killing for very low sec criminals, might add some more depth to the criminal aspect of the game.
No, that doesn't seem to do much difference.
Lady Spank
Get Out Nasty Face
#47 - 2011-12-17 02:57:49 UTC
Tribalic One wrote:
Smell tears, I do.Twisted

I honestly don't understand why this is such a debate... It's not as if there are massive gank squadrons flying around ganking every hulk or freighter on undock. We are all playing the same game right?! Every ship I undock I know is at risk of being lost.

"Don't fly it, if you can't lose it."

- Some EvE Guy


If I couldn't lose it, I would fly it all the time.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Crumplecorn
Eve Cluster Explorations
#48 - 2011-12-17 03:03:56 UTC
Atticus Fynch wrote:
Good point. But it does bring up the question is it normal gameplay or just CCP sanctioned griefing?
The fact that it is CCP santioned means it is not griefing, and thus it is normal gameplay.


Generals4 wrote:
Ironically when mechanics allow "pirate tears" they whine and call "hax". Like the wardec shield "system" , apparently a blatant abuse of mechanics according to some "pirates".
I think what you meant to say here is that when CCP call something an exploit, pirates call it an exploit too, but when CCP say something is ok, carebears call it an exploit/griefing anyway. Funny how that works.

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Not Liking this post hurts my RL feelings and will be considered harassment

Mors Sanctitatis
Death of Virtue
#49 - 2011-12-17 04:02:35 UTC
Atticus Fynch wrote:
After reading the thread on why people suicide gank, the obvious answer..."because they can"...doesnt really address the question.

Apparently there are advantages and disadvantages involved in doing so.

The question here is, currently with present day EVE mechanics, do the advantages outweigh the disadvantages? And if so how can it be better balanced so as to discourage it.


Your thoughts/ideas?


So, just in case you were really looking for an answer, here goes:

There are a few key groups of players that suicide gank and they are focused around various ideologies; here's a quick breakdown of what I think those are, and an in depth review of the most important ones:

[in no particular order of importance]

1. Players who do it for profit. Pirates essentially.
2. Players who do it for "the lulz". Because they can.
3. Players who are attempting to control resources with no other tool to do so. (killing NPC Corp miners in high sec ice belts for example)
4. Players who are trying to disrupt RMT and botting operations.

Hmm, that was a lot shorter than I thought.

Let's address the most trivial reasons first (in order of magnitude/importance, least to greatest): Players who do it for fun- enough said. Some players just like to annoy other players "because they can". Players who attempt to disrupt RMT operations. Do they really think they're changing anything on a larger scale? I doubt it. Players who are attempting to control resources with no other recourse- this is the first "real" reason here, but it's still less important overall than the best/final reason: PLAYER PROFIT.

Some more detail on why players suicide gank for profit:

Basically, it's CCP's fault that suicide ganking is as prevalent as it is. CCP has gone to *great* lengths to deter suicide ganking, with little real effect, and indeed it has only continued to grow in popularity. The reason why is simple: CCP is doing a terrible job of making "carebear" wealth accessible to PVP centric players.

Players, and specifically pirates, always go where the money is. "Back in the day", there was little suicide ganking (I can remember chasing Iteron Vs fitted with Local Expanders worth over a hundred million ISK in expanders alone lol!). The reason being is because the vast majority of the wealth was in 0.0 and before Warp To Zero (WTZ) was implemented, there was plenty of opportunity to attack ships while traveling. Oh, did I mention stupidity like Jump Bridges and Jump Freighters didn't exist either? If you wanted to haul massive amounts of resources anywhere you had to engage in huge freighter ops that took a lot of coordination and involved a lot of risk. Good times. Then CCP introduced WTZ and further streamlined (read: removed all need for) logistics.

All that the above changes managed to do was reduce the window of opportunity for players (and pirates in particular) to access other player's wealth via PVP. Currently, the only reasonably reliable way to do so now is through suicide ganking in high sec space. The killers will go where the money is. Since CCP insists on allowing all the hyper rich carebears to live out their entire existence in high sec, the hunters have to adapt. And adapt they have.

CCP has *REPEATEDLY* nerfed the process by doing everything from decreasing Concord response times to adding in stupid pop-up windows to annoy and deter would-be high sec pirates. Clearly it hasn't worked.

Want to actually decrease suicide ganking? Push the same ultra-concentrated wealth into an area where it's more readily accessible by PVP players and you'll see a rapid decrease in the number of suicide ganks. Otherwise, it will only continue to escalate.
Federigo Mondial
Science and Trade Institute
Caldari State
#50 - 2011-12-17 04:43:29 UTC
If you can't afford to lose it, don't fly it.
Drachiel
Mercury LLC
#51 - 2011-12-17 05:59:06 UTC
It's fun.

BOOM! ZAP! PEW!

CONCORDOKKENED!

*tears*

ITT: Nerf fun.

Generals4
#52 - 2011-12-17 09:08:49 UTC
Crumplecorn wrote:
[


Generals4 wrote:
Ironically when mechanics allow "pirate tears" they whine and call "hax". Like the wardec shield "system" , apparently a blatant abuse of mechanics according to some "pirates".
I think what you meant to say here is that when CCP call something an exploit, pirates call it an exploit too, but when CCP say something is ok, carebears call it an exploit/griefing anyway. Funny how that works.


Unless i've missed it CCP said it was perfectly fine and the pirates were like "nonono, it was an exploit and it still should be!".

