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Bowhead jump drive

Author
FT Diomedes
The Graduates
#21 - 2016-03-12 14:31:35 UTC
If you really want to do this, stop being cheap. Get a Titan. Now your Bowhead has a jump drive.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Iain Cariaba
#22 - 2016-03-12 14:36:06 UTC
Rivr Luzade wrote:
Lugh Crow-Slave wrote:
How do you have issues keeping capital production going? I can keep 3 going every weak on my own.

Not enough willing miners, lack of Mexallon, the usual things

Well, maybe if the major null blocs didn't treat most of their industrialists like complete garbage....

but that's a different thread. Big smile
Hopelesshobo
Hoboland
#23 - 2016-03-12 18:29:49 UTC
FT Diomedes wrote:
If you really want to do this, stop being cheap. Get a Titan. Now your Bowhead has a jump drive.


Especially since they have an army of alts...they should be able to afford one.

Lowering the average to make you look better since 2012.

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#24 - 2016-03-12 23:03:35 UTC  |  Edited by: Elyia Suze Nagala
Templar Dane wrote:
My FW corp used to use carriers to move fitted ships to systems that we planned to capture. With fatigue and nerf to jump range that doesn't work now. We have been having to use jump freighters to move the ships and fittings, repackaging ships every time we move them. We lose the rigs and any indication of who owns what every time we do this.

The bowhead would be a great alternative to moving fitted ships, if it had a jump drive with the range of a jump freighter. Hell, I'd settle for a tech 2 bowhead with less capacity.

I know the idea has been shot down before, but jump freighters can already move a ton of packaged ships anyway. A bowhead with a jump drive would just make the process a little more streamlined.


The idea of a T2, aka, jump freighter version of a Bowhead I think is fine, but same rules need to apply to it as does to current JFs. Mainly, I'm referring to reduced cargo/ship bay size and T2 HP/resists.

People will argue use carriers, I feel that's not a validate arguement. First, carriers can't travel into or (obviously) out of high sec, secondly carriers are intended for combat "not true logistics and ferrying", third carriers do not follow an industrial skill tree so someone wanting to work as a hauler or ship ferry shouldn't have to train irrelevant skill trees. Especially, one as intensive as carriers.

It's about as bad of an argument as saying anyone wanting to use webifiers should have to train to use tractor beans. Get real, no body want to get a damn Titan (joking aside), it's not realistic, logical, or "fair" to the player.
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