These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
123Next pageLast page
 

The end of Hybrid buff

Author
SoapyTits
Imperial Academy
Amarr Empire
#1 - 2011-12-16 16:32:08 UTC
People are to overexited, so they keep saying: "OMGOMGOMG HYBRIDS ARE AWSOME!!!!", so CCP is likely to think their job is done, and then in a month or so the hybrid weaponsystem is gonna be the least used again.

Keep it down morons! You are ruining the hybrid buff, it needs more buffing.



Wylee Coyote
Imperial Academy
Amarr Empire
#2 - 2011-12-16 16:38:51 UTC  |  Edited by: Wylee Coyote
SoapyTits wrote:
People are to overexited, so they keep saying: "OMGOMGOMG HYBRIDS ARE AWSOME!!!!", so CCP is likely to think their job is done, and then in a month or so the hybrid weaponsystem is gonna be the least used again.

Keep it down morons! You are ruining the hybrid buff, it needs more buffing.





I've yet to experience anyone decreeing that "Hybrids are awesome" either in game or out of game. What I have experienced is quite to the contrary actually, that the buff has helped, but not enough.
Zyress
Caldari Provisions
Caldari State
#3 - 2011-12-16 16:58:53 UTC
I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed.
Goose99
#4 - 2011-12-16 17:07:01 UTC  |  Edited by: Goose99
Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed.

Did it occur to CCP that adding very little percentage of very little is still very little?Lol

If you're going to give +5% of something, make it 5% of AC range/dps, etc.
Kush Monster
Big Tobacco
#5 - 2011-12-16 22:38:55 UTC
The only pissing and moaning that I hear about blasters has been on the forums mostly from carebears.

every pirate or PVPer that I've talked to will never say their blasters suck. sure they'd love another buff but come on. Get within optimal and a blaster will tear you to shreds.


How to make mining enjoyable: An Autocannon, Faction Ammo, Your Mouth

Klown Walk
Federal Defense Union
Gallente Federation
#6 - 2011-12-16 22:41:15 UTC
There is nothing wrong with them.
Goose99
#7 - 2011-12-16 22:50:29 UTC
Kush Monster wrote:
The only pissing and moaning that I hear about blasters has been on the forums mostly from carebears.

every pirate or PVPer that I've talked to will never say their blasters suck. sure they'd love another buff but come on. Get within optimal and a blaster will tear you to shreds.




Lol, fail. When was the last time carebears used blasters? The whinning come from vet pvpers who trained blasters before Gallante got nerfed. New pvpers go Winmatar from the beginning.

Oh, btw, blasters suck.Lol
NightmareX
Pandemic Horde High Sec Division
#8 - 2011-12-16 23:36:06 UTC
Goose99 wrote:
Oh, btw, blasters suck.Lol

Suck as much as your skills to Lol?

I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.

You can see my skills here if you want to see that i'm not a newb.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Goose99
#9 - 2011-12-16 23:44:54 UTC
NightmareX wrote:
Goose99 wrote:
Oh, btw, blasters suck.Lol

Suck as much as your skills to Lol?

I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.

You can see my skills here if you want to see that i'm not a newb.


Nice skills. Is that why you've trained Winmatar, and had Amar training atm? But tell me, which boats have you been pwning with your blasters? Diemost or Ferox?Cool
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#10 - 2011-12-17 00:39:07 UTC
NightmareX wrote:
Goose99 wrote:
Oh, btw, blasters suck.Lol

Suck as much as your skills to Lol?

I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.



Well done on missing the point. The problem is that lasers and ACs are, if not pretty awesome, then certainly more than good enough up close, while offering much greater tactical flexibility than blasters.

Changing blasters won't solve the problem of ACs and lasers being too good in blasters' domain. Pulse and ACs track too well.
Ejit
STD contractors
#11 - 2011-12-17 01:50:48 UTC
NightmareX wrote:
Goose99 wrote:
Oh, btw, blasters suck.Lol

Suck as much as your skills to Lol?

I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.

You can see my skills here if you want to see that i'm not a newb.


Awfully nice of the previous owner to train all those skills for you!
Noisrevbus
#12 - 2011-12-17 11:30:12 UTC
Zyress wrote:
I was fitting a Falcon the other night and I still get a better fit and more dps/alpha from Arties without any buffs than I get form Rails with a Buff. So no, when a ship with Hybrid buffs is better with projectiles then Hybrids aren't fixed.


If this was actually true, or even an issue to begin with, it would indeed be troublesome.

It's a good thing for the rest of us, that it's just a figment of your imagination Blink.

OP/whoever: Can we get a background argument with some real examples, instead of numbers pulled out of context, please?
RougeOperator
Sebiestor Tribe
Minmatar Republic
#13 - 2011-12-18 03:46:43 UTC
Goose99 wrote:
Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed.