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Destination SkillQueue
Doomheim
#53 - 2011-12-17 09:42:10 UTC
Generals4 wrote:
Crumplecorn wrote:
[


Generals4 wrote:
Ironically when mechanics allow "pirate tears" they whine and call "hax". Like the wardec shield "system" , apparently a blatant abuse of mechanics according to some "pirates".
I think what you meant to say here is that when CCP call something an exploit, pirates call it an exploit too, but when CCP say something is ok, carebears call it an exploit/griefing anyway. Funny how that works.


Unless i've missed it CCP said it was perfectly fine and the pirates were like "nonono, it was an exploit and it still should be!".


Propably because it was an exploit and understandably so, since allowing it breaks the entire system and gives practical immunity to certain highsec assets. The system went from somewhat working thanks to GM enforcement to being horribly broken like the current bounty system. So while there certainly have been tears about it, it's basicly just players trying to get CCP to properly fix the system, instead of giving up on it and abandoning yet another mechanic in a broken state.
Ludi Burek
The Player Haters Corp
#54 - 2011-12-17 11:26:55 UTC  |  Edited by: Ludi Burek
Mors Sanctitatis wrote:

spot on



Very well explained. Pitty that not a single bear will read it with an open mind because bad people are bad and how dare they play one of the pillar roles in this game.

To me high sec suiciding for profit is the truest form of piracy there is. Plundering the shipping lanes and all that.

And suiciding random people is just damn fun when you can't be arsed playing long or can't make time. Or simply can't be arsed with the tedium in every other awsum, honorable form of PvP.

All that just doesn't fit into the little closed minds that just want to do their grind and expect everyone to act like little npcs and any act of interference with their game is griefing.


Onto the other OP point, cons of suicide ganking...listening to dumb people explaining why it "should be removed" and even dumber people that go out of their way to call high sec pirates cowards. It can't be that they just do the job they want and don't give a crap about what YOUR ideals are.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#55 - 2011-12-17 11:27:55 UTC

From an occiasional bounty hunters POV ...


Pros of suicide ganking ...

... red flashy ships to shoot.
... red flashy pods to shoot.
... red flashy ships that get CONCORDed and reveal red flashy pods with bounties to collect.


Cons of suicide ganking ...

... a severe secloss after shooting a ship that got CONCORDed, because the bounty pod isn't free to shoot.


In my thread, where i asked to make pods with GCC legal targets, CCP SoundWave approved of that
and wrote he will bring this into the game. It's not much of a change, but it helps people like me big time
and it makes sense, too.

Sadly, there's no "when" to that, so i have to keep seccing up every time i shoot a pod with a high bounty
that's not flashy ...
Prince Kobol
#56 - 2011-12-17 13:16:42 UTC
There are many ways of limiting the chances that you will be a victim of a gank however a lot of people don't use them and then come crying on the forums that they were ganked.

Tank your hulks, you can get 25k EHP and still have a mining output of over 4000m3 per cycle.

Spend some time on the forums and you will find the a good number of corps who specialize in suicide ganking.. set them up in your overview to show as red.

As for haulers, you do not need to fly with BPO's for billions of isk in your badger for crying out load.

Use a frig fitted for speed.

If you are carrying cargo worth a lot of isk then tank your ship and don't AFK Travel.

Doing these simple things will limit the chances of you being ganked.

The majority of people who come crying on the forums that the were ganked deserved to be ganked because they were fly ****** fitted ships afk or were mining in a hulk with zero tank.

If you take precautions and are still then ganked then you can either put it down to experience and move on or fight back but for gods sakes stop coming here and crying about it trying to convince people that its griefing and should be banned
Generals4
#57 - 2011-12-17 13:22:01 UTC  |  Edited by: Generals4
Quote:
Propably because it was an exploit and understandably so, since allowing it breaks the entire system and gives practical immunity to certain highsec assets. The system went from somewhat working thanks to GM enforcement to being horribly broken like the current bounty system. So while there certainly have been tears about it, it's basicly just players trying to get CCP to properly fix the system, instead of giving up on it and abandoning yet another mechanic in a broken state.


But it doesn't give total immunity, you just have to spend a lot more money or use suicide ganking means. It's merely a use of mechanics to make it harder to be griefed. Just like using aggression mechanics in a dodgy way is a mean to make griefing easier. What bugs me is that using mechanics in dodgy ways to increase griefing is right while the opposite is somehow a "Gamebreaking exploit". And sure if CCP classifies it as an exploit than it is , but seeing as how the dec shield lost that status it isn't anymore and the whining is just as justified as the whining about any pro-griefing use of certain mechanics. It doesn't mean the mechanics cannot be changed in a way or an other but all the whining sometimes comes off as pathetic in my opinion.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Kalle Demos
Ironic Corp Name
#58 - 2011-12-17 13:49:53 UTC
Pros - Amarr, Caldari and Minmatar space are safe
Cons - Gallente space isnt safe
Scrindle Kavees
Ministry of War
Amarr Empire
#59 - 2011-12-17 13:49:57 UTC
Before I stopped playing EVE a few years ago, we used to get masses of domis together and gank freighters in high sec as they jumped in from gates provided they had decent stuff in them.

Does this still go on?
Tippia
Sunshine and Lollipops
#60 - 2011-12-17 13:56:22 UTC
Generals4 wrote:
But it doesn't give total immunity, you just have to spend a lot more money or use suicide ganking means.
…good luck suicide ganking a POS (and no, money will not help you).