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Miners / Indy playground is getting bad for my opinion.

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#61 - 2016-03-17 08:26:12 UTC
Maybe it's time for "Q-ships" after all. Cool

Imagine a tanked and armed freighter with dread HP...


I'm sober

Bring back DEEEEP Space!

Kiddoomer
The Red Sequence
#62 - 2016-03-17 13:58:30 UTC  |  Edited by: Kiddoomer
Hum, I've been thinking about the Mackinaw since I've been in null, and there's definitely a little thing or two that could be done for this one and the retriever maybe.

First, the isk/hour is not that much important for anyone using but the Hulk/covetor, and when a ship can't be really used in the first place, isk/hr become irrelevant at this point. Even is the yield become smaller, as long as I can actually put the ship in the belt/anom and mine, I prefer that over a theorical better yield. So the bigger ore hold is not really a good bonus when I can just use some container like the enormous freight container, because rats dont shoot them and if I mine in a safe place, it's very rarely that someone will come to the anom and shoot it.

For now, what I feel the Mackinaw is missing is a better way to defend itself against null rats, because it has none at the moment, the bonus to the shield resists are not enough to make him a passive tank like the skiff, and its capacitor isn't capable of run anything but a small shield booster or/and 2-3 active resistances (like the Hulk actually), which is not enough for null. So I guess if giving the medium hulls some bonuses to drones, like dps and yield, and a bonus to shield booster or capacitor so these ships could stick with one MLU II and have at that point the same yield than the skiff, but now could have more than enough defenses for BS and BC null rats. A 25% bonus to dps and yield could be enough, with a 25 m3 bigger drone bay (75 total). A player with very good skills and faction/deadspace could easily fit a second MLU II and become ahead of the Skiff, will the 3 ships could now offer a choice between a tank very strong and beefy drones to defend against players (1-2 frigate or destroyer I mean), or a mining ship that can actually stay for a long time on the field, or being defenless basically but with the best yield and range to make use of it.

As for player defenses, the higgs anchor and eyes close to local and intel is good enough already I think, these are prey kind of ships and should stay that way.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#63 - 2016-03-17 22:04:19 UTC
I'm rookie to Eve and not familiar with almost all game mechanics discussed here. I Pve, mine and research, and in a few months I want to set out for pvp.

While taking a **** in my hotel room I lost my bloody mining ship in a 0.8 system where I thought I was safe. I was so angry and despite its over a month ago I still want to let the ones who did it suffer. I do enjoy being scared shitless wherever I fly now, but I want to fight back.

I asked in my NPC Corp chat channel if there are any corps dedicated to hunt down the losers that go for easy kills and everybody told me there isn't a Corp like that. To me it sounds like an appealing idea, why not all team up in a Corp and make a plan to secure a bunch of systems and let everyone that tries to f u c k with us pay dearly? Is that possible in Eve? Can we get together with a good group of people to strike fear into the teenagers that hunt in high for easy kills?

I'm thinking we rookies and care bears need to be in a Corp with folks dedicated to pvp fighting while we train our skills, do industry and do whatever our fighters need to support them in revenging us.

Or can someone give me a better idea as how to take revenge as well as securing a few systems where we can carebear?
Kiddoomer
The Red Sequence
#64 - 2016-03-17 22:11:31 UTC
Aurelius Oshidashi wrote:
I'm rookie to Eve and not familiar with almost all game mechanics discussed here. I Pve, mine and research, and in a few months I want to set out for pvp.

While taking a **** in my hotel room I lost my bloody mining ship in a 0.8 system where I thought I was safe. I was so angry and despite its over a month ago I still want to let the ones who did it suffer. I do enjoy being scared shitless wherever I fly now, but I want to fight back.

I asked in my NPC Corp chat channel if there are any corps dedicated to hunt down the losers that go for easy kills and everybody told me there isn't a Corp like that. To me it sounds like an appealing idea, why not all team up in a Corp and make a plan to secure a bunch of systems and let everyone that tries to f u c k with us pay dearly? Is that possible in Eve? Can we get together with a good group of people to strike fear into the teenagers that hunt in high for easy kills?

I'm thinking we rookies and care bears need to be in a Corp with folks dedicated to pvp fighting while we train our skills, do industry and do whatever our fighters need to support them in revenging us.

Or can someone give me a better idea as how to take revenge as well as securing a few systems where we can carebear?


