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The end of Hybrid buff

Author
Monica Sharezan
Weaponized Autists Cartel
#221 - 2011-12-27 03:58:30 UTC
Alara IonStorm wrote:
Smabs wrote:

It'll take a while for people to adapt but I honestly believe we'll be seeing a lot less hurricanes flying around in 2-3 months.

No we won't.

Hurricanes can role with 2x Neuts, Selectable Dmg Types, Great Range and Great Speed. It's 2x DPS Bonus makes the thing an absolutely brutal DPS Pump more so with the new Hail Ammo. The Duel Neuts are absolutely incredible. It also see's use as a fleet ship, with it's 60k EHP 720mm Whelp Fits.

No Gallente Battlecruiser has this kind of Field Control or Utility of use. The Brutix is slow and vulnerable to Nuets and can't Nuet back as well as has no web in the Shield Fit and no Speed in the Armor Fit. The Myrmidon has a tiny bit more DPS if you fit it with Hybrids but has always been a slow close range brawler that does not scale well in active fits. She won't be nipping at the Canes heels yet.

The Hybrid Buff was good but it is not pushing the Powerhouse of the Cane or Drake for that matter off of any field. They both can do things that Blasters can not and what they can do is more in demand.


i was about to say this but you beat me to it =)
Smabs
State War Academy
Caldari State
#222 - 2011-12-27 04:35:21 UTC
What I was saying there is that autocannon hurricanes will be replaced by tier 3 battlecruisers for quite a lot of small gangs.

edit: they're obviously not going to get replaced by brutixes and myrmidons
Emily Poast
The Whipping Post
#223 - 2011-12-27 05:52:14 UTC  |  Edited by: Emily Poast
This was kinda an off the top of my head thing, but thinking about it a bit makes me think this simple fix might actually work:

Increase the lock speed for gallente ships by a significant amount (maybe not quite a sebo II rate, but close - this can be tweaked obviously).

Its simple. Its elegant. It nerfs no one else. It gives gallente a 'niche' and increases the effectiveness of their boats without making further changes to the weapon systems.

For short range, it makes blasterboats scary at gates, where they should be scary anyway. Gives them a better chance to apply their point, and quicker dps on target. They would have a niche in small gangs and be an overall indirect buff to blasters. You would not have to take away being the fastest from Minnie ships. Gal would just be the fastest lockers.

For long range, rails would lock quicker, and apply DPS sooner, again giving them a niche to fill. This keeps them unique from lasors and arty, but still gives them a damage 'buff' simply because they could start applying dps sooner. They would become more useful against support/smaller targets while arty and alpha and lasors would keep their current roles.

And best of all, you wouldnt have to nerf anyone else.

Maybe it is an option. I need to sleep on this, but its an idea I havent seen thrown around yet...
Trinkets friend
Sudden Buggery
Sending Thots And Players
#224 - 2011-12-27 12:04:52 UTC
Emily Poast wrote:
This was kinda an off the top of my head thing, but thinking about it a bit makes me think this simple fix might actually work:

Increase the lock speed for gallente ships by a significant amount (maybe not quite a sebo II rate, but close - this can be tweaked obviously).

Its simple. Its elegant. It nerfs no one else. It gives gallente a 'niche' and increases the effectiveness of their boats without making further changes to the weapon systems.

For short range, it makes blasterboats scary at gates, where they should be scary anyway. Gives them a better chance to apply their point, and quicker dps on target. They would have a niche in small gangs and be an overall indirect buff to blasters. You would not have to take away being the fastest from Minnie ships. Gal would just be the fastest lockers.

For long range, rails would lock quicker, and apply DPS sooner, again giving them a niche to fill. This keeps them unique from lasors and arty, but still gives them a damage 'buff' simply because they could start applying dps sooner. They would become more useful against support/smaller targets while arty and alpha and lasors would keep their current roles.

And best of all, you wouldnt have to nerf anyone else.

Maybe it is an option. I need to sleep on this, but its an idea I havent seen thrown around yet...


Oh, hey, Lachesis with res damps does this already.

LRN 2 GALLENTAY
Guillame Herschel
Buffalo Soldiers
#225 - 2011-12-27 13:18:36 UTC
Zyress wrote:
I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed.


That sucks, man. As the premiere rail platform in the game, Falcon should do better than that.
Sebastian N Cain
Aliastra
Gallente Federation
#226 - 2011-12-27 13:25:56 UTC
Tanya Powers wrote:
Sebastian N Cain wrote:
It´s irrelevant now, yes.
But if the devs ever find a solution for the current problem of blasterboats in fleets(targets already dead before they are in range), they will probably be used in quite some numbers in fleetfights.


