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DPS/size/price ratio is ****** up... should it be acknowledged?

First post
Author
Ager Agemo
Rainbow Ponies Incorporated
#1 - 2011-12-16 16:32:43 UTC  |  Edited by: Ager Agemo
basically there is a big, huge gap of DPS and sizes between sub and capital ships. and TOO small gap among sub capital ships.

battleships are on the range of the 600 to 1600 dps, while a dreadnought DPS starts at staggering 13000 on siegue mode.
i feel the boundary that separates ship damage roles is becoming too diffuse, since they have way too similar stats:

Highest dps per class: (mostly blasters...) ____________ _____________DPS/ price Ratio with previous class
frigate _____________255 ( incursus __________50k
Assault ships _______352 (Enyo _____________11 mil _____________ 1.5/220
faction frigate _______423 (daredevil __________69 mil _____________ 1.5/6
destroyer __________583 (Catalyst ___________100k _____________1.2/0.0014
Cruiser ___________745 (thorax _____________3 mill _____________1.5/30
Heavy assault ______892 (Deimos ___________100 mill ___________ 1.1/33
Faction cruiser _____980 (vigilant _____________280 mil ___________1.2/3
Battlecruiser _______980 (brutix _____________17 mill _____________ 1/0.06
tier 3 BC __________1351 (talos ____________55 mill _____________ 1.3/3
Command ship ____1186 (Astarte ___________189 mill _____________0.8/3
Battleship ________1506 (Hyperion __________139 mill ____________ 1.4/0.6
Faction battleship___1694 (vindicator _________1bill _______________ 1.1/9
Marauder _________1411 (Kronos ___________750 mill _____________ 0.8/0.7
Moros ______ _____13233 (moros __________1.8 bill _______________10/2

at least on blaster ships, the dps gap can be noticed, on the other ships, their DPSs in general are sooo close to each other, all the ships are basically the same thing dps wise.

why big ships got such a ******* ineffective damage ratio compared to their price? and why size to damage ratio is so Small? twice the size, but 15% more damage ?

it would be nice if maybe ships dps ranges were scaled better compared to their price and size.

lets put this way, 3 destroyers, will do 1500 dps, for 300k isk, and having hull size of 65 meters.
this makes them: 1400 times more price effective than battleships, able to kill anything smaller or bigger, and being 15 times smaller.
Abrazzar
Vardaugas Family
#2 - 2011-12-16 16:37:18 UTC
Ignoring tank, damage application and deployability makes your thread a complete fail
Messoroz
AQUILA INC
#3 - 2011-12-16 16:40:14 UTC  |  Edited by: Messoroz
Bigger ships != bigger dps or else why even bother with subcaps? Just get a titan! IT MUST HAVE OVER 9000 DPS

Quote:

this makes them: 1400 times more price effective than battleships, able to kill anything smaller or bigger, and being 15 times smaller.


And 15 times easier to one volley with a zealot.
Leisen
Deep Core Mining Inc.
Caldari State
#4 - 2011-12-16 16:40:35 UTC
Abrazzar wrote:
Ignoring tank, damage application and deployability makes your thread a complete fail

This.
Ager Agemo
Rainbow Ponies Incorporated
#5 - 2011-12-16 16:41:50 UTC
Abrazzar wrote:
Ignoring tank, damage application and deployability makes your thread a complete fail

i did want to add tanking ability but on that field the problem is just as bad, while deploy ability you know small ships will excel at movement while big ships suck at it.

specially now on times of hot dropping everywhere.

also all this ships are using blasters so their damage aplication is the same, or actually it makes the problem worse, the destroyers will be able to apply their damage at EVERYTHING, while the battleship is solely limited to other ships of its class or battlecruisers if lucky.
MadMuppet
Critical Mass Inc
#6 - 2011-12-16 16:55:32 UTC
There seems to be several flaws with your extremely simplistic observations (for example):

Three destroyers can do the same DPS as a battle ship, fine.

At what range? Destroyers are limited to around 30 km or so for effective fire. Battleships can easily fire at over twice that distance. (with far longer ranges possible)

With what sort of cost to operate? Your costs appear to completely ignore fittings costs. Yes, some equipment scales per ship (like rigs and guns) but mods (Gyros, Heatsinks, shield and armor mods) do not.

How many pilots do you need? Ok, I'll admit that three destroyers, at close range, can do as much damage as a battleship (at a much longer range) but you need three pilots. Not sure how you want to factor that one in. Maybe you want to add 10-12 million isk to the calculations per day of operation for every ship beyond the first to offset the PLEX cost?

What is the training time? You can be in a destroyer in a couple days, a battleship in a couple weeks, but your dreadnought, that'll take you about four months to just have the skills to flt it and fire the guns.

What about defenses? A destroyer has paper thin defenses,while a battleship take take huge punishments and remain in play.

What about drones, speed, cargo, resists, etc?