Not really possible in highsec, your best bet to prevent miners from getting ganked are repping them 24/7 with a logi ship, while reds will appear kill and die to concord in a few seconds/minutes lapse time, too short for a response, and since they log after their alt tacklers/scout and then after die by concord, there's no real way to kill them before or after they act.

The only real way to not having to deal with HS gankers is to go off the beaten path systems, like really far away from any trade hub.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#65 - 2016-03-17 22:25:33 UTC
Kiddoomer wrote:
Aurelius Oshidashi wrote:
I'm rookie to Eve and not familiar with almost all game mechanics discussed here. I Pve, mine and research, and in a few months I want to set out for pvp.

While taking a **** in my hotel room I lost my bloody mining ship in a 0.8 system where I thought I was safe. I was so angry and despite its over a month ago I still want to let the ones who did it suffer. I do enjoy being scared shitless wherever I fly now, but I want to fight back.

I asked in my NPC Corp chat channel if there are any corps dedicated to hunt down the losers that go for easy kills and everybody told me there isn't a Corp like that. To me it sounds like an appealing idea, why not all team up in a Corp and make a plan to secure a bunch of systems and let everyone that tries to f u c k with us pay dearly? Is that possible in Eve? Can we get together with a good group of people to strike fear into the teenagers that hunt in high for easy kills?

I'm thinking we rookies and care bears need to be in a Corp with folks dedicated to pvp fighting while we train our skills, do industry and do whatever our fighters need to support them in revenging us.

Or can someone give me a better idea as how to take revenge as well as securing a few systems where we can carebear?


Not really possible in highsec, your best bet to prevent miners from getting ganked are repping them 24/7 with a logi ship, while reds will appear kill and die to concord in a few seconds/minutes lapse time, too short for a response, and since they log after their alt tacklers/scout and then after die by concord, there's no real way to kill them before or after they act.

The only real way to not having to deal with HS gankers is to go off the beaten path systems, like really far away from any trade hub.


Quite a few things you mention there I'm unfamiliar with. But I think I get the point. Logistics seems an unattractive option because it's boring I think and I saw the skill training for these ships take a long long time. However, it's not just about not being ganked, but also about taking revenge. I'm sure I'm thinking to simple, but I assume it must be possible to counter a group of hunting spaceships with a group of defending or attack ready spaceships and turn the hunter into the hunted some way?
Kiddoomer
The Red Sequence
#66 - 2016-03-17 22:33:49 UTC
There is some ways but the rules applying to highsec prevent you to shoot them before they shoot you in the first place, so you wont be able to fire at the gankers in their destroyers before they start shooting first, and they kill mining ships (except skiff and procurer with shield modules) in a very short time, so most of the time, they'll kill their targets before they die, and you can't shoot them before they begin acting as criminals even if their intentions are very clear. And chasing them is not helpful either, they can use alt (other characters) to get the money and ships they need at the place they want, and only undock when they have a target.

Some ships called "insta-blapper" using artilleries can do something, but if they take their attention ouf of the game for the 3 wrong seconds they'll be to no help.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#67 - 2016-03-18 07:39:28 UTC
Kiddoomer wrote:

For now, what I feel the Mackinaw is missing is a better way to defend itself against null rats, because it has none at the moment

-snipped-

So I guess if giving the medium hulls some bonuses to drones, .... and have at that point the same yield than the skiff, but now could have more than enough defenses for BS and BC null rats.


Fly a Skiff then? Its drones can take down frigs, destroyers and cruisers; it can speedtank and outlast the larger rats. (I'm particularly fond of the 10Mn AB build for solo mining).

Macks are great if you have a fleet (multiple barges can easily fend off rats) but I agree at least one of the barges could use a DPS buff. If nothing else, then for variety's sake. When CCP nerfed the Ishtar / DroneDamageAmps, they really hurt the barges that fit DPS over yield. Now there is none that puts out the kind of "oompf" we need.

Sounds to me though, that the Procurer/Skiff line is as close as it gets to what You really want to fly.
Ivanpaneriai
Doomheim
#68 - 2016-03-18 08:19:43 UTC
BRING BACK OLD (YELLOW) LASERS AND THEIR SOUNDS!!!!
Avaelica Kuershin
Paper Cats
#69 - 2016-03-18 08:29:24 UTC
Aurelius Oshidashi wrote:
I'm rookie to Eve and not familiar with almost all game mechanics discussed here. I Pve, mine and research, and in a few months I want to set out for pvp.