This single point is THE point that has no solution has it stands.

Results in meaningless updates and duct tape, in wasted time invested for no significant changes, nothing that will make you decide when you want to pvp, to choose hybrids over projectiles lasers or missiles.

The only fields where these changes have significant impact is still to frigate size, that weren't those who people complained about in the first place, gate/Station undocks games and high sec silly pawn wars where no neutrals can come in to the play field and mess everything without your permission.

Does this means that we're about to get to the point you'll never want to jump thrum any gate or stress yourself at the undocks because of those?

Waw what a game improvement, from gates and station undocks to uber gates and station undocks. Nice stuff, very interesting and game variety. By the way no other race weapon system can do the same, can they?


Yes, but i wanted to point out that even if by whatever method that ever should be solved -the next problem that makes blasters useless in fleets is already in the pipeline. And of course i won´t miss the chance to point out that -again- making Minmatar the close combat race -and giving Gallente other roles in combat- would be the solution.

I got lost in thought... it was unfamiliar territory.

Admiral Pelleon
White Shadow Imperium
#227 - 2011-12-28 02:10:02 UTC
Sebastian N Cain wrote:
Oh, working as intended? Why are the devs working on making them viable in fleet engagements?


Explain to me, using your extensive experience in NPC corp fleet battles, exactly how blasters could be balanced to do anything relevant at fleet ranges.

Sebastian N Cain wrote:
Because they aren´t intended to be a weapon for a few niches.


All weapons have niches. Eve is rock-paper-scissors.

Sebastian N Cain wrote:
The devs wanted -for variety- to have more tactics available than shooting from range.


Sure, that's why we have close range guns and long range runs. Your tradeoff is more damage and less range with blasters. Either learn how to position yourself in a fight or die like you deserve.

Sebastian N Cain wrote:
So Liang hasn´t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.


You're insane if you think that capless weapons have any bearing on fleet composition. It's all about damage projection, and minmatar are fantastic at it. Amarr as as well. If you buff blasters to have similar range you've made all three turret systems identical (excepting blasters doing 20%+ more DPS), which is ********. Fleet engagements are about alpha, not sustained DPS. Blaster boats are bad in fleet because they require you to move to your target before doing any damage, and by the time you get there, your competent fleet mates have likely already murdered it. Blaster boats **** faces at close range, and require the pilot to have competent positioning.


Sebastian N Cain wrote:
Also they are saying that they are working... well i never disputed that, just that other races´ ships working as good as well or just slightly worse and a few even better without being restricted so narrowly. So what´s the point? Working is fine if you aren´t operating under heavy restrictions, if heavy restrictions apply, you need to shine to make up for them.


Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together.

Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all.

Tanya Powers
Doomheim
#228 - 2011-12-28 14:41:23 UTC
Admiral Pelleon wrote:
Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together.


Right let's all fly Drakes Hurricanes Maelstroms Abbadons...

Ho w8 !!
Halle Karnassus
Doomheim
#229 - 2011-12-28 17:34:30 UTC
Tanya Powers wrote:
Admiral Pelleon wrote:
Or you bring the right ship for the job and stop pandering to the incompetent. Without variety, we might as well all fly ravens and be faggots together.


Right let's all fly Drakes Hurricanes Maelstroms Abbadons...

Ho w8 !!


+logi spam
Liang Nuren
No Salvation
Divine Damnation
#230 - 2011-12-28 18:18:18 UTC  |  Edited by: Liang Nuren
Sebastian N Cain wrote:

So Liang hasn´t proving anything, instead he is evading again and again my question: what are the design features that optimize Gallente for close combat? I have pointed out that minmatar has multiple ones, and that at least one of them -capless weapons- are indispensable for close combat in fleet warfare.


Hey, sorry I just saw this (again). I thought we'd come to the agreement that you were a clueless moron that keeps saying stupid things like better tracking and more physical DPS and similar sized tanks don't matter. Hell, I went through and made an entire post (and blog post!) about how ******** your assertions about brawling were.

And the funny thing? Popular opinion was "lol, news at ******* 11. Blasters are better in a brawl".

-Liang

Ed: BTW, I'm not paying much attention to this thread anymore. Its totally full of people who either don't PVP or are angling for a WTF OP boost or a WTF unnecessary nerf. Or just a general rewrite of the game for no good reason. Either way I'm confident CCP is ignoring the morons so /shrug.

I'm an idiot, don't mind me.