TL:DR "Just because one women can make one baby in nine months does not mean that nine women can make one baby in one month"

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ager Agemo
Rainbow Ponies Incorporated
#7 - 2011-12-16 17:15:04 UTC  |  Edited by: Ager Agemo
ok added speeds and tanks, now true a battleship can fire at 250kms if it was raven or something like that, at what speed can a vindicator fire? 30kms if lucky with blasters, for a destroyer it takes about 5 seconds on mwd or 9 on ab to get onto firing range, also its impossible for battleships to hit pvp destroyers.

i just added the EHP rates where you can tell that even ON EHP the ships DO NOT scale accordingly to their price nor size, with some cruisers having HALF a battleship EHP, but costing 33 times less AND also having 4 times smaller signature.

equipment costs all this ships are with T2 equipment and t1 rigs.

only dps mods, web,point,damage control are shared, which is about 3 mill shared price. all the other modules would scale wiht the ship making it even more expensive for barely any discernible advantage.
Ranger 1
Ranger Corp
Vae. Victis.
#8 - 2011-12-16 17:18:42 UTC
Ager Agemo wrote:
ok added speeds and tanks, now true a battleship can fire at 250kms if it was raven or something like that, at what speed can a vindicator fire? 30kms if lucky with blasters, for a destroyer it takes about 5 seconds on mwd or 9 on ab to get onto firing range, also its impossible for battleships to hit pvp destroyers.

i just added the EHP rates where you can tell that even ON EHP the ships DO NOT scale accordingly to their price nor size, with some cruisers having HALF a battleship EHP, but costing 33 times less AND also having 4 times smaller signature.


1: Price is irrelevant.
2: BS can easily kill destroyers if equipped to do so.
3: Drones.
4: Tank.

There are a lot of over simplified statements thrown around about rock/paper/scissors balance on the forums.

You weren't supposed to take those at face value.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ager Agemo
Rainbow Ponies Incorporated
#9 - 2011-12-16 17:22:28 UTC  |  Edited by: Ager Agemo
Ranger 1 wrote:
Ager Agemo wrote:
ok added speeds and tanks, now true a battleship can fire at 250kms if it was raven or something like that, at what speed can a vindicator fire? 30kms if lucky with blasters, for a destroyer it takes about 5 seconds on mwd or 9 on ab to get onto firing range, also its impossible for battleships to hit pvp destroyers.

i just added the EHP rates where you can tell that even ON EHP the ships DO NOT scale accordingly to their price nor size, with some cruisers having HALF a battleship EHP, but costing 33 times less AND also having 4 times smaller signature.


1: Price is irrelevant.
2: BS can easily kill destroyers if equipped to do so.
3: Drones.
4: Tank.

There are a lot of over simplified statements thrown around about rock/paper/scissors balance on the forums.

You weren't supposed to take those at face value.



anyone can eat the drones fairly easily and destroyers actually are pretty good at killing drones. your tank is meaningless when you cannot kill your opponent. he will just kite you forever, now assuming you were fairly lucky and able to kill a destroyer. before it gets under your nose and kills your drones, what if it was a T1 cruiser? you cannot still kill it, your drones wont kill it, and it still has half your DPS. for 30 times less price.

is true a battleship CAN easily **** any smaller ship if fitted to do so, and i agree totally no FITTING should be a doitall.


what i complain about is how a battleship DPS is the same DPS of a cruiser! while being 10 times bigger and 33 times more expensive!?

or how a frigate can apply HALF a battleship DPS being 60 times smaller and much more effectively due to smaller size itself and more mobility?

i dont want battleships to **** battlecruisers or cruisers, but it would be nice if the SIZE differences really mattered much more.
Andski
Science and Trade Institute
Caldari State
#10 - 2011-12-16 17:25:45 UTC
Ager Agemo wrote:
what i complain about is how a battleship DPS is the same DPS of a cruiser! while being 10 times bigger and 33 times more expensive!?


Diminishing returns.

/thread

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ager Agemo
Rainbow Ponies Incorporated
#11 - 2011-12-16 17:27:33 UTC
Andski wrote:
Ager Agemo wrote:
what i complain about is how a battleship DPS is the same DPS of a cruiser! while being 10 times bigger and 33 times more expensive!?


Diminishing returns.

/thread

meaning? you get more out of the cruiser than from your battleship? O,o
Andski
Science and Trade Institute
Caldari State
#12 - 2011-12-16 17:30:29 UTC  |  Edited by: Andski
Ager Agemo wrote:
Andski wrote:
Ager Agemo wrote:
what i complain about is how a battleship DPS is the same DPS of a cruiser! while being 10 times bigger and 33 times more expensive!?


Diminishing returns.

