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Fleet/gang boost idea ( for skill training )

Author
Lithrie
Palaridian Order
#1 - 2011-12-16 18:54:36 UTC
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.
Drake Draconis
Brutor Tribe
Minmatar Republic
#2 - 2011-12-16 19:03:21 UTC  |  Edited by: Drake Draconis
Lithrie wrote:
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.



Oh lovely....I can see it now....a crapton of ships logged in and safed while getting a boost to SP's for 23.5 hours a day.

Hell

No

Get Implants like everyone else.

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Lithrie
Palaridian Order
#3 - 2011-12-16 19:16:50 UTC
Drake Draconis wrote:
Lithrie wrote:
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.



Oh lovely....I can see it now....a crapton of ships logged in and safed while getting a boost to SP's for 23.5 hours a day.

Hell

No

Get Implants like everyone else.


cant get something i already have how ever who wouldnt be happy about a little more sp for training and yes more people would be in space as you mention and being in high sec isnt 100% safe.

1% or maybe 5% depenting on booster...... who know gonna see for others peeps input
Feligast
Brutor Tribe
Minmatar Republic
#4 - 2011-12-16 19:18:58 UTC
No.
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2011-12-16 19:19:02 UTC
Lithrie wrote:
Drake Draconis wrote:
Lithrie wrote:
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.



Oh lovely....I can see it now....a crapton of ships logged in and safed while getting a boost to SP's for 23.5 hours a day.

Hell

No

Get Implants like everyone else.


cant get something i already have how ever who wouldnt be happy about a little more sp for training and yes more people would be in space as you mention and being in high sec isnt 100% safe.

1% or maybe 5% depenting on booster...... who know gonna see for others peeps input


Somehow I don't think getting blown up if not podded in high sec in a bunch of cheap throw away ships will remove the fear of getting a free sp boost.

This idea is full of foolishness.

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Lithrie
Palaridian Order
#6 - 2011-12-16 22:50:58 UTC
ive made thise eamples to show how id intent it to work in math
1980sp as base ( with or without implants )

skill boost
1,01 lvl 1 1980*1,01=1999,80
1,02 lvl 2 1980*1,02=2019,60
1,03 lvl 3 1980*1,03=2039,40
1,04 lvl 4 1980*1,04=2059,20
1,05 lvl 5 1980*1,05=2079,00

skill and ganglink boost
T1 gang link 1,03
1,03 lvl1 2059,79
1,03 lvl2 2080,18
1,03 lvl3 2100,58
1,03 lvl4 2120,97
1,03 lvl5 2141,37

T2 gang link 1,05
1,05 lvl1 2099,79
1,05 lvl2 2120,58
1,05 lvl3 2141,37
1,05 lvl4 2162,16
1,05 lvl5 2182,95

and formel is
sp*skill lvl*modul
1980*(5%=1,05)*T1(3%=1,03 )

and now a high sp value and the effect of maks boost from skill and T2 modul
2600*1,05*1,05=2866,50
difference 266,50
Drake Draconis
Brutor Tribe
Minmatar Republic
#7 - 2011-12-16 23:05:07 UTC  |  Edited by: Drake Draconis
Lithrie wrote:
Stuffs


Dress it up...put a pink bow on it...make it look pretty..make it dance.

The answer is still no.

We do not need a log in and afk skill train cheat. (Macro char trainnig anyone? *shudder*)

EVE Online is not a SP Grinding game.... its a game of paitence...tactics...and planning.

If your not getting your skills fast enough...its a sign of impaitence...poor planning...and very poor tactics.

Stop making up for you shortcomings by changing the game for everyone else.

I had to train for 3 to 6 month chunks of skills that where painful....the cut your wrist kind...and I dont regret the fruits of those labors.

Have I made mistakes? Likely...but honestly all I did was research....and learn...and read up...and Im just fine and dandy 3 going on 4 now.

Stop messing up a mechanic that doesn't need a short cut.

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Max Kolonko
Caldari Provisions
Caldari State
#8 - 2011-12-16 23:26:21 UTC
Lithrie wrote:
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.


Before I say HELL NO (damn, said that already) lets just toy with that excuse for an idea :evil:

Tons of lvl 5 sp boosters .... all fleet up .... in a hi sec ..... on a pos ...... with full stront ...... catch my drift?

and You can take your math with You, even one more SP per day is bad


cheers, WOW is =====================> that way, You go. NOW

fake ninja edit: HELL NO
Drake Draconis
Brutor Tribe
Minmatar Republic
#9 - 2011-12-16 23:35:48 UTC
Max Kolonko wrote:

Before I say HELL NO (damn, said that already) lets just toy with that excuse for an idea :evil:

Tons of lvl 5 sp boosters .... all fleet up .... in a hi sec ..... on a pos ...... with full stront ...... catch my drift?

and You can take your math with You, even one more SP per day is bad


cheers, WOW is =====================> that way, You go. NOW

fake ninja edit: HELL NO


You just came up with the perfect exlpoit for this idea...missed that little bit.

So there you have it..perfect SP Training immune to all attacks with 24 hours notice of war dec.

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Anshio Tamark
Caldari Provisions
Caldari State
#10 - 2011-12-16 23:39:01 UTC
How about being patient like the rest of us, who don't need a game-breaking module?
Max Kolonko
Caldari Provisions
Caldari State
#11 - 2011-12-16 23:42:58 UTC
Drake Draconis wrote:
Max Kolonko wrote:

Before I say HELL NO (damn, said that already) lets just toy with that excuse for an idea :evil:

Tons of lvl 5 sp boosters .... all fleet up .... in a hi sec ..... on a pos ...... with full stront ...... catch my drift?

and You can take your math with You, even one more SP per day is bad


cheers, WOW is =====================> that way, You go. NOW

fake ninja edit: HELL NO


You just came up with the perfect exlpoit for this idea...missed that little bit.