Goose99
#231 - 2011-12-28 18:25:11 UTC
Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar."Cool
Liang Nuren
No Salvation
Divine Damnation
#232 - 2011-12-28 18:27:47 UTC
Goose99 wrote:
Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar."Cool


Just because you are too chicken **** to get into a brawl (or PVP at all) doesn't mean that they don't happen frequently. Also, even after all that smack talk about how awesome you are with a Vaga, you never did come by Amamake and show me how awesome your Vagabond was. :)

-Liang

I'm an idiot, don't mind me.

Goose99
#233 - 2011-12-28 18:44:00 UTC  |  Edited by: Goose99
Liang Nuren wrote:
Goose99 wrote:
Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar."Cool


Just because you are too chicken **** to get into a brawl (or PVP at all) doesn't mean that they don't happen frequently. Also, even after all that smack talk about how awesome you are with a Vaga, you never did come by Amamake and show me how awesome your Vagabond was. :)

-Liang


Gee, maybe I'll fly a bait thorax so you can warp to zero on it again. You shall do this repeatedly to prove to everyone that "brawl" happen frequently, by making it happen. Big smile

Your "experience" of death by bumping into blasterboats is proof of its OPness, as opposed to proof of your suicidal tendencies.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#234 - 2011-12-28 18:44:37 UTC
Yeah I think it's pretty obvious that blasters are much better than ACs at point blank after the patch, although I don't agree with Liang's inductive conclusion that neuts don't matter cause he lost a fight against 3 ships. But it's pretty simple that better tracking + better dps = superior point blank performance. All that said, canes are hardly useless in a brawl, and the neuts do make a big ******* difference, as do capless weapons.

All that said, the underlying point is still that it is impossible for a hybrid ship to get into a point blank range fight of his own accord, barring some mistake on the part of the other pilot. Until Gall ships get the best speed, or the best range (which would kill any sort of variety in this game), they'll always be second choice for small gang pvp (to say nothing of fleets) unless you've got an alt or a buddy who can help you control the tactical situation as you see fit. If you go out for a week in only blaster ships in low sec, I guarantee you will be able to count the number of "brawls" you get into on two hands, very few people are that stupid anymore that they can't figure out how to keep range on a blaster ship.
Hungry Eyes
Imperial Academy
Amarr Empire
#235 - 2011-12-28 19:05:15 UTC
to summarize:

blasters suck because their respective ships suck (Proteus, Vigi and Vindi are exceptions). "Brawling" has not been a viable tactic for years.

medium rails are a mockery of turrets. they cant be fit properly on ANYTHING. medium rails require a +20-30% dps increase in addition to decreases in pg and cpu.

large rails are good, therefore giving BS pilots options (large blasters for close to medium range, rails for anything 40km+)
Liang Nuren
No Salvation
Divine Damnation
#236 - 2011-12-28 19:26:53 UTC
Julius Foederatus wrote:
Yeah I think it's pretty obvious that blasters are much better than ACs at point blank after the patch, although I don't agree with Liang's inductive conclusion that neuts don't matter cause he lost a fight against 3 ships. But it's pretty simple that better tracking + better dps = superior point blank performance. All that said, canes are hardly useless in a brawl, and the neuts do make a big ******* difference, as do capless weapons.


I didn't say that they're useless - I said it takes a back seat to being able to put the hurt on someone. Neuts win through attrition and are more of an ewar/CC than anything else.

Quote:

All that said, the underlying point is still that it is impossible for a hybrid ship to get into a point blank range fight of his own accord, barring some mistake on the part of the other pilot. Until Gall ships get the best speed, or the best range (which would kill any sort of variety in this game), they'll always be second choice for small gang pvp (to say nothing of fleets) unless you've got an alt or a buddy who can help you control the tactical situation as you see fit. If you go out for a week in only blaster ships in low sec, I guarantee you will be able to count the number of "brawls" you get into on two hands, very few people are that stupid anymore that they can't figure out how to keep range on a blaster ship.


You don't need to be "the fastest" in order to get into a reasonable range reasonably quickly. Furthermore, you only have to get in range once - unlike kiting ships which must perpetually maintain range through constant effort. Really, if you think about the way kiting works, you tend to have the kiting ship on a semi right angle to you while you are approaching (either via "approach" or manually) with an overheated MWD.

The only time that the kiting ship should have an advantage over an overheated MWD approach is when they're running directly away from you - which usually means that you have a golden opportunity to leave. While the ability to leave the field at any time is commonly cited as an example of "overpoweredness" in favor of kiting ships, it should be remembered that sword cuts both ways.

