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The end of Hybrid buff

Author
Fade Azura
Weaponized Autists Cartel
#421 - 2012-01-06 01:48:08 UTC
Large Collidable Object wrote:
Fade Azura wrote:
kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass



Wow - this post is one of the most terrible ones I've ever read. I totally disagree with Kingwood on Minmatar not being OP.

But :

Looking at your kb, I assume that character is a pure blob nub dps alt, which is fine (this character is a pure forum/price check alt).

But please, never ever call out anyone on their kb stats if you don't post using the character you did that solo-pvp with.

i know I don't, because I never post with my main - hence I deny myself calling out others on their killboard stats.


Oh - and in case that's your main - calling one of the few pvp players with a set of balls a noob for loosing ships (and no - I don't know kingwood personally, however he has come to my attention before) you're just ridiculous.


i stopped reading this after the first sentence but .... cool story bro
Soon Shin
Scarlet Weather Rhapsody
#422 - 2012-01-06 01:52:59 UTC
End of Hybrid Buff? Not quite.

Data dump from Sisi shows a buff in Null Ammo Range.


  • Null L
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • Null M
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • Null S
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • 25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.

    When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.

    But I imagine it might be good for PVE.
    Archare
    Aliastra
    Gallente Federation
    #423 - 2012-01-06 01:59:52 UTC
    Soon Shin wrote:
    End of Hybrid Buff? Not quite.

    Data dump from Sisi shows a buff in Null Ammo Range.


  • Null L
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • Null M
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • Null S
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • 25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.

    When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.

    But I imagine it might be good for PVE.


    Changes are now live on SISI
    Fade Azura
    Weaponized Autists Cartel
    #424 - 2012-01-06 02:12:29 UTC
    Name Family Name wrote:
    Fade Azura wrote:
    kingwood stfu your killboard is complete crap ... mine is way better ,,, you lost 50 ships in like 2-3 months bro ... just because i dont play eve everyday and have a real life instead of being a tool like you who get their ass kicked daily in low sec. ... gtfo noob .... come and challenge me anyday an ill put my boot in your ass



    Quit drinking.


    i like it though =/
    Fade Azura
    Weaponized Autists Cartel
    #425 - 2012-01-06 02:16:28 UTC
    Soon Shin wrote:
    End of Hybrid Buff? Not quite.

    Data dump from Sisi shows a buff in Null Ammo Range.


  • Null L
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • Null M
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • Null S
  • entityFlyRangeMultiplier: 1.25 => 1.4
  • fallofMultiplier: 1.25 => 1.4
  • weaponRangeMultiplier: 1.25 => 1.4

  • 25% increase to Falloff and Optimal has been buffed to 40% increase to Falloff and Optimal.

    When talking to a gallente specialist pilot, he said that it still does not make it worth using Null for PVP.

    But I imagine it might be good for PVE.


    ohh nice looks like this is how they are going to try and have blaster project their dps better. still need to work on a way to effectivly get into range a little faster and blasters will be alot better then they are now .... but still will never be a big fleet weapon.

    honestly without a full rework blasters are going to remain a small gang niche weapon ... and thats fine but i would really like to see railguns get buffed to the point of usefullness in a fleet enviroment ... this is the only way i see without changing everything to get some gallente ships into the bigger fleets.
    Liang Nuren
    No Salvation
    Divine Damnation
    #426 - 2012-01-06 03:17:32 UTC
    I'll have to run the numbers a few times but I think there's a strong possibility that a change of that magnitude will make Null blasters simply obsolete Autocannons in the usual use case.

    -Liang

    I'm an idiot, don't mind me.

    Hungry Eyes
    Imperial Academy
    Amarr Empire
    #427 - 2012-01-06 06:01:22 UTC
    null buff - awesome

    rail astarte - lawl. next up: ashimmu, logi, rail astarte gang --> rails dont need buffing! Shocked
    Hungry Eyes
    Imperial Academy
    Amarr Empire
    #428 - 2012-01-06 06:18:22 UTC
    ElCholo wrote:
    Hungry Eyes wrote:
    just admit that medium rails need fixing. that's all i ask.


    I've never used medium rails, so unlike ever forum ***** on here who feel blasters need to be fixed because of eft numbers, I won't say they do or don't for lack of experience with them.


    and for the record, i never stated this. i simply dont want people to think that the hybrid buff was fine, just because blasters are now better in small gang scenarios. however, it is still impossible to fit a rack of 250mm's on anything except an Astarte and Proteus, while retaining a semi-decent tank.
    Liang Nuren
    No Salvation
    Divine Damnation
    #429 - 2012-01-06 06:51:45 UTC
    Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. Lol

    -Liang

    I'm an idiot, don't mind me.

