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Assault Frigates....

Author
Oreb Wing
Last Rites.
#81 - 2016-04-26 05:48:52 UTC
Web immunity would also completely negate the what the new stasis grappler was intended for.


I agree with leaving AB speed bonuses on the Cruor(?).
Corvald Tyrska
Valknetra
#82 - 2016-04-26 08:28:14 UTC
Oreb Wing wrote:
Web immunity would also completely negate the what the new stasis grappler was intended for.


I agree with leaving AB speed bonuses on the Cruor(?).



There's no guarantee that it would apply to both webs and grapplers. Grapplers are technically different modules.
James Zimmer
Republic University
Minmatar Republic
#83 - 2016-07-16 13:02:55 UTC
So, now that T3Ds have been around a while and the frenzy over them is less frenzied, I've noticed 1 big advantage of assault frigates over T3Ds: Survivability. Running T3Ds in Wolf Rayat wormholes is somewhat terrifying, but it's easy in an assault frigate. While flying frigate logi, I've watched T3Ds die fast deaths through reps where assault frigates easily survived without even stressing the logi too much.

All in all, I think the class is in better shape than people think. However, I think they could use some minor buffs to make them a little more competitive. I would like to see them get some more fitting and see them get a little faster.
Remejiah Ohaya
Perkone
Caldari State
#84 - 2016-07-16 14:52:11 UTC
I'm not sure if my idea has already been discussed, but I posted this on another thread:

Quote:
My two cents:

The OP is correct in that AFs are largely irrelevant in the current game meta. They lack a definable role, and ultimately they are rather lackluster in all that they do. As many people have stated, T3 destroyers can do everything AFs do currently, but better.

Some might argue that their role is being a jack-of-all-trades ship class, kind of like HACs. This may indeed be what CCPs original vision was, but unfortunately, severe fitting and mass/agility problems make this less than achievable. (HACs, for instance, do not suffer from this issue.)

To add further insult to injury, every flavor of Tech 2 frigate has a specific role in mind, and bonuses towards that, whether we're talking about inties, ewar, logi, or covert ops. Every flavor except AFs, that is.

What's needed is a clear vision for the assault frigate - a purpose and direction. Otherwise the entire class will remain irrelevant and underutilized.

I'm a relatively new player, but I fly almost exclusively a Jaguar for PvP and roaming. As such, it's given me a bit of insight into where this direction should be placed, and it's how I've attempted to fit my ship.

CCP could bring new life to AFs by rebranding them as "Heavy Tacklers", at least officially, with a speed bonus to afterburners. "Heavy Tackler AFs" would be considered specialized frigates designed to hold larger ships in place and survive any attempts to dislodge them and escape.

They would be "heavy" in the sense that while they're slower and less agile than their inty counterparts, they both deal more damage and can take more damage. Put another way, while inties avoid damage all together to stay alive, AFs simply endure it with high resists and EHP. For balance reasons, they should remain heavier and less agile than their T1 equivalents, but not as much as they currently are. From an RP perspective, CCP could explain this extra mass as being a result of upgraded armor, shield, and propulsion (read AB) systems.

To further enhance their usefulness on the battlefield, an AB bonus to speed and possibly cap usage would prove highly crucial. Sure, AFs won't be able to catch the fastest targets, but that's what Inties are for. (They'd even be able to fit MWDs if the pilot so desired, but wouldn't get the bloom reduction.) Instead, AFs could perform something for more interesting and almost entirely lacking within the current game meta: fighting while webbed. An AB bonus could in effect make AFs extremely hard to pin down and kill, except by destroyers and fast kiters.

Generally speaking, this could be accomplished pretty easily:

1. Reduce mass collectively, save for maybe the Jaguar.
2. Increase agility across the board. Again, an exception might be the Jaguar.
3. Swap the MWD bloom role bonus for a 200% increase to afterburner speed.
4. Fix long standing fitting problems inherent to many AFs. (Hint... actually let the Jag, for example, with bonuses suitable for arty, actually be able to fit arty.)
5. Other bonuses should remain in place. This would allow for some flavor and variability among the races, resulting in shield tanks, armor tanks, heavy kiters, missile boats, etc.

TLDR: CCP needs to turn assault frigates from mediocre and outclassed DPS platforms into tough-as hell heavy tacklers that bite hard and don't let go.
James Zimmer
Republic University
Minmatar Republic
#85 - 2016-07-24 13:52:21 UTC  |  Edited by: James Zimmer
Remejiah,

First, I'll stand by my statement that a little bit of fitting and speed would make Assault Frigs viable. Pretty much they'd be a fast, short-range, low-DPS, survivable T3Ds. That's not necessarily a bad thing, but I can see the appeal of a more specialized role, and I'm generally a fan of specialization in EVE.

So, let's go with the role of heavy tackle. I like the idea of that role, but I see some issues with your particular proposal. The biggest one is that it's going to be very hard to balance making the ships fast enough with an afterburner to be relevant for a tackle role, and preventing them from being broken good at mitigating damage, especially with a full T2 resist tank. Like I said earlier, under frigate logi reps, AFs already survive much better than T3Ds (which aren't exactly easy to blap off the field). With a 200% AB bonus, they're going to get very (probably broken) difficult to kill. You could mitigate this by arbitrarily increasing their sig, but that doesn't feel very frigate-like.

Rather than a AB speed role bonus and improved agility, maybe you could make the role bonus "Microwarp drives are not disabled by warp scramblers or focused warp disruption", and retain a MWD sig reduction bonus (though it may need to be smaller than 50%). They wouldn't be more survivable, but they would be a lot more viable at tackling ships under web/scrams etc. because they could just power through that stuff.

Finally, I agree that AFs need more fitting. It feels strange that I almost always have an empty utility high slot, less than the biggest small guns, and have to put on fitting mods in order to fly the heaviest frigates in the game. I shouldn't be able to fix all these things at the same time, but maybe 2 out of 3.