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What makes a kill interesting to you?

First post
Author
Pix Severus
Empty You
#21 - 2016-03-08 04:43:11 UTC
It's not about the amount of ISK that drops, for me. It's more about the fit itself, you can tell a hell of a lot by that alone.

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Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#22 - 2016-03-08 09:01:23 UTC
Killmail fits, trends in fits over various areas, groups, reasons, what goes boom the most for economic reasons, raw isk values killed and raw isk value increases over time as a factor of player wealth and inflation, stupidity and a laugh, specific areas of killing and any trends or changes in hot spots.

Tbh for me theres so much more than raw isk values that interest me that unfortunately I cannot answer your poll accurately as isk value is so low a metric for me to care about. Big isk values certainly draw the eye but nothing more than flash in the pan imo. For me killmails show a trend in player mindset shifts around meta and leadership aspects as well as pricing of ships and modules and overall economic health of the Eve microcosm.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

March rabbit
Aliastra
Gallente Federation
#23 - 2016-03-08 09:50:29 UTC
i like moving ISK from others to my wallet. So the most 'interesting' kill for me is when the most ISK were moved to my assets to later be sold. Additional bonus if that stuff came from FW farmer.

Stuff like fits, names, 'small ship kills bigger', etc are not interesting. I'm too old for it Cool

The Mittani: "the inappropriate drunked joke"

Elmund Egivand
Tribal Liberation Force
Minmatar Republic
#24 - 2016-03-08 09:55:50 UTC  |  Edited by: Elmund Egivand
The most interesting kills are the ones where the target puts up a fierce struggle. Be it trying to lose the aggressor by jumping multiple systems over or by warping to a dummy spot several times in a row or just using knowledge of in-game mechanics to try to deny the kill or to just fitting the ship and flying it in such a way that makes the ship a fierce fighter.

The amount of effort sunk to secure the kill is my metric for determining how interesting the kill is.

A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#25 - 2016-03-08 13:13:03 UTC
It's all about the story and the chase. I've had very humorous 20m kills, and routine 500m kills.

800m is the point at which I wince though, probs cause that was 1 plex when I joined.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Lulu Lunette
Savage Moon Society
#26 - 2016-03-08 13:19:35 UTC
Context. I love a good story Pirate

@lunettelulu7

XeX Znndstrup
#27 - 2016-03-08 19:03:56 UTC
It's like special events in a newspaper.

We want to know about a kill if :
- it's a criminal act. Cost has no importance if a coward with a big ship destroy a peaceful vessel making its honest job. Be sure we would use all details after.
-it's an act of a brave white knight. Death of a mercenary is not surprising. It's his job. Death of CODE is like sweeping a turd in the gutter. No interest.

Details are interesting but general trend of criminality is also.
Let you see our exchange with CCP Quant about this subject.
Criminal index

Judge of The Law Organization and President of Stellar Order.

"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.

@ /// f

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