/thread

meaning? you get more out of the cruiser than from your battleship? O,o


no, it means that dropping 33x as much ISK into something doesn't mean you're getting 33 times the performance

it applies in eve just as much as it does in real life

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

mkint
#13 - 2011-12-16 17:30:58 UTC
Leisen wrote:
Abrazzar wrote:
Ignoring tank, damage application and deployability makes your thread a complete fail

This.

OP is far from scientific. Where did you get your numbers? What loadouts are you using? What skills are you using? What other advantages and disadvantages might that ship have?

Better evaluation might be "what is the value of the most expensive thing this ship is expected to be able to kill/confront." Although that is less scientific it would be safe to say that the value of a ship is what it can actually DO, not just some arbitrary number that people who suck at EFT want to pull out of their ass. (I'm a big believer that EFT will show you almost any information you need to know about a ship, just that most people absolutely suck at using it. OP is an example of why.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

MadMuppet
Critical Mass Inc
#14 - 2011-12-16 17:31:15 UTC
The OP is quite convincing. Now I just need to park my battleship and fire up two alt accounts so I can use three destroyers in L4 missions instead, they are just as good! Angel Extravaganza here I, er we, come!

I think I just bit my tongue.

-Mad

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ager Agemo
Rainbow Ponies Incorporated
#15 - 2011-12-16 17:35:35 UTC
MadMuppet wrote:
The OP is quite convincing. Now I just need to park my battleship and fire up two alt accounts so I can use three destroyers in L4 missions instead, they are just as good! Angel Extravaganza here I, er we, come!

I think I just bit my tongue.

-Mad



if i run a lvl 4 on a destroyer and fraps it, would that convince you?

lvl 5 skills for those asking, and this is about DPS ships, not ewar or other ships that have other intended roles.
Ager Agemo
Rainbow Ponies Incorporated
#16 - 2011-12-16 17:38:12 UTC  |  Edited by: Ager Agemo
mkint wrote:
Leisen wrote:
Abrazzar wrote:
Ignoring tank, damage application and deployability makes your thread a complete fail

This.

OP is far from scientific. Where did you get your numbers? What loadouts are you using? What skills are you using? What other advantages and disadvantages might that ship have?

Better evaluation might be "what is the value of the most expensive thing this ship is expected to be able to kill/confront." Although that is less scientific it would be safe to say that the value of a ship is what it can actually DO, not just some arbitrary number that people who suck at EFT want to pull out of their ass. (I'm a big believer that EFT will show you almost any information you need to know about a ship, just that most people absolutely suck at using it. OP is an example of why.)


I AGREE COMPLETELY in that the numbers themselves dont mean much until applied to an actual situation, but let me ask you this:

if we were shooting a station for example, what would you expect, your battleship to do more less or equal damage to a cruiser that is 10 times smaller and costed 30 times less, and what is the damage difference between ships you would expect?

loadouts on all the ships are the biggest set of blasters they can fit with void ammo, full ehp amor tank, mwds or abs, web and scrammer and tracking computers on the ones taht have slots left.
Andski
Science and Trade Institute
Caldari State
#17 - 2011-12-16 17:43:51 UTC
Please show me the cruiser in your example that deals battleship-level DPS

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Xolve
GoonWaffe
Goonswarm Federation
#18 - 2011-12-16 17:44:33 UTC  |  Edited by: Xolve
Ager Agemo wrote:

Highest dps per class: (mostly blasters...) ____________ _____________DPS/ price Ratio with previous class
frigate _____________255 ( incursus __________50k
Assault ships _______352 (Enyo _____________11 mil _____________ 1.5/220
faction frigate _______423 (daredevil __________69 mil _____________ 1.5/6
destroyer __________583 (Catalyst ___________100k _____________1.2/0.0014
Cruiser ___________745 (thorax _____________3 mill _____________1.5/30
Heavy assault ______892 (Deimos ___________100 mill ___________ 1.1/33
Faction cruiser _____980 (vigilant _____________280 mil ___________1.2/3
Battlecruiser _______980 (brutix _____________17 mill _____________ 1/0.06
tier 3 BC __________1351 (talos ____________55 mill _____________ 1.3/3
Command ship ____1186 (Astarte ___________189 mill _____________0.8/3
Battleship ________1506 (Hyperion __________139 mill ____________ 1.4/0.6
Faction battleship___1694 (vindicator _________1bill _______________ 1.1/9
Marauder _________1411 (Kronos ___________750 mill _____________ 0.8/0.7
Moros ______ _____13233 (moros __________1.8 bill _______________10/2



Alot of your numbers are waaaay off. Just saying.

Comparing a Dread to Sub-Cap DPS is like comparing a Battleship to a Tank (The Naval Vessel).
Xolve
GoonWaffe
Goonswarm Federation
#19 - 2011-12-16 17:46:18 UTC
Oh- and Vigilants do more DPS then a Brutix, just saying.
Andski
Science and Trade Institute
Caldari State
#20 - 2011-12-16 17:48:16 UTC
and dreads won't even hit moving supercarriers when they're in siege

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

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