While taking a **** in my hotel room I lost my bloody mining ship in a 0.8 system where I thought I was safe. I was so angry and despite its over a month ago I still want to let the ones who did it suffer. I do enjoy being scared shitless wherever I fly now, but I want to fight back.

I asked in my NPC Corp chat channel if there are any corps dedicated to hunt down the losers that go for easy kills and everybody told me there isn't a Corp like that. To me it sounds like an appealing idea, why not all team up in a Corp and make a plan to secure a bunch of systems and let everyone that tries to f u c k with us pay dearly? Is that possible in Eve? Can we get together with a good group of people to strike fear into the teenagers that hunt in high for easy kills?

I'm thinking we rookies and care bears need to be in a Corp with folks dedicated to pvp fighting while we train our skills, do industry and do whatever our fighters need to support them in revenging us.

Or can someone give me a better idea as how to take revenge as well as securing a few systems where we can carebear?


Oh dear.

1) Now you know you are never totally safe in EvE.
2) The sort of people who would "strike fear" are the sort who already initiate wardecs... and gank.
3) I've heard of such Corps and Alliances in... Null.
4) Forget about revenge, forget about securing a few systems (unless in player Null), forget about trying to always avoid PvP and being a Carebear.

Especially forget about being an afking carebear.

(also, not all gankers are teenagers Evil)
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#70 - 2016-03-18 08:50:12 UTC
Sorry, I meant not teenagers, but teenage mentality! Just kidding mate, talking crap on the forum is currently my only way to get back at the gankers whom ruthlessly killed me. Not just my mining ship but also my pod with my 5 standard implants hehe.

You did misread my post a little bit, because I'm not avoiding pvp, I'm just trying to learn if there is any way in eve to turn the hunter into the hunted. Last night a dude in my NPC Corp said I can ambush gankers in high. What I need to do is to play with two accounts, while mining on one, I cloak my other account in fleet next to it. So my mining ships acts as bait. This sounds like fun so I'm going to look into the skills I need for cloaking this weekend.

Thanks for pointing out there are corps in null that are hunting gankers. Any advice on how to find them? I dream of mobilising the Care Bears into a Corp dedicated to protect industry and hunt down gankers who disrupt our operations.
Black Pedro
Mine.
#71 - 2016-03-18 09:10:04 UTC  |  Edited by: Black Pedro
Aurelius Oshidashi wrote:
While taking a **** in my hotel room I lost my bloody mining ship in a 0.8 system where I thought I was safe.
Two cardinal sins in one sentence: going AFK and thinking you were safe. You wouldn't walk away from your keyboard in the middle of a League of Legends match and not expect bad things to happen. Eve is a full-time, PvP sandbox game so you should expect the same.

Aurelius Oshidashi wrote:
I was so angry and despite its over a month ago I still want to let the ones who did it suffer. I do enjoy being scared shitless wherever I fly now, but I want to fight back.
This sentiment is part of what makes Eve such a compelling game. It evokes emotions and reactions not present in games where you cannot really lose your stuff. Embracing that desire for revenge is good and Eve needs more of it to generate content since everything is player driven. Unfortunately, since game mechanics are already pretty harsh for criminals, there is only so much you can do that the NPCs are not already doing better than you ever could. But if you want satisfaction, I suggest:

1) Baiting them with a vulnerable looking ship. Sit in the belt in an anti-tanked Hulk/Machinaw and then when they fire the first shot, switch with an Orca's ship bay to a tanked Skiff, or refit for full tank off a mobile depot just as they are warping in. They will quickly explode and you can scoop their fittings.

2) Fit out a fast locking ship and camp any gate they are using. Immediately after they lose their jump cloak is pretty much the only time they are vulnerable in space so if you can get a insta-locking ship there you can point them and the faction police will finish them off.

3) Lastly, if you know where they are headed, you can easily disrupt their gank and let CONCORD or the Faction Police finish them off with ECM or some other electronic warfare modules. This works well to protect a specific ship or belt, but is less effective when the gankers have the opportunity to choose their targets as you cannot be in every place at once and there is not time to warp to a gank after it has started. Still, it works well enough, especially in places like ice belts where miners congregate and there are a lot of ships on grid.