Also, all I have to do to find more brawls than I can count on two hands is to log in for a day. :)

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#237 - 2011-12-28 19:31:35 UTC
Goose99 wrote:
Liang Nuren wrote:
Goose99 wrote:
Brawl... it's so 2005. Oh wait, that's because brawling boats got nerfed and kiting boats got buffed. Now, replace brawl with "Gallante" and kiting with "Winmatar."Cool


Just because you are too chicken **** to get into a brawl (or PVP at all) doesn't mean that they don't happen frequently. Also, even after all that smack talk about how awesome you are with a Vaga, you never did come by Amamake and show me how awesome your Vagabond was. :)

-Liang


Gee, maybe I'll fly a bait thorax so you can warp to zero on it again. You shall do this repeatedly to prove to everyone that "brawl" happen frequently, by making it happen. Big smile

Your "experience" of death by bumping into blasterboats is proof of its OPness, as opposed to proof of your suicidal tendencies.


I've repeatedly invited you to come play, but you continue to flaunt how awesome you would be. The time to put up or shut up has come. I'm calling you on the mat. Bring your Vagabond in that ridiculous terribad fit you keep running your mouth off about - come show me how awesome it is and how I'll never catch you.

-Liang

I'm an idiot, don't mind me.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#238 - 2011-12-28 20:41:22 UTC
An overheated point will keep most ships from being able to escape from a kiting setup before you can warp off. Plus with the way people fit their setups these days, you would have to have caught a kiting setup within a certain window from the time the engagement begins in order to be able kill him before he kills you. If you're already half way through your EHP, catching a kiting ship isn't going to help you, since they're not fit to have zero tank these days (unless he's arty fit or some ****, in which case you can outtrack him easy).

The point I keep trying to make is that taking two players with equally good skills and knowledge, one in a blaster ship and one in a cane like the one you posted, the blaster pilot has to rely on luck every time, i.e. where he lands in relationship to your ship at the outset of the fight. If he lands outside web/scram range, he's ****** up the ass. If he does, you're ****** up the ass. The situation gets even worse the more ships are involved, since the amount of dps coming in against the blaster fit ships is multiplied by however many ships are in point range, but the blasters ships still have to rely on tackling their prey to apply anything. There are certain fleet comps that can alleviate the blaster ship's inability to apply dps of its own accord, but they are skill intensive (not just SP intensive), rely on lynch pins, and can discourage fights because no one else would want to engage.

From a solo stand point it may seem like giving blaster ships the best speed would be OP, but from a small gang perspective there is really no other way to give them a fighting chance, short of giving them the exact same range as the other turrets. If they don't even have a chance to catch their opponents, even while they're getting pounded by all that extra dps, there really is no way they'll ever be viable outside of an engagement where you can fool your opponent into trying to gank you and then turn on your reppers.
Liang Nuren
No Salvation
Divine Damnation
#239 - 2011-12-28 20:44:54 UTC
Quote:
If he lands outside web/scram range, he's ****** up the ass.


This is not true.

-Liang

I'm an idiot, don't mind me.

Julius Foederatus
Federal Navy Academy
Gallente Federation
#240 - 2011-12-28 21:01:28 UTC
My experience with blaster ships says otherwise. If the MWD speeds are less than 100m/s apart, you have a decent chance of catching him in an agility trap, but if he overheats at the right time you'll have an extremely difficult time trying to keep at him. All this while you continue to take damage and he's had nothing but your drones on him.

But lets accept your premise that in a fight between two equally skilled and knowledgeable pilots, one in a cane like you posted and one in a blaster ship, the blaster pilot has a reliable way of catching his opponent a majority of the time. Lets clone those same pilots and take 3 canes vs. 3 blaster ships. Who do you think is going to win? I seriously doubt anyone is going to come in here and credibly argue that the blaster ships have a good chance of winning. They'll be picked apart at range by the other canes, and if they do by some miracle happen to catch one of them, the tackler can be easily neuted out and killed (if he hasn't popped already), effectively robbing the blaster side of any dps advantage they would have had otherwise. It's completely unreasonable to take a method of grabbing tackle while flying solo, and expect it to apply to a gang situation (even a small one like this, it's 3v3 for Christ's sake) in a way that will allow the blaster ships to win a good percentage of the fights.

This is the other part of the balance argument, one that I haven't seen addressed as often as I think it needs to be. If blasters have to expend so much effort and use a lot of skill just to get tackle on someone, they are not able to scale basically at all in a small gang situation. Yes I know that close range ships are not good for fleet warfare, but this isn't 100 v 100, 50 v 50, or even 20 v 20 we're talking about here. Blasters should be able to scale in gang warfare farther than just solo engagements, where they barely have an advantage at all (and that's if we accept your argument to begin with).