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Player Features and Ideas Discussion

 
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CCP Here are some changes and additions that would spice things up.

Author
Renfus
Dread Fleet
Drop Imminent
#1 - 2016-03-12 06:59:55 UTC  |  Edited by: Renfus
Okay I know everyone hates change so I'm expecting a lot of hate here as usual but I think this would spice things up a bit.
And Tactically challenge the way things are done in both hi sec and null..

Arrow Make local like it is in WH space..

Arrow in addition to d-scan, which is a great tool for finding someone in system.
Give us active / passive radar that we can switch from one to the other..
When active it continuously scans like d-Scan does 360 degrees..
When in passive it detects probes, d-Scan and active radar.. basically letting you know someone is actively searching the system.
Arrow Give probes the ability to zero in on active radar and d-scan.

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Lucy Callagan
Goryn Clade
#2 - 2016-03-12 10:56:57 UTC
no
Iain Cariaba
#3 - 2016-03-12 11:31:39 UTC
Renfus wrote:
Okay I know everyone hates change so I'm expecting a lot of hate here as usual but I think this would spice things up a bit.
And Tactically challenge the way things are done in both hi sec and null..

Arrow Make local like it is in WH space..

Arrow in addition to d-scan, which is a great tool for finding someone in system.
Give us active / passive radar that we can switch from one to the other..
When active it continuously scans like d-Scan does 360 degrees..
When in passive it detects probes, d-Scan and active radar.. basically letting you know someone is actively searching the system.
Arrow Give probes the ability to zero in on active radar and d-scan.

No, we don't hate change. What we do hate, however, is change for the sake of change itself.

1. I'm on the fence on this one. When I go hunting for PvP, I'd like to not warn people there's a hostile in system. On the other hand, when I PvE, I like to know when hostiles come into system.
2. While at first glance, this would appear to be a good compliment to #1, it's still a bad idea. When running sigs in low/null, there's already enough warning that someone's hunting you when you see probes on d-scan. Changing it so there's a passive mode that alerts me before anyone even puts combat probes out makes me that much safer.
3. Learn to probe.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2016-03-12 15:31:40 UTC
Theres a thread out there by khan wreth that deals with this subject in a similar way but in a lot more depth. I shall link when im not on my phone.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Renfus
Dread Fleet
Drop Imminent
#5 - 2016-03-13 02:26:50 UTC
Iain Cariaba wrote:
Renfus wrote:
Okay I know everyone hates change so I'm expecting a lot of hate here as usual but I think this would spice things up a bit.
And Tactically challenge the way things are done in both hi sec and null..

Arrow Make local like it is in WH space..

Arrow in addition to d-scan, which is a great tool for finding someone in system.
Give us active / passive radar that we can switch from one to the other..
When active it continuously scans like d-Scan does 360 degrees..
When in passive it detects probes, d-Scan and active radar.. basically letting you know someone is actively searching the system.
Arrow Give probes the ability to zero in on active radar and d-scan.

No, we don't hate change. What we do hate, however, is change for the sake of change itself.

1. I'm on the fence on this one. When I go hunting for PvP, I'd like to not warn people there's a hostile in system. On the other hand, when I PvE, I like to know when hostiles come into system.
2. While at first glance, this would appear to be a good compliment to #1, it's still a bad idea. When running sigs in low/null, there's already enough warning that someone's hunting you when you see probes on d-scan. Changing it so there's a passive mode that alerts me before anyone even puts combat probes out makes me that much safer.
3. Learn to probe.


D-Scan ( Directional Scan ) should be just that. and used to narrow down and find targets.

The changes / addition of the radar system that i'm proposing compliment local being changed to like how it is in WH space.
Since no one appears in local ( at least until they talk ) no one will know if anyone else is in the system.
You would have the option to run an active or passive radar... which would kind of supplement the current local chat i guess..

Instead of a click fest using d-scan while you are actively trying to do other things.

Active Radar: actively pings searching for ships... so if someone were to enter system in range, they would show up on your radar.
You wouldn't know who they are and of course it increases your sig and would make you easier to probe down.
Now if they cloak they would of course disappear off your radar .
Passive Radar: Would pick up signals from Active Radar and D-Scan but would not give away your presence.
Now if a cloaky hunter or anyone else were actively searching for targets, and if you were in Passive mode you would see their pings.
Think of it like Submarines hunting each other..
You don't know if anyone's there until they go active or you actually see them.
(when you enter a grocery store you don't know how many people are in there and who they are.. same theory)

This gives both party's options..
if you are ratting or mining do you want to have your active radar up looking for ships entering system ?
Or do you want to be passive looking for active pings? Ether way you still need to pay attention...
If you are hunting targets do you go active right away or start passive looking for an active radar signal? visually hunt then go active ?
See this could bring a whole new perspective to the game, it would force change in tactics for both sides...
and offers advantages and disadvantages in both active and passive modes.. so neither would be OP..
And would put everyone on a level playing field.

Tracking enemy fleet / gang movements would be a bit more difficult also unless you actively keep eyes on them.
or stay in dscan range...






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Amarisen Gream
The.Kin.of.Jupiter
#6 - 2016-03-13 07:35:20 UTC
I have to say I am not a fan -

K-space has its perks verse W-space.
Now local in many ways is like the old watch list to strong. Yet, as I stated in the feed back on the buddy list, CCP half assed it. The removed features with out a proper substitute.

Now, once CCP gives us these structures and gives us time to establish them, I could see CONCORD making new policy that requires payment by null-sec SOV holders to pay ISK for local. Along with it being tied into the new Observation structures that will aide in countering cloaked ships.

The cost of local would depend on the number of these structures, and they would have a limited range of say 5 AU, so it would take multiples to cover most systems and very large systems probably would only see them in key locations.

Risk vs reward - balance and counter balance. And as CCP IMO has a hard time releasing paired changes in the same patch, I stand against any changes to local/d-scan/radar at this time.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

DrysonBennington
Eagle's Talon's
#7 - 2016-03-13 14:41:34 UTC
Wanna spice things up? Learn to add flavoring to your own Rum mix then enjoy New Eden. Don't forget to share the recipe.
Iain Cariaba
#8 - 2016-03-13 17:26:37 UTC
DrysonBennington wrote:
Wanna spice things up? Learn to add flavoring to your own Rum mix then enjoy New Eden. Don't forget to share the recipe.

After all these years, a Dryson post finally got a like from me. P
Starrakatt
Empire Assault Corp
Dead Terrorists
#9 - 2016-03-13 21:33:21 UTC
Turn everything into WH space.

Wonderful.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#10 - 2016-03-14 15:06:07 UTC
no, this is another thread to kill the local chat

k space is monitored by concord which takes all capsuleer signals and forms local which also allows the announcement of criminals

I would see trade further decrease as the people that are using scouts to look ahead of them looking for gankers would no longer be able to do that

this idea has come up multiple times in different ways and reasons

they already did away with the watch list so if your you want to know if a target is on, or if you want to know a hunter is going to be looking for you....forget about it

"Sarcasm is the Recourse of a weak mind." -Dr. Smith