What will do nothing and just make gankers smile and shake their head at you is whoring on CONCORD kills. You almost certainly won't have enough DPS to make a difference and actually stop the gank, so all you get is a killmail (and perhaps a bounty) while the ganker just loses the ship he expected to lose anyway while still killing his target. You have done nothing, and while feel free to pad your killboard in such a fashion if it amuses you, don't delude yourself into thinking you are hurting the gankers.

As for securing a space, your probably will find it isn't worth the effort. Despite what happened to you ganking is a rare event, and you are much better off just protecting yourself than spending the effort to secure a system with combat ships. Just move somewhere quiet and pick a tanking strategy such as:
1) Economic tank; fly cheap and disposal ships so it doesn't matter if you lose one every so often. A cheap yield-fit retriever will pay for itself in a few hours so as long as you lose ships infrequently you will be way ahead.
2) Tank tank; fly a tanked Procurer that is uneconomical to gank and requires 3+ gankers to kill. The chances of you losing that to a roaming gang of sufficient size is very low.
3) Attention tank; watch local and dscan like a hawk and you will almost always have time to get to a station before a gank ship arrives. In this case it doesn't matter how flimsy your mining ship is as you will never be on grid with a ganker.

All of these tanks are best supplemented with the additional permit tank which has such a low price, it would be silly not to have one.

But if you really want your own your own space, it probably is better to find a group and head to nullsec where you can respond to criminals and their scouts without pesky CONCORD getting in the way, and where mining is significantly more rewarding.
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#72 - 2016-03-18 09:57:46 UTC
Awesome advice, thank you so much! And you're right, I don't care about making a kill for the kill, I just want to counter gankers in the best way I can, but not by being secure myself and avoid attack. I want to finish them off and make them pay as much as possible for their hunting for easy kills.

Again man, really useful advice, I'm so much looking forward putting this in practise!
Elder Serjo
Doomheim
#73 - 2016-03-20 13:41:46 UTC
******* carebears
Alena McJenkins
McJenkins' Saucy Shipwreckers LLC
#74 - 2016-03-20 14:23:54 UTC
I used to mine. I stopped when I found myself falling asleep.

Sauce.

W33b3l
The Scope
Gallente Federation
#75 - 2016-03-20 16:32:54 UTC  |  Edited by: W33b3l
Actually, I've always wanted a way to blow up highsec gank alts myself. Only way to kill a bunch of destroyers attacking a barge or freighter is with a well placed smart bomb fleet and you can't do that in highsec. You can protect yourself but that just makes you look like you are worth killing more if you have a logi on you. Fyi unless they chnged it again, a skiff can mine as well as a hulk if fit properly. Not sure if they realized that and fixed it or not though. When we where in areas with gankers, we used to mine in a small fleet of skiffs with orca support. We put shield bot drones on everything and we just just repped each other constantly while mining and had interceptors in the orca to switch out to quickly if gankers showed up. We where left alone and the try hards went after ships they could actually kill.

The machinaw is pretty pointless yes. And if you are getting ganked in null, you're not going to have an orca there. So for null all I can think of is find a better Corp with sov.
Giaus Felix
Doomheim
#76 - 2016-03-20 16:41:22 UTC  |  Edited by: Giaus Felix
W33b3l wrote:
Actually, I've always wanted a way to blow up highsec gank alts myself. Only way to kill a bunch of destroyers attacking a barge or freighter is with a well placed smart bomb fleet and you can't do that in highsec.
Just fecking shoot them.

They're gankers, most of them have a low enough sec status that Concord aren't going to hotdrop you for doing so.

I came for the spaceships, I stayed for the tears.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#77 - 2016-03-20 17:46:22 UTC
Removed a post with ascii.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

W33b3l
The Scope
Gallente Federation
#78 - 2016-03-20 18:16:34 UTC
Giaus Felix wrote:
W33b3l wrote:
Actually, I've always wanted a way to blow up highsec gank alts myself. Only way to kill a bunch of destroyers attacking a barge or freighter is with a well placed smart bomb fleet and you can't do that in highsec.
Just fecking shoot them.

They're gankers, most of them have a low enough sec status that Concord aren't going to hotdrop you for doing so.