So there you have it..perfect SP Training immune to all attacks with 24 hours notice of war dec.


and after that 24 hours of notice around 2 days of posbashing and reinforce timer.

sooo You have like.... 3 days to... WARP TO ANOTHER POS :D
Orisa Medeem
Hedion University
Amarr Empire
#12 - 2011-12-16 23:45:13 UTC
Well, maybe in a heavy rainy day I could agree, but only if you need to actively do something for it to apply.

If you go for PvE, you should get some 0.05% top (the average being, say, 0.02%). If you engage in PvP it could go up to 1.0%, and if you also manage to get some kills it could possibly go to some 5%.

Maybe this could be an alternate solution for the problem Andski pointed out in https://forums.eveonline.com/default.aspx?g=posts&t=41023

Even then, this has the potential to backfire greatly.

:sand:  over  :awesome:

Max Kolonko
Caldari Provisions
Caldari State
#13 - 2011-12-16 23:48:24 UTC
Orisa Medeem wrote:
Well, maybe in a heavy rainy day I could agree, but only if you need to actively do something for it to apply.

If you go for PvE, you should get some 0.05% top (the average being, say, 0.02%). If you engage in PvP it could go up to 1.0%, and if you also manage to get some kills it could possibly go to some 5%.

Maybe this could be an alternate solution for the problem Andski pointed out in https://forums.eveonline.com/default.aspx?g=posts&t=41023

Even then, this has the potential to backfire greatly.



Hmmmm 2 mutually wardecked corps fleets with no dps, just some agresion modules like webs sitting in a safe spot in hi sec, with tones of logies rep them to death (all botted). pretending to killing each other
Lithrie
Palaridian Order
#14 - 2011-12-16 23:54:42 UTC
Orisa Medeem wrote:
Well, maybe in a heavy rainy day I could agree, but only if you need to actively do something for it to apply.

If you go for PvE, you should get some 0.05% top (the average being, say, 0.02%). If you engage in PvP it could go up to 1.0%, and if you also manage to get some kills it could possibly go to some 5%.

Maybe this could be an alternate solution for the problem Andski pointed out in https://forums.eveonline.com/default.aspx?g=posts&t=41023

Even then, this has the potential to backfire greatly.


well first posetive input or constructive that can make chances for it be more convenient....

as for how it could work in praksis

thise are what ive heard else where
Cant be used in POS shields
proberly should use Fuel.

well lets see more idea to add to it wouldnt harm after all ideas can be good or bad.
Velicitia
XS Tech
#15 - 2011-12-17 00:36:26 UTC
Lithrie wrote:
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.


counter propoasl -- biomass yourself.

You should be ashamed of yourself for posting this. Next time you think of posting an idea, write it on a piece of paper, then bin it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Drake Draconis
Brutor Tribe
Minmatar Republic
#16 - 2011-12-17 01:13:56 UTC
Max Kolonko wrote:
Orisa Medeem wrote:
Well, maybe in a heavy rainy day I could agree, but only if you need to actively do something for it to apply.

If you go for PvE, you should get some 0.05% top (the average being, say, 0.02%). If you engage in PvP it could go up to 1.0%, and if you also manage to get some kills it could possibly go to some 5%.

Maybe this could be an alternate solution for the problem Andski pointed out in https://forums.eveonline.com/default.aspx?g=posts&t=41023

Even then, this has the potential to backfire greatly.



Hmmmm 2 mutually wardecked corps fleets with no dps, just some agresion modules like webs sitting in a safe spot in hi sec, with tones of logies rep them to death (all botted). pretending to killing each other


HAHAHAHAHA

FANTASTIC POST!

I Love this guy!

++1!!!!!
LolLolLolLol

This seriously made my day.

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Samillian
Angry Mustellid
#17 - 2011-12-17 01:43:32 UTC
Lithrie wrote:
would it be a great idea to implement a skill/gang boost module for for fleets. where you can get a small amount of skill training increase.

i mean we have gang boost for mining
we have gang boost for shield/armor
we got boost for movements.. ETC...

and since those modules only work for those in-space and in the same system and there is risk by being in space.

and im not talking about a boost that would complete Long time skills by a day or 2 but something like a few more skillpoints.

just a thought that proberly have been mentioned a few times before but its still an idea.

Sign
Lithrie.



I congratulate you on taking the risk of thinking out of the box, that said I'm afraid I don't believe this is even close to being a good idea.

Not supported in any shape or form.

NBSI shall be the whole of the Law

Koen L
Aliastra
Gallente Federation
#18 - 2011-12-17 06:10:34 UTC
No.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Koen L
Aliastra
Gallente Federation
#19 - 2011-12-17 06:10:51 UTC
No.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

Koen L
Aliastra
Gallente Federation
#20 - 2011-12-17 06:11:47 UTC  |  Edited by: Koen L
Did i say No twice ? Sorry my buttons made that, not my fingers. But i would say, collect kill mails similar to loyality points. For every billion you destroyed you could trade in one skill point.

♫ When your ship gets blown to bits ♪ ♫ And you lose your Faction fits ♪ \☻/ Don't worry ♪ ♫ ♪ ♫ ♫ ♪ ♫ ♪ Be Happy \☻/

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