    Naomi Knight
    Ministry of War
    Amarr Empire
    #430 - 2012-01-06 07:30:26 UTC
    Liang Nuren wrote:
    Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. Lol

    -Liang

    and also be slower cap dependant etc
    btw it shows that how matar isnt any less tanky than the other races

    at least this will bring null to barrage lvl to an extent,and actually useable for caldari too not like the lame velocity boost only gall hybrid ships got
    Hrett
    The Scope
    Gallente Federation
    #431 - 2012-01-06 07:37:56 UTC
    Liang Nuren wrote:
    Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. Lol

    -Liang


    Can you post these numbers please? i have my doubts about this statement.

    And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising.

    And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now.

    Just my rather novice opinion.

    spaceship, Spaceship, SPACESHIP!

    Zombo Brian
    Doomheim
    #432 - 2012-01-06 07:39:56 UTC
    Hybrids are ok in close quarters, but the Rails stil suck ,

    somehow i dont understand why the weapons which are supposed to do the highest damage only applies to close range weapons

    Rails need to do the raw damage compared to artilleries that blasters do compared to autocannons, and with better tracking for compensation of the lower range and falloff

    Blasters are almost ok

    Rails still are the worst weapons ingame
    Liang Nuren
    No Salvation
    Divine Damnation
    #433 - 2012-01-06 08:00:38 UTC
    Hrett wrote:
    Liang Nuren wrote:
    Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. Lol

    -Liang


    Can you post these numbers please? i have my doubts about this statement.

    And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising.

    And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now.

    Just my rather novice opinion.


    For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.

    /shrug

    -Liang

    I'm an idiot, don't mind me.

    Jill Thiesant
    The Scope
    Gallente Federation
    #434 - 2012-01-06 09:03:20 UTC
    Hi I'm a newbie but I also like theorizing so I'll jump in with a question for you veterans. Regarding the differences between rails and artillery isn't the big question whether you want ~10% more DPS or ~200% more alpha? I can see why fleets would pick the alpha every single time.
    Naomi Knight
    Ministry of War
    Amarr Empire
    #435 - 2012-01-06 09:38:37 UTC
    Jill Thiesant wrote:
    Hi I'm a newbie but I also like theorizing so I'll jump in with a question for you veterans. Regarding the differences between rails and artillery isn't the big question whether you want ~10% more DPS or ~200% more alpha? I can see why fleets would pick the alpha every single time.

    yep 200% alpha imba
    also no cap use and different damage types are awesome too
    Naomi Knight
    Ministry of War
    Amarr Empire
    #436 - 2012-01-06 09:40:51 UTC
    Liang Nuren wrote:

    For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.

    /shrug

    -Liang

    yep one TE what the other gun types got already:P
    blasters looks like kinda fine after this fix/boost maybe a little less cap use and lower fitting then blasters should be fine
    Kingwood
    I N E X T R E M I S
    Tactical Narcotics Team
    #437 - 2012-01-06 12:27:08 UTC
    Naomi Knight wrote:
    Liang Nuren wrote:
    Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. Lol

    -Liang

    and also be slower cap dependant etc
    btw it shows that how matar isnt any less tanky than the other races

    at least this will bring null to barrage lvl to an extent,and actually useable for caldari too not like the lame velocity boost only gall hybrid ships got


    Don't need to run numbers for this. Deimos already outdamaged Vaga to point range. This might be the buff which pushes Gallente to the top, but there might be changes incoming for shield tanking so I'm waiting for further changes.
    vorneus
    Hub2
    #438 - 2012-01-06 13:43:18 UTC
    I'm loving what the null changes will do to a cheap shield Thorax fit, and of course the Deimos.

    -Ed

    This one time, I like, totally did some stuff.

    rampro
    The Scope
    Gallente Federation
    #439 - 2012-01-06 14:04:54 UTC
    only need to types of ammo if this goes live

    null @ range , in close quick change to void

    job done?

    Im very happy about this chage
    Uppsy Daisy
    State War Academy
    Caldari State
    #440 - 2012-01-06 20:48:49 UTC
    Liang Nuren wrote:
    Hrett wrote:
    Liang Nuren wrote:
    Just ran some numbers on the Deimos. It will outdamage the Vagabond at all distances while maintaining better tracking and the same tank. Lol

    -Liang


    Can you post these numbers please? i have my doubts about this statement.

    And is null the only ammo getting a buff? I thought others were being looked at also? Regardless, I am excited about the null changes. I mean, really excited. With the exception of some canes I fit for BC roams, i fly almost exclusively Gallente. These null changes are promising.

    And Hungry Eyes, I dont have EFT in front of me, but I am 99% sure you can fit a shield/nano/rail brutix with 250s now. You have to use an ACR, but I have to use one for my arty cane fit too. I still have 4 canes that I need to get blown up, but I wont fit another after that. The Brutix doesnt have the alpha, but it has similar dps, tank, and speed with the proper rigs. Im looking forward to getting my ass back into it for nano bc roams. Rails still need a bit of love - either tracking or dps imho - but they arent completely terrible now.

    Just my rather novice opinion.


    For the Deimos, its roughly like getting a third TE for free. You get a bit more optimal in the boost but not a whole lot.

    /shrug

    -Liang


    Except that when Liang runs numbers she always assumes all drone damage is fully applied...