I have shot at them. The point is that there really isn't any reprocution against a gank fleet other then tanking the damage before Concorde shows up and possibly whoring in on a conkordokken mail if someone is with you that has guns or vice versa. You can't do enough counter dps to matter in that time since there are so many of them. They are always alts in there own corp and log in just long enough to gang **** something. There really isn't any drawback for the people doing it since they do the math and know they will come out ahead. That's been a mechanic in EVE that I've always felt was overly one sided. It's also lame as hell to be honest. It would be fun if you could screw them over back. Only way now would be to watch them forever and try to figure out who there mains are. Considering that they scoop with good standing alts... It's almost impossible to do.

So I get what he's saying.
Giaus Felix
Doomheim
#79 - 2016-03-20 18:42:06 UTC  |  Edited by: Giaus Felix
W33b3l wrote:
I have shot at them. The point is that there really isn't any reprocution against a gank fleet other then tanking the damage before Concorde shows up and possibly whoring in on a conkordokken mail if someone is with you that has guns or vice versa. You can't do enough counter dps to matter in that time since there are so many of them.
Oh come on...

The easiest way to not get ganked is to not make yourself a target, a friend with a web is a powerful tool for freighter jockeys and extremely effective, actually being at the keyboard also helps. In the case of miners using D-scan is extremely helpful, as is not fitting for maximum isk per hour.

Gankers bring their friends, why don't you? I'm pretty sure that an organised group of people in something like 'nados could put a serious dent in a gankfleets DPS in a 0.5 like Uedama during the window of opportunity available to gankers before Concord hotdrop them, or at least distract them.

Quote:
They are always alts in there own corp and log in just long enough to gang **** something. There really isn't any drawback for the people doing it since they do the math and know they will come out ahead.
The maths work both ways, they know what to bring to kill a freighter, it shouldn't be too hard to figure out what you need to bring to kill them before they can do so.

Quote:
That's been a mechanic in EVE that I've always felt was overly one sided. It's also lame as hell to be honest.
It's a balance to other mechanics, like NPC corps, courier contracts, wardec evasion etc. Gankers usually hit the dumb, the AFK and the greedy, without them people like that would run rife.

Quote:
It would be fun if you could screw them over back. Only way now would be to watch them forever and try to figure out who there mains are. Considering that they scoop with good standing alts... It's almost impossible to do.

So I get what he's saying.
You can, you just haven't figured it out yet. The merc corps have ways and means of screwing the gankers, they just choose not to do so, unless they're getting paid and even then they sometimes don't, because watching people cry about ganking in local and on the forums is much more entertaining.

I came for the spaceships, I stayed for the tears.

J'Poll
School of Applied Knowledge
Caldari State
#80 - 2016-03-20 18:48:35 UTC
Calvari Sertan wrote:
I´m curios.

Does anyone else then me, of all the miners and mining boosters in null or low, feel like CCP is changing the miners and mining boosters playground to give pvper´s more content.

Let me explain what i´m talking about.

1. Most of pvper´s really don´t give a **** about miners, whether they are in corp with them or not. And for me mining and building for last 2,5 years, I´ve never put trust in my corp mates or others to help me out if tackled.

2. The newest change, is the whatchlist. Now it´s just really hard to figure out if they are in belt when logging out. Why the heck, could CCP not at least give us like 2-3 min to warp out before they tackled us. As in delayed log in time, or module/movement lock down on them if pilots login back in space. Normal log in time in station or within shield. Because it´s just basicly weird that ccp is giving permission as part of the game play to use the log out and log in, as part of your game play. For me I would need to have toons in all systems around me to actually figure out if they had logged out in the mining system. Because intel from pvpers does really suck.

3. I´m looking forward to see how CCP will finally destroy the off grid rorqual boost.

4. I´m suspecting that the mining drone bug earlier in the year was a hint for the fighter drone yield. If that is the case, please just skip them. That yield for having the rorqual in the belt is just stupid.


Now there might be pvper´s that read this, say "jesus, this guy is whining" But I´m not seeing any mining/Indy content yet with all this changes. I´m not seeing any more med/low slots on barges/exchumers, I´m only seeing my self in barges again for less ganking loss and orca as boost. if that is the case i´m done with this game. It´s just stupit to spend money in a game that isn´t build for what i like to do. I know that if pvper´s are not finding any pvp content they start whining.

I hope this will bring other miners/indy to say what they feel about the game when they log in and read the patch notes and forums, where ccp is taking the indy part to. For me I really just think it´s stupid to pay real money to give pvpers content.

Sincerly Calvari




Yeah, it's weird that CCP wants more PvP in a PvP-game RollRollRollRollRoll

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