Did it occur to CCP that adding very little percentage of very little is still very little?Lol

If you're going to give +5% of something, make it 5% of AC range/dps, etc.



Start adding up all those LITTLE things up. And it ends up not being so little at all.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

whaynethepain
#14 - 2011-12-18 07:40:46 UTC
Hmm, quite a difficult subject.

I started training Hybrids, but they performed too poorly to bother with.

The thing is lasers use electric cap energy to do DPS.

Projectiles use Kinetic energy to do DPS.

The hybrids use both, would this make them doubly powerful perhaps?

The expense of cap and ammo should count more, they do need more of a buff before I train them furthermore.

Then maybe we can progress to advanced weapon options, such as explosive rounds, penetrative rounds, accumulated heat damage on targets increasing damage, flak cannons, multi headed missile, shield or armer specific penetrative ammo types.

Dunno. Seems like things are just going in circles.

How about a carebear haven, all weapon fire is met by Concord, a few 1.1 systems, for the strict pacifists?

Is that the real issue here?

Getting you on your feet.

So you've further to fall.

Large Collidable Object
morons.
#15 - 2011-12-18 10:06:33 UTC
RougeOperator wrote:
Goose99 wrote:
Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed.

Did it occur to CCP that adding very little percentage of very little is still very little?Lol

If you're going to give +5% of something, make it 5% of AC range/dps, etc.



Start adding up all those LITTLE things up. And it ends up not being so little at all.



Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little.

I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Bumblefck
Kerensky Initiatives
#16 - 2011-12-18 11:09:35 UTC
Ejit wrote:
NightmareX wrote:
Goose99 wrote:
Oh, btw, blasters suck.Lol

Suck as much as your skills to Lol?

I have every of my Blaster skills maxed and i have been using them for some time now. And even before the Blasters was boosted now i still found them to be awesome in close range.

You can see my skills here if you want to see that i'm not a newb.


Awfully nice of the previous owner to train all those skills for you!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Kaikka Carel
Ziea
#17 - 2011-12-18 12:02:44 UTC
The most useful of these bonuses was the one reducing PG need. -12% was good allowing to fit 8 350mm Rails on Hyperion along with decent PVE fit with Engeneering only at IV. Also this helps when fitting a blaster Brutix. Now you can add exttra M CapBooster.

Though I guess this bonus is obsolete for chars with AWU at IV-V.

Also why "-12%"? Many guns end up with awful PG need numbers and then you still find yourself lacking something like 10-15 PG for the perfect fitting. Guess it would be more nice if it was "-15%" OR manual reduction with some round numbers in the end AND OF COURSE CALCULATION!
Grimpak
Aliastra
Gallente Federation
#18 - 2011-12-18 12:03:05 UTC
Large Collidable Object wrote:
RougeOperator wrote:
Goose99 wrote:
Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed.

Did it occur to CCP that adding very little percentage of very little is still very little?Lol

If you're going to give +5% of something, make it 5% of AC range/dps, etc.



Start adding up all those LITTLE things up. And it ends up not being so little at all.



Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little.

I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.



there's still quite the space for improvement, but yes, at least not flat out broken atm. More like a bit underperforming.
In the blaster front, there's still space for some more damage, and the hulls still need a bit more mobility.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Hirana Yoshida
Behavioral Affront
#19 - 2011-12-18 13:35:10 UTC
Hybrids are fine.

What remains is a once-over of the various hybrid hulls ..

Boost hybrids any more and you duplicate the fiasco that was the projectile over-buff that made them so good that they trump everything even on off-race hulls.

HTFU. GBTW. ETC.
Sebastian N Cain
Aliastra
Gallente Federation
#20 - 2011-12-18 13:54:36 UTC
Large Collidable Object wrote:
RougeOperator wrote:
Goose99 wrote:
Rails now has +10% of very little dps, +5% of very little tracking. Blasters now has +0% of very little range. Gallante slowboats has +5% of very slow speed.

Did it occur to CCP that adding very little percentage of very little is still very little?Lol

If you're going to give +5% of something, make it 5% of AC range/dps, etc.



Start adding up all those LITTLE things up. And it ends up not being so little at all.



Exactly - implementing several huge buffs at once brought us the ridiculously overpowered projectiles we have now. Better to change things little by little.

I'm not saying Hybrids are fine yet - time will tell - but at least they're not flat out broken anymore.


I disagree. Because the attempted balancing goes completely into the wrong direction.
Gallente are not designed for close combat and sniping, in fact their design is from all the races the most incompatible with it, therefore continuing to force them into those roles will only result in failure.
This is why people can´t agree wether it´s the weapons or the hulls that needs changes and how exactly those changes should look like: they all presume Gallente has to fill these roles, but since they aren´t suited for it, there are no satisfactory solutions.

I got lost in thought... it was unfamiliar territory.

123Next pageLast page